[Proposal] You Are The Senate 2.0 (YATS) [Sign-up in progress]
Hello all.
I am sure many wouldn't know me since I was in the RPG forums than here since 2 years. I got an idea for a game and wanted to post it here to see if you guys would be interested.
The game
There was an age old forum game that was played here around the time of Rome 1 called YATS or You Are The Senate. This is a proposal for the same idea on Rome 2 called YATS 2.0.
The game then was pretty much straight forward. Players would be senators and would administer the Rome faction in the game from here. For the exact and detailed information about the game then, we'll need an old player to answer. However, what is important to note now that with Rome 2, the possibilities of making such interesting game are many. I'll flesh out the idea everyday, and you can provide your opinions or feedback.
Basics
Players here will be part of the Rome faction in the game. The faction will be administered from here and will issue missions, designate commander positions to other players etc. All decisions that will be taken in the game are decided here. Players can individually control the agent and general types or decide to be a part of the Senate in the forums.
A moderator will post the starting conditions of the game here, such as starting treasury, number of active agents, and disposition of the armed forces. The players then play as the senate here and debate and vote, and issue directives from here. Once the orders are issued, the save game will be passed to the players given roles of general or agents and play the actions. The save file will be then passed around till every player controlling a character has completed their actions for the turn.
After everyone has completed their turn, the file will be passed to a moderator to end the turn. After the turn is complete, the moderator will post the conditions for the turn and let the player take the game from there. The game in essense is a flow from Rome 2 to the forums.
Players have the option to join as belonging to the patrician (senatorial and equestrian) or plebian class. Patricians participate in the Senate and apply for positions, but the plebians can only apply for positions and not participate in the Senate unless adopted by another patrician character.
It is also not important to own the Rome 2 game. The game is needed only for those serving any character such as spy, or general, or governor. The rest of the players can easily play the part as the Senate or more forum based roles. But the game does not stop there. While Rome 2 is used as a base, all the things happen here. In the forums, you can participate in the Senate, play political games, plan intrigues, lobby wars and glory, and many more. You creativity is the only limitations.
Every player starts as a Roman family. Put in starting characters, and bit of background plots to give flavor to them. Then make the domus thread where your characters can be visited by others. Also, there is no necessity that your characters must be named as in the game. In the Rome 2 game can be nameless avatars that you control on behalf of your characters. I will find a way if it is possible to disable the civil wars thing. If not, we can consider the rebels as public enemy armies.
The in-game objectives can simply be thought of like people's popular wishes. You, as Senate, can draw up your own plans. I will also learn more of startpos so I can add money to the save games to emulate the spoils of victory in a war.
General Rules - All decisions such as construction of buildings, edicts, diplomacy, raising armies, issuing missions will be played and decided here.
- Construction of buildings in city of Rome will be debated and voted by Senate here. For buildings in other cities and provinces, the player designated as governor will decide what to build there.
- Positions are conferred upon other players by the Senate.
- Players who are given any in-game positions are honor bound not to touch others' characters in the game. Any action they want to take should be for their army or character. Example if a player is given command of an army Legio I, that player is to control that army only and leave the other stuff alone.
Rules of the Game
More coming soon.
Last edited by m_1512; September 23, 2013 at 11:50 AM.
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
Game alignments
This explains how the game aligns with Rome 2 campaign - who controls what, and decides what.
Turns - The game turns will be done by a moderator. After the turn for the year end has been performed, the moderator will post all new turn conditions and updates in the game and the player take it from there. If using any mod, the moderator will still post all changes that happened in that turn.
Province of Italia - Controlled by the Consuls on behalf of the Senate. This includes all building decisions, and the command of defending garrison.
Other Provinces - Controlled by the Proconsuls on behalf of the Senate. This includes all building decisions, and the command of defending garrison.
Economy, finance, and taxes - Done by the Quaestor. The Quaestor will take the treasury amount updated by the moderator in each year turn and post a report and proposed budget with appropriation of funds.
Armies - Commanded by Consuls, and by Praetors when necessary. If the armies are more than two, the Praetors appointed for the army will control. However, Praetors cannot take command of any garrison unless specified by Senate.
Edicts - Decided by the Senate, and enforced by the Consuls or Proconsuls.
Diplomacy - Senate only. The Consul on behalf of the Senate initiates diplomacy with other factions. But since the AI initiates diplomacy during end turn, the moderator can accept or reject based on the Senate policy on the known nations. The policy will simply aid the moderators while ending the turn to accept or reject proposals. The parameters are as follows:
War ------ Hostile ------ Neutral ------ Friendly ------ Alliance
Religion - The Pontifex Maximus advises the Senate, Consuls, and Proconsuls on which temples to build in the cities.
Save Trades
Concerning the operating of the game and the save files.
The save game shall be advanced according to need and immediacy of issue. In this way, the needs of a Consul on campaign to use the save will be seen to first before a governor or Quaestor.
The save will be advanced in turn four times a term, in an alternating schedule of every three to four days. The Administrator shall keep the schedule.
A senator who has not posted for 2 days in someone else's domus will be considered to have left and cannot hear what has happened since those 2 days.
Positions and Rome 2 requirements
These positions does not require Rome 2:
Senator
Censor
Quaestor
Pontifex Maximus
Tribunes
These positions require Rome 2:
Consul
Proconsul
Praetor
Propraetor
Legatus
Last edited by m_1512; September 27, 2013 at 04:32 AM.
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
It's back now? I remember this back when they used RS2. So, is it finally given space in the RPG section? Because last I heard, they wanted to have it there but their request was denied.
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
Originally Posted by ImperialAquila
It's back now? I remember this back when they used RS2. So, is it finally given space in the RPG section? Because last I heard, they wanted to have it there but their request was denied.
I believer it had a shortcut from the RPG forums for a while.
@m_1512 Are you proposing any changes from the past/current system other than additions to account for R2 game mechanics?
Edit: Do save trades work in R2?
Last edited by Nota'; September 22, 2013 at 03:18 PM.
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
It's an RPG like an Interactive AAR where players get to decide what happens. From building construction in settlements to commanding legions. YATS was a big hit back then especially after the release of RS2.
AFAIK and if memory serves, there's no limit to the players that can join the game.
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
There is also no binding restriction to owning Rome 2 to play. I am currently balancing and thinking aspects how to make this interesting and active for both sets of people. As far as playerbase is concerned, you can start spreading out the word to both the old players and the new folks.
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
That's right. Maybe owning Rome II can fall under the generals/legates category? It would be impossible for them to be given command of a legion if they don't own the game.
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
There's no such thing as a "General" position in Ancient Rome. Praetors, Consuls and Pro-Consuls command Legions. These could be either Plebeians or Patricians, I don't know why you mention Equites and not Plebeians. Anyone rich enough to hold a seat in the Senate meets the property requirements of the Ordo equester, thus you don't need to distinguish Equites from anyone else.
Also, you've included a bunch of agent jobs that have nothing to do with the Senate, and you've made no mention of the Senate positions.
Two Consuls
One Praetor, later two
The Tribune of the Plebs
Censor
Four Aediles
Long story short, you seem to have forgotten that the game is an aid to YATS, YATS isn't an aid to the game.
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
General there denotes the Rome 2 guy as leader of the army. That is to give a clear picture to everyone. I am currently typing out the exact rules for the Senate positions and all. And if you wish to play as a pleb from the start, I have no issues and will remove it. As for equestrians and senators, there was a distinction between the threshold property required to be one. I have not forgotten anything, but will keep fleshing this out.
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
Will sign up, if it gets enough support to get off the ground again Really do need that "rule book" though, don't want any more of these upstart equestrians thinking they can lead the armies of the glorious Res Publica!!
@m_1512
Are you collating the rules based off the original YATS forum rules? Or making completely new ones based on your own wishes?
Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]
Originally Posted by Nota'
@m_1512 Are you proposing any changes from the past/current system other than additions to account for R2 game mechanics?
Edit: Do save trades work in R2?
Originally Posted by BLIP99
@m_1512
Are you collating the rules based off the original YATS forum rules? Or making completely new ones based on your own wishes?
Yes, my focus is on slight tweaking the game to what Rome 2 can offer to it. So in essence, Rome 2 will be aiding the game.
And no, I am not making them on my wishes and would never dream of doing this with YATS. I am collating the rules from the old game, tweaking to balance in that everyone including people owning and not owning the game both have considerable stuff to do in the game. And I post the rule set in some time now.
Last edited by m_1512; September 23, 2013 at 10:29 AM.