Results 1 to 3 of 3

Thread: economy mod(bankruptcy)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default economy mod(bankruptcy)

    Can someone link me some mods that can make the enemies to avoid bankrupcy for example when they have a big army?

  2. #2
    UndrState's Avatar Centenarius
    Join Date
    Nov 2009
    Location
    Montreal, QC, Canada
    Posts
    848

    Default Re: economy mod(bankruptcy)

    I'm not sure such a thing exists.

    However, I do think that therein lies the reason why there is an emphasis on the Player to give gifts of money diplomatically often and in large figures to keep other factions happy (or at least I like to think that those two things are sync'd up).

  3. #3

    Default Re: economy mod(bankruptcy)

    Quote Originally Posted by slayer92 View Post
    Can someone link me some mods that can make the enemies to avoid bankrupcy for example when they have a big army?

    I believe Stainless Steel Mod has a script that gives AI bonus income, to the point they can have quite a few full stacks even if they own only a single settlement.


    If you don't want to use the whole mod, you could just add trade bonuses to building capability lists in "export_descr_buildings" For example:


    trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1


    I think that tells the game to give trade income of set magnitude to the building if owned by the AI. Though that process could take a while. I would just recommend trying SS, its a fantastic mod in every way. AFAIK, later versions watered down the income supplement a little, so if you're into stack-spamming I would go for SS-6.2.
    Signature by Lucarius.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •