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September 16, 2006, 04:14 PM
#1
second version of triarii
so i have one little problem, i want to make two tipes of triarii units in my vanila rtw. i copied triarii files from SPQR to use this triarii before marius reform and vanila triarii- after marius. but the problem is that during the battle new triarii looks the same as old one. i ha ve no idea what i go wrong. look at descr_model_battle and can any one see mistake?
old triarii-
type roman_triarii
skeleton fs_slow_spearman ; combat spear
indiv_range 40
texture romans_julii, data/models_unit/textures/unit_roman_triarii_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_triarii_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_triarii_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_triarii_senate.tga
model_flexi_m data/models_unit/unit_roman_triarii_high.cas, 15
model_flexi_m data/models_unit/unit_roman_triarii_med.cas, 30
model_flexi_m data/models_unit/unit_roman_triarii_low.cas, 40
model_flexi data/models_unit/unit_roman_triarii_lowest.cas, max
model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_triarii_sprite.spr
model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_triarii_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_triarii_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
new-
type roman_triarii1
skeleton fs_slow_spearman ; combat spear
indiv_range 40
texture romans_julii, data/models_unit/textures/SPQR_INFANTRY_JULII_TRIARII.TGA
texture romans_brutii, data/models_unit/textures/SPQR_INFANTRY_JULII_TRIARII.TGA
texture romans_scipii, data/models_unit/textures/SPQR_INFANTRY_SCIPII_TRIARII.TGA
texture romans_senate, data/models_unit/textures/SPQR_INFANTRY_SENATE_TRIARII.TGA
model_flexi_m data/models_unit/Triarii_high.cas, 15
model_flexi_m data/models_unit/Triarii_med.cas, 30
model_flexi_m data/models_unit/Triarii_low.cas, 40
model_flexi data/models_unit/Triarii_lowest.cas, max
model_sprite romans_senate, 60.0, data/sprites/s/s_romans_senate_roman_triarii_sprite1.spr
model_sprite romans_scipii, 60.0, data/sprites/s/s_romans_julii_roman_triarii_sprite1.spr
model_sprite romans_brutii, 60.0, data/sprites/s/s_romans_julii_roman_triarii_sprite1.spr
model_sprite romans_julii, 60.0, data/sprites/s/s_romans_julii_roman_triarii_sprite1.spr
model_tri 400, 0.5f, 0.5f, 0.5f
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September 16, 2006, 04:16 PM
#2
Re: second version of triarii
In export_descr_unit.txt, have you set the soldier model for the new triarii as roman_triarii1?
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September 16, 2006, 04:18 PM
#3
Re: second version of triarii
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September 16, 2006, 04:35 PM
#4
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