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Thread: Test BAI path 3 beta

  1. #1
    Luntik's Avatar Biarchus
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    Default Test BAI path 3 beta

    test 1
    I chose easy to manage the composition of units.
    [click image to enlarge]


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    Ok, I forgot to write, tested pure vanilla + patch 3 beta
    Last edited by Luntik; September 21, 2013 at 04:47 AM.

  2. #2

    Default Re: Test BAI path 3 beta

    I suppose this is pure vanilla.

    Did you update your mod to respond to the patch 3 ?

    Because without your mod, battles are not enjoyable.

  3. #3
    Luntik's Avatar Biarchus
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    Default Re: Test BAI path 3 beta

    test 2
    After the last patch blood appears only in the place of the real defeat projectiles. Looks more natural.
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    Tested with mod Close_Combat_[missile weapon hit effect]

  4. #4
    Luntik's Avatar Biarchus
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    Default Re: Test BAI path 3 beta

    In test 3 AI behaves like a test1.
    A sudden change of direction
    Units clash
    Again the direction of changes
    Mixing
    [click image to enlarge]
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    Tested pure vanilla + patch 3 beta
    Last edited by Luntik; September 21, 2013 at 09:04 AM.

  5. #5

    Default Re: Test BAI path 3 beta

    Ugh the units changing direction, I hate this so much it hurts, idk what is causing this but CA should pay attention to it. +rep for posting

  6. #6

    Default Re: Test BAI path 3 beta

    I read on the official forum that a player says that to keep their formation in patch 3, units, as soon as they have an ennemy turning them, on their side were turning and turning, trying to face the new ennemy, forgotting the one that is in front of them. I saw that since the beginning with the bowmen, they turn each time they changed their target, even when it's unecessary, loosing time in their defense and being charged by the other before having fired one single arrow. I read a lot of posts since yesterday on various forums, it seems that a lot of people have problems with patch 3: more lags, strange behaviours for units etc.)

  7. #7

    Default Re: Test BAI path 3 beta

    Strange. In my game they don't do that but they always attempt to flank, which is what I assume its failing at in your pics? If so I've yet to see pathfinding this bad outside of 1.0.

  8. #8

    Default Re: Test BAI path 3 beta

    i have opted out for patch3 after few battles.. i don't like the new turning mechanism for units which completely destroys the battle plan, while it didn't even prevented blobbing which still happens quite often in urban battles.. While behavior in Patch2 wasn't ideal, its much better than p3. Plus, with P3, i have a huge FPS drops everytime units get into melee, which never existed for me before - funny part is, when i run benchmark i have minimum FPS 59 with vsync...

  9. #9
    Luntik's Avatar Biarchus
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    Default Re: Test BAI path 3 beta

    test 4
    To help AI​​, I chose the same units.

    [click image to enlarge] beware, the blood can go from the eye
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    Tested pure vanilla + patch 3 beta


    Those who wrote 'Battles Are Much Improved With Patch 3', may be we have different games?

  10. #10

    Default Re: Test BAI path 3 beta

    This happened to me in the patch 2 version as well. Do you think it has anything to do with you having pike phallanxes? I think its not as bad if you dont.

  11. #11
    Luntik's Avatar Biarchus
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    Default Re: Test BAI path 3 beta

    Battle without pike phalanxes looks the same.

  12. #12

    Default Re: Test BAI path 3 beta

    How did you get blood?!

  13. #13

    Default Re: Test BAI path 3 beta

    Can anyone explain to me what is the BAI ?

  14. #14
    Luntik's Avatar Biarchus
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    Default Re: Test BAI path 3 beta

    Battle Artificial Intelligence

  15. #15
    Luntik's Avatar Biarchus
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    Default Re: Test BAI path 3 beta

    test 5
    Battle without pike phalanxes


    [click image to enlarge]
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    Tested pure vanilla + patch 3 beta

  16. #16
    CheesyFreak's Avatar Senator
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    Default Re: Test BAI path 3 beta

    This test interested me so i decided to do the same, this was what happened

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    (units are 2 hoplites and 4 Hellenistic Royal Guard, no upgrades)

    i dont know why its different(maybe we really have a different game ) or maybe i did something special?

    P.S the Units didnt attack till i was like 15-20 m away from them.

  17. #17

    Default Re: Test BAI path 3 beta

    Did you try posting this on the official forums, Id love to hear something from CA about this. If memory serves me right this was somewhat of a problem in the early builds of Shogun2 but not on this scale.

  18. #18
    Luntik's Avatar Biarchus
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    Default Re: Test BAI path 3 beta

    CheesyFreak,

    I got the same result.
    Just magic-symmetric combination.
    Unfortunately it seems is the limit the complexity of for AI.

  19. #19
    CheesyFreak's Avatar Senator
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    Default Re: Test BAI path 3 beta

    Quote Originally Posted by Luntik View Post
    CheesyFreak,

    I got the same result.
    Just magic-symmetric combination.
    Unfortunately it seems is the limit the complexity of for AI.

    yeah you're rigth, i tried a full stack battle as macedon against Rome and their line infantry was unsure who to attack and whent rigth in to my pikemen, but there is potential, their cavalry got rid of my skirmishers and tried to attack my general before killing them.

    i have my hopes that sooner or later the BAI will be halfway competent, but that day is not here yet.

  20. #20

    Default Re: Test BAI path 3 beta

    Is the BAI trying to after what it thinks as the more threatening opponent or is it trying to avoid it?

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