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Thread: Rome unit Pack (10/14/13)

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  1. #1

    Default Re: Rome unit Pack (10/14/13)

    Quote Originally Posted by Kroghammer View Post
    I have been doing that for some time now (for my own personal use). It is a bigger challenge than you would think because Radious has been making so many changes in his mod so often. An example of this was the Parthia Immortal Swordsman were super tough a week ago. So I had to increase Urban Cohorts stats to balance... well now the Swordsman had been nerfed like crazy and had to re-adjust Urban Cohort again. It is even harder trying to do that for all the units.
    I will be very pleased if you sent your unitpack.pack it will save a lot of time

  2. #2

    Default Re: Rome unit Pack (10/14/13)

    Am I the only one who can't get this mod to work? I've subscribed to it in the workshop and activated in Mod Manager yet after researching the necessary tech and buildings, none of the units will appear.

  3. #3

    Default Re: Rome unit Pack (10/14/13)

    I think its because of patch 5 mate sadly since that patch has came out it has screwed all my installed mods up will have to wait for a fix but it definitely does work.

  4. #4

    Default Re: Rome unit Pack (10/14/13)

    I have been sick for most of the week, so I haven't updated anything for a few days.

    When it comes to balance: the game is updated too frequently for me to invest in constant balancing until the updates come slower.

    I have created 4 new buildings so far, 3 lvls of horse farms, and a unique(there can only be one) lvl 5 legionary barracks. I create a new unit "Roman Farmers"; plebs with spears and hats for garrison at the agricultural buildings. I will be probably creating a bunch of unique lvl 5 buildings for several of the building chains. There are a few unused building icons that I might try to repurpose if I can figure out what they were meant to be or at least resemble.

  5. #5

    Default Re: Rome unit Pack (10/14/13)

    I updated the steam version, which has 16 new buildings to try out.

  6. #6

    Default Re: Rome unit Pack (10/14/13)

    Updated the mediafire download

  7. #7

    Default Re: Rome unit Pack (10/14/13)

    Thanks mcshooterz!

    This mod is amazing! Cant wait for further updates!

  8. #8

    Default Re: Rome unit Pack (10/14/13)

    Any chance you'll be able to make some missile ships using the roman archers and have the current velite missile ship upgrade to your new light auxilla?

  9. #9

    Default Re: Rome unit Pack (10/14/13)

    I haven't considered making any changes to Romes navy because I never use them in campaign, but I might as well start seeing what I can do.

  10. #10
    MRENGLISHRULES's Avatar Tiro
    Join Date
    Mar 2013
    Location
    Great Britain
    Posts
    215

    Default Re: Rome unit Pack (10/14/13)

    with the new patch the gladiator's equipment is still random but they are all roman equipment. also when do you plan to add more units? eg: naval units.

  11. #11
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Nov 2006
    Location
    Stockholm, Sverige
    Posts
    22,877

    Default Re: Rome unit Pack (10/14/13)

    There are apparently no limit to the amount of units you can add. I'd recommend you make some regional units. Like Legionaires that are from Gaul or Iberia and have corresponding name. Plus their armour and shield faces will differ to put them apart. But they will basically be the same unit.

  12. #12

    Default Re: Rome unit Pack (10/14/13)

    Hi! really cool mod! though I don't get anything....when I try custom battle with rome, no new unit is showing, no urban cohors/arcani/......

    I put the file in the data folder and run mod manager, game starts fine, no problems, but I cant see the units.....any hint you can give me??

    thanks!!!!

  13. #13

    Default Re: Rome unit Pack (10/14/13)

    how to remove the limit when i build urban cohort soldier?? thanks

  14. #14

    Default Re: Rome unit Pack (10/14/13)

    I haven't check this in a while, but soon I will update the version on here to be the same as the one on steam. That version lacks unit limits. I might add some new stuff here and there for Rome, but instead I want to move onto doing some stuff for Carthage.

  15. #15

    Default Re: Rome unit Pack (10/14/13)

    Could you make two navy units; a legionary cohort and archer auxilia both on a Heavy Tower Hepteres?

  16. #16

    Default Re: Rome unit Pack (10/14/13)

    Seem to be the best mod so far as to Rome, thanks a lot mcshooterz.

    In case, making the steam version avalaible here would be great.

    I guess that by the time you read this it will be in order, so : happy new year and welcome (I hope) into 2014 (who will be a special year as to quite some steps).

  17. #17

    Default Re: Rome unit Pack (10/14/13)

    The mod doesn't seem to work on patch 8. I really love the units, can you patch it.

  18. #18

    Default Re: Rome unit Pack (10/14/13)

    Please fix it ti work for a new pacth.
    It doesnt work for anyone

  19. #19

    Default Re: Rome unit Pack (10/14/13)

    Is it possible for you to upload the gladiator with the cosmetic changes for me? It looks pretty awesome!

  20. #20

    Default Re: Rome unit Pack (10/14/13)

    Please can you fix the mod?
    It is not working for new patch

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