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Thread: Rome unit Pack (10/14/13)

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  1. #1

    Default Re: Rome unit Pack (10/8/13)

    Ok so as I said I'll help, I do. I made the Gladiator Champions. It is a cosmetical edit of the urban cohort but that is what I can do so far: http://i106.photobucket.com/albums/m.../IMG_1561b.jpg http://s23.postimg.org/50o0an5w9/Gla..._Champions.png

  2. #2

    Default Re: Rome unit Pack (10/8/13)

    Hi, great mod!!

    Could you please contact with the guys here: http://www.twcenter.net/forums/showt...ted-11-10-2013 so that your units' names can be translated into other languages?
    It isn't much work, and it will give you more downloads and I'd be so grateful!!

    Thanks, what do you think?

  3. #3

    Default Re: Rome unit Pack (10/8/13)

    Any recent progress you can show? This has become one of my most essential and favorite mods!

  4. #4

    Default Re: Rome unit Pack (10/8/13)

    I can assure you Kroghammer that mcshooterz is hard working on the mod and I am doing everything to help him. There is a pending list of what will be done and I am also working on a Centurion unit. It is not as easy as you think and it takes time to do. Regards.

  5. #5

    Default Re: Rome unit Pack (10/8/13)

    Quote Originally Posted by PoliticalPeet View Post
    I can assure you Kroghammer that mcshooterz is hard working on the mod and I am doing everything to help him. There is a pending list of what will be done and I am also working on a Centurion unit. It is not as easy as you think and it takes time to do. Regards.
    Glad to see the team expanding with you joining.

    I am not trying to rush anyone, I just was wondering if there are any new screenshots of progress on the pending gladiator work. Excited to see the Centurion when it's done!

  6. #6

    Default Re: Rome unit Pack (10/8/13)

    Amazing mod mcshooterz , it's a must in my Campaign and I use it since you released the Urban Cohort pack. Would it be possible to create an Armoured Legionare Pikeman ? I saw this in another tread and I thought will be a nice addition to your amazing pack. thank you

  7. #7

    Default Re: Rome unit Pack (10/8/13)

    I am out of town right now, so I can post any updates until maybe tomorrow evening.

  8. #8

    Default Re: Rome unit Pack (10/14/13)

    I updated the mod, new gladiator look, levy gladiators, veteran gladiators, rudiarius gladiators, light chariot auxilia, and chariot auxilia. I created a new centurion helmet type to be added next update.

  9. #9

    Default Re: Rome unit Pack (10/14/13)

    Great update!

    Things are looking really good! Thanks!

  10. #10

    Default Re: Rome unit Pack (10/14/13)

    Hi,
    The pack is great, thx. My only problem is that my Urban Cohort don't have red feathers (or whatever that is) on their helmets, they seem to have a basic armored legionary's helmet. Do you have any idea what is wrong with them?

  11. #11

    Default Re: Rome unit Pack (10/14/13)

    I haven't changed anything with the urban helmet since last update, so I am thinking that the game has changed how it deals with textures in mod packs. I will need to test, but if it happens to be the case I will need to include the textures for the urban helmet crest inside a folder.

    Also for next update I changed the Arcani, so now they can hide anywhere, and they can guerrilla deploy. I am also working on the Tracker Auxilia, which will be similar, but will be a medium melee unit, cheaper, and built in the auxiliary barracks.

  12. #12

    Default Re: Rome unit Pack (10/14/13)

    After test my latest changes I should be releasing an update sometime tomorrow. I cannot think of any units that Rome is in dire need of now, so I might start a new project involving buildings.

  13. #13

    Default Re: Rome unit Pack (10/14/13)

    Quote Originally Posted by mcshooterz View Post
    After test my latest changes I should be releasing an update sometime tomorrow. I cannot think of any units that Rome is in dire need of now, so I might start a new project involving buildings.
    Yeah seems you have the best and most comprehensive Rome units mod! Can't wait to try out the other units that are pending. An idea for buildings, would be awesome if rome could build the stables buildings in locations that have the horse resource to be able to upgrade mounts. Right now I can capture cities with IV Stables and upgrade my mounts... why not be able to build the building in the first place?

  14. #14
    Halley_91's Avatar Laetus
    Join Date
    Feb 2011
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    Watford, UK
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    16

    Default Re: Rome unit Pack (10/14/13)

    could you make a download link for only the option make all the Praetorian types be available for bodyguards as i think thats a fantastic idea, and in a fair few cases quite historically accurate the Praetorians were there as elite bodyguards for Romes nobility. if this can be done can you put it into the steam workshop too. cheers

  15. #15

    Default Re: Rome unit Pack (10/14/13)

    later can you add it on steam workshop?

  16. #16

    Default Re: Rome unit Pack (10/14/13)

    sorry my bad i found the link

  17. #17

    Default Re: Rome unit Pack (10/14/13)

    I have run into an issue with modding buildings, I can't seem to get the game to match the building with the name I give it. I am definitely intending to create horse stables and other buildings if I can get the names to work.

  18. #18
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Dec 2010
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    Austria (that one in europe)
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    2,881

    Default Re: Rome unit Pack (10/14/13)

    great job, i especially like the idea of the pike auxilia. finally a match for those in hellenics

  19. #19

    Default Re: Rome unit Pack (10/14/13)

    When I've got some spare time I would balance this unit pack , that it will fit into the Radious Mod and his Rome units.

  20. #20

    Default Re: Rome unit Pack (10/14/13)

    Quote Originally Posted by ThogPL View Post
    When I've got some spare time I would balance this unit pack , that it will fit into the Radious Mod and his Rome units.

    I have been doing that for some time now (for my own personal use). It is a bigger challenge than you would think because Radious has been making so many changes in his mod so often. An example of this was the Parthia Immortal Swordsman were super tough a week ago. So I had to increase Urban Cohorts stats to balance... well now the Swordsman had been nerfed like crazy and had to re-adjust Urban Cohort again. It is even harder trying to do that for all the units.

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