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September 20, 2013, 07:15 AM
#1
Civis
Culture victory condition's.
Having decided I was extremely bored with my campaign, I saw I was closest to a culture victory and went for it. I in no way tried to get it, instead just capturing city after city and building.My normal city build is something like. Two yellow, two purple, rest green. With only one province being used for military. This made it less "trying" to get a culture victory and more I just built in a logical order.With the military victory condition, the straight forward nature makes sense. With trade, it again makes sense. But culture is just too simple, when if anything it should be the most complex/difficult. *I find myself asking, why are the conditions so simple? Shouldn't a culture victory including something like: Client states, alliances, and reputation. Perhaps using spreading you're own culture to them and having an X number of factions with you're culture as dominate or as a more simple but still effective condition, a "build wonders” style victory like the Civ series has.
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