I want to know if you are interested in a 4tpy system available as an optional in DarthMod 8.1 final version.
I want also someone to explain to me what I have to change to implement and links to what I download for it.
I want to know if you are interested in a 4tpy system available as an optional in DarthMod 8.1 final version.
I want also someone to explain to me what I have to change to implement and links to what I download for it.
Currently searching the guild. Will edit in links
EDIT: I know ET's tool set collection has something you can use for it.
Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
-Albert Camus
where is it?
http://www.twcenter.net/downloads/db/?mod=820
Originally Posted by list
Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
-Albert Camus
tks very much!
Unfortunately, I can't help you the rest of the way. Don't really know how.Originally Posted by DARTH VADER
Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
-Albert Camus
Do not worry! Tks for your prompt actions.
Tell me how you did it if you could please![]()
I need to know how and have been trying for ages, thanks.![]()
I'd very much like to see this added, Darth, if you can make it work. 4 seasons rather than just 2 would add some nice realism and IMO, an easier go at the start, especially for those new to RTW/BI (who choose to use you excellent Mod).
CelticPagan
DARTH VADER. If you do 4TPY I would recommend doubling the building times. The units I would probably keep the same. Overall it is your choice though. Just adding my two cents![]()
Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
-Albert Camus
well, i wouldnt mind have 4 turns per year. i can make more use of my generals before they spawn of out of control and have 10 kids each.
i never run out of turns cuz i dont take long in my games, but in the big map, the movement seems to be slow comparatively, but i guess i can put up with it. with more turns, then i can do more with each army and general.
and yes, build times and such will probably have to get increased for more turns.
Hey Walrus, I like your Sig. I, too, was a huge fan of Steve-o and all he and Terri stood/stand for, so right on ya, Mate![]()
CelticPagan
I dropped the project...will interfere with a lot of files to rebalance so do not want to mess the core game for the median of DarthMod players.
This way it is carefully balanced to give the correct challenge.
Instead I gave to most campaigns the ability to end at 60 AD instead of 5 AD except the punic campaign which has its own standards.
That is okay. Maybe a loyal fan will do it.Originally Posted by DARTH VADER
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Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
-Albert Camus
It would have been more realistic but also certainly a big hit for the barbarian factions since they would have lost a snowy season.
"... the first design of speech was to persuade others; either to give credit to what the speaking person would have them believe; or else to act or suffer such things, as he would compel them to act or suffer, if they are entirely in his power." Mandeville (1670-1733)
Under the Patronage of MareNostrum
Yes for sure..barbarians in Darthmod are unwinnable in snowy terrains with forest...unwinnable.