Damn, I'm getting crashes on battle loading sometimes :/
Damn, I'm getting crashes on battle loading sometimes :/
Sorry I've been away a few days. Been ill, and still not quite well so I'm taking it slow. Live-3 patch is now out there and I will have a look at what has been changed since Live-2, but this will take some time.
For those having the odd crash, and this is important, did you have these before Live-3 patch or after? Second just as important, what other mods if any do you run? Third, if you're running other mods have you tried removing all of them and just keeping this? Because this mod alone just removes a placed object from the landscape.
Maratha Light Infantry - http://www.sendspace.com/file/ibfygu
Col. Michael Kováts Hussars - United States - http://www.sendspace.com/file/j272k5
Norske Geworbne & Trondhjemske Regiment - Norway - http://www.sendspace.com/file/tmvpk6
Links updated 06.05.13
Haven't had any crashes during Patch 3 but now that Patch 4 is in beta it sounds like a new round of testing is in order.
Last edited by McCarronXLD; October 04, 2013 at 03:00 PM.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
It was my understanding CA already removed all VP in battles other than when the attacker has a ground army and the defender only has a navy (resulting in a potential unwinnable stalemate). Since that change was made by CA in patch3, what exactly does this do different? Does it also remove it during the potentially unwinnable scenario? Just trying to understand if I even need this mod anymore as it seems redundant/worse since the recent patch3 fixes.
Many things in this mod is redundant, yes, but not totally. VP's are still in coastal cities, and this mod removes them as well. One of the files also removes all VP/CPs. As for beta patches, as I have said earlier, this mod (or any other mod that I make) will never accommodate beta patches. Just Live patches.
Maratha Light Infantry - http://www.sendspace.com/file/ibfygu
Col. Michael Kováts Hussars - United States - http://www.sendspace.com/file/j272k5
Norske Geworbne & Trondhjemske Regiment - Norway - http://www.sendspace.com/file/tmvpk6
Links updated 06.05.13
Are you by chance going to update it now that patch 4 is live? Would really appriciate it this mod ended up doing more for making the AI better in sieges then even the patches were doing early on.
The fix you/we're asking for about siege AI can be released only by Ca cause it can be worked only in the hardcoded section of Rome II.
Modders can adjust some parameters or try to erase a little bit this ridiculous plague of victory points but for the final fix to the bug "broken sieges"/"blobbing stupid AI" only Ca can do something.
Well, it is still working normally at my end though and there hasn't been any other reports that it isn't functioning as before either.
Maratha Light Infantry - http://www.sendspace.com/file/ibfygu
Col. Michael Kováts Hussars - United States - http://www.sendspace.com/file/j272k5
Norske Geworbne & Trondhjemske Regiment - Norway - http://www.sendspace.com/file/tmvpk6
Links updated 06.05.13
Hello Zowrath, I would ask you something from days. during siege battles (before they starting to freeze with recent patch) using your mod, yes , flags disappeared and something wird happens: if I would make some of my units exit the city I have to burn my own gate (!) and it's not sure if after doing it, I can exit my troops.
What do you think about it, could it be connected to the fact: "no flags= AI not able to recognize the troops into the city are -owner- of the city"?
I'm not sure of course this is related to you mod, I simply was asking myself about the consequences of removing capture points and flags.
About the mod itself I can notice NO flags and capture poins during my eternal campaign with Makedon. Both coastal and small city siege battles at now did not shown the plague.
So keep'n touch and thanks again
Well without access to the code one can't say with 100% certainty that there is something with this. If CA has programmed a check for the existence of flags then we're screwed, but honestly I think that is not likely. This mod just removes a per-battle created object from the game. If anything it should be easier for the AI now that CA has removed a lot of them anyhow. As for the gates, yes, removing the flags also makes all gates neutral (if you use the one that removes everything), though the AI will still attack them to get inside. This is hardcoded and as such nothing anyone can do short of hacking the executable.
Preferably I wanted to remove torches altogether from the game, but so far I've only been partially successful. I've halted my modding progression a bit because CA is changing a lot of the mechanics, and some times each new patch "fixes" something. Things I do now that are bloody hard may be very easy to do in a few patches thus I conserve my energy.
Personally though, if I were to give some advice I'd say to people play some other game for a month or two and then return when the game is somewhat fixed. Though I am not sure people will take that advice.
Maratha Light Infantry - http://www.sendspace.com/file/ibfygu
Col. Michael Kováts Hussars - United States - http://www.sendspace.com/file/j272k5
Norske Geworbne & Trondhjemske Regiment - Norway - http://www.sendspace.com/file/tmvpk6
Links updated 06.05.13
Thank'u for your reply Zowrath
at the present status of the game, siege are broken in every case. If AI try to use ladders and towers the game freezes. If not, no crash just a blobby mass of stupid soldiers using torches to enter the gate... so it's not more relevant if gates are neutral or not. Mine was a curiosity since I've realized that under this aspect, game is unplayable (playable if you like stupid blob of men burning gates to enter without any strategy, but we're lucky to not be affected by this virus)
Torches are well hardcoded, as all the features we most "hate".
It seems a war between people finding a game with new and broken features and the developers defending them in a way to mean "we are fixing this game but we're not responsibles of this disaster".
that reminds me politics)
funny here ...only here!
Any chance to get a version where coastal battles still have VP? The AI has issues disembarking sometimes and I'll end up losing a battle because of one stupid unit I can't attack
Vanilla has coastal battle VPs only as it is, so by removing this mod or not using it you're golden. Other than that I'd always bring a light siege engine to take out that last boat if this happens. CA knows about this landing AI behaviour though and will fix this soon[tm].
Maratha Light Infantry - http://www.sendspace.com/file/ibfygu
Col. Michael Kováts Hussars - United States - http://www.sendspace.com/file/j272k5
Norske Geworbne & Trondhjemske Regiment - Norway - http://www.sendspace.com/file/tmvpk6
Links updated 06.05.13
Same problem. By this way I combine time limit with, If I'm lucky, pikemen units. LAst battle was won with these features. I ordered phalanx to simply "advance" without clicking on the ashored unit I cannot attack directly. And so they started to kill them.
EDIT: Works in patch 5.
Last edited by Denco; October 19, 2013 at 07:38 PM.
Mod works but AI still do the same thing
I`m actually going to try this. Sick of waiting for patch 6 and 7...
I think this mod stopped working with patch 6. It removes all the victory points but I cant capture any towers or gates. Can you update it