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Thread: All capture/victory points removed

  1. #141

    Default Re: All capture/victory points removed

    Damn, I'm getting crashes on battle loading sometimes :/

  2. #142

    Default Re: All capture/victory points removed

    Sorry I've been away a few days. Been ill, and still not quite well so I'm taking it slow. Live-3 patch is now out there and I will have a look at what has been changed since Live-2, but this will take some time.

    For those having the odd crash, and this is important, did you have these before Live-3 patch or after? Second just as important, what other mods if any do you run? Third, if you're running other mods have you tried removing all of them and just keeping this? Because this mod alone just removes a placed object from the landscape.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  3. #143
    McCarronXLD's Avatar Senator
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    Default Re: All capture/victory points removed

    Haven't had any crashes during Patch 3 but now that Patch 4 is in beta it sounds like a new round of testing is in order.
    Last edited by McCarronXLD; October 04, 2013 at 03:00 PM.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  4. #144

    Default Re: All capture/victory points removed

    Sooooo any reports is this patch 4 compatible, this is an essential mod for me and I won't be installing patch 4 if it's not compatible..




  5. #145

    Default Re: All capture/victory points removed

    It was my understanding CA already removed all VP in battles other than when the attacker has a ground army and the defender only has a navy (resulting in a potential unwinnable stalemate). Since that change was made by CA in patch3, what exactly does this do different? Does it also remove it during the potentially unwinnable scenario? Just trying to understand if I even need this mod anymore as it seems redundant/worse since the recent patch3 fixes.

  6. #146

    Default Re: All capture/victory points removed

    Many things in this mod is redundant, yes, but not totally. VP's are still in coastal cities, and this mod removes them as well. One of the files also removes all VP/CPs. As for beta patches, as I have said earlier, this mod (or any other mod that I make) will never accommodate beta patches. Just Live patches.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  7. #147

    Default Re: All capture/victory points removed

    Are you by chance going to update it now that patch 4 is live? Would really appriciate it this mod ended up doing more for making the AI better in sieges then even the patches were doing early on.

  8. #148
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: All capture/victory points removed

    The fix you/we're asking for about siege AI can be released only by Ca cause it can be worked only in the hardcoded section of Rome II.
    Modders can adjust some parameters or try to erase a little bit this ridiculous plague of victory points but for the final fix to the bug "broken sieges"/"blobbing stupid AI" only Ca can do something.

  9. #149

    Default Re: All capture/victory points removed

    Well, it is still working normally at my end though and there hasn't been any other reports that it isn't functioning as before either.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  10. #150
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: All capture/victory points removed

    Quote Originally Posted by zowrath View Post
    Well, it is still working normally at my end though and there hasn't been any other reports that it isn't functioning as before either.
    Hello Zowrath, I would ask you something from days. during siege battles (before they starting to freeze with recent patch) using your mod, yes , flags disappeared and something wird happens: if I would make some of my units exit the city I have to burn my own gate (!) and it's not sure if after doing it, I can exit my troops.

    What do you think about it, could it be connected to the fact: "no flags= AI not able to recognize the troops into the city are -owner- of the city"?

    I'm not sure of course this is related to you mod, I simply was asking myself about the consequences of removing capture points and flags.

    About the mod itself I can notice NO flags and capture poins during my eternal campaign with Makedon. Both coastal and small city siege battles at now did not shown the plague.

    So keep'n touch and thanks again

  11. #151

    Default Re: All capture/victory points removed

    Well without access to the code one can't say with 100% certainty that there is something with this. If CA has programmed a check for the existence of flags then we're screwed, but honestly I think that is not likely. This mod just removes a per-battle created object from the game. If anything it should be easier for the AI now that CA has removed a lot of them anyhow. As for the gates, yes, removing the flags also makes all gates neutral (if you use the one that removes everything), though the AI will still attack them to get inside. This is hardcoded and as such nothing anyone can do short of hacking the executable.

    Preferably I wanted to remove torches altogether from the game, but so far I've only been partially successful. I've halted my modding progression a bit because CA is changing a lot of the mechanics, and some times each new patch "fixes" something. Things I do now that are bloody hard may be very easy to do in a few patches thus I conserve my energy.

    Personally though, if I were to give some advice I'd say to people play some other game for a month or two and then return when the game is somewhat fixed. Though I am not sure people will take that advice.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  12. #152
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: All capture/victory points removed

    Thank'u for your reply Zowrath

    at the present status of the game, siege are broken in every case. If AI try to use ladders and towers the game freezes. If not, no crash just a blobby mass of stupid soldiers using torches to enter the gate... so it's not more relevant if gates are neutral or not. Mine was a curiosity since I've realized that under this aspect, game is unplayable (playable if you like stupid blob of men burning gates to enter without any strategy, but we're lucky to not be affected by this virus)

    Torches are well hardcoded, as all the features we most "hate".

    It seems a war between people finding a game with new and broken features and the developers defending them in a way to mean "we are fixing this game but we're not responsibles of this disaster".

    that reminds me politics)

    funny here ...only here!

  13. #153
    newt's Avatar Primicerius
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    Default Re: All capture/victory points removed

    Any chance to get a version where coastal battles still have VP? The AI has issues disembarking sometimes and I'll end up losing a battle because of one stupid unit I can't attack

  14. #154

    Default Re: All capture/victory points removed

    Vanilla has coastal battle VPs only as it is, so by removing this mod or not using it you're golden. Other than that I'd always bring a light siege engine to take out that last boat if this happens. CA knows about this landing AI behaviour though and will fix this soon[tm].
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  15. #155
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: All capture/victory points removed

    Same problem. By this way I combine time limit with, If I'm lucky, pikemen units. LAst battle was won with these features. I ordered phalanx to simply "advance" without clicking on the ashored unit I cannot attack directly. And so they started to kill them.

  16. #156
    newt's Avatar Primicerius
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    Default Re: All capture/victory points removed

    Quote Originally Posted by zowrath View Post
    Vanilla has coastal battle VPs only as it is, so by removing this mod or not using it you're golden. Other than that I'd always bring a light siege engine to take out that last boat if this happens. CA knows about this landing AI behaviour though and will fix this soon[tm].
    tried that but it's nearly impossible to manually aim properly

    Quote Originally Posted by DramaBelli View Post
    Same problem. By this way I combine time limit with, If I'm lucky, pikemen units. LAst battle was won with these features. I ordered phalanx to simply "advance" without clicking on the ashored unit I cannot attack directly. And so they started to kill them.
    I'll give that a shot

  17. #157

    Default Re: All capture/victory points removed

    EDIT: Works in patch 5.
    Last edited by Denco; October 19, 2013 at 07:38 PM.

  18. #158

    Default Re: All capture/victory points removed

    Mod works but AI still do the same thing

  19. #159
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: All capture/victory points removed

    I`m actually going to try this. Sick of waiting for patch 6 and 7...

  20. #160

    Default Re: All capture/victory points removed

    I think this mod stopped working with patch 6. It removes all the victory points but I cant capture any towers or gates. Can you update it

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