Page 1 of 2 12 LastLast
Results 1 to 20 of 35

Thread: Close to ragequitting

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Civis
    Join Date
    Sep 2013
    Location
    Munich, Bavaria, Germany
    Posts
    195

    Default Close to ragequitting

    Issue 1: The godawful client states -up. Not only do they drag you into one war after the another, you can not even save them properly. So, I was playing Sparta and had Genua (Liguarians) as my clients. They get conquered by a german tribe. No big deal, Iīll liberate them next turn. I defeat the garrison, and no "liberate" option avaiable. Why? Because my clients had an army consisting of a couple of half-starved men AND YOU CANNOT GIVE THEM THEIR HOMELAND. You have to wait for everyone to die before you can raise them again.

    As a bonus, they are now at war with me - because I wanted to free their home. Who came up with that idea? You have to watch you allies die completely before you can help them.

    Issue 2: The walk-through phalanx. I have 4 units (1 Pikemen, 3 Spartan Hoplites, all gold chevrons) in a choke point. A massive german army attacks - and walks just through. 30 seconds into the battle, two enemy spear units are behind my wall of spears - with over 100 of their 120 full strength. How is that possible? How do you walk through ten ranks of spears and shields without at least getting slaughtered?

    If the Persians had known that a Thermopylae... Bahh, just ignore Leonidas, we can walk through and capture that little flag behind his super-soldiers!

    Issue 3: The political system. Every turn, someone blackmails, marries or does some other stupid . If I want to counter, I have to invest ca. 80 % of the income of my whole empire for something that seems to have zero effect anyway. How can the opposition afford that? And if the opposition is so rich, why canīt I tax them to pay for such trivialities as roads, armies, infrastructure? And why does it cost 1/10 to have a general poisoned or slaughtered by an agent on the campaign map? And why canīt I as the king not decide only to hire people loyal to me as my generals?

    The only good thing is that all the generals die within a couple of turns anyway - while the units and their experience can last centuries. After fifty years in garrison, everyone is still a seasoned veteran - sounds legit.
    Last edited by AngryTitusPullo; September 23, 2013 at 04:19 AM. Reason: Posts merged.

  2. #2

    Default Re: Close to ragequitting

    Im pissed and naval -land battle cause there is always one freakin ship that stays in the damn water. making me wait out the timer

  3. #3
    Civis
    Join Date
    Sep 2013
    Location
    Munich, Bavaria, Germany
    Posts
    195

    Default Re: Close to ragequitting

    Issue 4: The braindead cavalry. Not only does even elite cav like Companions get slaughtered by every spear-wielding village idiot, but they also require an unlimited amount of babysitting. Telling a unit to disengage will result in - nothing. Hey, letīs just wait here till the hoplites get here so we can all die a pointless death. I donīt mind a unit taking casualties when disengaging - I hate that the will return to melee over and over again.

    And who came up with the idea that pressing "attack" means that a cavalry unit should "walk" - whatever itīs called for horses. The only use of cavalry is the charge. Why should I want "walk to enemy unit" as a default choice? Itīs not like there are twenty other units waiting for my attention...

  4. #4
    Civis
    Join Date
    Sep 2013
    Location
    Munich, Bavaria, Germany
    Posts
    195

    Default Re: Close to ragequitting

    Issue 5: General Battle-AI idiocy. Like 1 soldier can not leave the transport, therefore no one can attack that unit - ever.

    Or the one (!) time the AI even built siege equipment (played for over 80 hours now) and didnīt use it. Preferred to get boiled at the gates rather than use the conveniently placed ladders.Or, as defender, when the AI ignores the capture point.

    Or pressing "stop" will remove the "fire at will" command. Maybe I donīt want you to fire on that target anymore, that doesnīt mean you should stop firing altogether. The hoplite blop and many, many more.

    One time, the AI decided that running in literal circles was a good idea during a siege. Outside the walls, with no attempt made to attack me. Who knows, maybe javelinmen donīt get enough cardio?

  5. #5

    Default Re: Close to ragequitting

    Quote Originally Posted by AusHaching View Post
    Issue 4: The braindead cavalry. Not only does even elite cav like Companions get slaughtered by every spear-wielding village idiot, but they also require an unlimited amount of babysitting. Telling a unit to disengage will result in - nothing. Hey, letīs just wait here till the hoplites get here so we can all die a pointless death. I donīt mind a unit taking casualties when disengaging - I hate that the will return to melee over and over again.

    And who came up with the idea that pressing "attack" means that a cavalry unit should "walk" - whatever itīs called for horses. The only use of cavalry is the charge. Why should I want "walk to enemy unit" as a default choice? Itīs not like there are twenty other units waiting for my attention...
    I agree with most of the other issue , but to be fair Cavalry always required baby siting in previous total war

  6. #6
    Remo's Avatar Campidoctor
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    1,603

    Default Re: Close to ragequitting

    Quote Originally Posted by AusHaching View Post
    Issue 4: The braindead cavalry. Not only does even elite cav like Companions get slaughtered by every spear-wielding village idiot, but they also require an unlimited amount of babysitting. Telling a unit to disengage will result in - nothing. Hey, letīs just wait here till the hoplites get here so we can all die a pointless death. I donīt mind a unit taking casualties when disengaging - I hate that the will return to melee over and over again.
    Regardless if he is making multiple posts. This single gripe pisses me off so much it makes my head want to explode.

    Cavalry refusing to disengage unless you keep spamming move orders is about the most ridiculous thing I have ever seen. CA, do you have ANY idea how hard it is to do proper bouncing hammer and anvil attacks when your cavalry refuses to disengage, FIX IT!

  7. #7
    craziii's Avatar Protector Domesticus
    Join Date
    Sep 2006
    Location
    NYC
    Posts
    4,247

    Default Re: Close to ragequitting

    @ yutterh land n see battles have a capture point use it.

    aus, you can post all of those in a single post you know.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  8. #8
    Blackwolf's Avatar Ordinarius
    Join Date
    Dec 2009
    Location
    Arizona, USA
    Posts
    702

    Default Re: Close to ragequitting

    Quote Originally Posted by craziii View Post
    aus, you can post all of those in a single post you know.
    This

  9. #9
    Civis
    Join Date
    Sep 2013
    Location
    Munich, Bavaria, Germany
    Posts
    195

    Default Re: Close to ragequitting

    You are right. However, everyone second post, twcenter will ignore my formatting. To be sure I donīt get a wall of text, I choose this way.

  10. #10

    Default Re: Close to ragequitting

    @ crazii irrelevant when your defending.
    Last edited by yutterh; September 19, 2013 at 08:03 PM.

  11. #11

    Default Re: Close to ragequitting

    Actually it's weird you mention the walking thing because the default moving stance is running - which actually caused angry people here. Good to know you just can't satsify everyone

  12. #12
    AlyssaFaden's Avatar Civis
    Join Date
    Sep 2013
    Location
    Portland, OR
    Posts
    197

    Default Re: Close to ragequitting

    Quote Originally Posted by AusHaching View Post
    Issue 1: The godawful client states -up. Not only do they drag you into one war after the another, you can not even save them properly. So, I was playing Sparta and had Genua (Liguarians) as my clients. They get conquered by a german tribe. No big deal, Iīll liberate them next turn. I defeat the garrison, and no "liberate" option avaiable. Why? Because my clients had an army consisting of a couple of half-starved men AND YOU CANNOT GIVE THEM THEIR HOMELAND. You have to wait for everyone to die before you can raise them again.

    As a bonus, they are now at war with me - because I wanted to free their home. Who came up with that idea? You have to watch you allies die completely before you can help them.
    I can't really argue with this ... it's totally true.

    In a previous game I allied with an AI unit who had two provinces. One province had been captured by a second AI. I offereed a trade agreement, military alliance etc to help the guy get his province back. He agreed. We became instant best-buds.

    So I attacked the enemy in his conquered province, retook the town and immediately my ally hates my guts ... because the AI saw this as an attack against HIM. Freaking crazy sauce. I liberated his gadamn town and he takes it as an attack against his region.

  13. #13

    Default Re: Close to ragequitting

    I dig these posts keep em coming. The irony is great!

  14. #14
    Civis
    Join Date
    Sep 2013
    Location
    Munich, Bavaria, Germany
    Posts
    195

    Default Re: Close to ragequitting

    I have some more. Try using ladders on a section of the wall where there is a bit of reinforcement (the wall is slightly curved). The ladder will be pushed to the wall and then from left to right and back again - but never actually to the wall. You also cannot move the ladder by hand any more - it is gone. Maybe, if you wait long enough, the ladder will grind the wall into dust. After all, why should my soldiers insist on rubbing the wood on the stone back and forth, if not for that reason?

    On the upside, my AI is unable to move units up the wall. You can put archers on the inside of the wall and have them kill the attackers behind the gate - zero risk involved. The stairs were too steep for poor AI.

    Besides, it is astonishing that a small, poor settlement like Jericho had walls in ca. 1200 BV - but Jeruslam has none a thousand years later. And neither does Syracuse. All that money and slave labour that Dionysios spent on about 15 Km of walls (http://www.dainst.org/de/project/syrakus?ft=all) was for naught. And roman armies were able to build forts in a couple of hours, but barbarians apparently couldnīt be bothered to build palisades in their most major towns. One wonders what Caesar besieged at Alesia - the Gauls had no walls!

  15. #15

    Default Re: Close to ragequitting

    Quote Originally Posted by AusHaching View Post
    I have some more. Try using ladders on a section of the wall where there is a bit of reinforcement (the wall is slightly curved). The ladder will be pushed to the wall and then from left to right and back again - but never actually to the wall. You also cannot move the ladder by hand any more - it is gone. Maybe, if you wait long enough, the ladder will grind the wall into dust. After all, why should my soldiers insist on rubbing the wood on the stone back and forth, if not for that reason?
    I like the tone of your sarcasm!

  16. #16

    Default Re: Close to ragequitting

    Quote Originally Posted by AusHaching View Post
    Issue 3: The political system. Every turn, someone blackmails, marries or does some other stupid . If I want to counter, I have to invest ca. 80 % of the income of my whole empire for something that seems to have zero effect anyway. How can the opposition afford that? And if the opposition is so rich, why canīt I tax them to pay for such trivialities as roads, armies, infrastructure? And why does it cost 1/10 to have a general poisoned or slaughtered by an agent on the campaign map? And why canīt I as the king not decide only to hire people loyal to me as my generals?

    The only good thing is that all the generals die within a couple of turns anyway - while the units and their experience can last centuries. After fifty years in garrison, everyone is still a seasoned veteran - sounds legit.
    Welcome to Rome 2.

  17. #17

    Default Re: Close to ragequitting

    Agreed completely.

  18. #18

    Default Re: Close to ragequitting

    Yep, I've have seen everything you have posted and agree with it all. Gonna have to wait for the next patch before you decide to rage quit or not, because they say its going to fix these AI issues. We will see lol

  19. #19
    Dago Red's Avatar Primicerius
    Join Date
    Nov 2006
    Location
    "Great is the guilt of an unnecessary war" ~John Adams
    Posts
    3,084

    Default Re: Close to ragequitting

    I have experienced most of this myself... and much, much more...

    The latest insanity is the army that will not stay in ambush where I left them, but every turn I find they have moved (on their own, during the end turn phase?) to some other location, usually on a road where the ambushing is not so good. At first I thought it was a feature, something to do with an enemy agent making them retreat, but no.

    (But you have to stop double and triple posting. It's poor forum etiquette across the entire planet, and here it is specifically against the rules)

  20. #20

    Default Re: Close to ragequitting

    Quote Originally Posted by Dago Red View Post
    I have experienced most of this myself... and much, much more...

    The latest insanity is the army that will not stay in ambush where I left them, but every turn I find they have moved (on their own, during the end turn phase?) to some other location, usually on a road where the ambushing is not so good. At first I thought it was a feature, something to do with an enemy agent making them retreat, but no.

    (But you have to stop double and triple posting. It's poor forum etiquette across the entire planet, and here it is specifically against the rules)
    I was in charge of that unit and the mosquitoes were tearing us up where you left us so we had to move onto the road. I requested some bug juice weeks ago.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •