Hey peeps, been a while since I have posted on these forums. Wanted to apologize for any absence but I have my website up! It's got my best work and since that it is completed I can continue on newer stuff while I look for employment.
http://www.sawyermodels.com/
Thanks for posting the link. I will def check it out.
y
Love them! Keep up the great work +rep
Wow! Impressive for the less
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Amazing skill you have +rep.
Keep it up
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Can I have beer instead doritos?
I can't find any word for that level of skills
Are you using Blender?
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Thanks for the comments!
No I do not use Blender. I use Zbrush, Maya, Photoshop, and Quixel Suite Ddo. I also use xNormal to bake out high to low texture maps and use Topogun for retopology.
Also anyone who is reading this PLEASE spread the word about my site! Help a fellow member get some connections! I am also on Polycount under the same name as well!
LINK: http://www.sawyermodels.com/
Last edited by ThatOtherGuy; September 04, 2015 at 07:39 PM.
Thanks for the info. I only know Maya and Photoshop in the list you posted ...
...but I'll look at the others
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
That's an ugly bd. I wish we could have such a wonderful result on M2TW engine. Great job as usual
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Technically you can. You can get similar texture detail if you use a single 2k texture map instead of two 1k texture maps. If you put both unit and accessories textures on one 2k texture map and have both the unit and accessories models use it, you can gain up to 60 percent more resolution on your units. Also add additional polygons in the right places and your units should look exponentially better.
However I haven't tested the performance of using 2k textures instead of two 1k in massive scale battles. The draw calls might be a little too heavy for such an outdated engine and might bog things down. However it's still worth a shot.