Currently CA are looking into performance issues to be followed by balancing issues and so on. This is a reasonable priority list. In the meantime, people are complaining about various kind of issues with various degrees of importance. I created this thread in order to raise my own not-so-critical complaint, which seems not to bother that many people, yet I felt I had to put it in writing:
It has been confirmed by J.Lusted that the hoplite phalanx is bugged. He did not explain how it is intended to be fixed, but I assume it will involve the mechanic that drops the phalanx formation upon an attack order and engagement with the enemy. This will be much welcome fix, but is it enough?
My understanding is that CA is aiming for fun and diversity above historical accuracy, which is fine with me. For example, this is why we have the Iceni and the Greek cities as playable factions. The iconic unit of the Greek cities is the hoplite phalanx; even though its use was rapidly loosing ground over the pike phalanx during the Rome II timeframe, I very much like to see hoplite phalanxes in-game. I believe most do, because this is indeed an iconic unit of ancient greek warfare. So far so good, but, what about the implementation?
When you look at a hoplite phalanx (in formation) in-game does it live up to your stereotypical expectations?
For me the answer is a big NO. Hoplite phalanxes do not live up to my expetations neither static nor when marching nor when fighting. Here is why:
- J. Lusted has already explained that the hoplon shield cannot be bigger in-game (to at least match the average size of historical hoplon shields) due to clipping issues. This is not such a big deal, but it all adds up in the end.
- The hoplon shield is held like any other shield in-game, i.e. by a central grip. In reality, the hoplon shield was supported both by the arm and hand, which resulted in a unique stance and look of the hoplite soldier.
- In connection to the above point, all animations of the hoplite soldier are typical animations of any spear wielding soldier in-game. There is no diversification. In fact some blocking animations really remind me of a small buckler shield rather than the hoplon shield, which was one of the heaviest shields in use.
- When the phalanx formation is activated the soldiers group into a typical game shieldwall. I really do not see any difference at all between the hoplite phalanx and the shieldwall formation used in-game. Again no diversification.
- When the phalanx formation is activated, the front row starts to resemble a phalanx formation, but the back rows are idly standing up (probably enjoying the deers running carerfree or the predatory birds flying over their heads, which is understandable but not very fun for the human player). This runis immersion.
- The pike phalanx in Rome 2, utilises the front 3 rows of soldiers to engage with pikes, instead of the expected 5. I assume this was done for balancing/ animation purposes. However, as a result the hoplite phalanx, which is expected to have a shorter reach, only shows the front row engaged with the enemy. This is to me the worst feature for the hoplite phalanx.
- I am not commenting on the blobbing issues or the breaking up of formation upon an attack order, because these issues are already ackowledged by CA and are expected to be improved with patches.
As a result of the above, the hoplite phalanx feels boring and uninspired (or "broken" as is the trendy word nowadays). Prior to release J. Lusted confirmed that R:TW did not actually have a hoplite phalanx formation (only a variation of the pike phalanx), which they would improve for TW:R2. It is disappointing to see that CA's "improvement was to make the pike phalanx similar to the small pike phalanx variation of R:TW and the hoplite phalanx similar to a common spear shieldwall...
Is there any hope left for eventually seeing a hoplite phalanx in-game that will feel iconic?
My hopes are little, but I feel better after writing this down. Please post if you share the same feeling on this issue, or if it does not matter to you at all. Please do not compare this issue with other problems, because it is not a contest of which feature is more "broken".
Thank you for reading.




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