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September 18, 2013, 11:19 PM
#1
Laetus
Skin Retexture Help
I'm trying to retexture a skin for my custom unit. The new texture works when I overwrite an existing .dds file. But I don't want to do that, so I duplicated and edited the rigid_model_v2 for my custom unit and changed the path of the diffuse map with HxD Hex editor. I changed the variantmeshdefinition for my custom unit to use the new rigid_model_v2 file.
The game starts up fine. But then it crashes while loading the custom battle where the new unit is in. Any help??
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