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  1. #1

    Default Re: To all RS2 fans:

    This mod is definitely not a dead horse for me. With mods, quality rises to the top, and quality = longevity. Many mods come and go, most are started but never finished, but this is one of the very best ones. Those who already like it will stay interested even if, like me, they post once in a blue moon, and I think that with R2, interest in this mod might even rise.

    Hell, I liked the mod so much that I kept playing 2.5 as Rome even though I *knew*, from reading the forum, that the big Roman rebellion was bugged. I played the campaign until I almost triggered that rebellion (got within one province). I knew I wouldn't continue the campaign, and I knew I'd have to re-start the whole thing once 2.6 came out, but who cares - if the mod is good, I play it.

  2. #2
    Tankbuster's Avatar Analogy Nazi
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    Default Re: To all RS2 fans:

    I've been here since the very beginning of Roma Surrectum, hell, I think from the very moment when the RS forum started. I've played every iteration of RS diligently ever since, and I'm still having loads of fun with RS 2.6.
    I also still recommend RS as the best modification for RTW and even TW in general.

    In my opinion, RS is an absolute masterpiece and if it can still be improved, I'd definitely be interested to see what that looks like. I can definitely imagine that the added value at this point will be smaller though, as the game is already so good.

    One thing to potentially do (but this is just an idea) is to look into making "smaller" campaigns. Just to give an example: a campaign focused on the Punic Wars, which restricts the map to the Western Mediterranean and allows us to relive that part of history in detail. You already have all the units and trait systems and economy systems anyway, so it would largely be a matter of "zooming in the map" by making more cities and adding scripted events maybe.

    Anyway, that's just one idea that would allow you to use the work you already put into RSII and channel it into some projects where there would still be interest in it.
    The Sabbath was made for man, not man for the Sabbath
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  3. #3
    Civis
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    Default Re: To all RS2 fans:

    RTW2 has so many problems that it has breathed new life into RTW1 and MTW2. Mods such as RS2 are seeing a resurgence of popularity as the bugs and structural limits of RTW2 become apparent. While some of these will be patched, many limiting design decisions are going to stick. That means there will be a long term window for RTW and MTW2 modding. Right now, the best Total War title published is, IMO, RTW with the RS2 mod, though some of the MTW2 mods come close. Keep this mod going. If you can port it over to MTW2 that would be ideal. If not, keep working it on the RTW1 engine. The Creative Assembly guys just cannot seem to avoid blowing their own toes off and have guaranteed quality mods like RS2 a long and popular life.

  4. #4

    Default Re: To all RS2 fans:

    Praise the Lord and pass the ammunition. It's feels good to be among like minded people. Let's all gather around the bar table in our minds eye and have a toast of drinks for the best Rome tw mod; RS2 and for the team of brilliant modders who made it possible, Cheers.
    Yea, I know, I'm sappy kind of guy sometimes.

    Something to think about. I've noticed the Rome 2 forums get posts from casual gamers and no telling how many of those are new visitors trying to find out what's wrong with their game.. Might not hurt to reference in R2 forums more often RS2; Rome Surrectum 2 using its full name to catch new people's attention there.

    And you guys who know how to link videos showing the difference between the land battles and city building of the two games would likely attract a few if not more fans to RS2. Just throwing that out there.

    Just gone awalking kicking rocks down the road.









    "When men find they must inevitably perish, they willingly resolve to die with their comrades and with their arms in their hands"
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    Last edited by stackero; October 04, 2013 at 09:04 AM. Reason: add sig
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
    RS2,EB1,RTR,SPQR,Diadochi,RTH,Troy,IBFD,Hegemonia City States,77BC FRRE,more.
    EB2 needs modders. click The EBII Recruitment thread, mod Medieval 2 for ancient eras.
    (Now a community service announcement) Feel you're being cheated and deceived by bad game releases? Let us agree, no preorders from any company known to release incomplete games. Wait for the game to come out to decide. This will eventually cut down on bad releases and reduce forums that pit fellow gamers against one another.

  5. #5

    Default Re: To all RS2 fans:

    <br>
    <br>
    Praise the Lord and pass the ammunition. It's feels good to be among like minded people. Let's all gather around the bar table in our minds eye and have a toast of drinks for the best Rome tw mod; RS2 and for the team of brilliant modders who made it possible, Cheers. <br>
    Yea, I know, I'm sappy kind of guy sometimes.<br>
    <br>
    Something to think about. I've noticed the Rome 2 forums get posts from casual gamers and no telling how many are among&nbsp;the new visitors trying to find out what's wrong with their game. Might not hurt to reference in R2 forums more often RS2; Rome Surrectum 2 using its full name to catch new people's attention there. <br>
    <br>
    And you guys who know how to link videos showing the difference between the land battles and city building of the two games would likely attract a few if not more fans to RS2. Just throwing that out there. <br>
    <br>
    Just gone awalking kicking rocks down the road.

  6. #6

    Default Re: To all RS2 fans:

    reply command&nbsp;messing up. kept getting that an error message.

  7. #7

    Default Re: To all RS2 fans:

    DVK, Tone, Apple & Co.... First off I apologies if this is post is all on a single paragraph .. simply not able to post anything atm. RS2 is simply one of the best games I've played to date and continues to be so even after being a beta tester for the last few years. I have yet to get tired of playing the Seleucids, or the Belage or the free Greeks oR Massila . There is simply way too much that is right about RS2 that when you do play R2 puts that game into the shade. Now I think RS2 has spoiled me as its the marker that I'm used to playing and I have a hard time trying to play MTW or vanilla TWR and now R2. I've removed R2 from my rig until CA fix it. If R2 is fixable and CA bring it out of beta, and the mods are able to make what could be substantial changes to get it close to RS2, then RSIII on R2 could be pretty spectacular.

  8. #8

    Default Re: To all RS2 fans:

    You play as the Seleucids? I like the Armenians...that makes you my sworn enemy as Seleucid empire is alway stabbing me in the back. :-)

    But back to being serious. I am still happy with RSII in its current state. Maybe with some minor bug fixes since version 2.6, but so far the latest version is pretty fantastic. If however the RSII team decides to move on to R2 (I still think they should go with M2TW engine as I believe it's more open to getting done what they would want to accomplish), I will at least check it out. But the reality is it will be a few years before we would see anything new on a different engine besides RTW.
    Even the EB team has been working on version 2 for six years and we still don't have a beta.

  9. #9
    Diocle's Avatar Comes Limitis
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    Default Re: To all RS2 fans:

    Dead horse? Are you kidding us DVK? Actually the only dead horse here around is Rome2!

    Roma Surrectum 2 is the most alive horse I've ever seen! You are a damn Hussar DVK! Fast, heroic and lethal!

    I'm playing the mod and RS2 has never left my machine!!! Juppiter, Mars, Venus, Menerva and Mytras Pater are watching over you DVK! Roma Surrectum 2 is the Roman best Game ever!

    Walk on! Walk on, you'll never walk alone DVK & Team! Long life to RS2!!!

    I would post more here, but the site is almost dead and there is this f...... 500 Server Error that is killing me!
    Last edited by Diocle; September 24, 2013 at 04:04 PM.

  10. #10

    Default Re: To all RS2 fans:

    Ahh u see in my campaign, I never go after Armenia or Pontus if I can help it ! For the Seleucids .. its defeat Parthia, then focus on the Ptolemy's and march west to retake Greece for the true heirs of Alexander and then thump those pesky Romans!

  11. #11

    Default Re: To all RS2 fans:

    Quote Originally Posted by Diocle View Post
    Dead horse? Are you kidding us DVK? Actually the only dead horse here around is Rome2!

    Roma Surrectum 2 is the most alive horse I've ever seen! You are a damn Hussar DVK! Fast, heroic and lethal!

    I'm playing the mod and RS2 has never left my machine!!! Juppiter, Mars, Venus, Menerva and Mytras Pater are watching over you DVK! Roma Surrectum 2 is the Roman best Game ever!

    Walk on! Walk on, you'll never walk alone DVK & Team! Long life to RS2!!!

    I would post more here, but the site is almost dead and there is this f...... 500 Server Error that is killing me!

    I like the way you think. Ditto. Got to rep you.





    No man is entitled to the blessings of freedom unless he be vigilant in its preservation- General Douglas MacArthur

    Socialism is like a dream. Sooner or later you wake up to reality. - Winston Churchill
    Last edited by stackero; October 04, 2013 at 09:00 AM.
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
    RS2,EB1,RTR,SPQR,Diadochi,RTH,Troy,IBFD,Hegemonia City States,77BC FRRE,more.
    EB2 needs modders. click The EBII Recruitment thread, mod Medieval 2 for ancient eras.
    (Now a community service announcement) Feel you're being cheated and deceived by bad game releases? Let us agree, no preorders from any company known to release incomplete games. Wait for the game to come out to decide. This will eventually cut down on bad releases and reduce forums that pit fellow gamers against one another.

  12. #12

    Default Re: To all RS2 fans:

    A lot of people think nothing is better than RSII, and while that certainly may be true, I don't think it is the best it could possibly be.

    More to the point, I would love to see continued work done on the city maps, specifically the hillforts. The pathing is incredibly wonky around the strange looking "hills" and I dislike every village being the same set of two gates on either side of a walled in town. Other cities (like the eastern ones) have buildings blocking half the roads -- leading to individual soldiers getting stuck on walls, messing up the control of the entire unit. The slow, grindy melee works quite well out in the open, but in cities it becomes overly tedious IMO, as there is often no way to flank or gain a tactical advantage -- just slog through the opponent's army with more/better troops until you get to the center.

    I know there are lots of limitations by the engine, but if the developers wish to keep working on the game I for one would be grateful for it, and I think many others would too, judging by this thread's responses so far.

  13. #13
    dvk901's Avatar Consummatum est
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    Default Re: To all RS2 fans:

    Quote Originally Posted by maackey View Post
    A lot of people think nothing is better than RSII, and while that certainly may be true, I don't think it is the best it could possibly be.

    More to the point, I would love to see continued work done on the city maps, specifically the hillforts. The pathing is incredibly wonky around the strange looking "hills" and I dislike every village being the same set of two gates on either side of a walled in town. Other cities (like the eastern ones) have buildings blocking half the roads -- leading to individual soldiers getting stuck on walls, messing up the control of the entire unit. The slow, grindy melee works quite well out in the open, but in cities it becomes overly tedious IMO, as there is often no way to flank or gain a tactical advantage -- just slog through the opponent's army with more/better troops until you get to the center.

    I know there are lots of limitations by the engine, but if the developers wish to keep working on the game I for one would be grateful for it, and I think many others would too, judging by this thread's responses so far.
    I thank all for their comments on RS2, and I have to say I am encouraged by the fact that a good many still want us to keep improving it. I have been looking at Rome2 as time allows me....which hasn't been very much lately because of RL issues, but in general I have to say that Rome2 probably has 'potential'....but it looks too me like it will be a long ways down the road. I think CA is going to have to 'fess up' with a load of tools and guides if they want people here to maintain any interest in the game....patches are good, and they will make the game more playable and stable. However, the 'substance' of the game, I find, is rather amusing. I noticed right off the bat that one of my starting armies as the Romans was called 'Apollinaris', which I assume is a reference to the Legion that was called that during the Imperium, and I could hardly stop myself from laughing. Not only was\is this unhistorical, but it's just ridiculous. It's like somebody at CA said: "Oh, people like it when their armies are named after real legions, so let's just throw that in from the beginning." I guess maybe I'm being too much of a purist, but come on CA, was it too hard to have a realistic reform? Or to improve the way reforms were in RTW without applying names to armies in 272BC?

    Oh well, they didn't ask me....and they did what they did. LOL Anyway, I have explored a lot of alternatives lately......such as porting RS2 to M2TW as many have suggested, and to be honest, it would be so much work for so little gain. M2TW is nothing but a hyped up and finished RTW\BI with a bunch of buildings from the wrong time period. And, other mods have their piece of the pie already there (De Bello Mundis...which is a pretty nice mod in itself)....so I don't think I have the time or the heart to work on such a project at this point. I would rather refine and improve RS2 as it is, and make it as enjoyable as it can ever be on the RTW\BI engine.

    I will, at some point, do my best to address some of the issues with the Hillforts and city pathing issues. I just plead for a bit of understanding there, because working with these things is a pain in the you know, and basically a 'shot in the dark' when it comes to making changes. There are no good tools or ways to edit battle settlements with 3DSMax, which I do not have, so I have to do it all by hand. Tweak, start the game, look at the result.....tweak, do it all over again. It takes a lot of time. Heck, it took me over 6 months to do what I've done already to RS2 settlements, and that was 6 months of working on that ALONE every day.

    But there are other things I want to accomplish as well....

    Near the end of our work on patch 2.6, I started doing some testing on a different way to recruit Roman units....in particular, the Legions. And I wanted to incorporate into this an entirely different concept...or highly expanded concept of the 'economic' city vs. the 'fortified' city. It will probably require the removal of most of the extra temples, at least in the Roman campaigns, because in order to 'really' differentiate between military and economic cities, it requires separate building trees, and also, I'd like to implement even different kinds of buildings that can be built in economic or fortified cities. For example, a building that could only be built in a military city for building equipment...ballistas, stone throwers, scorpions. Blacksmith and Forging buildings that are different from the more 'commercial' versions available in economic cities, and offer weapons upgrades because they make swords, spear tips, and armor exclusively. And, I want Military cities to be more and more dependent on economic growth in economic cities so that, as in Rome2, they are supported by them, and don't make a lot of money...if any. (I don't know if that's possible, but it might be.)

    Then I want to restrict the recruitment of the Marian and Imperial units to military cities, a system I have been testing for a while, which involves building various 'Roman Fortress' buildings...numbered 1 to 5 or 6....which will allow the recruitment of 3-5 Legions in one city. This will completely replace the AOR system currently used, and allow the player to choose what group of Legions he\she wants available in a given place, as well as restrict where they can be recruited at all. But, to go along with this, I'm trying to figure out how to 'visually inform' the player where these Fortified cities are. Ideally, I'd like to convert the old RTW 'mining' tree so that it is the 'first' building necessary in order to build a Roman Fortress. The reason being that I could use a resource to build a little strat 'Fortress' instead of a mine to show the player where the Military cities are at a glance....located right next to the city. Legion commander ancillaries would then also be available in the cities where particular Legions can be recruited.....a much easier way to do it than the clunky way we've had to it so far.

    I also discovered, while testing the above, that there are some major 'flaws' in the RS2 trait system that I was unaware of. So I want to fix this, as well some other flaws that are known which I've already figured out how to fix. In short, what I have always aimed for in RS2 was a way to create 'people'......with good aspects and bad....who are in some cases outstanding, and in other cases near useless (a low percentage of the time), but for the most part just normal people. This was difficult given the RTW trait mechanisms and my knowledge of how they worked. But, with a lot more 'exploration' of this issue, I found a way to create a 'static character' who would have certain qualities and flaws, and then stay that way. He would advance politically, or as an army commander, or as a city administrator. He can learn and advance in other areas.....but the basic substance of his 'character' would remain the same. So for example, if he is 'intelligent', he'll no longer progress to a 'Genius' through the normal RTW trigger system. Rather, he will be assigned, on a random basis, intelligence, of genius, or 'slowness', or generosity, or a hardworking ethic, or whatever. The character will appear in the game, whether through recruitment, coming of age, offered for adoption or marriage, and cycle through a long set of triggers only one time that will 'create his personality'. And that will be it.

    I also want to explore ways to make 'Loyalty' a more meaningful system. The BI system of loyalty, which we incorporated into RS2, is flawed as far as I'm concerned because it basically makes no sense. The mechanics of the game allow you to assign loyalty, either plus or minus, for a multitude of traits that often seem to have little to do with why a person would be either loyal or disloyal. For example, why would you give a great commander a loyalty penalty for BEING a great commander? That has nothing to do with why he would be loyal or not. But, if he were a great commander with a hunger for power, or aspirations to rule, or consumed by greed or pride....that could make him disloyal. On the flip side, love of his people, his country, his men or even his leader would inspire him to be loyal and faithful. If you look at history, it wasn't 'greatness' alone that inspired rebellion or disloyalty...rather, it was power and pride and ambition that caused people to betray their leaders. So I want to write a whole new set of traits that will deal specifically with the loyalty alone. (And would love ideas in that area.)

    I am also thinking of removing the traits that are associated with the 'Procuratorships'...or regional Governors in RS2, because the traits prevent the transfer of the bonuses, even though you can transfer the ancillaries. It's just too complicated, and I don't like how it works at present. I also want to remove the requirement that a character be in a settlement to be elected a 'Senator'. Being a Senator is a key part of the Roman leadership scheme, and I find that there are just too many times when I can't or don't WANT a character in a settlement.....so he misses out because off doing his duties for me.

    Anyway, that's some of the stuff I hope to work on.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  14. #14
    Hazbones's Avatar Senator
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    Default Re: To all RS2 fans:

    Quote Originally Posted by dvk901 View Post
    I thank all for their comments on RS2, and I have to say I am encouraged by the fact that a good many still want us to keep improving it. I have been looking at Rome2 as time allows me....which hasn't been very much lately because of RL issues, but in general I have to say that Rome2 probably has 'potential'....but it looks too me like it will be a long ways down the road. I think CA is going to have to 'fess up' with a load of tools and guides if they want people here to maintain any interest in the game....patches are good, and they will make the game more playable and stable. However, the 'substance' of the game, I find, is rather amusing. I noticed right off the bat that one of my starting armies as the Romans was called 'Apollinaris', which I assume is a reference to the Legion that was called that during the Imperium, and I could hardly stop myself from laughing. Not only was\is this unhistorical, but it's just ridiculous. It's like somebody at CA said: "Oh, people like it when their armies are named after real legions, so let's just throw that in from the beginning." I guess maybe I'm being too much of a purist, but come on CA, was it too hard to have a realistic reform? Or to improve the way reforms were in RTW without applying names to armies in 272BC?

    Oh well, they didn't ask me....and they did what they did. LOL Anyway, I have explored a lot of alternatives lately......such as porting RS2 to M2TW as many have suggested, and to be honest, it would be so much work for so little gain. M2TW is nothing but a hyped up and finished RTW\BI with a bunch of buildings from the wrong time period. And, other mods have their piece of the pie already there (De Bello Mundis...which is a pretty nice mod in itself)....so I don't think I have the time or the heart to work on such a project at this point. I would rather refine and improve RS2 as it is, and make it as enjoyable as it can ever be on the RTW\BI engine.

    I will, at some point, do my best to address some of the issues with the Hillforts and city pathing issues. I just plead for a bit of understanding there, because working with these things is a pain in the you know, and basically a 'shot in the dark' when it comes to making changes. There are no good tools or ways to edit battle settlements with 3DSMax, which I do not have, so I have to do it all by hand. Tweak, start the game, look at the result.....tweak, do it all over again. It takes a lot of time. Heck, it took me over 6 months to do what I've done already to RS2 settlements, and that was 6 months of working on that ALONE every day.

    But there are other things I want to accomplish as well....

    Near the end of our work on patch 2.6, I started doing some testing on a different way to recruit Roman units....in particular, the Legions. And I wanted to incorporate into this an entirely different concept...or highly expanded concept of the 'economic' city vs. the 'fortified' city. It will probably require the removal of most of the extra temples, at least in the Roman campaigns, because in order to 'really' differentiate between military and economic cities, it requires separate building trees, and also, I'd like to implement even different kinds of buildings that can be built in economic or fortified cities. For example, a building that could only be built in a military city for building equipment...ballistas, stone throwers, scorpions. Blacksmith and Forging buildings that are different from the more 'commercial' versions available in economic cities, and offer weapons upgrades because they make swords, spear tips, and armor exclusively. And, I want Military cities to be more and more dependent on economic growth in economic cities so that, as in Rome2, they are supported by them, and don't make a lot of money...if any. (I don't know if that's possible, but it might be.)

    Then I want to restrict the recruitment of the Marian and Imperial units to military cities, a system I have been testing for a while, which involves building various 'Roman Fortress' buildings...numbered 1 to 5 or 6....which will allow the recruitment of 3-5 Legions in one city. This will completely replace the AOR system currently used, and allow the player to choose what group of Legions he\she wants available in a given place, as well as restrict where they can be recruited at all. But, to go along with this, I'm trying to figure out how to 'visually inform' the player where these Fortified cities are. Ideally, I'd like to convert the old RTW 'mining' tree so that it is the 'first' building necessary in order to build a Roman Fortress. The reason being that I could use a resource to build a little strat 'Fortress' instead of a mine to show the player where the Military cities are at a glance....located right next to the city. Legion commander ancillaries would then also be available in the cities where particular Legions can be recruited.....a much easier way to do it than the clunky way we've had to it so far.

    I also discovered, while testing the above, that there are some major 'flaws' in the RS2 trait system that I was unaware of. So I want to fix this, as well some other flaws that are known which I've already figured out how to fix. In short, what I have always aimed for in RS2 was a way to create 'people'......with good aspects and bad....who are in some cases outstanding, and in other cases near useless (a low percentage of the time), but for the most part just normal people. This was difficult given the RTW trait mechanisms and my knowledge of how they worked. But, with a lot more 'exploration' of this issue, I found a way to create a 'static character' who would have certain qualities and flaws, and then stay that way. He would advance politically, or as an army commander, or as a city administrator. He can learn and advance in other areas.....but the basic substance of his 'character' would remain the same. So for example, if he is 'intelligent', he'll no longer progress to a 'Genius' through the normal RTW trigger system. Rather, he will be assigned, on a random basis, intelligence, of genius, or 'slowness', or generosity, or a hardworking ethic, or whatever. The character will appear in the game, whether through recruitment, coming of age, offered for adoption or marriage, and cycle through a long set of triggers only one time that will 'create his personality'. And that will be it.

    I also want to explore ways to make 'Loyalty' a more meaningful system. The BI system of loyalty, which we incorporated into RS2, is flawed as far as I'm concerned because it basically makes no sense. The mechanics of the game allow you to assign loyalty, either plus or minus, for a multitude of traits that often seem to have little to do with why a person would be either loyal or disloyal. For example, why would you give a great commander a loyalty penalty for BEING a great commander? That has nothing to do with why he would be loyal or not. But, if he were a great commander with a hunger for power, or aspirations to rule, or consumed by greed or pride....that could make him disloyal. On the flip side, love of his people, his country, his men or even his leader would inspire him to be loyal and faithful. If you look at history, it wasn't 'greatness' alone that inspired rebellion or disloyalty...rather, it was power and pride and ambition that caused people to betray their leaders. So I want to write a whole new set of traits that will deal specifically with the loyalty alone. (And would love ideas in that area.)

    I am also thinking of removing the traits that are associated with the 'Procuratorships'...or regional Governors in RS2, because the traits prevent the transfer of the bonuses, even though you can transfer the ancillaries. It's just too complicated, and I don't like how it works at present. I also want to remove the requirement that a character be in a settlement to be elected a 'Senator'. Being a Senator is a key part of the Roman leadership scheme, and I find that there are just too many times when I can't or don't WANT a character in a settlement.....so he misses out because off doing his duties for me.

    Anyway, that's some of the stuff I hope to work on.
    ^Yeah, do all THAT!

    RTW2 is so broken and the DLC list's are going to have to be long and quickly forthcoming to catch up to what you already have going for RSII. It'll be a year before they get near you so go ahead and keep making tracks!

  15. #15
    Scipio praeditus's Avatar Decanus
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    Default Re: To all RS2 fans:

    Quote Originally Posted by dvk901 View Post
    I... ...hope to work on.
    Those ideas are possible improvements on RSII ripped straight from my soul, together with a bit of battlemap-settlement improvement/diversity they would make RSII playable ad infinitum.


    Though I like my ShogunTWII and my EmpireTW (only when Darthmodded), what I have seen of RTWII is sickening.
    Regarding any possible modding of RTWII, I would advise the RS team to take their grandchildren into apprenticeship so they might take up this great work once the sourcecode is released, or the laws regarding these things are revised.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  16. #16
    Diocle's Avatar Comes Limitis
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    Default Re: To all RS2 fans:

    Well, as I said to DVK, if the end date of the mod was in the second half of the III century .... with the crisis after the death of Commodus , and all the new legionary armours and wonderful helmets.... well, it would be really a dream for me ... but I don't ask anything!

    Because if I think that someone dares ask me 54€ () for a 'crap' game, while I can play RSII for free, I have only to say forever: THANK YOU VERY MUCH DVK & C.!!!

  17. #17

    Default Re: To all RS2 fans:

    Wow! I bow my head for this knowledge. Your ideas are so awesome! This let's me thinking about the 2.7 version. Oh god... This gets so wonderfull.

  18. #18
    GRANTO's Avatar Domesticus
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    Default Re: To all RS2 fans:

    keep going dvk 901 and tone......roma surrectum gets better with every release..............long may it continue

  19. #19
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Sep 2011
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    Antiokheia
    Posts
    4,029

    Default Re: To all RS2 fans:

    Just read all of the posts, must agree RSII is far from finished. Like some have expressed already RTW II is a year away from true modding.As for the future of RSII what about some of those plans you had?What about RS II in the East?

  20. #20

    Default Re: To all RS2 fans:

    Have to admit, Wouldn't mind seeing RS team do a Fall of the Republic in its full glory or a Fall of the Empire period, or a Diadochi Campaign. Been done before I know, but I believe the RS team could make them epic. But I know RS2 is still being perfected and that's fine with me. One mountain at a time.

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