I am sorry if you have posted a problem or concern, or asked a question about Patch 2.6 and have received no response. I read the related threads faithfully, but I have an awful time with this site trying to post responses. When I have the most time to work on this, this site is just turtle slow, with some things just timing out and giving me a server error. And when I have little time or energy...which is late at night...the site seems to behave more rationally.
So I just want to assure people that I am writing down all possible errors or flaws and fixing them, and at some point will re-release 2.6..probably as 2.7. But it will be just 2.6 with a number of fixes in it. Please feel free to PM me if you are having pressing issues, or just want an answer.
The other thing I wanted to ask concerns the future of RS2. I have had a number of requests or questions about whether RS2 would or could be ported to Rome2, and I am having a look at the game thanks to a friend who gifted me with it. I am impressed with some parts of Rome2, but at the same time, wonder whether in its present state, it can even handle the basic 'thematic concepts' of RS2. Economics and recruitment seem to have been 'dumbed down' a bit, in the sense of what units Rome, in particular, could field at any one given time. I guess I'll just have to investigate and keep tabs on what can be done to open up Rome2 to modding.
I guess one of my major concerns is that the 'signature' Roman Legions of RS2 don't seem feasible in Rome2 at present, which doesn't appeal to me much.
In the mean time, Rome2 has given me a lot of ideas. In fact, I have been working on a number of changes I want to incorporate into RS2 at some point, but I wonder if RS2 has reached its pinnacle, and there just isn't enough interest in it any more. So I'm looking for a bit of input as to whether there is enough interest to continue developing RS2...or should we just pack it in and be proud of our success without trying to beat life into a dead horse?






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