Knut's Guide to Naval Supremacy
(How to defeat transport fleets)
A lot of people are complaining that transport fleets are overpowered and because of that sustaining a dedicated navy is obsolete. Nonsense, I say! I was inclined to agree at first but during one of my campaigns (playing as Macedon) I learned quite a few about naval engagements. Transport fleets are easy prey for navies. In fact it's quite possible for your five-stack navy to eliminate a twelve-stack transport fleet. Naval battles are not perfect but they are great fun. And they are so much more challenging than field battles. In this guide, you'll learn how.
First, let's take a look at the strengths and weaknesses of a transport ship:
- They are often manned by melee units (boarding is a strength)
- They are often manned by ranged units (they have some ranged power)
Now let's sum up their weaknesses. There's quite a few:
- Ramming. Their ramming power is equal to that of the lowest tier navy ships (such as raiding hemiolas). This means they can only sink those naval ships by ramming them twice. If they ram the enemy ship head-on, they'll receive the same damage and both ships will sink. They don't stand a chance against larger ships. By researching naval tech, the ramming power of smaller ships (such as raiding hemiolas) can be increased to outmatch the transport ships and to thus make this weakness even bigger.
- Boarding. While they can easily defeat ranged or support ships with a boarding action, they'll most likely use to assault ships. Assault ships benefit from naval traditions as well as naval tech. Assault ships are also larger and always win when it comes to ramming (once or twice, depending on size).
- Speed. The most important weakness is their speed. All naval units have an ability to temporarily move faster. This allows smaller ships and ranged ships to avoid being boarded or rammed.
How to fight the transport ships:
Now that we now the strenghts and weaknesses of the naval transports we know how to counter them. First of all, you want to avoid boarding actions. You can do this by using your superior speed. With a lot of micromanagement and some skill it is possible to avoid enemy ships. Make sure your own ships don't collide or cut each other off (thus stopping themselves) and make sure the AI's ships do. You can also avoid boarding actions by ramming. Ramming the enemy on the side will make your ship take a lot less damage (if any) from the ramming action and the enemy will not be able to board. Only ram frontally if you can sink the enemy in one action.
Your ranged units shoud always use fire ammunition if possible. Using flaming arrows lets you trade accuracy for damage. However, during naval battles the disadvantage of lower accuracy is almost non-existent. Your arrows might hit fewer soldiers but they will still hit the ship and do fire damage to the hull. This makes the enemy panick and also damages their hull!
Artillery ships are very powerful. They can only fire in an arc straight ahead. They are also bigger than transport ships so you can ram the enemy. Avoid boarding actions (by ramming or by using your speed buff) and use these ships from a distance to sink enemy vessels. You can take control of the onager/ballista yourself by pressing insert (or the cinematic camera button). This allows you to snipe vessels yourself (although the unit is perfectly capable of firing shots themselves and have good accuracy).
Ranged ships are very dangerous too. My favorite (from the Macedonian navy) is the scorpion penteres. They are manned by archers (with flaming arrows) and have two scorpion ballista on board. They are small so ramming is not an option unless you ram from the sides. Remember - if you ram frontally the AI will lock your ship in a boarding action (unless it has superior ramming skill in which case it will ram again).
Assault ships should be used to take out the enemy's ranged ships and to protect your vulnerable ships from ramming or boarding actions. Ranged units are very powerful in Rome II (in field battles and in naval engagements). Assault ships are best in a supporting role. If the enemy outnumbers your navy and has lots of ranged units, they can damage your marines and make your ships rout before you can engage them. The speed buff allows you to overtake any ranged transport ship.
Here are some more tricks for naval engagements:
- Avoid head on ramming unless you can take the enemy down in one action or you can win with a second ramming action, without sinking yourself or by boarding.
- Use assaults ships in support. Ranged ships are best.
- Ram from the sides.
- Use your speed and quick reload buffs. The quick reload buff is not that realistic (but it can be defended). The speed boost is very reasonable and gives a distinct advantage to your dedicated navy.
- Target the enemy general first. He will be in a small transport ship so your general unit can easily ram him and sink him in one go. This means the enemy looses a valuable general and their units rout more easily.
- Avoid collisions between your own ships. Try to map out your movements in advance and heed this advice: turning your ship takes a considerable amount of time. Only do it when necessary.
- Once you've sunk a vessel by ramming it, your ship will be locked in place by the wreckage (it blocks your path ahead) and you will have to turn (which takes even more time than a regular turn). This means your ship will be very vulnerable to missile attacks, ramming and boarding actions.
- Use the pause button or the slow-mo button if you have trouble with the micro-management. This can be very helpful during your first naval engagements.
- Use the tactical map to see the position of your fleet, the range of your missile and artillery units and the movements of your navy.
- Practice!
I might make a video (using a replay) of me defeating a twelve-stack navy with a five stack navy consisting of three scorpion penteres, an onager ship and a heavy tower hepteres. I had zero naval techs back then and it was a new navy without traditions or exp. I will make more videos (if people like them and ask for more) with some more in depth naval tactics and tactics for defeating other dedicated navies.
- Admiral Knut.




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