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September 08, 2015, 01:23 PM
#1
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6
I have copied the 'data' and 'one turn' folders over to rs2.6 install (but not forge my own history, as I do want historic start of the mod), deleted rwm maps on the start...But I still have two turns per year...Also, I have not noticed any change in supply chain traits etc (I did some siege, although short one)...at least visible but maybe morals have changed...also nothing in game speed or anything where I can change it
I used RTW Gold and play with Alex
Thanks in advance
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October 04, 2013, 09:04 AM
#2
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6
UPDATED 4/10/2013.....4 DIFFERENT BATTLE SPEED EDU FILES TO CHOOSE FROM AND 4TPY FOR 1-TURN CAMPAIGNS AND UPDATED DARTH FORMATIONS ...SEE OP
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October 04, 2013, 03:24 PM
#3
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2
Quick question, does this mod also affect the Swap factions? And how extensive are the cavalry nerfs (on choice 3) as I dont want to be fighting with ponies :/
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October 04, 2013, 03:51 PM
#4
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2
it is only for the play one turn campaign folder only {i think swap factions 0-turn}...cavalry charges are half for 1,2 and 3...cavalry is still good trust me.... exept you may want to be more careful with where you charge them
1-turn rome is coming soon ....i will not be doing any 0-turn versions of this mod sorry
all fractions of stats are in line with the original 1-turn edu ...i have not altered any unit out of line with the rest..
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October 07, 2013, 03:55 AM
#5
Foederatus
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
The descr formations files have to be installed in the data folder, not in the one turn campaign folder, right ?
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October 07, 2013, 04:29 AM
#6
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
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October 07, 2013, 06:00 AM
#7
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
fixed updated 7/10/2013 added ai general command star bonus , fixed hillforts walls for large towns {they now have just an outer wall and an inner wall} and sorted the formations into the proper data folder
ROME 1-TURN COMING SOON {im about half way through}
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October 08, 2013, 02:18 AM
#8
Foederatus
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
Didi you fix the error with the amburones heavy swordsmen in your alternatives edu ? ( 29 in DEF)
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October 08, 2013, 05:13 AM
#9
Foederatus
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
( Is it very useful to have a 0 turn recruitment ? ) I was wondering if it will change a lot of things or not if i return to a 1 turn recruitment time ( change in the export descr unit) for your 4 turn per year campaign ?
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October 08, 2013, 05:24 AM
#10
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
@jack-of-blades please explain amburones heavy swordsmen error {is it my error? or original edu error},
i wont be doing 0-turn versions these edu files are from the play -one-turn folder...you would have to start a new campaign for 4tpy to start working
0 turn recruitment can create a spam fest of battles that can become boring over time in 1-turn the battles have more meaning
thanks for feed back
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October 08, 2013, 08:45 AM
#11
Foederatus
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
In your edu files for arcade battle ( and the two others alternatives edu files), i think there is an error with the amburones heavy swordmen shield stat ( he has 15 in shield ) .
BTW, the original edu files that you gave in your submod for the one turn campaign, is a 0 turn recruitment edu. ^^'
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October 08, 2013, 09:12 AM
#12
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
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October 08, 2013, 09:43 AM
#13
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
fixed {hopefully}...let me kniow if you find anything else +rep
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October 08, 2013, 04:33 PM
#14
Foederatus
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
And, one question : if i keep using the 0 turn edu in the one turn campaign, is the AI still programmed to recruit only one unit per turn ?
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October 08, 2013, 05:22 PM
#15
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
no whatever edu you use will affect all factions , 0 turn edus should not be used as its a 1-turn script , theres a good chance something could go wrong down the line or the balance will be well out {script wise}
what battle speed are you using ? how are you finding it?
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October 10, 2013, 05:39 AM
#16
Foederatus
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
The original edu, but the quick one is really fun ^^ ( and can be challenging).
And the 4TPY campaign is quite challenging, i think.
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October 11, 2013, 06:22 AM
#17
Foederatus
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
And, one more thing, is it possible to make the Ai more intelligent in siege battle against a settlement with no walls ? ( The AI send some troops alone whereas he could have hold a line in front of the doors )
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October 11, 2013, 07:36 AM
#18
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
hmmm possibly , i will look at it , did you turn off battle timer?
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October 11, 2013, 07:38 AM
#19
Foederatus
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
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October 11, 2013, 07:54 AM
#20
Re: GRANTOZ DARTH EXTREME AI FOR RS 2.6 version 2 with 4TPY and SHORTER BATTLES OPTIONS
ca you try it with timer on see if its the same, timer does have an effect on the ai , whether to charge in {against time} or sit still, plenty time, i will see what i can do as regards to the ai
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