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Thread: Changed DB-files in Patch 6 (Live) - 31.10.13

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    Default Changed DB-files in Patch 6 (Live) - 31.10.13

    Since the first thing we wonder after a patch is which files are changed I thought I'd make a post for each Live patch. I will reuse this thread and update the first post after each live patch.

    Questions:

    What changes are these?

    This can be header numbers changes, new column(s) or adjusted units/food/buildings and so forth. Some are useful/needed for those who make tools, others for those that make mods.

    Did someone make a 'diff'?

    Yes, but daniu moved it to his own thread here.

    Changes after patch 6 (Live)

    db\_kv_key_buildings_tables\_kv_key_buildings
    db\_kv_rules_tables\_kv_rules
    db\advice_info_texts_tables\advice_info_texts
    db\advice_levels_tables\advice_levels
    db\agent_localisations_tables\agent_localisations
    db\ancillaries_tables\ancillaries
    db\ancillary_included_subcultures_tables\ancillary_included_subcultures
    db\ancillary_info_tables\ancillary_info
    db\ancillary_to_effects_tables\ancillary_to_effects
    db\ancillary_to_included_agents_tables\ancillary_to_included_agents
    db\armed_citizenry_units_to_unit_groups_junctions_tables\armed_citizenry_units_to_unit_groups_junctions
    db\battlefield_buildings_tables\battlefield_buildings
    db\battlefield_engines_autonomous_tables\battlefield_engines_autonomous
    db\battlefield_siege_vehicles_tables\battlefield_siege_vehicles
    db\battle_climate_weather_descriptions_tables\battle_climate_weather_descriptions
    db\battle_entities_tables\battle_entities
    db\battle_misc_effects_tables\battle_misc_effects
    db\building_chains_tables\building_chains
    db\building_culture_variants_tables\building_culture_variants
    db\building_effects_junction_tables\building_effects_junction
    db\building_levels_tables\building_levels
    db\building_units_allowed_tables\building_units_allowed
    db\cai_personalities_reliability_policies_tables\cai_personalities_reliability_policies
    db\cai_personality_deal_evaluation_components_tables\cai_personality_deal_evaluation_components
    db\cai_personality_deal_evaluation_deal_component_names_tables\cai_personality_deal_evaluation_deal_component_names
    db\cai_personality_deal_evaluation_deal_component_values_tables\cai_personality_deal_evaluation_deal_component_values
    db\cai_personality_deal_generation_generator_priorities_tables\cai_personality_deal_generation_generator_priorities
    db\cai_personality_diplomatic_event_values_tables\cai_personality_diplomatic_event_values
    db\cai_personality_strategic_components_tables\cai_personality_strategic_components
    db\cai_personality_strategic_desired_attitudes_tables\cai_personality_strategic_desired_attitudes
    db\campaigns_campaign_variables_junctions_tables\campaigns_campaign_variables_junctions
    db\campaign_ai_technology_path_junctions_tables\campaign_ai_technology_path_junctions
    db\campaign_character_attribute_effects_tables\campaign_character_attribute_effects
    db\campaign_effect_scopes_tables\campaign_effect_scopes
    db\campaign_map_tooltips_tables\campaign_map_tooltips
    db\campaign_settlement_display_buildings_tables\campaign_settlement_display_buildings
    db\campaign_settlement_display_building_ids_tables\campaign_settlement_display_building_ids
    db\campaign_settlement_display_building_trees_tables\campaign_settlement_display_building_trees
    db\campaign_subject_faction_restriction_junctions_tables\campaign_subject_faction_restriction_junctions
    db\campaign_subject_messages_tables\campaign_subject_messages
    db\campaign_variables_tables\campaign_variables
    db\cdir_events_dilemma_option_junctions_tables\cdir_events_dilemma_option_junctions
    db\cdir_events_dilemma_payloads_tables\cdir_events_dilemma_payloads
    db\cdir_events_mission_issuer_junctions_tables\cdir_events_mission_issuer_junctions
    db\cdir_events_mission_option_junctions_tables\cdir_events_mission_option_junctions
    db\cdir_events_mission_payloads_tables\cdir_events_mission_payloads
    db\cdir_military_generator_unit_qualities_tables\cdir_military_generator_unit_qualities
    db\character_experience_skill_tiers_tables\character_experience_skill_tiers
    db\character_skills_tables\character_skills
    db\character_skill_level_details_tables\character_skill_level_details
    db\character_skill_level_to_effects_junctions_tables\character_skill_level_to_effects_junctions
    db\character_skill_nodes_tables\character_skill_nodes
    db\character_skill_node_sets_tables\character_skill_node_sets
    db\character_trait_levels_tables\character_trait_levels
    db\chat_shortcuts_tables\chat_shortcuts
    db\climates_tables\climates
    db\commander_unit_permissions_tables\commander_unit_permissions
    db\dilemmas_tables\dilemmas
    db\diplomacy_strings_tables\diplomacy_strings
    db\effects_tables\effects
    db\effect_bonus_value_basic_junction_tables\effect_bonus_value_basic_junction
    db\effect_bonus_value_ids_unit_sets_tables\effect_bonus_value_ids_unit_sets
    db\effect_bonus_value_religion_junction_tables\effect_bonus_value_religion_junction
    db\effect_bonus_value_unit_category_junction_tables\effect_bonus_value_unit_category_junction
    db\effect_bundles_tables\effect_bundles
    db\effect_bundles_to_effects_junctions_tables\effect_bundles_to_effects_junctions
    db\factions_tables\factions
    db\faction_banners_tables\faction_banners
    db\faction_groups_tables\faction_groups
    db\faction_to_faction_groups_junctions_tables\faction_to_faction_groups_junctions
    db\faction_uniform_colours_tables\faction_uniform_colours
    db\fame_levels_tables\fame_levels
    db\formations_tables\formations
    db\formations_to_subcultures_tables\formations_to_subcultures
    db\incidents_tables\incidents
    db\land_units_tables\land_units
    db\land_units_to_unit_abilites_junctions_tables\land_units_to_unit_abilites_junctions
    db\main_units_tables\main_units
    db\melee_weapons_tables\melee_weapons
    db\message_events_tables\message_events
    db\message_event_strings_tables\message_event_strings
    db\military_force_legacy_names_tables\military_force_legacy_names
    db\missile_weapons_to_projectiles_tables\missile_weapons_to_projectiles
    db\missions_tables\missions
    db\models_building_tables\models_building
    db\models_naval_tables\models_naval
    db\mountable_artillery_units_custom_battles_tables\mountable_artillery_units_custom_battles
    db\mounts_tables\mounts
    db\mount_variants_tables\mount_variants
    db\names_groups_tables\names_groups
    db\names_tables\names
    db\naval_units_tables\naval_units
    db\particle_effects_tables\particle_effects
    db\political_parties_tables\political_parties
    db\projectiles_tables\projectiles
    db\projectile_displays_tables\projectile_displays
    db\projectile_impacts_tables\projectile_impacts
    db\provincial_initiative_records_tables\provincial_initiative_records
    db\random_localisation_strings_tables\random_localisation_strings
    db\scripted_objectives_tables\scripted_objectives
    db\ship_dbs_tables\ship_dbs
    db\special_ability_groups_tables\special_ability_groups
    db\special_ability_phases_tables\special_ability_phases
    db\special_ability_phase_stat_effects_tables\special_ability_phase_stat_effects
    db\start_pos_past_events_tables\start_pos_past_events
    db\subtitle_timings_tables\subtitle_timings
    db\taxes_effects_jct_tables\taxes_effects_jct
    db\technologies_tables\technologies
    db\technology_effects_junction_tables\technology_effects_junction
    db\technology_node_sets_tables\technology_node_sets
    db\trait_level_effects_tables\trait_level_effects
    db\units_custom_battle_permissions_tables\units_custom_battle_permissions
    db\units_to_groupings_military_permissions_tables\units_to_groupings_military_permissions
    db\unit_abilities_tables\unit_abilities
    db\unit_armour_types_tables\unit_armour_types
    db\unit_attributes_groups_tables\unit_attributes_groups
    db\unit_attributes_tables\unit_attributes
    db\unit_attributes_to_groups_junctions_tables\unit_attributes_to_groups_junctions
    db\unit_description_short_texts_tables\unit_description_short_texts
    db\unit_experience_threshold_modifiers_tables\unit_experience_threshold_modifiers
    db\unit_shield_types_tables\unit_shield_types
    db\unit_spacings_tables\unit_spacings
    db\unit_variants_tables\unit_variants
    db\unrest_cause_to_demands_tables\unrest_cause_to_demands
    db\variants_tables\variants


    Changes after patch 5 (Live)

    db\_kv_fatigue_tables\_kv_fatigue
    db\_kv_key_buildings_tables\_kv_key_buildings
    db\_kv_morale_tables\_kv_morale
    db\_kv_rules_tables\_kv_rules
    db\achievements_tables\achievements
    db\action_results_additional_outcomes_tables\action_results_additional_outcomes
    db\advice_info_texts_tables\advice_info_texts
    db\advice_levels_tables\advice_levels
    db\advice_threads_tables\advice_threads
    db\agent_actions_tables\agent_actions
    db\agent_action_message_events_tables\agent_action_message_events
    db\agent_culture_details_tables\agent_culture_details
    db\agent_localisations_tables\agent_localisations
    db\agent_subculture_gender_overrides_tables\agent_subculture_gender_overrides
    db\agent_to_agent_abilities_tables\agent_to_agent_abilities
    db\agent_uniforms_tables\agent_uniforms
    db\ancillaries_tables\ancillaries
    db\ancillary_included_subcultures_tables\ancillary_included_subcultures
    db\ancillary_info_tables\ancillary_info
    db\ancillary_to_effects_tables\ancillary_to_effects
    db\ancillary_to_included_agents_tables\ancillary_to_included_agents
    db\animals_tables\animals
    db\armed_citizenry_units_to_unit_groups_junctions_tables\armed_citizenry_units_to_unit_groups_junctions
    db\armed_citizenry_unit_groups_tables\armed_citizenry_unit_groups
    db\battlefield_buildings_tables\battlefield_buildings
    db\battlefield_engines_autonomous_tables\battlefield_engines_autonomous
    db\battlefield_engines_tables\battlefield_engines
    db\battlefield_siege_vehicles_tables\battlefield_siege_vehicles
    db\battle_cameras_tables\battle_cameras
    db\battle_climate_weather_descriptions_tables\battle_climate_weather_descriptions
    db\battle_entities_tables\battle_entities
    db\battle_personalities_tables\battle_personalities
    db\building_chains_tables\building_chains
    db\building_chain_availabilities_tables\building_chain_availabilities
    db\building_chain_to_slots_tables\building_chain_to_slots
    db\building_culture_variants_tables\building_culture_variants
    db\building_effects_junction_tables\building_effects_junction
    db\building_levels_tables\building_levels
    db\building_level_armed_citizenry_junctions_tables\building_level_armed_citizenry_junctions
    db\building_level_required_technology_junctions_tables\building_level_required_technology_junctions
    db\building_set_to_building_junctions_tables\building_set_to_building_junctions
    db\building_units_allowed_tables\building_units_allowed
    db\building_upgrades_junction_tables\building_upgrades_junction
    db\cai_construction_system_building_values_tables\cai_construction_system_building_values
    db\cai_diplomacy_complex_treacheries_tables\cai_diplomacy_complex_treacheries
    db\cai_diplomacy_simple_treacheries_tables\cai_diplomacy_simple_treacheries
    db\cai_personalities_reliability_policies_tables\cai_personalities_reliability_policies
    db\cai_personality_deal_evaluation_components_tables\cai_personality_deal_evaluation_components
    db\cai_personality_deal_evaluation_deal_component_names_tables\cai_personality_deal_evaluation_deal_component_names
    db\cai_personality_deal_evaluation_deal_component_values_tables\cai_personality_deal_evaluation_deal_component_values
    db\cai_personality_deal_generation_generator_priorities_tables\cai_personality_deal_generation_generator_priorities
    db\cai_personality_diplomatic_event_values_tables\cai_personality_diplomatic_event_values
    db\cai_personality_strategic_components_tables\cai_personality_strategic_components
    db\cai_personality_strategic_desired_attitudes_tables\cai_personality_strategic_desired_attitudes
    db\cai_task_management_system_task_generators_tables\cai_task_management_system_task_generators
    db\cai_task_management_system_task_generator_groups_generators_junctions_tables\cai_task_management_system_task_generator_groups_generators_junctions
    db\campaigns_campaign_variables_junctions_tables\campaigns_campaign_variables_junctions
    db\campaign_ai_technology_manager_path_junctions_tables\campaign_ai_technology_manager_path_junctions
    db\campaign_ai_technology_path_junctions_tables\campaign_ai_technology_path_junctions
    db\campaign_autoresolver_mod_group_modifier_values_tables\campaign_autoresolver_mod_group_modifier_values
    db\campaign_battle_presets_tables\campaign_battle_presets
    db\campaign_character_arts_tables\campaign_character_arts
    db\campaign_character_art_sets_tables\campaign_character_art_sets
    db\campaign_character_attribute_effects_tables\campaign_character_attribute_effects
    db\campaign_difficulty_handicap_effects_tables\campaign_difficulty_handicap_effects
    db\campaign_effect_scopes_tables\campaign_effect_scopes
    db\campaign_map_attrition_unit_immunities_tables\campaign_map_attrition_unit_immunities
    db\campaign_map_tooltips_tables\campaign_map_tooltips
    db\campaign_politics_strings_tables\campaign_politics_strings
    db\campaign_settlement_display_buildings_tables\campaign_settlement_display_buildings
    db\campaign_settlement_display_building_constructions_tables\campaign_settlement_display_building_constructions
    db\campaign_settlement_display_building_ids_tables\campaign_settlement_display_building_ids
    db\campaign_settlement_display_building_trees_tables\campaign_settlement_display_building_trees
    db\campaign_subjects_tables\campaign_subjects
    db\campaign_subject_evolutions_tables\campaign_subject_evolutions
    db\campaign_subject_faction_restriction_junctions_tables\campaign_subject_faction_restriction_junctions
    db\campaign_subject_messages_tables\campaign_subject_messages
    db\campaign_unit_stat_bonuses_tables\campaign_unit_stat_bonuses
    db\campaign_variables_tables\campaign_variables
    db\cdir_events_dilemma_choice_details_tables\cdir_events_dilemma_choice_details
    db\cdir_events_dilemma_incidents_tables\cdir_events_dilemma_incidents
    db\cdir_events_dilemma_option_junctions_tables\cdir_events_dilemma_option_junctions
    db\cdir_events_dilemma_payloads_tables\cdir_events_dilemma_payloads
    db\cdir_events_incident_option_junctions_tables\cdir_events_incident_option_junctions
    db\cdir_events_incident_payloads_tables\cdir_events_incident_payloads
    db\cdir_events_mission_issuer_junctions_tables\cdir_events_mission_issuer_junctions
    db\cdir_events_mission_option_junctions_tables\cdir_events_mission_option_junctions
    db\cdir_events_mission_payloads_tables\cdir_events_mission_payloads
    db\cdir_military_generator_template_ratios_tables\cdir_military_generator_template_ratios
    db\cdir_military_generator_unit_qualities_tables\cdir_military_generator_unit_qualities
    db\character_experience_skill_tiers_tables\character_experience_skill_tiers
    db\character_skills_tables\character_skills
    db\character_skill_level_details_tables\character_skill_level_details
    db\character_skill_level_to_effects_junctions_tables\character_skill_level_to_effects_junctions
    db\character_skill_nodes_tables\character_skill_nodes
    db\character_skill_node_sets_tables\character_skill_node_sets
    db\character_traits_tables\character_traits
    db\character_trait_levels_tables\character_trait_levels
    db\chat_shortcuts_tables\chat_shortcuts
    db\climates_tables\climates
    db\commander_unit_permissions_tables\commander_unit_permissions
    db\cursus_honorum_level_requirements_tables\cursus_honorum_level_requirements
    db\cursus_honorum_trait_junctions_tables\cursus_honorum_trait_junctions
    db\deployables_tables\deployables
    db\dilemmas_tables\dilemmas
    db\dilemma_to_campaign_subject_junctions_tables\dilemma_to_campaign_subject_junctions
    db\diplomacy_strings_tables\diplomacy_strings
    db\diplomatic_action_subculture_restrictions_tables\diplomatic_action_subculture_restrictions
    db\effects_tables\effects
    db\effect_bonus_value_basic_junction_tables\effect_bonus_value_basic_junction
    db\effect_bonus_value_battle_context_junctions_tables\effect_bonus_value_battle_context_junctions
    db\effect_bonus_value_ids_unit_sets_tables\effect_bonus_value_ids_unit_sets
    db\effect_bonus_value_religion_junction_tables\effect_bonus_value_religion_junction
    db\effect_bonus_value_siege_item_junctions_tables\effect_bonus_value_siege_item_junctions
    db\effect_bonus_value_unit_category_junction_tables\effect_bonus_value_unit_category_junction
    db\effect_bonus_value_unit_class_junction_tables\effect_bonus_value_unit_class_junction
    db\effect_bundles_tables\effect_bundles
    db\effect_bundles_to_effects_junctions_tables\effect_bundles_to_effects_junctions
    db\experience_triggers_tables\experience_triggers
    db\f2p_characters_tables\f2p_characters
    db\f2p_f2p_item_table_lookups_tables\f2p_f2p_item_table_lookups
    db\f2p_f2p_item_to_table_mappings_tables\f2p_f2p_item_to_table_mappings
    db\f2p_factions_tables\f2p_factions
    db\f2p_item_lookups_tables\f2p_item_lookups
    db\f2p_object_mappings_tables\f2p_object_mappings
    db\f2p_purchase_options_tables\f2p_purchase_options
    db\f2p_purchase_option_items_tables\f2p_purchase_option_items
    db\f2p_squads_tables\f2p_squads
    db\f2p_squad_lookups_tables\f2p_squad_lookups
    db\f2p_unit_squad_mappings_tables\f2p_unit_squad_mappings
    db\factions_tables\factions
    db\faction_banners_tables\faction_banners
    db\faction_civil_war_setups_tables\faction_civil_war_setups
    db\faction_groups_tables\faction_groups
    db\faction_political_parties_junctions_tables\faction_political_parties_junctions
    db\faction_rebellion_units_junctions_tables\faction_rebellion_units_junctions
    db\faction_to_faction_groups_junctions_tables\faction_to_faction_groups_junctions
    db\faction_uniform_colours_tables\faction_uniform_colours
    db\famous_battle_pools_tables\famous_battle_pools
    db\formations_tables\formations
    db\formations_to_subcultures_tables\formations_to_subcultures
    db\incidents_tables\incidents
    db\land_units_officers_tables\land_units_officers
    db\land_units_tables\land_units
    db\land_units_to_unit_abilites_junctions_tables\land_units_to_unit_abilites_junctions
    db\main_units_tables\main_units
    db\melee_weapons_tables\melee_weapons
    db\mercenary_pool_to_groups_junctions_tables\mercenary_pool_to_groups_junctions
    db\mercenary_unit_groups_tables\mercenary_unit_groups
    db\message_events_tables\message_events
    db\message_event_strings_tables\message_event_strings
    db\military_force_legacy_emblems_tables\military_force_legacy_emblems
    db\military_force_legacy_names_tables\military_force_legacy_names
    db\missile_weapons_tables\missile_weapons
    db\missile_weapons_to_projectiles_tables\missile_weapons_to_projectiles
    db\missions_tables\missions
    db\models_naval_tables\models_naval
    db\mountable_artillery_units_custom_battles_tables\mountable_artillery_units_custom_battles
    db\mounts_tables\mounts
    db\mount_variants_tables\mount_variants
    db\names_groups_tables\names_groups
    db\names_tables\names
    db\naval_ramming_events_tables\naval_ramming_events
    db\naval_units_tables\naval_units
    db\political_parties_tables\political_parties
    db\projectiles_explosions_tables\projectiles_explosions
    db\projectiles_tables\projectiles
    db\projectile_shot_type_enum_tables\projectile_shot_type_enum
    db\provincial_initiative_records_tables\provincial_initiative_records
    db\quotes_tables\quotes
    db\random_localisation_strings_tables\random_localisation_strings
    db\regions_tables\regions
    db\scripted_objectives_tables\scripted_objectives
    db\scripted_subtitles_tables\scripted_subtitles
    db\ship_dbs_tables\ship_dbs
    db\special_ability_groups_tables\special_ability_groups
    db\special_ability_phases_tables\special_ability_phases
    db\special_ability_phase_stat_effects_tables\special_ability_phase_stat_effects
    db\special_ability_to_special_ability_phase_junctions_tables\special_ability_to_special_ability_phase_junctions
    db\start_pos_past_events_tables\start_pos_past_events
    db\subtitle_timings_tables\subtitle_timings
    db\taxes_effects_jct_tables\taxes_effects_jct
    db\technologies_tables\technologies
    db\technology_category_modules_tables\technology_category_modules
    db\technology_effects_junction_tables\technology_effects_junction
    db\technology_nodes_tables\technology_nodes
    db\technology_node_links_tables\technology_node_links
    db\technology_node_sets_tables\technology_node_sets
    db\technology_unit_upgrades_tables\technology_unit_upgrades
    db\trait_info_tables\trait_info
    db\trait_level_effects_tables\trait_level_effects
    db\trigger_effects_tables\trigger_effects
    db\units_custom_battle_permissions_tables\units_custom_battle_permissions
    db\units_to_groupings_military_permissions_tables\units_to_groupings_military_permissions
    db\unit_abilities_tables\unit_abilities
    db\unit_armour_types_tables\unit_armour_types
    db\unit_attributes_groups_tables\unit_attributes_groups
    db\unit_attributes_tables\unit_attributes
    db\unit_attributes_to_groups_junctions_tables\unit_attributes_to_groups_junctions
    db\unit_description_historical_texts_tables\unit_description_historical_texts
    db\unit_description_short_texts_tables\unit_description_short_texts
    db\unit_experience_thresholds_tables\unit_experience_thresholds
    db\unit_experience_threshold_modifiers_tables\unit_experience_threshold_modifiers
    db\unit_required_technology_junctions_tables\unit_required_technology_junctions
    db\unit_shield_types_tables\unit_shield_types
    db\unit_spacings_tables\unit_spacings
    db\unit_special_abilities_tables\unit_special_abilities
    db\unit_stats_land_experience_bonuses_tables\unit_stats_land_experience_bonuses
    db\unit_stats_naval_experience_bonuses_tables\unit_stats_naval_experience_bonuses
    db\unit_variants_tables\unit_variants
    db\unrest_cause_to_demands_tables\unrest_cause_to_demands
    db\variants_tables\variants
    db\videos_tables\videos


    Changes after patch 4 (Live)


    db\_kv_fatigue_tables\_kv_fatigue
    db\_kv_key_buildings_tables\_kv_key_buildings
    db\_kv_morale_tables\_kv_morale
    db\_kv_rules_tables\_kv_rules
    db\achievements_tables\achievements
    db\action_results_additional_outcomes_tables\action_results_additional_outcomes
    db\advice_info_texts_tables\advice_info_texts
    db\advice_levels_tables\advice_levels
    db\agent_actions_tables\agent_actions
    db\agent_action_message_events_tables\agent_action_message_events
    db\agent_localisations_tables\agent_localisations
    db\agent_to_agent_abilities_tables\agent_to_agent_abilities
    db\agent_uniforms_tables\agent_uniforms
    db\ancillaries_tables\ancillaries
    db\ancillary_to_effects_tables\ancillary_to_effects
    db\armed_citizenry_units_to_unit_groups_junctions_tables\armed_citizenry_units_to_unit_groups_junctions
    db\battlefield_buildings_tables\battlefield_buildings
    db\battlefield_siege_vehicles_tables\battlefield_siege_vehicles
    db\battle_climate_weather_descriptions_tables\battle_climate_weather_descriptions
    db\battle_entities_tables\battle_entities
    db\battle_personalities_tables\battle_personalities
    db\building_chains_tables\building_chains
    db\building_culture_variants_tables\building_culture_variants
    db\building_effects_junction_tables\building_effects_junction
    db\building_levels_tables\building_levels
    db\building_level_armed_citizenry_junctions_tables\building_level_armed_citizenry_junctions
    db\building_level_required_technology_junctions_tables\building_level_required_technology_junctions
    db\building_units_allowed_tables\building_units_allowed
    db\building_upgrades_junction_tables\building_upgrades_junction
    db\cai_construction_system_building_values_tables\cai_construction_system_building_values
    db\cai_personality_deal_evaluation_components_tables\cai_personality_deal_evaluation_components
    db\cai_personality_deal_evaluation_deal_component_values_tables\cai_personality_deal_evaluation_deal_component_values
    db\cai_personality_deal_generation_generator_priorities_tables\cai_personality_deal_generation_generator_priorities
    db\cai_personality_diplomatic_event_values_tables\cai_personality_diplomatic_event_values
    db\cai_personality_strategic_components_tables\cai_personality_strategic_components
    db\cai_personality_strategic_desired_attitudes_tables\cai_personality_strategic_desired_attitudes
    db\campaigns_campaign_variables_junctions_tables\campaigns_campaign_variables_junctions
    db\campaign_ai_technology_manager_path_junctions_tables\campaign_ai_technology_manager_path_junctions
    db\campaign_autoresolver_mod_group_modifier_values_tables\campaign_autoresolver_mod_group_modifier_values
    db\campaign_battle_presets_tables\campaign_battle_presets
    db\campaign_character_arts_tables\campaign_character_arts
    db\campaign_difficulty_handicap_effects_tables\campaign_difficulty_handicap_effects
    db\campaign_effect_scopes_tables\campaign_effect_scopes
    db\campaign_politics_strings_tables\campaign_politics_strings
    db\campaign_settlement_display_buildings_tables\campaign_settlement_display_buildings
    db\campaign_settlement_display_building_constructions_tables\campaign_settlement_display_building_constructions
    db\campaign_settlement_display_building_ids_tables\campaign_settlement_display_building_ids
    db\campaign_settlement_display_building_trees_tables\campaign_settlement_display_building_trees
    db\campaign_unit_stat_bonuses_tables\campaign_unit_stat_bonuses
    db\campaign_variables_tables\campaign_variables
    db\cdir_events_dilemma_choice_details_tables\cdir_events_dilemma_choice_details
    db\cdir_events_dilemma_incidents_tables\cdir_events_dilemma_incidents
    db\cdir_events_incident_option_junctions_tables\cdir_events_incident_option_junctions
    db\cdir_events_incident_payloads_tables\cdir_events_incident_payloads
    db\cdir_events_mission_option_junctions_tables\cdir_events_mission_option_junctions
    db\cdir_military_generator_template_ratios_tables\cdir_military_generator_template_ratios
    db\cdir_military_generator_unit_qualities_tables\cdir_military_generator_unit_qualities
    db\character_skills_tables\character_skills
    db\character_skill_level_to_effects_junctions_tables\character_skill_level_to_effects_junctions
    db\character_skill_nodes_tables\character_skill_nodes
    db\character_trait_levels_tables\character_trait_levels
    db\chat_shortcuts_tables\chat_shortcuts
    db\climates_tables\climates
    db\commander_unit_permissions_tables\commander_unit_permissions
    db\deployables_tables\deployables
    db\dilemmas_tables\dilemmas
    db\diplomacy_strings_tables\diplomacy_strings
    db\effects_tables\effects
    db\effect_bonus_value_basic_junction_tables\effect_bonus_value_basic_junction
    db\effect_bundles_tables\effect_bundles
    db\effect_bundles_to_effects_junctions_tables\effect_bundles_to_effects_junctions
    db\experience_triggers_tables\experience_triggers
    db\factions_tables\factions
    db\faction_groups_tables\faction_groups
    db\famous_battle_pools_tables\famous_battle_pools
    db\incidents_tables\incidents
    db\land_units_officers_tables\land_units_officers
    db\land_units_tables\land_units
    db\land_units_to_unit_abilites_junctions_tables\land_units_to_unit_abilites_junctions
    db\main_units_tables\main_units
    db\melee_weapons_tables\melee_weapons
    db\message_events_tables\message_events
    db\military_force_legacy_emblems_tables\military_force_legacy_emblems
    db\military_force_legacy_names_tables\military_force_legacy_names
    db\missile_weapons_tables\missile_weapons
    db\missions_tables\missions
    db\models_naval_tables\models_naval
    db\names_tables\names
    db\naval_ramming_events_tables\naval_ramming_events
    db\naval_units_tables\naval_units
    db\political_parties_tables\political_parties
    db\projectiles_explosions_tables\projectiles_explosions
    db\projectiles_tables\projectiles
    db\projectile_shot_type_enum_tables\projectile_shot_type_enum
    db\provincial_initiative_records_tables\provincial_initiative_records
    db\quotes_tables\quotes
    db\random_localisation_strings_tables\random_localisation_strings
    db\regions_tables\regions
    db\scripted_objectives_tables\scripted_objectives
    db\scripted_subtitles_tables\scripted_subtitles
    db\ship_dbs_tables\ship_dbs
    db\special_ability_groups_tables\special_ability_groups
    db\special_ability_phases_tables\special_ability_phases
    db\special_ability_phase_stat_effects_tables\special_ability_phase_stat_effects
    db\special_ability_to_special_ability_phase_junctions_tables\special_ability_to_special_ability_phase_junctions
    db\subtitle_timings_tables\subtitle_timings
    db\technologies_tables\technologies
    db\technology_effects_junction_tables\technology_effects_junction
    db\trait_level_effects_tables\trait_level_effects
    db\trigger_effects_tables\trigger_effects
    db\units_custom_battle_permissions_tables\units_custom_battle_permissions
    db\units_to_groupings_military_permissions_tables\units_to_groupings_military_permissions
    db\unit_abilities_tables\unit_abilities
    db\unit_armour_types_tables\unit_armour_types
    db\unit_attributes_groups_tables\unit_attributes_groups
    db\unit_attributes_tables\unit_attributes
    db\unit_attributes_to_groups_junctions_tables\unit_attributes_to_groups_junctions
    db\unit_description_historical_texts_tables\unit_description_historical_texts
    db\unit_description_short_texts_tables\unit_description_short_texts
    db\unit_experience_thresholds_tables\unit_experience_thresholds
    db\unit_required_technology_junctions_tables\unit_required_technology_junctions
    db\unit_shield_types_tables\unit_shield_types
    db\unit_special_abilities_tables\unit_special_abilities
    db\unit_stats_land_experience_bonuses_tables\unit_stats_land_experience_bonuses
    db\unit_stats_naval_experience_bonuses_tables\unit_stats_naval_experience_bonuses
    db\unit_variants_tables\unit_variants
    db\variants_tables\variants
    db\videos_tables\videos


    Changes after patch 3 (Live)

    Changed files after patch 3 (Live)

    'Diff' for this patch starts here.

    db\_kv_fatigue_tables\_kv_fatigue
    db\_kv_morale_tables\_kv_morale
    db\_kv_rules_tables\_kv_rules
    db\achievements_tables\achievements
    db\action_results_additional_outcomes_tables\action_results_additional_outcomes
    db\advice_info_texts_tables\advice_info_texts
    db\advice_levels_tables\advice_levels
    db\agent_action_message_events_tables\agent_action_message_events
    db\agent_actions_tables\agent_actions
    db\agent_localisations_tables\agent_localisations
    db\agent_to_agent_abilities_tables\agent_to_agent_abilities
    db\agent_uniforms_tables\agent_uniforms
    db\aide_de_camp_speeches_tables\aide_de_camp_speeches
    db\ancillaries_tables\ancillaries
    db\ancillary_to_effects_tables\ancillary_to_effects
    db\armed_citizenry_units_to_unit_groups_junctions_tables\armed_citizenry_units_to_unit_groups_junctions
    db\battle_climate_weather_descriptions_tables\battle_climate_weather_descriptions
    db\battle_entities_tables\battle_entities
    db\battle_personalities_tables\battle_personalities
    db\battlefield_buildings_tables\battlefield_buildings
    db\battlefield_siege_vehicles_tables\battlefield_siege_vehicles
    db\building_chains_tables\building_chains
    db\building_culture_variants_tables\building_culture_variants
    db\building_effects_junction_tables\building_effects_junction
    db\building_level_required_technology_junctions_tables\building_level_required_technology_junctions
    db\building_levels_tables\building_levels
    db\building_units_allowed_tables\building_units_allowed
    db\campaign_character_arts_tables\campaign_character_arts
    db\campaign_difficulty_handicap_effects_tables\campaign_difficulty_handicap_effects
    db\campaign_effect_scopes_tables\campaign_effect_scopes
    db\campaign_politics_strings_tables\campaign_politics_strings
    db\campaign_settlement_display_building_trees_tables\campaign_settlement_display_building_trees
    db\campaign_unit_stat_bonuses_tables\campaign_unit_stat_bonuses
    db\campaign_variables_tables\campaign_variables
    db\cdir_events_dilemma_choice_details_tables\cdir_events_dilemma_choice_details
    db\cdir_events_dilemma_incidents_tables\cdir_events_dilemma_incidents
    db\cdir_events_incident_option_junctions_tables\cdir_events_incident_option_junctions
    db\cdir_events_incident_payloads_tables\cdir_events_incident_payloads
    db\cdir_events_mission_option_junctions_tables\cdir_events_mission_option_junctions
    db\character_skill_level_to_effects_junctions_tables\character_skill_level_to_effects_junctions
    db\character_skills_tables\character_skills
    db\character_trait_levels_tables\character_trait_levels
    db\climates_tables\climates
    db\commander_unit_permissions_tables\commander_unit_permissions
    db\deployables_tables\deployables
    db\dilemmas_tables\dilemmas
    db\diplomacy_strings_tables\diplomacy_strings
    db\effect_bonus_value_basic_junction_tables\effect_bonus_value_basic_junction
    db\effect_bonus_value_ids_unit_sets_tables\effect_bonus_value_ids_unit_sets
    db\effect_bonus_value_unit_category_junction_tables\effect_bonus_value_unit_category_junction
    db\effect_bundles_tables\effect_bundles
    db\effect_bundles_to_effects_junctions_tables\effect_bundles_to_effects_junctions
    db\effects_tables\effects
    db\experience_triggers_tables\experience_triggers
    db\faction_groups_tables\faction_groups
    db\factions_tables\factions
    db\famous_battle_pools_tables\famous_battle_pools
    db\ground_types_tables\ground_types
    db\incidents_tables\incidents
    db\land_units_officers_tables\land_units_officers
    db\land_units_tables\land_units
    db\main_units_tables\main_units
    db\melee_weapons_tables\melee_weapons
    db\military_force_legacy_names_tables\military_force_legacy_names
    db\missions_tables\missions
    db\names_tables\names
    db\naval_ramming_events_tables\naval_ramming_events
    db\naval_units_tables\naval_units
    db\political_parties_tables\political_parties
    db\projectile_shot_type_enum_tables\projectile_shot_type_enum
    db\projectiles_explosions_tables\projectiles_explosions
    db\projectiles_tables\projectiles
    db\provincial_initiative_records_tables\provincial_initiative_records
    db\quotes_tables\quotes
    db\random_localisation_strings_tables\random_localisation_strings
    db\regions_tables\regions
    db\scripted_objectives_tables\scripted_objectives
    db\scripted_subtitles_tables\scripted_subtitles
    db\special_ability_groups_tables\special_ability_groups
    db\special_ability_phase_stat_effects_tables\special_ability_phase_stat_effects
    db\special_ability_phases_tables\special_ability_phases
    db\special_ability_to_invalid_usage_flags_tables\special_ability_to_invalid_usage_flags
    db\special_ability_to_special_ability_phase_junctions_tables\special_ability_to_special_ability_phase_junctions
    db\subtitle_timings_tables\subtitle_timings
    db\technologies_tables\technologies
    db\technology_category_modules_tables\technology_category_modules
    db\technology_effects_junction_tables\technology_effects_junction
    db\trait_level_effects_tables\trait_level_effects
    db\trigger_effects_tables\trigger_effects
    db\unit_abilities_tables\unit_abilities
    db\unit_attributes_groups_tables\unit_attributes_groups
    db\unit_attributes_to_groups_junctions_tables\unit_attributes_to_groups_junctions
    db\unit_description_historical_texts_tables\unit_description_historical_texts
    db\unit_description_short_texts_tables\unit_description_short_texts
    db\unit_experience_thresholds_tables\unit_experience_thresholds
    db\unit_required_technology_junctions_tables\unit_required_technology_junctions
    db\unit_shield_types_tables\unit_shield_types
    db\unit_special_abilities_tables\unit_special_abilities
    db\unit_stats_land_experience_bonuses_tables\unit_stats_land_experience_bonuses
    db\unit_stats_naval_experience_bonuses_tables\unit_stats_naval_experience_bonuses
    db\units_custom_battle_permissions_tables\units_custom_battle_permissions
    db\units_to_groupings_military_permissions_tables\units_to_groupings_military_permissions
    db\variants_tables\variants
    db\videos_tables\videos


    Changes after patch 2 (Live)

    Changed files after patch 2 (Live)

    db\_kv_morale_tables\_kv_morale
    db\_kv_rules_tables\_kv_rules
    db\achievements_tables\achievements
    db\action_results_additional_outcomes_tables\action_results_additional_outcomes
    db\advice_info_texts_tables\advice_info_texts
    db\advice_levels_tables\advice_levels
    db\agent_actions_tables\agent_actions
    db\agent_action_message_events_tables\agent_action_message_events
    db\agent_localisations_tables\agent_localisations
    db\agent_to_agent_abilities_tables\agent_to_agent_abilities
    db\agent_uniforms_tables\agent_uniforms
    db\ancillaries_tables\ancillaries
    db\ancillary_to_effects_tables\ancillary_to_effects
    db\armed_citizenry_units_to_unit_groups_junctions_tables\armed_citizenry_units_to_unit_groups_junctions
    db\battlefield_buildings_tables\battlefield_buildings
    db\battlefield_siege_vehicles_tables\battlefield_siege_vehicles
    db\battle_climate_weather_descriptions_tables\battle_climate_weather_descriptions
    db\battle_entities_tables\battle_entities
    db\battle_personalities_tables\battle_personalities
    db\building_chains_tables\building_chains
    db\building_culture_variants_tables\building_culture_variants
    db\building_effects_junction_tables\building_effects_junction
    db\building_level_required_technology_junctions_tables\building_level_required_technology_junctions
    db\building_units_allowed_tables\building_units_allowed
    db\campaign_character_arts_tables\campaign_character_arts
    db\campaign_difficulty_handicap_effects_tables\campaign_difficulty_handicap_effects
    db\campaign_effect_scopes_tables\campaign_effect_scopes
    db\campaign_politics_strings_tables\campaign_politics_strings
    db\campaign_settlement_display_building_trees_tables\campaign_settlement_display_building_trees
    db\campaign_unit_stat_bonuses_tables\campaign_unit_stat_bonuses
    db\campaign_variables_tables\campaign_variables
    db\cdir_events_dilemma_choice_details_tables\cdir_events_dilemma_choice_details
    db\cdir_events_dilemma_incidents_tables\cdir_events_dilemma_incidents
    db\cdir_events_incident_option_junctions_tables\cdir_events_incident_option_junctions
    db\cdir_events_incident_payloads_tables\cdir_events_incident_payloads
    db\cdir_events_mission_option_junctions_tables\cdir_events_mission_option_junctions
    db\character_skills_tables\character_skills
    db\character_skill_level_to_effects_junctions_tables\character_skill_level_to_effects_junctions
    db\character_trait_levels_tables\character_trait_levels
    db\climates_tables\climates
    db\commander_unit_permissions_tables\commander_unit_permissions
    db\deployables_tables\deployables
    db\dilemmas_tables\dilemmas
    db\diplomacy_strings_tables\diplomacy_strings
    db\effects_tables\effects
    db\effect_bonus_value_basic_junction_tables\effect_bonus_value_basic_junction
    db\effect_bundles_tables\effect_bundles
    db\effect_bundles_to_effects_junctions_tables\effect_bundles_to_effects_junctions
    db\experience_triggers_tables\experience_triggers
    db\factions_tables\factions
    db\faction_groups_tables\faction_groups
    db\famous_battle_pools_tables\famous_battle_pools
    db\incidents_tables\incidents
    db\land_units_officers_tables\land_units_officers
    db\land_units_tables\land_units
    db\main_units_tables\main_units
    db\melee_weapons_tables\melee_weapons
    db\military_force_legacy_names_tables\military_force_legacy_names
    db\missions_tables\missions
    db\names_tables\names
    db\naval_ramming_events_tables\naval_ramming_events
    db\naval_units_tables\naval_units
    db\projectiles_explosions_tables\projectiles_explosions
    db\projectiles_tables\projectiles
    db\projectile_shot_type_enum_tables\projectile_shot_type_enum
    db\quotes_tables\quotes
    db\random_localisation_strings_tables\random_localisation_strings
    db\regions_tables\regions
    db\scripted_objectives_tables\scripted_objectives
    db\scripted_subtitles_tables\scripted_subtitles
    db\special_ability_phases_tables\special_ability_phases
    db\special_ability_phase_stat_effects_tables\special_ability_phase_stat_effects
    db\special_ability_to_special_ability_phase_junctions_tables\special_ability_to_special_ability_phase_junctions
    db\subtitle_timings_tables\subtitle_timings
    db\technologies_tables\technologies
    db\technology_effects_junction_tables\technology_effects_junction
    db\trait_level_effects_tables\trait_level_effects
    db\trigger_effects_tables\trigger_effects
    db\units_custom_battle_permissions_tables\units_custom_battle_permissions
    db\units_to_groupings_military_permissions_tables\units_to_groupings_military_permissions
    db\unit_abilities_tables\unit_abilities
    db\unit_attributes_groups_tables\unit_attributes_groups
    db\unit_attributes_to_groups_junctions_tables\unit_attributes_to_groups_junctions
    db\unit_description_historical_texts_tables\unit_description_historical_texts
    db\unit_description_short_texts_tables\unit_description_short_texts
    db\unit_required_technology_junctions_tables\unit_required_technology_junctions
    db\unit_special_abilities_tables\unit_special_abilities
    db\variants_tables\variants
    db\videos_tables\videos
    Last edited by zowrath; November 03, 2013 at 09:32 AM.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  2. #2

    Default Re: Changed DB-files in Patch 2 (Live) - 17.09.13

    b

  3. #3

    Default Re: Changed DB-files in Patch 2 (Live) - 17.09.13

    Table _kv_morale_tables
    extended_casualties_penalty_10
    value : -10 -> -5

    extended_casualties_penalty_15
    value : -20 -> -15

    extended_casualties_penalty_33
    value : -35 -> -40

    losing_combat_significantly
    value : -15 -> -10

    morale_base
    value : 30 -> 10

    recent_casualties_penalty_15
    value : -25 -> -20

    recent_casualties_penalty_50
    value : -100 -> -120

    total_casualties_penalty_20
    value : -10 -> -5

    total_casualties_penalty_60
    value : -40 -> -50

    total_casualties_penalty_80
    value : -80 -> -90

    total_casualties_penalty_90
    value : -120 -> -200

    was_attacked_in_rear
    value : -25 -> -30


    Table _kv_rules_tables
    climbing_walls_fall_chance_samurai
    value : 0.008 -> 0.007999999

    projectile_incendiary_chance_low
    value : 0.001 -> 0.0009999999


    Table agent_localisations_tables
    agent_action_panel_outcomes_all_failure
    new entry
    key : agent_action_panel_outcomes_all_failure

    agent_action_panel_outcomes_all_failure_critical
    new entry
    key : agent_action_panel_outcomes_all_failure_critical

    agent_action_panel_outcomes_failure_header
    new entry
    key : agent_action_panel_outcomes_failure_header

    agent_action_panel_outcomes_hinder_agent_success
    new entry
    key : agent_action_panel_outcomes_hinder_agent_success

    agent_action_panel_outcomes_hinder_agent_success_critical
    new entry
    key : agent_action_panel_outcomes_hinder_agent_success_critical

    agent_action_panel_outcomes_hinder_army_success
    new entry
    key : agent_action_panel_outcomes_hinder_army_success

    agent_action_panel_outcomes_hinder_army_success_critical
    new entry
    key : agent_action_panel_outcomes_hinder_army_success_critical

    agent_action_panel_outcomes_hinder_character_success
    new entry
    key : agent_action_panel_outcomes_hinder_character_success

    agent_action_panel_outcomes_hinder_character_success_critical
    new entry
    key : agent_action_panel_outcomes_hinder_character_success_critical

    agent_action_panel_outcomes_hinder_settlement_success
    new entry
    key : agent_action_panel_outcomes_hinder_settlement_success

    agent_action_panel_outcomes_hinder_settlement_success_critical
    new entry
    key : agent_action_panel_outcomes_hinder_settlement_success_critical

    agent_action_panel_outcomes_success_header
    new entry
    key : agent_action_panel_outcomes_success_header


    Table battle_entities_tables
    barbarian_greek_five
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    barbarian_heavy_raider
    run_speed : 6.6 -> 6
    charge_speed : 7.9 -> 7.2

    barbarian_medium_raider_melee
    run_speed : 7.2 -> 6.6
    charge_speed : 8.7 -> 7.9

    barbarian_medium_raider_ranged
    run_speed : 7.2 -> 6.6
    charge_speed : 8.7 -> 7.9

    barbarian_persian_four
    run_speed : 6.3 -> 5.7
    charge_speed : 7.6 -> 6.9

    barbarian_raider_melee
    run_speed : 7.6 -> 6.9
    charge_speed : 9.2 -> 8.3

    barbarian_raider_ranged
    run_speed : 7.6 -> 6.9
    charge_speed : 9.2 -> 8.3

    barbarian_roman_five
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    barbarian_roman_five_art
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    barbarian_transport
    run_speed : 3.5 -> 3.2
    charge_speed : 4.2 -> 3.8
    turn_speed : 5 -> 11

    egyptian_eight
    run_speed : 4.3 -> 3.9
    charge_speed : 5.1 -> 4.7

    egyptian_five
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    egyptian_five_art
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    egyptian_one_halfer
    run_speed : 7.2 -> 6.6
    charge_speed : 8.7 -> 7.9

    egyptian_six
    run_speed : 5.2 -> 4.8
    charge_speed : 6.3 -> 5.7

    egyptian_three
    run_speed : 6.7 -> 6.1
    charge_speed : 8.1 -> 7.4

    egyptian_transport
    run_speed : 4.1 -> 3.8
    charge_speed : 5 -> 4.5
    turn_speed : 5 -> 8

    egyptian_two
    run_speed : 6.9 -> 6.3
    charge_speed : 8.3 -> 7.5

    egyptian_two_halfer
    run_speed : 7.8 -> 7.1
    charge_speed : 9.4 -> 8.5

    greek_five
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    greek_five_art
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    greek_four
    run_speed : 6.3 -> 5.7
    charge_speed : 7.6 -> 6.9

    greek_one_halfer
    run_speed : 7.2 -> 6.6
    charge_speed : 8.7 -> 7.9

    greek_seven
    run_speed : 4.9 -> 4.5
    charge_speed : 5.9 -> 5.4

    greek_six
    run_speed : 5.2 -> 4.8
    charge_speed : 6.3 -> 5.7

    greek_three
    run_speed : 6.7 -> 6.1
    charge_speed : 8.1 -> 7.4

    greek_transport
    run_speed : 4.1 -> 3.8
    charge_speed : 5 -> 4.5
    turn_speed : 5 -> 8

    greek_two
    run_speed : 6.9 -> 6.3
    charge_speed : 8.3 -> 7.5

    greek_two_halfer
    run_speed : 7.8 -> 7.1
    charge_speed : 9.4 -> 8.5

    persian_five
    run_speed : 6.2 -> 5.6
    charge_speed : 7.5 -> 6.8

    persian_five_art
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    persian_four
    run_speed : 6.3 -> 5.7
    charge_speed : 7.6 -> 6.9

    persian_one_halfer
    run_speed : 7.2 -> 6.6
    charge_speed : 8.7 -> 7.9

    persian_six
    run_speed : 5.2 -> 4.8
    charge_speed : 6.3 -> 5.7

    persian_three
    run_speed : 6.7 -> 6.1
    charge_speed : 8.1 -> 7.4

    persian_transport
    run_speed : 4.1 -> 3.8
    charge_speed : 5 -> 4.5
    turn_speed : 5 -> 8

    persian_two
    run_speed : 6.9 -> 6.3
    charge_speed : 8.3 -> 7.5

    persian_two_halfer
    run_speed : 7.8 -> 7.1
    charge_speed : 9.4 -> 8.5

    roman_five
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    roman_five_art
    run_speed : 6.2 -> 5.6
    charge_speed : 7.4 -> 6.8

    roman_four
    run_speed : 6.3 -> 5.7
    charge_speed : 7.6 -> 6.9

    roman_harpax_six
    run_speed : 5.2 -> 4.8
    charge_speed : 6.3 -> 5.7

    roman_one_halfer
    run_speed : 7.2 -> 6.6
    charge_speed : 8.7 -> 7.9

    roman_six
    run_speed : 5.2 -> 4.8
    charge_speed : 6.3 -> 5.7

    roman_three
    run_speed : 6.7 -> 6.1
    charge_speed : 8.1 -> 7.4

    roman_transport
    run_speed : 4.1 -> 3.8
    charge_speed : 5 -> 4.5
    turn_speed : 5 -> 8

    roman_two
    run_speed : 6.9 -> 6.3
    charge_speed : 8.3 -> 7.5

    roman_two_halfer
    run_speed : 7.8 -> 7.1
    charge_speed : 9.4 -> 8.5

    rome_horse_heavy_shock
    run_speed : 7.5 -> 8
    charge_speed : 11 -> 12

    rome_horse_light_shock
    run_speed : 10 -> 10.5
    charge_speed : 12 -> 13

    rome_horse_medium_shock
    run_speed : 8 -> 8.5
    charge_speed : 11 -> 12

    rome_horse_super_heavy
    run_speed : 6 -> 6.5
    charge_speed : 11 -> 12

    rome_horse_very_heavy_shock
    run_speed : 7 -> 7.5
    charge_speed : 11 -> 12

    rome_horse_very_light_shock
    run_speed : 11 -> 11.5
    charge_speed : 12 -> 13

    rome_infantry_berserker
    run_speed : 4 -> 3.3
    acceleration : 3 -> 2
    charge_speed : 5.5 -> 4.5

    rome_infantry_heavy
    run_speed : 3.8 -> 3.2
    acceleration : 3 -> 2
    charge_speed : 5 -> 4

    rome_infantry_heavy_fast
    run_speed : 4 -> 3.3
    acceleration : 3 -> 2
    charge_speed : 5.5 -> 4.5

    rome_infantry_heavy_pike
    run_speed : 3.4 -> 3.1
    charge_speed : 5 -> 4

    rome_infantry_light
    run_speed : 4.2 -> 3.8
    acceleration : 3 -> 2
    charge_speed : 6 -> 5

    rome_infantry_light_fast
    run_speed : 4.4 -> 3.9
    acceleration : 3 -> 2
    charge_speed : 6.5 -> 5.5

    rome_infantry_medium
    run_speed : 4 -> 3.3
    acceleration : 3 -> 2
    charge_speed : 5.5 -> 4.5

    rome_infantry_medium_fast
    run_speed : 4.2 -> 3.4
    acceleration : 3 -> 2
    charge_speed : 6 -> 5

    rome_infantry_spartan
    run_speed : 3.6 -> 3.2
    acceleration : 3 -> 2
    charge_speed : 4.5 -> 3.5

    rome_infantry_very_heavy
    run_speed : 3.6 -> 3.1
    acceleration : 3 -> 2
    charge_speed : 4.5 -> 3.5

    rome_infantry_very_heavy_fast
    run_speed : 3.8 -> 3.2
    acceleration : 3 -> 2
    charge_speed : 5 -> 4

    rome_infantry_very_heavy_pike
    run_speed : 3.2 -> 3
    charge_speed : 4.5 -> 3.5

    rome_infantry_very_light
    run_speed : 4.4 -> 4
    acceleration : 3 -> 2
    charge_speed : 6.5 -> 5.5

    rome_infantry_very_light_fast
    run_speed : 4.6 -> 4.1
    acceleration : 3 -> 2
    charge_speed : 7 -> 6


    Table building_effects_junction_tables
    pro_ROMAN_city_major_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_artisans_major_bronze_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_artisans_major_gold_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_artisans_major_iron_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_artisans_major_salt_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_artisans_major_wood_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_city_major_2-rom_building_food_consumption
    value : 6 -> 5
    value_damaged : 6 -> 5

    rom_BARBARIAN_city_major_3-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_major_4-rom_building_food_consumption
    value : 14 -> 12
    value_damaged : 14 -> 12

    rom_BARBARIAN_city_major_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_fish_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_glass_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_glass_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_glass_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_gold_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_gold_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_grain_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_hides_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_hides_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_hides_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_iron_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_iron_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_iron_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_limestone_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_limestone_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_limestone_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_marble_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_marble_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_marble_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_olives_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_purple_dye_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_purple_dye_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_silk_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_silk_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_silk_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_silver_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_silver_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_silver_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_timber_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_timber_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_timber_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_township_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_township_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_city_minor_township_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_BARBARIAN_city_minor_wine_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_BARBARIAN_city_minor_wine_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_BARBARIAN_commons_administration_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_commons_major_storage_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_commons_public_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_commons_trade_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_food_cattle_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_food_grain_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_industry_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_minor_food_cattle_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_minor_food_grain_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_minor_industry_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_minor_research_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_minor_stables_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_research_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_enclosure_stables_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_port_major_food_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_BARBARIAN_port_major_military_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_celtic_Andraste_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_celtic_Epona_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_celtic_Gobannus_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_celtic_Nodens_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_celtic_Rosmerta_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_celtic_Tuotatis_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_celtic_arverni_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_celtic_iceni_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_germanic_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_germanic_Austro_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_germanic_Frijjo_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_germanic_Teiwaz_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_germanic_Thunaraz_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_BARBARIAN_religious_germanic_Wodanaz_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_EASTERN_city_major_2-rom_building_food_consumption
    value : 6 -> 5
    value_damaged : 6 -> 5

    rom_EASTERN_city_major_3-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_major_4-rom_building_food_consumption
    value : 14 -> 12
    value_damaged : 14 -> 12

    rom_EASTERN_city_major_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_fish_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_glass_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_glass_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_glass_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_gold_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_gold_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_grain_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_hides_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_hides_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_hides_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_iron_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_iron_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_iron_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_limestone_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_limestone_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_limestone_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_marble_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_marble_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_marble_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_olives_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_purple_dye_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_purple_dye_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_silk_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_silk_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_silk_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_silver_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_silver_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_silver_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_timber_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_timber_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_timber_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_township_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_township_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_minor_township_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_EASTERN_city_minor_wine_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_EASTERN_city_minor_wine_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_EASTERN_city_slot_luxury_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_city_slot_slave_3-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_city_slot_trade_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_levy_light_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_levy_noble_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_EASTERN_local_temple_imperial_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_EASTERN_local_temple_necropolis_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_EASTERN_local_temple_zoroastrian_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_EASTERN_outskirts_industry_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_outskirts_minor_farming_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_outskirts_minor_water_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_EASTERN_outskirts_sanitation_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_outskirts_water_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_EASTERN_port_food_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_port_military_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_port_trade_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_EASTERN_stables_heavy_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_EASTERN_stables_light_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_agora_entertainment_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_agora_food_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_agora_public_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_agora_research_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_agora_research_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_agora_trade_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_city_major_2-rom_building_food_consumption
    value : 6 -> 5
    value_damaged : 6 -> 5

    rom_HELLENIC_city_major_3-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_major_4-rom_building_food_consumption
    value : 14 -> 12
    value_damaged : 14 -> 12

    rom_HELLENIC_city_major_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_fish_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_glass_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_glass_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_glass_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_gold_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_gold_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_grain_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_hides_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_hides_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_hides_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_iron_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_iron_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_iron_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_limestone_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_limestone_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_limestone_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_marble_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_marble_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_marble_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_olives_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_purple_dye_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_purple_dye_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_silk_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_silk_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_silk_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_silver_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_silver_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_silver_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_timber_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_timber_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_timber_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_township_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_township_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_city_minor_township_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_HELLENIC_city_minor_wine_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_HELLENIC_city_minor_wine_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_HELLENIC_military_buff_Hero-Shrine_5-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_military_buff_aux_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_military_buff_aux_4-rom_building_unit_training_morale_all
    value : 10 -> 5

    rom_HELLENIC_military_buff_aux_4-rom_building_unit_training_morale_all_sea_hidden
    value : 10 -> 5

    rom_HELLENIC_military_buff_cav_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_military_buff_inf_attack_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_military_buff_inf_defence_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_military_equipment_armour_3-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_military_equipment_siege_3-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_military_equipment_weapon_3-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_military_main_aux_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_military_main_heavy_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_outskirts_industry_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_outskirts_minor_cattle_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -6 -> -10

    rom_HELLENIC_outskirts_minor_grain_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -5 -> -10

    rom_HELLENIC_outskirts_minor_grain_MACEDON_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -5 -> -10

    rom_HELLENIC_outskirts_minor_horses_MACEDON_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -6 -> -10

    rom_HELLENIC_outskirts_pottery_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_port_food_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_port_large_military_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_port_small_military_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_HELLENIC_port_trade_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_Acropolis_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_Ares_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_Athene_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_Hephaistos_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_Hermes_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_Nymphs_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_Oracle_of_Dodona_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_Zeus_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_ptolemaic_AmmonZeus_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_ptolemaic_HathorMaat_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_ptolemaic_Horus_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_ptolemaic_Imhotep_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_ptolemaic_Serapis_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_ptolemaic_imperial_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_ptolemaic_temple_complex_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_punic_Astarte_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_punic_BaalHamon_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_punic_BaalZephon_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_punic_Kore_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_punic_Melqart_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_punic_Tanit_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_punic_Tophet_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_temple_temple_complex_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_water_bath_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_water_bath_PUNIC_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_water_firefighter_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_HELLENIC_water_firefighter_PUNIC_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_city_major_2-rom_building_food_consumption
    value : 6 -> 5
    value_damaged : 6 -> 5

    rom_ROMAN_city_major_3-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_major_4-rom_building_food_consumption
    value : 14 -> 12
    value_damaged : 14 -> 12

    rom_ROMAN_city_major_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_fish_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_glass_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_glass_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_glass_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_gold_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_gold_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_grain_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_hides_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_hides_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_hides_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_iron_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_iron_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_iron_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_limestone_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_limestone_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_limestone_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_marble_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_marble_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_marble_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_olives_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_purple_dye_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_purple_dye_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_silk_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_silk_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_silk_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_silver_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_silver_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_silver_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_timber_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_timber_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_timber_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_township_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_township_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_city_minor_township_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -12 -> -10

    rom_ROMAN_city_minor_wine_3-rom_building_food_consumption
    value : 5 -> 4
    value_damaged : 5 -> 4

    rom_ROMAN_city_minor_wine_4-rom_building_food_consumption
    value : 10 -> 8
    value_damaged : 10 -> 8

    rom_ROMAN_forum_entertainment_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_forum_food_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_forum_public_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_forum_research_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_forum_trade_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_military_buff_aux_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_military_buff_cav_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_military_buff_inf_attack_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_military_buff_inf_defence_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_military_equipment_armour_3-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_military_equipment_siege_3-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_military_equipment_weapon_3-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_military_main_aux_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_military_main_heavy_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -6 -> -10

    rom_ROMAN_outskirts_industry_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_outskirts_minor_cattle_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_outskirts_minor_grain_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_outskirts_pottery_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_port_food_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_port_large_military_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_port_small_military_4-rom_building_public_order_attitude_squalor
    value : -12 -> -10
    value_damaged : -9 -> -10

    rom_ROMAN_port_trade_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_temple_Jupiter_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_temple_Mars_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_temple_Mercury_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_temple_Minerva_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_temple_Neptune_3-rom_building_culture_conversion_latin
    value : 3 -> 2

    rom_ROMAN_temple_Neptune_4-rom_building_culture_conversion_latin
    value : 4 -> 2
    value_damaged : 2 -> 1

    rom_ROMAN_temple_Nymphs_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_temple_Pantheon_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_temple_Vulcan_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_temple_Vulcan_4-rom_province_initiative_festival_mod_recruitment_cost_land_mod
    new entry
    building : rom_ROMAN_temple_Vulcan_4
    effect : rom_province_initiative_festival_mod_recruitment_cost_land_mod
    effect_scope : this_province
    value : -12
    value_damaged : -6
    value_ruined : 0

    rom_ROMAN_temple_Vulcan_4-rom_province_initiative_festival_mod_recruitment_cost_naval_mod
    new entry
    building : rom_ROMAN_temple_Vulcan_4
    effect : rom_province_initiative_festival_mod_recruitment_cost_naval_mod
    effect_scope : this_province
    value : -12
    value_damaged : -6
    value_ruined : 0

    rom_ROMAN_temple_minor_Neptune_3-rom_building_culture_conversion_latin
    value : 3 -> 2

    rom_ROMAN_temple_minor_Vulcan_3-rom_province_initiative_festival_mod_recruitment_cost_land_mod
    new entry
    building : rom_ROMAN_temple_minor_Vulcan_3
    effect : rom_province_initiative_festival_mod_recruitment_cost_land_mod
    effect_scope : this_province
    value : -6
    value_damaged : -3
    value_ruined : 0

    rom_ROMAN_temple_minor_Vulcan_3-rom_province_initiative_festival_mod_recruitment_cost_naval_mod
    new entry
    building : rom_ROMAN_temple_minor_Vulcan_3
    effect : rom_province_initiative_festival_mod_recruitment_cost_naval_mod
    effect_scope : this_province
    value : -6
    value_damaged : -3
    value_ruined : 0

    rom_ROMAN_water_bath_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_water_firefighter_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_water_sanitation_4-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_water_sanitation_5-rom_building_food_consumption
    value : 12 -> 10
    value_damaged : 12 -> 10

    rom_ROMAN_water_sanitation_5-rom_building_growth_all
    value : 8 -> 12

    removed values
    rom_ROMAN_temple_Vulcan_4-rom_province_initiative_festival_mod_recruitment_cost_all_mod
    rom_ROMAN_temple_minor_Vulcan_3-rom_province_initiative_festival_mod_recruitment_cost_all_mod

    Table building_units_allowed_tables
    49979
    new entry
    building : rom_HELLENIC_military_main_1
    unit : Gre_Periokoi_Spears
    XP : 0
    enabled : False
    key : 49979
    unknown6 : 0
    enabled7 : False
    enabled8 : False

    49980
    new entry
    building : rom_HELLENIC_military_main_PUNIC_1
    unit : Gre_Periokoi_Spears
    XP : 0
    enabled : False
    key : 49980
    unknown6 : 0
    enabled7 : False
    enabled8 : False

    49985
    new entry
    building : rom_HELLENIC_military_main_aux_2
    unit : Gre_Periokoi_Spears
    XP : 0
    enabled : False
    key : 49985
    unknown6 : 0
    enabled7 : False
    enabled8 : False

    49987
    new entry
    building : rom_HELLENIC_military_main_aux_3
    unit : Gre_Periokoi_Spears
    XP : 0
    enabled : False
    key : 49987
    unknown6 : 0
    enabled7 : False
    enabled8 : False

    49988
    new entry
    building : rom_HELLENIC_military_main_aux_4
    unit : Gre_Periokoi_Spears
    XP : 0
    enabled : False
    key : 49988
    unknown6 : 0
    enabled7 : False
    enabled8 : False

    49995
    new entry
    building : rom_HELLENIC_military_main_aux_PUNIC_2
    unit : Gre_Periokoi_Spears
    XP : 0
    enabled : False
    key : 49995
    unknown6 : 0
    enabled7 : False
    enabled8 : False

    49999
    new entry
    building : rom_HELLENIC_military_main_aux_PUNIC_3
    unit : Gre_Periokoi_Spears
    XP : 0
    enabled : False
    key : 49999
    unknown6 : 0
    enabled7 : False
    enabled8 : False

    50007
    new entry
    building : rom_HELLENIC_military_main_aux_PUNIC_4
    unit : Gre_Periokoi_Spears
    XP : 0
    enabled : False
    key : 50007
    unknown6 : 0
    enabled7 : False
    enabled8 : False

    removed values
    50149
    50110
    50120
    50122
    50132
    50144
    50136
    50155

    Table campaign_variables_tables
    autoresolver_bound_min_ranged_kills_per_ammo_mod_unit_size
    value : 2.5 -> 0


    Table cdir_events_incident_option_junctions_tables
    9727
    new entry
    id : 9727
    unknown2 : 0
    incident_key : disaster_plague_spreads_army
    option_key : CND_ROUNDS_UNTIL_NEXT
    value : 1

    9731
    new entry
    id : 9731
    unknown2 : 0
    incident_key : disaster_plague_spreads_army_foreign
    option_key : CND_ROUNDS_UNTIL_NEXT
    value : 1

    9739
    new entry
    id : 9739
    unknown2 : 0
    incident_key : disaster_plague_spreads_region
    option_key : CND_ROUNDS_UNTIL_NEXT
    value : 1

    9745
    new entry
    id : 9745
    unknown2 : 0
    incident_key : disaster_plague_spreads_region_foreign
    option_key : CND_ROUNDS_UNTIL_NEXT
    value : 1

    9753
    new entry
    id : 9753
    unknown2 : 0
    incident_key : setback_plague_spreads
    option_key : CND_ROUNDS_UNTIL_NEXT
    value : 1

    9755
    new entry
    id : 9755
    unknown2 : 0
    incident_key : setback_plague_spreads_foreign
    option_key : CND_ROUNDS_UNTIL_NEXT
    value : 1

    Tools: PFM 4.1 - EditSF 1.2.0
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  4. #4

    Default Re: Changed DB-files in Patch 2 (Live) - 17.09.13

    Table cdir_events_mission_option_junctions_tables

    39066
    new entry
    id : 39066
    unknown2 : 0
    mission_key : diplomatic_bar_attack_in_defence_army_1
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39068
    new entry
    id : 39068
    unknown2 : 0
    mission_key : diplomatic_bar_attack_in_defence_army_2
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39073
    new entry
    id : 39073
    unknown2 : 0
    mission_key : diplomatic_bar_attack_in_defence_army_3
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39076
    new entry
    id : 39076
    unknown2 : 0
    mission_key : diplomatic_bar_attack_in_defence_army_4
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39085
    new entry
    id : 39085
    unknown2 : 0
    mission_key : diplomatic_bar_attack_in_defence_navy_1
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39089
    new entry
    id : 39089
    unknown2 : 0
    mission_key : diplomatic_bar_attack_in_defence_navy_2
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39095
    new entry
    id : 39095
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_army_1
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39099
    new entry
    id : 39099
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_army_2
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39108
    new entry
    id : 39108
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_army_3
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39111
    new entry
    id : 39111
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_army_4
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39118
    new entry
    id : 39118
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_army_5
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39124
    new entry
    id : 39124
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_navy_1
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39126
    new entry
    id : 39126
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_navy_2
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39134
    new entry
    id : 39134
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_navy_3
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39141
    new entry
    id : 39141
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_navy_4
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39151
    new entry
    id : 39151
    unknown2 : 0
    mission_key : diplomatic_eas_attack_in_defence_navy_5
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39157
    new entry
    id : 39157
    unknown2 : 0
    mission_key : diplomatic_egy_attack_in_defence_army_1
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39162
    new entry
    id : 39162
    unknown2 : 0
    mission_key : diplomatic_egy_attack_in_defence_army_2
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39172
    new entry
    id : 39172
    unknown2 : 0
    mission_key : diplomatic_egy_attack_in_defence_army_3
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39180
    new entry
    id : 39180
    unknown2 : 0
    mission_key : diplomatic_egy_attack_in_defence_army_4
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39187
    new entry
    id : 39187
    unknown2 : 0
    mission_key : diplomatic_egy_attack_in_defence_navy_1
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39193
    new entry
    id : 39193
    unknown2 : 0
    mission_key : diplomatic_egy_attack_in_defence_navy_2
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39203
    new entry
    id : 39203
    unknown2 : 0
    mission_key : diplomatic_egy_attack_in_defence_navy_3
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39207
    new entry
    id : 39207
    unknown2 : 0
    mission_key : diplomatic_egy_attack_in_defence_navy_4
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39216
    new entry
    id : 39216
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_army_1
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39220
    new entry
    id : 39220
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_army_2
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39225
    new entry
    id : 39225
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_army_3
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39227
    new entry
    id : 39227
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_army_4
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39236
    new entry
    id : 39236
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_army_5
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39246
    new entry
    id : 39246
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_navy_1
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39249
    new entry
    id : 39249
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_navy_2
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39251
    new entry
    id : 39251
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_navy_3
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39258
    new entry
    id : 39258
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_navy_4
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39261
    new entry
    id : 39261
    unknown2 : 0
    mission_key : diplomatic_hel_attack_in_defence_navy_5
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39264
    new entry
    id : 39264
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_army_1
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39270
    new entry
    id : 39270
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_army_2
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39275
    new entry
    id : 39275
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_army_3
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39283
    new entry
    id : 39283
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_army_4
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39284
    new entry
    id : 39284
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_army_5
    option_key : GEN_CND_FACTION_HAS_ARMY
    value :

    39290
    new entry
    id : 39290
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_navy_1
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39300
    new entry
    id : 39300
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_navy_2
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39306
    new entry
    id : 39306
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_navy_3
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39307
    new entry
    id : 39307
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_navy_4
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39308
    new entry
    id : 39308
    unknown2 : 0
    mission_key : diplomatic_rom_attack_in_defence_navy_5
    option_key : GEN_CND_FACTION_HAS_NAVY
    value :

    39316
    new entry
    id : 39316
    unknown2 : 0
    mission_key : diplomatic_bar_raid_trade_route_faction_1
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39318
    new entry
    id : 39318
    unknown2 : 0
    mission_key : diplomatic_bar_raid_trade_route_faction_2
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39325
    new entry
    id : 39325
    unknown2 : 0
    mission_key : diplomatic_eas_raid_trade_route_faction_1
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39330
    new entry
    id : 39330
    unknown2 : 0
    mission_key : diplomatic_eas_raid_trade_route_faction_2
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39331
    new entry
    id : 39331
    unknown2 : 0
    mission_key : diplomatic_egy_raid_trade_route_faction_1
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39332
    new entry
    id : 39332
    unknown2 : 0
    mission_key : diplomatic_egy_raid_trade_route_faction_2
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39338
    new entry
    id : 39338
    unknown2 : 0
    mission_key : diplomatic_hel_raid_trade_route_faction_1
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39344
    new entry
    id : 39344
    unknown2 : 0
    mission_key : diplomatic_hel_raid_trade_route_faction_2
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39354
    new entry
    id : 39354
    unknown2 : 0
    mission_key : diplomatic_hel_raid_trade_route_faction_3
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39361
    new entry
    id : 39361
    unknown2 : 0
    mission_key : diplomatic_hel_raid_trade_route_faction_4
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39370
    new entry
    id : 39370
    unknown2 : 0
    mission_key : diplomatic_rom_raid_trade_route_faction_1
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39379
    new entry
    id : 39379
    unknown2 : 0
    mission_key : diplomatic_rom_raid_trade_route_faction_2
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39388
    new entry
    id : 39388
    unknown2 : 0
    mission_key : diplomatic_rom_raid_trade_route_faction_3
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    39393
    new entry
    id : 39393
    unknown2 : 0
    mission_key : diplomatic_rom_raid_trade_route_faction_4
    option_key : GEN_CND_MIN_REGIONS_OWNED
    value : 1

    removed values
    9846
    9837
    9828
    9847
    9857
    9868
    9824
    9870
    9871
    9835
    9863
    9836

    Table character_skill_level_to_effects_junctions_tables
    general_strategist_3_siegecraft-rom_general_force_mod_siege_attack_attrition-2
    value : 6 -> -6

    general_strategist_3_siegecraft-rom_general_force_mod_siege_attack_attrition-3
    value : 12 -> -12


    Table deployables_tables
    removed values


    Table effects_tables
    rom_agent_skill_action_mod_champion_subvert_raid_damage
    icon : data/ui/campaign ui/effect_bundles/loot_raid_negative.png -> data/ui/campaign ui/effect_bundles/loot_raid_positive.png
    icon_negative : data/ui/campaign ui/effect_bundles/loot_raid_positive.png -> data/ui/campaign ui/effect_bundles/loot_raid_negative.png

    rom_agent_skill_action_mod_dignitary_obstruct_cultural_propaganda
    icon : data/ui/campaign ui/effect_bundles/religion_negative.png -> data/ui/campaign ui/effect_bundles/religion_positive.png
    icon_negative : data/ui/campaign ui/effect_bundles/religion_positive.png -> data/ui/campaign ui/effect_bundles/religion_negative.png

    rom_agent_skill_action_mod_dignitary_obstruct_cultural_tension
    icon : data/ui/campaign ui/effect_bundles/public_order_negative.png -> data/ui/campaign ui/effect_bundles/public_order_positive.png
    icon_negative : data/ui/campaign ui/effect_bundles/public_order_positive.png -> data/ui/campaign ui/effect_bundles/public_order_negative.png

    rom_tech_engineering_siege_machine_cost_mod
    icon : data/ui/campaign ui/effect_bundles/artillery_positive.png -> data/ui/campaign ui/effect_bundles/artillery_negative.png
    icon_negative : data/ui/campaign ui/effect_bundles/artillery_negative.png -> data/ui/campaign ui/effect_bundles/artillery_positive.png


    Table land_units_tables
    Aux_Ita_Socii_Extraordinarii
    attribute_group : melee_infantry -> heavy_infantry

    Aux_Ita_Socii_Hastati
    attribute_group : melee_infantry -> heavy_infantry

    Car_Citizen_Militia
    attribute_group : formed_infantry_warm -> heavy_infantry_warm

    Car_Late_Libyan_Hoplites
    attribute_group : formed_infantry_warm -> heavy_infantry_warm

    Car_Libyan_Hoplites
    attribute_group : formed_infantry_warm -> heavy_infantry_warm

    Dac_Armoured_Spears
    attribute_group : formed_infantry -> melee_infantry

    Dac_Heavy_Spears
    attribute_group : formed_infantry -> melee_infantry

    Dac_Noble_Spears
    attribute_group : formed_infantry_elite_charge_reflector -> melee_infantry_elite_charge_reflector

    Dac_Spear_Warriors
    attribute_group : formed_infantry -> melee_infantry

    Dac_Spears
    attribute_group : formed_infantry -> melee_infantry

    Dac_Tribesmen
    attribute_group : formed_infantry -> melee_infantry

    Eas_Axemen
    attribute_group : melee_infantry_warm -> heavy_infantry_warm

    Eas_Bithynian_Infantry
    attribute_group : melee_infantry_warm -> heavy_infantry_warm

    Eas_Kartli_Axemen
    attribute_group : melee_infantry_warm -> heavy_infantry_warm

    Eas_Noble_Spear
    attribute_group : formed_infantry_elite_warm -> heavy_infantry_warm

    Egy_Pike
    attribute_group : heavy_infantry -> heavy_infantry_warm

    Gre_Citizen_Hoplites
    attribute_group : formed_infantry -> heavy_infantry

    Gre_Levy_Thureos_Spears
    attribute_group : formed_infantry -> heavy_infantry

    Gre_Light_Hoplites
    man_entity : rome_infantry_medium -> rome_infantry_light_fast
    bonus_hit_points : 10 -> 15
    attribute_group : formed_infantry -> heavy_infantry

    Gre_Periokoi_Hoplites
    attribute_group : formed_infantry -> heavy_infantry

    Gre_Periokoi_Spears
    attribute_group : formed_infantry -> heavy_infantry

    Gre_Thureos_Spears
    attribute_group : formed_infantry -> heavy_infantry

    Ill_Thureos_Spears
    attribute_group : melee_infantry -> heavy_infantry

    Ita_Noble_Infantry
    attribute_group : formed_infantry_elite_charge_reflector -> heavy_infantry_elite_charge_reflector

    Ita_Spear
    attribute_group : formed_infantry -> heavy_infantry

    Mer_Gre_Thureos_Spears
    attribute_group : formed_infantry -> heavy_infantry

    Mer_Ita_Spear
    attribute_group : formed_infantry -> heavy_infantry

    Num_Noble_Infantry
    attribute_group : formed_infantry_elite_warm -> heavy_infantry_warm

    Num_Spear
    attribute_group : formed_infantry_warm -> heavy_infantry_warm

    Rom_Rorarii
    attribute_group : formed_infantry -> heavy_infantry


    Table main_units_tables
    Aet_Sword_Six
    upkeep_cost : 354 -> 236

    Afr_Archers_Five
    upkeep_cost : 243 -> 162

    Afr_Archers_Five_Lft_Bow
    upkeep_cost : 303 -> 202

    Afr_Ballista_Five
    upkeep_cost : 192 -> 128

    Afr_Javelinmen_One_Halfer
    upkeep_cost : 114 -> 76

    Afr_Javelinmen_Two_Halfer
    upkeep_cost : 150 -> 100

    Afr_Onager_Five
    upkeep_cost : 228 -> 152

    Afr_Slingers_Three
    upkeep_cost : 156 -> 104

    Afr_Slingers_Three_Scorpio
    upkeep_cost : 186 -> 124

    Afr_Spear_Two
    upkeep_cost : 93 -> 62

    Afr_Spear_Two_Fire_Pots
    upkeep_cost : 108 -> 72

    Afr_Warriors_Six
    upkeep_cost : 336 -> 224

    Ara_Skirm_Thee
    upkeep_cost : 141 -> 94

    Ara_Skirm_Three_Scorpio
    upkeep_cost : 213 -> 142

    Ara_Slingers_Five
    upkeep_cost : 252 -> 168

    Ara_Slingers_Five_Dbl_Scorpio
    upkeep_cost : 312 -> 208

    Ara_Slingers_Five_Lft_Bow
    upkeep_cost : 312 -> 208

    Ara_Spear_Four
    upkeep_cost : 174 -> 116

    Ara_Spear_Two
    upkeep_cost : 93 -> 62

    Ara_Spear_Two_Fire_Pots
    upkeep_cost : 108 -> 72

    Ara_Tribes_One_Halfer
    upkeep_cost : 75 -> 50

    Ara_Tribes_Two_Halfer
    upkeep_cost : 72 -> 48

    Aux_Afr_Archers_Three
    upkeep_cost : 176 -> 352

    Aux_Afr_Spr_Two
    upkeep_cost : 92 -> 184

    Aux_Ara_Spr_Two
    upkeep_cost : 112 -> 224

    Aux_Bac_Hillmen_Two
    upkeep_cost : 104 -> 208

    Aux_Bri_Slingers_Three
    upkeep_cost : 204 -> 408

    Aux_Bri_Spear_Band_Two
    upkeep_cost : 132 -> 264

    Aux_Cel_Axe_Warriors_Two
    upkeep_cost : 152 -> 304

    Aux_Cel_Skirm_Three
    upkeep_cost : 176 -> 352

    Aux_Cel_Warriors_Two
    upkeep_cost : 132 -> 264

    Aux_Dac_Bowmen_Three
    upkeep_cost : 176 -> 352

    Aux_Dac_Spears_Two
    upkeep_cost : 112 -> 224

    Aux_Eas_Hillmen_Two
    upkeep_cost : 88 -> 176

    Aux_Eas_Javelinmen_Three
    upkeep_cost : 172 -> 344

    Aux_Egy_Archers_Five
    upkeep_cost : 280 -> 560

    Aux_Egy_Infantry_Four
    upkeep_cost : 164 -> 328

    Aux_Gal_Warriors_Two
    upkeep_cost : 136 -> 272

    Aux_Ger_Longbow_Hunters_Three
    upkeep_cost : 208 -> 416

    Aux_Ger_Spear_Brothers_Two
    upkeep_cost : 136 -> 272

    Aux_Gre_Cretan_Archers_Five
    upkeep_cost : 424 -> 848

    Aux_Gre_Hoplites_Four
    upkeep_cost : 288 -> 576

    Aux_Gre_Peltasts_Five
    upkeep_cost : 372 -> 744

    Aux_Gre_Rhodian_Slingers_Five
    upkeep_cost : 428 -> 856

    Aux_Ibe_Balearic_Slingers_Three
    upkeep_cost : 240 -> 480

    Aux_Ibe_Slingers_Three
    upkeep_cost : 176 -> 352

    Aux_Ibe_Sword_Two
    upkeep_cost : 108 -> 216

    Aux_Ill_Coastal_Levies_Two
    upkeep_cost : 112 -> 224

    Aux_Infantry_Two
    upkeep_cost : 148 -> 296

    Aux_Ita_Socii_Extraordinarii_Four
    upkeep_cost : 316 -> 632

    Aux_Ita_Socii_Hastati_Four
    upkeep_cost : 236 -> 472

    Aux_Num_Javelinmen_Three
    upkeep_cost : 220 -> 440

    Aux_Par_Spear_Two
    upkeep_cost : 88 -> 176

    Aux_Per_Archers_Three
    upkeep_cost : 204 -> 408

    Aux_Thr_Peltasts_Three
    upkeep_cost : 240 -> 480

    Bac_Hillmen_Four
    upkeep_cost : 168 -> 112

    Bri_Ballista_Five
    upkeep_cost : 198 -> 132

    Bri_Onager_Five
    upkeep_cost : 228 -> 152

    Bri_Painted_Heavy_Raider
    upkeep_cost : 255 -> 170

    Bri_Slingers_Five
    upkeep_cost : 297 -> 198

    Bri_Slingers_Medium_Raider
    upkeep_cost : 177 -> 118

    Bri_Slingers_Raider
    upkeep_cost : 132 -> 88

    Bri_Spear_Four
    upkeep_cost : 192 -> 128

    Bri_Sword_Medium_Raider
    upkeep_cost : 168 -> 112

    Car_Ballista_Five
    upkeep_cost : 192 -> 128

    Car_Ballista_Seven
    upkeep_cost : 282 -> 188

    Car_Hoplites_Four
    upkeep_cost : 228 -> 152

    Car_Hoplites_Two
    upkeep_cost : 129 -> 86

    Car_Hoplites_Two_Fire_Pots
    upkeep_cost : 144 -> 96

    Car_Javelin_Five
    upkeep_cost : 219 -> 146

    Car_Javelin_Five_Dbl_scorpio
    upkeep_cost : 279 -> 186

    Car_Javelin_Five_Lft_Bow
    upkeep_cost : 279 -> 186

    Car_Javelin_One_Halfer
    upkeep_cost : 105 -> 70

    Car_Javelin_Seven
    upkeep_cost : 333 -> 222

    Car_Javelin_Seven_Scorpio_Hft
    upkeep_cost : 423 -> 282

    Car_Javelin_Three
    upkeep_cost : 141 -> 94

    Car_Javelin_Three_Scorpio
    upkeep_cost : 171 -> 114

    Car_Javelin_Two_Halfer
    upkeep_cost : 141 -> 94

    Car_Late_Hoplites_Four
    upkeep_cost : 234 -> 156

    Car_Late_Hoplites_Two
    upkeep_cost : 135 -> 90

    Car_Late_Hoplites_Two_Fire_Pots
    upkeep_cost : 150 -> 100

    Car_Onager_Five
    upkeep_cost : 228 -> 152

    Car_Sacred_Band_Six
    upkeep_cost : 378 -> 252

    Cel_Ballista_Five
    upkeep_cost : 192 -> 128

    Cel_Bowmen_Five
    upkeep_cost : 234 -> 156

    Cel_Bowmen_Medium_Raider
    upkeep_cost : 165 -> 110

    Cel_Freemen_Four
    upkeep_cost : 180 -> 120

    Cel_Freemen_Raider
    upkeep_cost : 105 -> 70

    Cel_Galatian_Heavy_Raider
    upkeep_cost : 231 -> 154

    Cel_Galatian_Swords_Six
    upkeep_cost : 312 -> 208

    Cel_Oathsworn_Heavy_Raider
    upkeep_cost : 318 -> 212

    Cel_Onager_Five
    upkeep_cost : 228 -> 152

    Cel_Skirm_One_Halfer
    upkeep_cost : 111 -> 74

    Cel_Skirm_Raider
    upkeep_cost : 114 -> 76

    Cel_Skirm_Two_Halfer
    upkeep_cost : 147 -> 98

    Cel_Slingers_Five
    upkeep_cost : 258 -> 172

    Cel_Slingers_Five_Dbl_Scorpio
    upkeep_cost : 318 -> 212

    Cel_Slingers_Five_Lft_Bow
    upkeep_cost : 318 -> 212

    Cel_Slingers_Medium_Raider
    upkeep_cost : 183 -> 122

    Cel_Slingers_Raider
    upkeep_cost : 138 -> 92

    Cel_Slingers_Three
    upkeep_cost : 171 -> 114

    Cel_Slingers_Three_Scopio
    upkeep_cost : 201 -> 134

    Cel_Slingers_Three_Scorpio
    upkeep_cost : 201 -> 134

    Cel_Spear_Warriors_Four
    upkeep_cost : 207 -> 138

    Cel_Swords_Medium_Raider
    upkeep_cost : 192 -> 128

    Cel_Tribesmen_Raider
    upkeep_cost : 87 -> 58

    Cel_Tribesmen_Two
    upkeep_cost : 81 -> 54

    Cel_Tribesmen_Two_Fire_Pots
    upkeep_cost : 96 -> 64

    Cel_Warriors_Medium_Raider
    upkeep_cost : 171 -> 114

    Dac_Ballista_Five
    upkeep_cost : 192 -> 128

    Dac_Bowmen_Five
    upkeep_cost : 237 -> 158

    Dac_Falxmen_Raider
    upkeep_cost : 213 -> 142

    Dac_Heavy_Spears_Four
    upkeep_cost : 207 -> 138

    Dac_Heavy_Spears_Raider
    upkeep_cost : 174 -> 116

    Dac_Onager_Five
    upkeep_cost : 228 -> 152

    Dac_Skirm_Raider
    upkeep_cost : 126 -> 84

    Dac_Spears_Raider
    upkeep_cost : 102 -> 68

    Eas_Archers_Five
    upkeep_cost : 246 -> 164

    Eas_Archers_Five_Dbl_Scorpio
    upkeep_cost : 306 -> 204

    Eas_Archers_Five_Lft_Bow
    upkeep_cost : 306 -> 204

    Eas_Archers_Three
    upkeep_cost : 159 -> 106

    Eas_Archers_Three_Scorpio
    upkeep_cost : 231 -> 154

    Eas_Ballista_Five
    upkeep_cost : 189 -> 126

    Eas_Elite_Archers_Six
    upkeep_cost : 387 -> 258

    Eas_Elite_Archers_Six_Lft_Aft
    upkeep_cost : 408 -> 272

    Eas_Hillmen_Four
    upkeep_cost : 168 -> 112

    Eas_Hillmen_Two
    upkeep_cost : 87 -> 58

    Eas_Javelinmen_One_Halfer
    upkeep_cost : 132 -> 88

    Eas_Javelinmen_Two_Halfer
    upkeep_cost : 171 -> 114

    Eas_Kartli_Four
    upkeep_cost : 240 -> 160

    Eas_Onager_Five
    upkeep_cost : 225 -> 150

    Eas_Par_Archers_Three
    upkeep_cost : 183 -> 122

    Eas_Par_Archers_Three_Scorpio
    upkeep_cost : 255 -> 170

    Eas_Per_Archers_Five
    upkeep_cost : 303 -> 202

    Eas_Per_Archers_Five_Dbl_G_Scorpio
    upkeep_cost : 363 -> 242

    Eas_Per_Archers_Five_Dbl_Scorpio
    upkeep_cost : 363 -> 242

    Eas_Per_Archers_Five_Lft_Bow
    upkeep_cost : 363 -> 242

    Eas_Per_Archers_Five_Lft_G_Bow
    upkeep_cost : 363 -> 242

    Eas_Per_Archers_G_Five
    upkeep_cost : 303 -> 202

    Eas_Pontic_Pel_Two_Halfer
    upkeep_cost : 180 -> 120

    Eas_Pontic_Six
    upkeep_cost : 351 -> 234

    Eas_Pontic_Six_Lft_Aft
    upkeep_cost : 381 -> 254

    Eas_Slingers_P_Three
    upkeep_cost : 159 -> 106

    Eas_Slingers_P_Three_Scorpio
    upkeep_cost : 231 -> 154

    Eas_Slingers_Three
    upkeep_cost : 159 -> 106

    Eas_Slingers_Three_Scorpio
    upkeep_cost : 189 -> 126

    Eas_Slingers_Two_Halfer
    upkeep_cost : 162 -> 108

    Eas_Spear_Two
    upkeep_cost : 93 -> 62

    Eas_Spear_Two_Fire_Pots
    upkeep_cost : 108 -> 72

    Eas_Syr_Archers_Seven
    upkeep_cost : 453 -> 302

    Eas_Syr_Archers_Seven_Scorpio_Hft
    upkeep_cost : 543 -> 362

    Egy_Archers_Five
    upkeep_cost : 237 -> 158

    Egy_Archers_Five_Lft_Bow
    upkeep_cost : 297 -> 198

    Egy_Ballista_Five
    upkeep_cost : 192 -> 128

    Egy_Infantry_Eight
    upkeep_cost : 435 -> 290

    Egy_Infantry_Eight_Dbl_Hft
    upkeep_cost : 525 -> 350

    Egy_Javelinmen_One_Halfer
    upkeep_cost : 111 -> 74

    Egy_Javelinmen_Two_Halfer
    upkeep_cost : 147 -> 98

    Egy_Karian_Six
    upkeep_cost : 315 -> 210

    Egy_Nubian_Two
    upkeep_cost : 111 -> 74

    Egy_Nubian_Two_Fire_Pots
    upkeep_cost : 126 -> 84

    Egy_Onager_Five
    upkeep_cost : 228 -> 152

    Egy_Slingers_Three
    upkeep_cost : 162 -> 108

    Egy_Slingers_Three_Scorpio
    upkeep_cost : 192 -> 128

    Ger_Ballista_Five
    upkeep_cost : 195 -> 130

    Ger_Club_Medium_Raider
    upkeep_cost : 120 -> 80

    Ger_Longbow_Five
    upkeep_cost : 225 -> 150

    Ger_Longbow_Medium_Raider
    upkeep_cost : 156 -> 104

    Ger_Onager_Five
    upkeep_cost : 216 -> 144

    Ger_Slingers_Raider
    upkeep_cost : 93 -> 62

    Ger_Spear_Brothers_Four
    upkeep_cost : 192 -> 128

    Ger_Spear_Four
    upkeep_cost : 168 -> 112

    Ger_Spear_Medium_Raider
    upkeep_cost : 138 -> 92

    Ger_Spear_Raider
    upkeep_cost : 93 -> 84

    Ger_Spear_Six
    upkeep_cost : 273 -> 182

    Ger_Spear_Six_Lft_Aft
    upkeep_cost : 333 -> 222

    Ger_Sword_Heavy_Raider
    upkeep_cost : 273 -> 182

    Gre_Archers_Five
    upkeep_cost : 225 -> 150

    Gre_Archers_Five_Dbl_Scorpio
    upkeep_cost : 285 -> 190

    Gre_Archers_Five_Lft_Bow
    upkeep_cost : 285 -> 190

    Gre_Archers_Seven
    upkeep_cost : 339 -> 226

    Gre_Archers_Seven_Scorpio_Hft
    upkeep_cost : 429 -> 286

    Gre_Axemen_Six
    upkeep_cost : 318 -> 212

    Gre_Ballista_Five
    upkeep_cost : 192 -> 128

    Gre_Ballista_Seven
    upkeep_cost : 282 -> 188

    Gre_Hel_Archers_Five
    upkeep_cost : 225 -> 150

    Gre_Hel_Archers_Five_Dbl_Scorpio
    upkeep_cost : 285 -> 190

    Gre_Hel_Archers_Lft_Bow
    upkeep_cost : 285 -> 190

    Gre_Hel_Javelinmen_One_Halfer
    upkeep_cost : 99 -> 66

    Gre_Hel_Javelinmen_Two_Halfer
    upkeep_cost : 135 -> 90

    Gre_Hel_Slingers_Three
    upkeep_cost : 159 -> 106

    Gre_Hel_Slingers_Three_Scorpio
    upkeep_cost : 177 -> 118

    Gre_Hoplites_Four
    upkeep_cost : 219 -> 146

    Gre_Javelinmen_One_Halfer
    upkeep_cost : 111 -> 74

    Gre_Javelinmen_Two_Halfer
    upkeep_cost : 123 -> 82

    Gre_Light_Peltasts_One_Halfer
    upkeep_cost : 150 -> 100

    Gre_Light_Peltasts_Two
    upkeep_cost : 144 -> 96

    Gre_Light_Peltasts_Two_Fire_Pots
    upkeep_cost : 159 -> 106

    Gre_Light_Peltasts_Two_Halfer
    upkeep_cost : 192 -> 128

    Gre_Onager_Five
    upkeep_cost : 228 -> 152

    Gre_Peltasts_One_Halfer
    upkeep_cost : 153 -> 102

    Gre_Peltasts_Two
    upkeep_cost : 147 -> 98

    Gre_Peltasts_Two_Fire_Pots
    upkeep_cost : 162 -> 108

    Gre_Peltasts_Two_Halfer
    upkeep_cost : 195 -> 130

    Gre_Per_Hoplites_Four
    upkeep_cost : 198 -> 132

    Gre_Per_Hoplites_Two
    upkeep_cost : 108 -> 72

    Gre_Per_Hoplites_Two_Fire_Pots
    upkeep_cost : 123 -> 82

    Gre_Royal_Pel_Six
    upkeep_cost : 408 -> 272

    Gre_Slingers_Five
    upkeep_cost : 234 -> 156

    Gre_Slingers_Five_Dbl_Scorpio
    upkeep_cost : 294 -> 196

    Gre_Slingers_Five_Lft_Bow
    upkeep_cost : 294 -> 196

    Gre_Slingers_Three
    upkeep_cost : 156 -> 104

    Gre_Slingers_Three_Scorpio
    upkeep_cost : 186 -> 124

    Gre_Spartan_Six
    upkeep_cost : 339 -> 226

    Gre_Thorax_Six
    upkeep_cost : 339 -> 226

    Gre_Thureos_Four
    upkeep_cost : 222 -> 148

    Gre_Thureos_Six
    upkeep_cost : 339 -> 226

    Gre_Thureos_Two
    upkeep_cost : 123 -> 82

    Gre_Thureos_Two_Fire_Pots
    upkeep_cost : 138 -> 92

    Ibe_Ballista_Five
    upkeep_cost : 195 -> 130

    Ibe_Lusitani_Nobles_Raider
    upkeep_cost : 246 -> 164

    Ibe_Noble_Fighters_Raider
    upkeep_cost : 312 -> 208

    Ibe_Onager_Five
    upkeep_cost : 216 -> 144

    Ibe_Scutarii_Four
    upkeep_cost : 219 -> 146

    Ibe_Skirm_Medium_Raider
    upkeep_cost : 144 -> 96

    Ibe_Slingers_Five
    upkeep_cost : 246 -> 164

    Ibe_Slingers_Raider
    upkeep_cost : 126 -> 84

    Ibe_Sword_Medium_Raider
    upkeep_cost : 156 -> 104

    Ibe_Tribesmen_Raider
    upkeep_cost : 78 -> 52

    Ill_Javelinmen_One_Halfer
    upkeep_cost : 108 -> 72

    Ill_Javelinmen_Two_Halfer
    upkeep_cost : 144 -> 96

    Ill_Slingers_Bowmen_Lft_Bow
    upkeep_cost : 306 -> 204

    Ill_Slingers_Five
    upkeep_cost : 246 -> 164

    Ill_Slingers_Five_Dbl_scorpio
    upkeep_cost : 306 -> 204

    Ill_Slingers_Three
    upkeep_cost : 159 -> 106

    Ill_Slingers_Three_Scorpio
    upkeep_cost : 189 -> 126

    Ill_Spear_Four
    upkeep_cost : 177 -> 118

    Ill_Thureos_Six
    upkeep_cost : 321 -> 214

    Ill_Tribesmen_Two
    upkeep_cost : 81 -> 54

    Ill_Tribesmen_Two_Fire_Pots
    upkeep_cost : 96 -> 64

    Ita_Levy_Three
    upkeep_cost : 135 -> 90

    Ita_Levy_Three_Scorpio
    upkeep_cost : 165 -> 110

    Ita_Skirm_One_Halfer
    upkeep_cost : 99 -> 66

    Ita_Skirm_Two_Halfer
    upkeep_cost : 135 -> 90

    Ita_Slingers_Five
    upkeep_cost : 246 -> 164

    Ita_Spear_Four
    upkeep_cost : 198 -> 132

    Ita_Spear_Two
    upkeep_cost : 108 -> 72

    Ita_Spear_Two_Fire_Pots
    upkeep_cost : 123 -> 82

    Ita_Sword_Six
    upkeep_cost : 294 -> 196

    Ita_Sword_Six_Lft_Aft
    upkeep_cost : 390 -> 260

    Mer_Aet_Raider
    upkeep_cost : 220 -> 352

    Mer_Afr_Raider
    upkeep_cost : 225 -> 360

    Mer_Ara_Raider
    upkeep_cost : 160 -> 256

    Mer_Arm_Raider
    upkeep_cost : 200 -> 320

    Mer_Bal_Raider
    upkeep_cost : 170 -> 272

    Mer_Boi_Raider
    upkeep_cost : 190 -> 304

    Mer_Bos_Galley
    upkeep_cost : 260 -> 416

    Mer_Bri_Raider
    upkeep_cost : 210 -> 336

    Mer_Cal_Raider
    upkeep_cost : 220 -> 352

    Mer_Car_One_Halfer
    upkeep_cost : 245 -> 392

    Mer_Cau_Raider
    upkeep_cost : 200 -> 320

    Mer_Cel_Raider
    upkeep_cost : 170 -> 272

    Mer_Cha_Raider
    upkeep_cost : 260 -> 416

    Mer_Cil_Galley
    upkeep_cost : 305 -> 488

    Mer_Cil_Heavy_Galley
    upkeep_cost : 465 -> 744

    Mer_Dac_Raider
    upkeep_cost : 190 -> 304

    Mer_Egy_Barge
    upkeep_cost : 245 -> 392

    Mer_Egy_Nile_Barge
    upkeep_cost : 175 -> 280

    Mer_Ert_Galley
    upkeep_cost : 195 -> 312

    Mer_Gal_Medium_Raider
    upkeep_cost : 265 -> 424

    Mer_Gal_Raider
    upkeep_cost : 185 -> 296

    Mer_Ger_Raider
    upkeep_cost : 190 -> 304

    Mer_Gre_Raider
    upkeep_cost : 245 -> 392

    Mer_Hel_Galley
    upkeep_cost : 305 -> 488

    Mer_Hel_Raider
    upkeep_cost : 245 -> 392

    Mer_Ibe_Raider
    upkeep_cost : 210 -> 336

    Mer_Ill_Galley
    upkeep_cost : 175 -> 280

    Mer_Ill_Heavy_Galley
    upkeep_cost : 320 -> 512

    Mer_Lib_Galley
    upkeep_cost : 185 -> 296

    Mer_Lib_Raider
    upkeep_cost : 225 -> 360

    Mer_Lus_Raider
    upkeep_cost : 210 -> 336

    Mer_Mac_Shark
    upkeep_cost : 195 -> 312

    Mer_Num_Medium_Raider
    upkeep_cost : 300 -> 480

    Mer_Par_Raider
    upkeep_cost : 160 -> 256

    Mer_Per_Galley
    upkeep_cost : 260 -> 416

    Mer_Per_Raider
    upkeep_cost : 200 -> 320

    Mer_Pho_Galley
    upkeep_cost : 220 -> 352

    Mer_Pon_Raider
    upkeep_cost : 200 -> 320

    Mer_Rho_Two_Halfer
    upkeep_cost : 315 -> 504

    Mer_Sak_Raider
    upkeep_cost : 155 -> 248

    Mer_Sar_Raider
    upkeep_cost : 155 -> 248

    Mer_Scy_Raider
    upkeep_cost : 200 -> 320

    Mer_Thr_Galley
    upkeep_cost : 185 -> 296

    Mer_Thr_Heavy_Galley
    upkeep_cost : 285 -> 456

    Num_Noble_Six
    upkeep_cost : 625 -> 250

    Num_Spear_Two
    upkeep_cost : 90 -> 60

    Num_Spear_Two_Fire_Pots
    upkeep_cost : 105 -> 70

    Rom_Ballista_Five
    upkeep_cost : 186 -> 124

    Rom_Evocati_Six
    upkeep_cost : 363 -> 242

    Rom_Evocati_Six_Lft_Aft
    upkeep_cost : 408 -> 272

    Rom_Hastati_Two
    upkeep_cost : 129 -> 86

    Rom_Hastati_Two_Fire_Pots
    upkeep_cost : 144 -> 96

    Rom_Legionaries_Four
    upkeep_cost : 225 -> 150

    Rom_Legionaries_Two
    upkeep_cost : 126 -> 84

    Rom_Legionaries_Two_Fire_Pots
    upkeep_cost : 141 -> 94

    Rom_Legionary_Cohort_Four
    upkeep_cost : 231 -> 154

    Rom_Legionary_Cohort_Two
    upkeep_cost : 132 -> 88

    Rom_Legionary_Cohort_Two_Fire_Pots
    upkeep_cost : 147 -> 98

    Rom_Leves_One_Halfer
    upkeep_cost : 81 -> 54

    Rom_Leves_Three
    upkeep_cost : 117 -> 78

    Rom_Leves_Three_Scorpio
    upkeep_cost : 147 -> 98

    Rom_Leves_Two_Halfer
    upkeep_cost : 114 -> 76

    Rom_Onager_Five
    upkeep_cost : 189 -> 126

    Rom_Principes_Four
    upkeep_cost : 225 -> 150

    Rom_Triarii_Six
    upkeep_cost : 390 -> 260

    Rom_Triarii_Six_Lft_Aft
    upkeep_cost : 450 -> 300

    Rom_Velites_Five
    upkeep_cost : 213 -> 142

    Rom_Vet_Legionaries_Lft_Aft
    upkeep_cost : 417 -> 278

    Rom_Vet_Legionaries_Six
    upkeep_cost : 357 -> 238

    Ste_Archers_Five
    upkeep_cost : 231 -> 154

    Ste_Archers_Medium_Raider
    upkeep_cost : 162 -> 108

    Ste_Archers_Raider
    upkeep_cost : 120 -> 80

    Ste_Axes_Four
    upkeep_cost : 159 -> 106

    Ste_Axes_Medium_Raider
    upkeep_cost : 132 -> 88

    Ste_Axes_Six
    upkeep_cost : 258 -> 172

    Ste_Axes_Two
    upkeep_cost : 87 -> 58

    Ste_Axes_Two_Fire_Pots
    upkeep_cost : 102 -> 68

    Ste_Spear_Four
    upkeep_cost : 183 -> 122

    Ste_Spear_Heavy_Raider
    upkeep_cost : 213 -> 142

    Ste_Tribesmen_Raider
    upkeep_cost : 84 -> 56

    Thr_Bowmen_Five
    upkeep_cost : 225 -> 150

    Thr_Nobles_Heavy_Raider
    upkeep_cost : 303 -> 202

    Thr_Skirm_Raider
    upkeep_cost : 99 -> 66

    Thr_Slingers_Medium_Raider
    upkeep_cost : 168 -> 112

    Thr_Warriors_Four
    upkeep_cost : 195 -> 130

    Thr_Warriors_Medium_Raider
    upkeep_cost : 165 -> 110

    Thr_Warriors_Raider
    upkeep_cost : 120 -> 80


    Table missions_tables
    senate_ger_recruit_spy
    mission_type : must be protect our people from enemy treachery." -> must protect our people from enemy treachery."


    Table random_localisation_strings_tables
    StratHudbutton_Ruined_Building
    new entry
    key : StratHudbutton_Ruined_Building

    full
    new entry
    key : full

    gfx_downgraded
    new entry
    key : gfx_downgraded

    limited
    new entry
    key : limited


    Table regions_tables
    rom_asia_rhodes
    r : 155 -> 0
    g : 0 -> 70
    b : 0 -> 255


    Table technologies_tables
    rom_greek_military_top_logistics
    info_pic : rom_army_up.png -> greek_army_up.png


    Table trait_level_effects_tables
    r2_sp_trait_all_likes_barbarians_1-rom_force_unit_mod_morale_attacking
    new entry
    trait_level : r2_sp_trait_all_likes_barbarians_1
    effect : rom_force_unit_mod_morale_attacking
    effect_scope : this_general_force
    value : 5

    r2_sp_trait_all_likes_carthage_1-rom_building_gdp_mod_trade_sea
    new entry
    trait_level : r2_sp_trait_all_likes_carthage_1
    effect : rom_building_gdp_mod_trade_sea
    effect_scope : this_character_local_region_province
    value : 5

    r2_sp_trait_all_likes_easterners_1-rom_building_gdp_mod_trade_local
    new entry
    trait_level : r2_sp_trait_all_likes_easterners_1
    effect : rom_building_gdp_mod_trade_local
    effect_scope : this_character_local_region_province
    value : 5

    r2_sp_trait_all_likes_egyptians_1-rom_character_province_public_order
    new entry
    trait_level : r2_sp_trait_all_likes_egyptians_1
    effect : rom_character_province_public_order
    effect_scope : this_character_local_province
    value : 2

    r2_sp_trait_all_likes_greeks_1-rom_building_research_points
    new entry
    trait_level : r2_sp_trait_all_likes_greeks_1
    effect : rom_building_research_points
    effect_scope : this_character_faction
    value : 2

    r2_sp_trait_all_likes_romans_1-rom_character_province_growth
    new entry
    trait_level : r2_sp_trait_all_likes_romans_1
    effect : rom_character_province_growth
    effect_scope : this_character_local_province
    value : 1

    r2_sp_trait_all_likes_successors_1-rom_character_province_public_order
    new entry
    trait_level : r2_sp_trait_all_likes_successors_1
    effect : rom_character_province_public_order
    effect_scope : this_character_local_province
    value : 2

    removed values
    r2_sp_trait_all_likes_romans_1-rom_faction_diplomacy_positive_minor
    r2_sp_trait_all_likes_egyptians_1-rom_faction_diplomacy_positive_minor
    r2_sp_trait_all_likes_successors_1-rom_faction_diplomacy_positive_minor
    r2_sp_trait_all_likes_easterners_1-rom_faction_diplomacy_positive_minor
    r2_sp_trait_all_likes_carthage_1-rom_faction_diplomacy_positive_minor
    r2_sp_trait_all_likes_barbarians_1-rom_faction_diplomacy_positive_minor
    r2_sp_trait_all_likes_greeks_1-rom_faction_diplomacy_positive_minor

    Table unit_abilities_tables
    com_war_cry
    tooltip_text : War Cry||Reduces the enemy's morale for a short time.\n\n[[col:red]]Morale[[/col]] -> War Cry||Reduces a single enemy's morale for a short time.\n\n[[col:red]]Morale[[/col]]

    draco
    tooltip_text : Draco||Reduces the effectiveness against mounted units of any nearby enemies for an extended time.\n\n[[col:red]]Bonus vs cavalry -> Draco||Reduces the effectiveness against mounted units of any nearby enemies for an extended time.\n\n[[col:green]]Bonus vs cavalry


    Table unit_attributes_groups_tables
    formed_infantry_elite_charge_reflector_warm
    new entry
    group_name : formed_infantry_elite_charge_reflector_warm


    Table unit_attributes_to_groups_junctions_tables
    charge_reflector-formed_infantry_elite_charge_reflector_warm
    new entry
    attribute : charge_reflector
    attribute_group : formed_infantry_elite_charge_reflector_warm

    encourages-formed_infantry_elite_charge_reflector_warm
    new entry
    attribute : encourages
    attribute_group : formed_infantry_elite_charge_reflector_warm

    formed_attack-formed_infantry_elite_charge_reflector_warm
    new entry
    attribute : formed_attack
    attribute_group : formed_infantry_elite_charge_reflector_warm

    hide_forest-formed_infantry_elite_charge_reflector_warm
    new entry
    attribute : hide_forest
    attribute_group : formed_infantry_elite_charge_reflector_warm

    resist_heat-formed_infantry_elite_charge_reflector_warm
    new entry
    attribute : resist_heat
    attribute_group : formed_infantry_elite_charge_reflector_warm

    Last edited by daniu; September 20, 2013 at 03:36 AM.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  5. #5
    Foederatus
    Join Date
    Sep 2009
    Location
    Perth, Western Australia
    Posts
    48

    Default Re: Changed DB-files in Patch 2 (Live) - 17.09.13

    Very informative, thank you!

  6. #6

    Default Re: Changed DB-files in Patch 3 (Live) - 01.10.13

    Updated to Live 3 patch. Thank daniu for your detailed posts earlier.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  7. #7

    Default Re: Changed DB-files in Patch 3 (Live) - 01.10.13

    I can do the same diff for patch3, but I don't have the pack available right now.
    If you want me to you can extract the db folder, put it in a pack, upload it somewhere and send me the link.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  8. #8

    Default Re: Changed DB-files in Patch 3 (Live) - 01.10.13


  9. #9

    Default Re: Changed DB-files in Patch 3 (Live) - 01.10.13

    So yeah... patch 3 was massive.
    Probably made some mistakes while splitting the result output for the forum limit with the site being so sluggish...

    table _kv_fatigue_tables
    -combat
    value : was 5 now 6

    -running
    value : was 4 now 5


    table _kv_rules_tables
    -tickets_multiple_victory_points
    value : was 100 now 200

    -tickets_single_victory_point
    value : was 50 now 150


    table advice_levels_tables
    -2139660407
    max_repeat_count : was 100 now 1

    -2139660504
    max_repeat_count : was 100 now 1

    -2139660686
    max_repeat_count : was 100 now 1

    -2139660815
    max_repeat_count : was 100 now 1

    -2139661119
    max_repeat_count : was 100 now 1

    -2139661278
    max_repeat_count : was 100 now 1

    -2139661413
    max_repeat_count : was 100 now 1

    -2139661708
    max_repeat_count : was 100 now 1

    -2139661884
    max_repeat_count : was 100 now 1

    -2139662008
    max_repeat_count : was 100 now 1

    -2139662327
    max_repeat_count : was 100 now 1


    table aide_de_camp_speeches_tables
    -adc_enemy_reinforcements
    circumvent_cooldown : was True now False


    table battle_entities_tables
    -rome_camel
    mass : was 620 now 350

    -rome_camel_cataphract
    mass : was 700 now 600

    -rome_horse_heavy
    mass : was 600 now 750
    hit_points : was 40 now 45

    -rome_horse_heavy_missile
    mass : was 600 now 750
    hit_points : was 40 now 45

    -rome_horse_heavy_shock
    mass : was 700 now 825
    turn_speed : was 60 now 90
    hit_points : was 40 now 45

    -rome_horse_light
    mass : was 200 now 450
    hit_points : was 25 now 30

    -rome_horse_light_missile
    mass : was 200 now 450
    hit_points : was 25 now 30

    -rome_horse_light_shock
    mass : was 300 now 500
    turn_speed : was 60 now 90
    hit_points : was 25 now 30

    -rome_horse_medium
    mass : was 400 now 600
    hit_points : was 30 now 35

    -rome_horse_medium_missile
    mass : was 400 now 600
    hit_points : was 30 now 35

    -rome_horse_medium_shock
    mass : was 500 now 675
    turn_speed : was 60 now 90
    hit_points : was 30 now 35

    -rome_horse_super_heavy
    hit_points : was 60 now 70

    -rome_horse_very_heavy
    mass : was 700 now 900
    hit_points : was 50 now 55

    -rome_horse_very_heavy_missile
    mass : was 700 now 900
    hit_points : was 50 now 55

    -rome_horse_very_heavy_shock
    mass : was 800 now 975
    turn_speed : was 60 now 90
    hit_points : was 50 now 55

    -rome_horse_very_light
    mass : was 150 now 300
    hit_points : was 20 now 25

    -rome_horse_very_light_missile
    mass : was 150 now 300
    hit_points : was 20 now 25

    -rome_horse_very_light_shock
    mass : was 250 now 350
    turn_speed : was 60 now 90
    hit_points : was 20 now 25

    -rome_infantry_berserker
    radius : was 0.35 now 0.4
    mass : was 120 now 130

    -rome_infantry_heavy
    radius : was 0.35 now 0.4
    mass : was 120 now 130
    hit_points : was 35 now 40

    -rome_infantry_heavy_fast
    radius : was 0.35 now 0.4
    mass : was 120 now 130
    hit_points : was 35 now 40

    -rome_infantry_light
    radius : was 0.35 now 0.4
    mass : was 60 now 70
    hit_points : was 30 now 35

    -rome_infantry_light_fast
    radius : was 0.35 now 0.4
    mass : was 60 now 70
    hit_points : was 30 now 35

    -rome_infantry_medium
    radius : was 0.35 now 0.4
    mass : was 85 now 100
    hit_points : was 35 now 40

    -rome_infantry_medium_fast
    radius : was 0.35 now 0.4
    mass : was 85 now 100
    hit_points : was 35 now 40

    -rome_infantry_spartan
    radius : was 0.35 now 0.4
    mass : was 200 now 160

    -rome_infantry_very_heavy
    radius : was 0.35 now 0.4
    hit_points : was 40 now 45

    -rome_infantry_very_heavy_fast
    radius : was 0.35 now 0.4
    hit_points : was 40 now 45

    -rome_infantry_very_light
    radius : was 0.35 now 0.4
    hit_points : was 30 now 35

    -rome_infantry_very_light_fast
    radius : was 0.35 now 0.4
    hit_points : was 30 now 35


    table building_culture_variants_tables
    --rom_HELLENIC_temple_minor_ptolemaic_1-rom_Hellenistic-
    flavour : was twr2_rome_rome_Consecrated_Ground_flavour now twr2_rome_greek_Consecrated_ground_flavour

    --rom_HELLENIC_temple_minor_punic_1-rom_Hellenistic-
    flavour : was twr2_rome_rome_Consecrated_Ground_flavour now twr2_rome_greek_Consecrated_ground_flavour

    --rom_HELLENIC_temple_ptolemaic_1-rom_Hellenistic-
    flavour : was twr2_rome_rome_Consecrated_Ground_flavour now twr2_rome_greek_Consecrated_ground_flavour

    --rom_HELLENIC_temple_punic_1-rom_Hellenistic-
    flavour : was twr2_rome_rome_Consecrated_Ground_flavour now twr2_rome_greek_Consecrated_ground_flavour


    table building_effects_junction_tables
    -4435 lines selected-
    new entry
    building : 4435 lines selected

    -rom_BARBARIAN_city_major_1-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_major_1-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_major_2-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_major_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_major_3-rom_building_unit_training_morale_all
    value : was 6 now 3

    -rom_BARBARIAN_city_major_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 6 now 3

    -rom_BARBARIAN_city_major_4-rom_building_unit_training_morale_all
    value : was 8 now 4

    -rom_BARBARIAN_city_major_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 8 now 4

    -rom_BARBARIAN_city_minor_fish_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_fish_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_fish_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_fish_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_fish_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_fish_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_glass_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_glass_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_glass_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_glass_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_glass_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_glass_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_gold_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_gold_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_gold_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_gold_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_gold_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_gold_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_grain_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_grain_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_grain_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_grain_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_grain_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_grain_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_hides_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_hides_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_hides_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_hides_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_hides_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_hides_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_iron_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_iron_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_iron_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_iron_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_iron_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_iron_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_limestone_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_limestone_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_limestone_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_limestone_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_limestone_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_limestone_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_marble_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_marble_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_marble_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_marble_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_marble_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_marble_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_olives_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_olives_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_olives_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_olives_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_olives_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_olives_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_purple_dye_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_purple_dye_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_purple_dye_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_purple_dye_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_purple_dye_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_purple_dye_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_silk_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_silk_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_silk_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_silk_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_silk_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_silk_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_silver_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_silver_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_silver_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_silver_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_silver_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_silver_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_timber_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_timber_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_timber_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_timber_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_timber_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_timber_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_township_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_township_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_township_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_township_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_township_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_township_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_wine_2-rom_building_unit_training_morale_all
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_wine_2-rom_building_unit_training_morale_all_sea_hidden
    value : was 2 now 1

    -rom_BARBARIAN_city_minor_wine_3-rom_building_unit_training_morale_all
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_wine_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 3 now 2

    -rom_BARBARIAN_city_minor_wine_4-rom_building_unit_training_morale_all
    value : was 4 now 2

    -rom_BARBARIAN_city_minor_wine_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 4 now 2

    -rom_BARBARIAN_enclosure_minor_stables_4-rom_building_unit_equipment_cavalry_horse_bonus_iii
    value : was 20 now 15

    -rom_BARBARIAN_enclosure_stables_4-rom_building_unit_equipment_cavalry_horse_bonus_iii
    value : was 20 now 15

    -rom_BARBARIAN_religious_celtic_Andraste_2-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_celtic_Andraste_2
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Andraste_3-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_celtic_Andraste_3
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 10
    value_damaged : 1
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Andraste_4-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_celtic_Andraste_4
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 10
    value_damaged : 2
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Andraste_4-rom_building_unit_training_morale_all
    value : was 20 now 10
    value_damaged : was 2 now 0

    -rom_BARBARIAN_religious_celtic_Andraste_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 20 now 10
    value_damaged : was 2 now 0

    -rom_BARBARIAN_religious_celtic_Andraste_minor_2-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_celtic_Andraste_minor_2
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Andraste_minor_3-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_celtic_Andraste_minor_3
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 10
    value_damaged : 1
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Epona_2-rom_building_unit_training_charge_cavalry
    new entry
    building : rom_BARBARIAN_religious_celtic_Epona_2
    effect : rom_building_unit_training_charge_cavalry
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Epona_3-rom_building_unit_experience_cavalry
    new entry
    building : rom_BARBARIAN_religious_celtic_Epona_3
    effect : rom_building_unit_experience_cavalry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Epona_3-rom_building_unit_training_charge_cavalry
    new entry
    building : rom_BARBARIAN_religious_celtic_Epona_3
    effect : rom_building_unit_training_charge_cavalry
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Epona_4-rom_building_unit_experience_cavalry
    new entry
    building : rom_BARBARIAN_religious_celtic_Epona_4
    effect : rom_building_unit_experience_cavalry
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Epona_4-rom_building_unit_training_charge_cavalry
    new entry
    building : rom_BARBARIAN_religious_celtic_Epona_4
    effect : rom_building_unit_training_charge_cavalry
    effect_scope : this_province
    value : 10
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Epona_minor_2-rom_building_unit_training_charge_cavalry
    new entry
    building : rom_BARBARIAN_religious_celtic_Epona_minor_2
    effect : rom_building_unit_training_charge_cavalry
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Epona_minor_3-rom_building_unit_experience_cavalry
    new entry
    building : rom_BARBARIAN_religious_celtic_Epona_minor_3
    effect : rom_building_unit_experience_cavalry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Epona_minor_3-rom_building_unit_training_charge_cavalry
    new entry
    building : rom_BARBARIAN_religious_celtic_Epona_minor_3
    effect : rom_building_unit_training_charge_cavalry
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Nodens_2-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_celtic_Nodens_2
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Nodens_3-rom_building_unit_experience_missile
    new entry
    building : rom_BARBARIAN_religious_celtic_Nodens_3
    effect : rom_building_unit_experience_missile
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Nodens_3-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_celtic_Nodens_3
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Nodens_4-rom_building_unit_experience_missile
    new entry
    building : rom_BARBARIAN_religious_celtic_Nodens_4
    effect : rom_building_unit_experience_missile
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Nodens_4-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_celtic_Nodens_4
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 10
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Nodens_minor_2-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_celtic_Nodens_minor_2
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Nodens_minor_3-rom_building_unit_experience_missile
    new entry
    building : rom_BARBARIAN_religious_celtic_Nodens_minor_3
    effect : rom_building_unit_experience_missile
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_Nodens_minor_3-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_celtic_Nodens_minor_3
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_iceni_5-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_celtic_iceni_5
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 20
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_celtic_iceni_5-rom_building_unit_training_morale_all
    value : was 6 now 10

    -rom_BARBARIAN_religious_celtic_iceni_5-rom_building_unit_training_morale_all_sea_hidden
    value : was 6 now 10

    -rom_BARBARIAN_religious_germanic_5-rom_building_unit_experience_all
    new entry
    building : rom_BARBARIAN_religious_germanic_5
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_5-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_germanic_5
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 20
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Teiwaz_2-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_germanic_Teiwaz_2
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Teiwaz_3-rom_building_unit_experience_all
    new entry
    building : rom_BARBARIAN_religious_germanic_Teiwaz_3
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Teiwaz_3-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_germanic_Teiwaz_3
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Teiwaz_4-rom_building_unit_experience_all
    new entry
    building : rom_BARBARIAN_religious_germanic_Teiwaz_4
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Teiwaz_4-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_germanic_Teiwaz_4
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 10
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Teiwaz_minor_2-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_germanic_Teiwaz_minor_2
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Teiwaz_minor_3-rom_building_unit_experience_all
    new entry
    building : rom_BARBARIAN_religious_germanic_Teiwaz_minor_3
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Teiwaz_minor_3-rom_building_unit_training_charge_all_land
    new entry
    building : rom_BARBARIAN_religious_germanic_Teiwaz_minor_3
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Thunaraz_2-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_germanic_Thunaraz_2
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Thunaraz_3-rom_building_unit_experience_missile
    new entry
    building : rom_BARBARIAN_religious_germanic_Thunaraz_3
    effect : rom_building_unit_experience_missile
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Thunaraz_3-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_germanic_Thunaraz_3
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Thunaraz_4-rom_building_unit_experience_missile
    new entry
    building : rom_BARBARIAN_religious_germanic_Thunaraz_4
    effect : rom_building_unit_experience_missile
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Thunaraz_4-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_germanic_Thunaraz_4
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 10
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Thunaraz_minor_2-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_germanic_Thunaraz_minor_2
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Thunaraz_minor_3-rom_building_unit_experience_missile
    new entry
    building : rom_BARBARIAN_religious_germanic_Thunaraz_minor_3
    effect : rom_building_unit_experience_missile
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_BARBARIAN_religious_germanic_Thunaraz_minor_3-rom_building_unit_training_accuracy_ranged_inf
    new entry
    building : rom_BARBARIAN_religious_germanic_Thunaraz_minor_3
    effect : rom_building_unit_training_accuracy_ranged_inf
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_EASTERN_buff_ranged_2-rom_building_unit_experience_missile
    new entry
    building : rom_EASTERN_buff_ranged_2
    effect : rom_building_unit_experience_missile
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_EASTERN_buff_ranged_3-rom_building_unit_experience_missile
    new entry
    building : rom_EASTERN_buff_ranged_3
    effect : rom_building_unit_experience_missile
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_EASTERN_city_slot_entertainment_3-rom_building_food_consumption
    new entry
    building : rom_EASTERN_city_slot_entertainment_3
    effect : rom_building_food_consumption
    effect_scope : this_region
    value : 4
    value_damaged : 4
    value_ruined : 0

    -rom_EASTERN_city_slot_entertainment_4-rom_building_food_consumption
    new entry
    building : rom_EASTERN_city_slot_entertainment_4
    effect : rom_building_food_consumption
    effect_scope : this_region
    value : 10
    value_damaged : 10
    value_ruined : 0

    -rom_EASTERN_city_slot_governor_3-rom_building_food_consumption
    new entry
    building : rom_EASTERN_city_slot_governor_3
    effect : rom_building_food_consumption
    effect_scope : this_region
    value : 4
    value_damaged : 4
    value_ruined : 0

    -rom_EASTERN_city_slot_governor_4-rom_building_food_consumption
    new entry
    building : rom_EASTERN_city_slot_governor_4
    effect : rom_building_food_consumption
    effect_scope : this_region
    value : 10
    value_damaged : 10
    value_ruined : 0

    -rom_EASTERN_city_slot_research_3-rom_building_food_consumption
    new entry
    building : rom_EASTERN_city_slot_research_3
    effect : rom_building_food_consumption
    effect_scope : this_region
    value : 4
    value_damaged : 4
    value_ruined : 0

    -rom_EASTERN_city_slot_research_4-rom_building_food_consumption
    new entry
    building : rom_EASTERN_city_slot_research_4
    effect : rom_building_food_consumption
    effect_scope : this_region
    value : 10
    value_damaged : 10
    value_ruined : 0

    -rom_EASTERN_local_temple_minor_zoroastrian_3-rom_building_unit_experience_all
    new entry
    building : rom_EASTERN_local_temple_minor_zoroastrian_3
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_EASTERN_local_temple_minor_zoroastrian_3-rom_building_unit_training_morale_all
    value : was 10 now 5

    -rom_EASTERN_local_temple_minor_zoroastrian_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 10 now 5

    -rom_EASTERN_local_temple_zoroastrian_3-rom_building_unit_experience_all
    new entry
    building : rom_EASTERN_local_temple_zoroastrian_3
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_EASTERN_local_temple_zoroastrian_3-rom_building_unit_training_morale_all
    value : was 10 now 5

    -rom_EASTERN_local_temple_zoroastrian_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 10 now 5

    -rom_EASTERN_local_temple_zoroastrian_4-rom_building_unit_experience_all
    new entry
    building : rom_EASTERN_local_temple_zoroastrian_4
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_EASTERN_local_temple_zoroastrian_4-rom_building_unit_training_morale_all
    value : was 20 now 10

    -rom_EASTERN_local_temple_zoroastrian_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 20 now 10

    -rom_EASTERN_outskirts_minor_water_2-rom_building_food_reserves
    new entry
    building : rom_EASTERN_outskirts_minor_water_2
    effect : rom_building_food_reserves
    effect_scope : this_region
    value : 3
    value_damaged : 2
    value_ruined : 0

    -rom_EASTERN_outskirts_minor_water_3-rom_building_food_reserves
    new entry
    building : rom_EASTERN_outskirts_minor_water_3
    effect : rom_building_food_reserves
    effect_scope : this_region
    value : 3
    value_damaged : 2
    value_ruined : 0

    -rom_EASTERN_outskirts_minor_water_3-rom_building_public_order_attitude_squalor
    new entry
    building : rom_EASTERN_outskirts_minor_water_3
    effect : rom_building_public_order_attitude_squalor
    effect_scope : this_province
    value : -4
    value_damaged : -4
    value_ruined : 0

    -rom_EASTERN_outskirts_minor_water_4-rom_building_food_reserves
    new entry
    building : rom_EASTERN_outskirts_minor_water_4
    effect : rom_building_food_reserves
    effect_scope : this_region
    value : 3
    value_damaged : 2
    value_ruined : 0

    -rom_EASTERN_outskirts_minor_water_4-rom_building_public_order_attitude_squalor
    new entry
    building : rom_EASTERN_outskirts_minor_water_4
    effect : rom_building_public_order_attitude_squalor
    effect_scope : this_province
    value : 10
    value_damaged : 10
    value_ruined : 0

    -rom_EASTERN_outskirts_sanitation_3-rom_building_food_consumption
    new entry
    building : rom_EASTERN_outskirts_sanitation_3
    effect : rom_building_food_consumption
    effect_scope : this_region
    value : 4
    value_damaged : 4
    value_ruined : 0

    -rom_EASTERN_outskirts_sanitation_4-rom_building_food_consumption
    new entry
    building : rom_EASTERN_outskirts_sanitation_4
    effect : rom_building_food_consumption
    effect_scope : this_region
    value : -10
    value_damaged : -10
    value_ruined : 0

    -rom_EASTERN_outskirts_water_2-rom_building_food_reserves
    new entry
    building : rom_EASTERN_outskirts_water_2
    effect : rom_building_food_reserves
    effect_scope : this_region
    value : 3
    value_damaged : 2
    value_ruined : 0

    -rom_EASTERN_outskirts_water_3-rom_building_food_reserves
    new entry
    building : rom_EASTERN_outskirts_water_3
    effect : rom_building_food_reserves
    effect_scope : this_region
    value : 3
    value_damaged : 2
    value_ruined : 0

    -rom_EASTERN_outskirts_water_3-rom_building_public_order_attitude_squalor
    new entry
    building : rom_EASTERN_outskirts_water_3
    effect : rom_building_public_order_attitude_squalor
    effect_scope : this_province
    value : -4
    value_damaged : -4
    value_ruined : 0

    -rom_EASTERN_outskirts_water_4-rom_building_food_reserves
    new entry
    building : rom_EASTERN_outskirts_water_4
    effect : rom_building_food_reserves
    effect_scope : this_region
    value : 3
    value_damaged : 2
    value_ruined : 0

    -rom_EASTERN_outskirts_water_4-rom_building_public_order_attitude_squalor
    new entry
    building : rom_EASTERN_outskirts_water_4
    effect : rom_building_public_order_attitude_squalor
    effect_scope : this_province
    value : 10
    value_damaged : 10
    value_ruined : 0

    -rom_HELLENIC_military_buff_aux_2-rom_building_unit_experience_light_infantry
    new entry
    building : rom_HELLENIC_military_buff_aux_2
    effect : rom_building_unit_experience_light_infantry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_aux_3-rom_building_unit_experience_light_infantry
    new entry
    building : rom_HELLENIC_military_buff_aux_3
    effect : rom_building_unit_experience_light_infantry
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_aux_4-rom_building_unit_experience_light_infantry
    new entry
    building : rom_HELLENIC_military_buff_aux_4
    effect : rom_building_unit_experience_light_infantry
    effect_scope : this_province
    value : 3
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_cav_2-rom_building_unit_experience_cavalry
    new entry
    building : rom_HELLENIC_military_buff_cav_2
    effect : rom_building_unit_experience_cavalry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_cav_3-rom_building_unit_experience_cavalry
    new entry
    building : rom_HELLENIC_military_buff_cav_3
    effect : rom_building_unit_experience_cavalry
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_cav_4-rom_building_unit_experience_cavalry
    new entry
    building : rom_HELLENIC_military_buff_cav_4
    effect : rom_building_unit_experience_cavalry
    effect_scope : this_province
    value : 3
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_inf_attack_2-rom_building_unit_training_charge_all_land
    new entry
    building : rom_HELLENIC_military_buff_inf_attack_2
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_inf_attack_3-rom_building_unit_training_charge_all_land
    new entry
    building : rom_HELLENIC_military_buff_inf_attack_3
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 10
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_inf_attack_4-rom_building_unit_training_charge_all_land
    new entry
    building : rom_HELLENIC_military_buff_inf_attack_4
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 15
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_inf_defence_2-rom_building_unit_experience_heavy_infantry
    new entry
    building : rom_HELLENIC_military_buff_inf_defence_2
    effect : rom_building_unit_experience_heavy_infantry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_inf_defence_3-rom_building_unit_experience_heavy_infantry
    new entry
    building : rom_HELLENIC_military_buff_inf_defence_3
    effect : rom_building_unit_experience_heavy_infantry
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_military_buff_inf_defence_4-rom_building_unit_experience_heavy_infantry
    new entry
    building : rom_HELLENIC_military_buff_inf_defence_4
    effect : rom_building_unit_experience_heavy_infantry
    effect_scope : this_province
    value : 3
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_temple_Ares_2-rom_building_unit_experience_spear_infantry
    new entry
    building : rom_HELLENIC_temple_Ares_2
    effect : rom_building_unit_experience_spear_infantry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_temple_Ares_3-rom_building_unit_experience_spear_infantry
    new entry
    building : rom_HELLENIC_temple_Ares_3
    effect : rom_building_unit_experience_spear_infantry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_temple_Ares_3-rom_building_unit_training_morale_all
    value : was 10 now 5

    -rom_HELLENIC_temple_Ares_4-rom_building_unit_experience_spear_infantry
    new entry
    building : rom_HELLENIC_temple_Ares_4
    effect : rom_building_unit_experience_spear_infantry
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_temple_Ares_4-rom_building_unit_training_morale_all
    value : was 20 now 10

    -rom_HELLENIC_temple_Ares_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 20 now 10

    -rom_HELLENIC_temple_minor_Ares_2-rom_building_unit_experience_spear_infantry
    new entry
    building : rom_HELLENIC_temple_minor_Ares_2
    effect : rom_building_unit_experience_spear_infantry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_temple_minor_Ares_3-rom_building_unit_experience_spear_infantry
    new entry
    building : rom_HELLENIC_temple_minor_Ares_3
    effect : rom_building_unit_experience_spear_infantry
    effect_scope : this_buildings_province_to_adjacent_sea_regions
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_temple_minor_Ares_3-rom_building_unit_training_morale_all
    value : was 10 now 5

    -rom_HELLENIC_temple_minor_Ares_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 10 now 5

    -rom_HELLENIC_temple_minor_punic_Astarte_3-rom_building_unit_experience_all
    new entry
    building : rom_HELLENIC_temple_minor_punic_Astarte_3
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_temple_minor_punic_Astarte_3-rom_building_unit_training_morale_all
    value : was 10 now 5
    value_damaged : was 1 now 0

    -rom_HELLENIC_temple_minor_punic_Astarte_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 10 now 5
    value_damaged : was 1 now 0

    -rom_HELLENIC_temple_punic_Astarte_3-rom_building_unit_experience_all
    new entry
    building : rom_HELLENIC_temple_punic_Astarte_3
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_temple_punic_Astarte_3-rom_building_unit_training_morale_all
    value : was 10 now 5
    value_damaged : was 1 now 0

    -rom_HELLENIC_temple_punic_Astarte_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 10 now 5
    value_damaged : was 1 now 0

    -rom_HELLENIC_temple_punic_Astarte_4-rom_building_unit_experience_all
    new entry
    building : rom_HELLENIC_temple_punic_Astarte_4
    effect : rom_building_unit_experience_all
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_HELLENIC_temple_punic_Astarte_4-rom_building_unit_training_morale_all
    value : was 20 now 10
    value_damaged : was 2 now 0

    -rom_HELLENIC_temple_punic_Astarte_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 20 now 10
    value_damaged : was 2 now 0

    -rom_ROMAN_military_buff_aux_2-rom_building_unit_experience_auxiliary
    new entry
    building : rom_ROMAN_military_buff_aux_2
    effect : rom_building_unit_experience_auxiliary
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_aux_3-rom_building_unit_experience_auxiliary
    new entry
    building : rom_ROMAN_military_buff_aux_3
    effect : rom_building_unit_experience_auxiliary
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_aux_4-rom_building_unit_experience_auxiliary
    new entry
    building : rom_ROMAN_military_buff_aux_4
    effect : rom_building_unit_experience_auxiliary
    effect_scope : this_province
    value : 3
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_cav_2-rom_building_unit_experience_cavalry
    new entry
    building : rom_ROMAN_military_buff_cav_2
    effect : rom_building_unit_experience_cavalry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_cav_3-rom_building_unit_experience_cavalry
    new entry
    building : rom_ROMAN_military_buff_cav_3
    effect : rom_building_unit_experience_cavalry
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_cav_4-rom_building_unit_experience_cavalry
    new entry
    building : rom_ROMAN_military_buff_cav_4
    effect : rom_building_unit_experience_cavalry
    effect_scope : this_province
    value : 3
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_inf_attack_2-rom_building_unit_training_charge_all_land
    new entry
    building : rom_ROMAN_military_buff_inf_attack_2
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 5
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_inf_attack_3-rom_building_unit_training_charge_all_land
    new entry
    building : rom_ROMAN_military_buff_inf_attack_3
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 10
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_inf_attack_4-rom_building_unit_training_charge_all_land
    new entry
    building : rom_ROMAN_military_buff_inf_attack_4
    effect : rom_building_unit_training_charge_all_land
    effect_scope : this_province
    value : 15
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_inf_defence_2-rom_building_unit_experience_heavy_infantry
    new entry
    building : rom_ROMAN_military_buff_inf_defence_2
    effect : rom_building_unit_experience_heavy_infantry
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_inf_defence_3-rom_building_unit_experience_heavy_infantry
    new entry
    building : rom_ROMAN_military_buff_inf_defence_3
    effect : rom_building_unit_experience_heavy_infantry
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_military_buff_inf_defence_4-rom_building_unit_experience_heavy_infantry
    new entry
    building : rom_ROMAN_military_buff_inf_defence_4
    effect : rom_building_unit_experience_heavy_infantry
    effect_scope : this_province
    value : 3
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_temple_Mars_3-rom_building_unit_experience_infantry_roman
    new entry
    building : rom_ROMAN_temple_Mars_3
    effect : rom_building_unit_experience_infantry_roman
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_temple_Mars_3-rom_building_unit_training_morale_all
    value : was 10 now 5

    -rom_ROMAN_temple_Mars_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 10 now 5

    -rom_ROMAN_temple_Mars_4-rom_building_unit_experience_infantry_roman
    new entry
    building : rom_ROMAN_temple_Mars_4
    effect : rom_building_unit_experience_infantry_roman
    effect_scope : this_province
    value : 2
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_temple_Mars_4-rom_building_unit_training_morale_all
    value : was 20 now 10

    -rom_ROMAN_temple_Mars_4-rom_building_unit_training_morale_all_sea_hidden
    value : was 20 now 10

    -rom_ROMAN_temple_minor_Mars_3-rom_building_unit_experience_infantry_roman
    new entry
    building : rom_ROMAN_temple_minor_Mars_3
    effect : rom_building_unit_experience_infantry_roman
    effect_scope : this_province
    value : 1
    value_damaged : 0
    value_ruined : 0

    -rom_ROMAN_temple_minor_Mars_3-rom_building_unit_training_morale_all
    value : was 10 now 5

    -rom_ROMAN_temple_minor_Mars_3-rom_building_unit_training_morale_all_sea_hidden
    value : was 10 now 5

    removed values
    -rom_EASTERN_outskirts_sanitation_3-rom_building_public_order_attitude_squalor
    -rom_EASTERN_outskirts_minor_water_3-rom_building_food_consumption
    -rom_HELLENIC_military_buff_inf_defence_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_inf_defence_4-rom_building_unit_training_morale_melee_inf
    -rom_ROMAN_military_buff_inf_defence_4-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_1-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_celtic_Nodens_minor_3-rom_building_unit_training_morale_ranged_inf
    -rom_ROMAN_military_buff_inf_attack_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_celtic_Epona_2-rom_building_unit_training_morale_cavalry
    -rom_HELLENIC_military_buff_aux_4-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_aux_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_temple_Ares_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_inf_attack_4-rom_building_unit_training_morale_melee_inf
    -rom_BARBARIAN_religious_celtic_Nodens_2-rom_building_unit_training_morale_ranged_inf
    -rom_ROMAN_military_buff_inf_defence_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_inf_defence_3-rom_building_unit_training_morale_melee_inf
    -rom_ROMAN_military_buff_inf_defence_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_aux_2-rom_building_unit_training_morale_ranged_inf
    -rom_BARBARIAN_religious_celtic_Andraste_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_celtic_Nodens_3-rom_building_unit_training_morale_ranged_inf
    -rom_ROMAN_military_buff_cav_3-rom_building_unit_training_morale_cavalry
    -rom_BARBARIAN_religious_germanic_Teiwaz_minor_2-rom_building_unit_training_morale_all
    -rom_EASTERN_outskirts_water_4-rom_building_food_consumption
    -rom_BARBARIAN_religious_celtic_Andraste_minor_2-rom_building_unit_training_morale_all
    -rom_HELLENIC_military_buff_aux_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_celtic_Andraste_3-rom_building_unit_training_morale_all
    -rom_BARBARIAN_religious_celtic_Epona_minor_3-rom_building_unit_training_morale_cavalry
    -rom_BARBARIAN_religious_germanic_Teiwaz_3-rom_building_unit_training_morale_all
    -rom_BARBARIAN_religious_celtic_Andraste_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_aux_3-rom_building_unit_training_morale_ranged_inf
    -rom_HELLENIC_temple_minor_Ares_2-rom_building_unit_training_morale_all
    -rom_BARBARIAN_religious_germanic_Teiwaz_4-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_celtic_Nodens_4-rom_building_unit_training_morale_ranged_inf
    -rom_ROMAN_military_buff_cav_4-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_celtic_Andraste_minor_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_cav_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_EASTERN_outskirts_minor_water_4-rom_building_food_consumption
    -rom_BARBARIAN_religious_germanic_Teiwaz_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_inf_attack_3-rom_building_unit_training_morale_melee_inf
    -rom_HELLENIC_military_buff_aux_4-rom_building_unit_training_morale_ranged_inf
    -rom_BARBARIAN_religious_celtic_Epona_minor_2-rom_building_unit_training_morale_cavalry
    -rom_BARBARIAN_religious_celtic_Andraste_minor_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_cav_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_germanic_Thunaraz_minor_2-rom_building_unit_training_morale_ranged_inf
    -rom_HELLENIC_temple_Ares_2-rom_building_unit_training_morale_all
    -rom_ROMAN_military_buff_inf_defence_4-rom_building_unit_training_morale_melee_inf
    -rom_BARBARIAN_religious_celtic_Epona_4-rom_building_unit_training_morale_cavalry
    -rom_BARBARIAN_religious_germanic_Thunaraz_2-rom_building_unit_training_morale_ranged_inf
    -rom_EASTERN_buff_ranged_2-rom_building_unit_training_morale_ranged_inf
    -rom_BARBARIAN_religious_germanic_Teiwaz_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_germanic_Thunaraz_3-rom_building_unit_training_morale_ranged_inf
    -rom_HELLENIC_military_buff_inf_defence_3-rom_building_unit_training_morale_melee_inf
    -rom_HELLENIC_military_buff_cav_4-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_germanic_Teiwaz_minor_3-rom_building_unit_training_morale_all
    -4427 lines selected-
    -rom_BARBARIAN_religious_germanic_Thunaraz_minor_3-rom_building_unit_training_morale_ranged_inf
    -rom_BARBARIAN_religious_celtic_Andraste_minor_3-rom_building_unit_training_morale_all
    -rom_ROMAN_military_buff_aux_4-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_1-rom_building_unit_training_morale_all_sea_hidden
    -rom_EASTERN_outskirts_sanitation_4-rom_building_public_order_attitude_squalor
    -rom_EASTERN_outskirts_water_3-rom_building_food_consumption
    -rom_BARBARIAN_religious_germanic_Teiwaz_minor_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_inf_attack_3-rom_building_unit_training_morale_melee_inf
    -rom_BARBARIAN_religious_germanic_Teiwaz_minor_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_EASTERN_buff_ranged_3-rom_building_unit_training_morale_ranged_inf
    -rom_BARBARIAN_religious_germanic_Teiwaz_4-rom_building_unit_training_morale_all
    -rom_BARBARIAN_religious_germanic_Thunaraz_4-rom_building_unit_training_morale_ranged_inf
    -rom_HELLENIC_military_buff_cav_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_aux_3-rom_building_unit_training_morale_ranged_inf
    -rom_BARBARIAN_religious_celtic_Andraste_2-rom_building_unit_training_morale_all
    -rom_ROMAN_military_buff_inf_attack_4-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_aux_4-rom_building_unit_training_morale_ranged_inf
    -rom_HELLENIC_military_buff_inf_attack_4-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_inf_attack_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_celtic_Epona_3-rom_building_unit_training_morale_cavalry
    -rom_HELLENIC_military_buff_cav_4-rom_building_unit_training_morale_cavalry
    -rom_ROMAN_military_buff_aux_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_germanic_Teiwaz_2-rom_building_unit_training_morale_all
    -rom_ROMAN_military_buff_aux_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_inf_defence_4-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_inf_attack_4-rom_building_unit_training_morale_melee_inf
    -rom_HELLENIC_military_buff_inf_defence_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_germanic_5-rom_building_unit_training_morale_all
    -rom_BARBARIAN_religious_celtic_Nodens_minor_2-rom_building_unit_training_morale_ranged_inf
    -rom_HELLENIC_military_buff_cav_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_BARBARIAN_religious_germanic_5-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_temple_minor_Ares_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_inf_attack_3-rom_building_unit_training_morale_all_sea_hidden
    -rom_ROMAN_military_buff_cav_4-rom_building_unit_training_morale_cavalry
    -rom_HELLENIC_military_buff_inf_attack_2-rom_building_unit_training_morale_all_sea_hidden
    -rom_HELLENIC_military_buff_cav_3-rom_building_unit_training_morale_cavalry

    table building_level_required_technology_junctions_tables
    -898 lines selected-
    new entry
    building_level_key : 898 lines selected

    -rom_BARBARIAN_artisans_major_gold_4-rom_briton_civil_tribal_council_celtic_calendar
    new entry
    building_level_key : rom_BARBARIAN_artisans_major_gold_4
    technology_key : rom_briton_civil_tribal_council_celtic_calendar

    -rom_EASTERN_buff_melee_2-rom_eastern_engineering_siege_central_grain_warehouse
    new entry
    building_level_key : rom_EASTERN_buff_melee_2
    technology_key : rom_eastern_engineering_siege_central_grain_warehouse

    -rom_EASTERN_buff_melee_3-rom_eastern_engineering_siege_improved_defensive_artillery
    new entry
    building_level_key : rom_EASTERN_buff_melee_3
    technology_key : rom_eastern_engineering_siege_improved_defensive_artillery

    -rom_EASTERN_buff_ranged_2-rom_eastern_engineering_siege_onager
    new entry
    building_level_key : rom_EASTERN_buff_ranged_2
    technology_key : rom_eastern_engineering_siege_onager

    -rom_EASTERN_buff_ranged_3-rom_eastern_engineering_siege_siege_tower
    new entry
    building_level_key : rom_EASTERN_buff_ranged_3
    technology_key : rom_eastern_engineering_siege_siege_tower

    -rom_HELLENIC_military_equipment_1-rom_egypt_engineering_siege_central_grain_warehouse
    new entry
    building_level_key : rom_HELLENIC_military_equipment_1
    technology_key : rom_egypt_engineering_siege_central_grain_warehouse

    -rom_HELLENIC_military_equipment_armour_2-rom_carthage_engineering_siege_improved_defensive_artillery
    new entry
    building_level_key : rom_HELLENIC_military_equipment_armour_2
    technology_key : rom_carthage_engineering_siege_improved_defensive_artillery

    -rom_HELLENIC_military_equipment_armour_2-rom_egypt_engineering_siege_armoured_siege_engineers
    new entry
    building_level_key : rom_HELLENIC_military_equipment_armour_2
    technology_key : rom_egypt_engineering_siege_armoured_siege_engineers

    -rom_HELLENIC_military_equipment_armour_2-rom_greek_engineering_siege_central_grain_warehouse
    new entry
    building_level_key : rom_HELLENIC_military_equipment_armour_2
    technology_key : rom_greek_engineering_siege_central_grain_warehouse

    -rom_HELLENIC_military_equipment_armour_2-rom_pontus_military_siege_central_grain_warehouse
    new entry
    building_level_key : rom_HELLENIC_military_equipment_armour_2
    technology_key : rom_pontus_military_siege_central_grain_warehouse

    -rom_HELLENIC_military_equipment_armour_3-rom_carthage_engineering_siege_central_grain_warehouse
    new entry
    building_level_key : rom_HELLENIC_military_equipment_armour_3
    technology_key : rom_carthage_engineering_siege_central_grain_warehouse

    -rom_HELLENIC_military_equipment_armour_3-rom_egypt_engineering_siege_emergency_siege_measures
    new entry
    building_level_key : rom_HELLENIC_military_equipment_armour_3
    technology_key : rom_egypt_engineering_siege_emergency_siege_measures

    -rom_HELLENIC_military_equipment_armour_3-rom_greek_engineering_siege_armoured_siege_engineers
    new entry
    building_level_key : rom_HELLENIC_military_equipment_armour_3
    technology_key : rom_greek_engineering_siege_armoured_siege_engineers

    -rom_HELLENIC_military_equipment_armour_3-rom_pontus_military_siege_armoured_siege_engineers
    new entry
    building_level_key : rom_HELLENIC_military_equipment_armour_3
    technology_key : rom_pontus_military_siege_armoured_siege_engineers

    -rom_HELLENIC_military_equipment_siege_2-rom_egypt_engineering_top_engineering
    new entry
    building_level_key : rom_HELLENIC_military_equipment_siege_2
    technology_key : rom_egypt_engineering_top_engineering

    -rom_HELLENIC_military_equipment_weapon_2-rom_carthage_engineering_siege_elephant_ram
    new entry
    building_level_key : rom_HELLENIC_military_equipment_weapon_2
    technology_key : rom_carthage_engineering_siege_elephant_ram

    -rom_HELLENIC_military_equipment_weapon_2-rom_egypt_engineering_siege_battering_ram
    new entry
    building_level_key : rom_HELLENIC_military_equipment_weapon_2
    technology_key : rom_egypt_engineering_siege_battering_ram

    -rom_HELLENIC_military_equipment_weapon_2-rom_greek_engineering_siege_siege_tower
    new entry
    building_level_key : rom_HELLENIC_military_equipment_weapon_2
    technology_key : rom_greek_engineering_siege_siege_tower

    -rom_HELLENIC_military_equipment_weapon_2-rom_pontus_military_siege_siege_tower
    new entry
    building_level_key : rom_HELLENIC_military_equipment_weapon_2
    technology_key : rom_pontus_military_siege_siege_tower

    -rom_HELLENIC_military_equipment_weapon_3-rom_carthage_engineering_siege_siege_tower
    new entry
    building_level_key : rom_HELLENIC_military_equipment_weapon_3
    technology_key : rom_carthage_engineering_siege_siege_tower

    -rom_HELLENIC_military_equipment_weapon_3-rom_egypt_engineering_siege_siege_tower
    new entry
    building_level_key : rom_HELLENIC_military_equipment_weapon_3
    technology_key : rom_egypt_engineering_siege_siege_tower

    -rom_HELLENIC_military_equipment_weapon_3-rom_greek_engineering_siege_helepolis
    new entry
    building_level_key : rom_HELLENIC_military_equipment_weapon_3
    technology_key : rom_greek_engineering_siege_helepolis

    -rom_HELLENIC_military_equipment_weapon_3-rom_pontus_military_siege_helepolis
    new entry
    building_level_key : rom_HELLENIC_military_equipment_weapon_3
    technology_key : rom_pontus_military_siege_helepolis

    -rom_ROMAN_military_equipment_1-rom_roman_engineering_siege_armoured_siege_engines
    new entry
    building_level_key : rom_ROMAN_military_equipment_1
    technology_key : rom_roman_engineering_siege_armoured_siege_engines

    -rom_ROMAN_military_equipment_armour_2-rom_roman_engineering_siege_boiling_oil
    new entry
    building_level_key : rom_ROMAN_military_equipment_armour_2
    technology_key : rom_roman_engineering_siege_boiling_oil

    -rom_ROMAN_military_equipment_armour_3-rom_roman_engineering_siege_central_grain_warehouse
    new entry
    building_level_key : rom_ROMAN_military_equipment_armour_3
    technology_key : rom_roman_engineering_siege_central_grain_warehouse

    -rom_ROMAN_military_equipment_weapon_2-rom_roman_engineering_top_engineering
    new entry
    building_level_key : rom_ROMAN_military_equipment_weapon_2
    technology_key : rom_roman_engineering_top_engineering

    -rom_ROMAN_military_equipment_weapon_3-rom_roman_engineering_siege_siege_tower
    new entry
    building_level_key : rom_ROMAN_military_equipment_weapon_3
    technology_key : rom_roman_engineering_siege_siege_tower

    removed values
    -rom_HELLENIC_military_equipment_1-rom_egypt_engineering_top_engineering
    -873 lines selected-
    -rom_ROMAN_military_equipment_1-rom_roman_engineering_top_engineering
    -rom_HELLENIC_military_equipment_siege_2-rom_egypt_engineering_siege_battering_ram
    Last edited by daniu; October 04, 2013 at 06:03 AM.
    Tools: PFM 4.1 - EditSF 1.2.0
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  10. #10

    Default Re: Changed DB-files in Patch 3 (Live) - 01.10.13

    table building_levels_tables
    -pro_ROMAN_city_major_1
    create_cost : was 2000 now 2100

    -pro_ROMAN_city_major_2
    create_cost : was 3800 now 3900

    -pro_ROMAN_city_major_3
    create_cost : was 6400 now 6500

    -pro_ROMAN_city_major_4
    create_cost : was 10300 now 10500

    -rom_BARBARIAN_artisans_major_gold_4
    create_cost : was 4200 now 4300

    -rom_BARBARIAN_artisans_major_iron_4
    create_cost : was 4800 now 4900

    -rom_BARBARIAN_artisans_major_salt_4
    create_cost : was 4500 now 4600

    -rom_BARBARIAN_city_major_1
    create_cost : was 2000 now 2100

    -rom_BARBARIAN_city_major_2
    create_cost : was 3700 now 3900

    -rom_BARBARIAN_city_major_3
    create_cost : was 6300 now 6600

    -rom_BARBARIAN_city_major_4
    create_cost : was 10200 now 10800

    -rom_BARBARIAN_city_minor_fish_2
    create_cost : was 1800 now 1900

    -rom_BARBARIAN_city_minor_fish_3
    create_cost : was 2700 now 2900

    -rom_BARBARIAN_city_minor_fish_4
    create_cost : was 3900 now 4200

    -rom_BARBARIAN_city_minor_glass_1
    create_cost : was 1200 now 1300

    -rom_BARBARIAN_city_minor_glass_2
    create_cost : was 1900 now 2000

    -rom_BARBARIAN_city_minor_glass_3
    create_cost : was 2800 now 3000

    -rom_BARBARIAN_city_minor_glass_4
    create_cost : was 4200 now 4500

    -rom_BARBARIAN_city_minor_gold_1
    create_cost : was 1600 now 1700

    -rom_BARBARIAN_city_minor_gold_2
    create_cost : was 2900 now 3000

    -rom_BARBARIAN_city_minor_gold_3
    create_cost : was 4500 now 4700

    -rom_BARBARIAN_city_minor_gold_4
    create_cost : was 6500 now 6800

    -rom_BARBARIAN_city_minor_grain_2
    create_cost : was 2200 now 2300

    -rom_BARBARIAN_city_minor_grain_3
    create_cost : was 3600 now 3800

    -rom_BARBARIAN_city_minor_grain_4
    create_cost : was 6000 now 6300

    -rom_BARBARIAN_city_minor_hides_2
    create_cost : was 1800 now 1900

    -rom_BARBARIAN_city_minor_hides_3
    create_cost : was 2500 now 2700

    -rom_BARBARIAN_city_minor_hides_4
    create_cost : was 3200 now 3500

    -rom_BARBARIAN_city_minor_iron_1
    create_cost : was 1300 now 1400

    -rom_BARBARIAN_city_minor_iron_2
    create_cost : was 2200 now 2300

    -rom_BARBARIAN_city_minor_iron_3
    create_cost : was 3300 now 3500

    -rom_BARBARIAN_city_minor_iron_4
    create_cost : was 4600 now 5000

    -rom_BARBARIAN_city_minor_limestone_2
    create_cost : was 1700 now 1800

    -rom_BARBARIAN_city_minor_limestone_3
    create_cost : was 2400 now 2600

    -rom_BARBARIAN_city_minor_limestone_4
    create_cost : was 3100 now 3500

    -rom_BARBARIAN_city_minor_marble_2
    create_cost : was 1900 now 2000

    -rom_BARBARIAN_city_minor_marble_3
    create_cost : was 2600 now 2800

    -rom_BARBARIAN_city_minor_marble_4
    create_cost : was 3500 now 3800

    -rom_BARBARIAN_city_minor_olives_2
    create_cost : was 1800 now 1900

    -rom_BARBARIAN_city_minor_olives_3
    create_cost : was 2600 now 2800

    -rom_BARBARIAN_city_minor_olives_4
    create_cost : was 3400 now 3700

    -rom_BARBARIAN_city_minor_purple_dye_2
    create_cost : was 2100 now 2200

    -rom_BARBARIAN_city_minor_purple_dye_3
    create_cost : was 3300 now 3500

    -rom_BARBARIAN_city_minor_purple_dye_4
    create_cost : was 5400 now 5800

    -rom_BARBARIAN_city_minor_silk_2
    create_cost : was 2300 now 2400

    -rom_BARBARIAN_city_minor_silk_3
    create_cost : was 4100 now 4300

    -rom_BARBARIAN_city_minor_silk_4
    create_cost : was 7800 now 8100

    -rom_BARBARIAN_city_minor_silver_2
    create_cost : was 2400 now 2500

    -rom_BARBARIAN_city_minor_silver_3
    create_cost : was 3900 now 4100

    -rom_BARBARIAN_city_minor_silver_4
    create_cost : was 5900 now 6200

    -rom_BARBARIAN_city_minor_timber_2
    create_cost : was 2200 now 2300

    -rom_BARBARIAN_city_minor_timber_3
    create_cost : was 3300 now 3500

    -rom_BARBARIAN_city_minor_timber_4
    create_cost : was 4500 now 4900

    -rom_BARBARIAN_city_minor_township_2
    create_cost : was 2500 now 2600

    -rom_BARBARIAN_city_minor_township_3
    create_cost : was 3700 now 3900

    -rom_BARBARIAN_city_minor_township_4
    create_cost : was 5000 now 5300

    -rom_BARBARIAN_city_minor_wine_2
    create_cost : was 2200 now 2300

    -rom_BARBARIAN_city_minor_wine_3
    create_cost : was 3300 now 3500

    -rom_BARBARIAN_city_minor_wine_4
    create_cost : was 4600 now 4900

    -rom_BARBARIAN_commons_public_4
    create_cost : was 6600 now 6700

    -rom_BARBARIAN_commons_slave_3
    create_cost : was 8200 now 8400

    -rom_BARBARIAN_commons_trade_4
    create_cost : was 5300 now 5400

    -rom_BARBARIAN_religious_celtic_Cernunnos_4
    create_cost : was 2800 now 2900

    -rom_BARBARIAN_religious_celtic_Cernunnos_minor_3
    create_cost : was 1600 now 1700

    -rom_BARBARIAN_religious_celtic_arverni_5
    create_cost : was 10800 now 10700

    -rom_BARBARIAN_religious_germanic_Fraujaz_4
    create_cost : was 3800 now 3900

    -rom_BARBARIAN_religious_germanic_Thunaraz_4
    create_cost : was 4200 now 4300

    -rom_EASTERN_city_major_1
    create_cost : was 2000 now 2100

    -rom_EASTERN_city_major_2
    create_cost : was 3700 now 4000

    -rom_EASTERN_city_major_3
    create_cost : was 6200 now 6900

    -rom_EASTERN_city_major_4
    create_cost : was 10100 now 11200

    -rom_EASTERN_city_minor_fish_1
    create_cost : was 1100 now 1200

    -rom_EASTERN_city_minor_fish_2
    create_cost : was 1700 now 1900

    -rom_EASTERN_city_minor_fish_3
    create_cost : was 2600 now 2900

    -rom_EASTERN_city_minor_fish_4
    create_cost : was 3800 now 4400

    -rom_EASTERN_city_minor_glass_1
    create_cost : was 1200 now 1300

    -rom_EASTERN_city_minor_glass_2
    create_cost : was 1800 now 2000

    -rom_EASTERN_city_minor_glass_3
    create_cost : was 2700 now 3100

    -rom_EASTERN_city_minor_glass_4
    create_cost : was 4300 now 4900

    -rom_EASTERN_city_minor_gold_1
    create_cost : was 1600 now 1700

    -rom_EASTERN_city_minor_gold_2
    create_cost : was 2800 now 3000

    -rom_EASTERN_city_minor_gold_3
    create_cost : was 4400 now 4700

    -rom_EASTERN_city_minor_gold_4
    create_cost : was 6400 now 7000

    -rom_EASTERN_city_minor_grain_1
    create_cost : was 1300 now 1400

    -rom_EASTERN_city_minor_grain_2
    create_cost : was 2200 now 2300

    -rom_EASTERN_city_minor_grain_3
    create_cost : was 3500 now 3800

    -rom_EASTERN_city_minor_grain_4
    create_cost : was 5900 now 6500

    -rom_EASTERN_city_minor_hides_1
    create_cost : was 1200 now 1300

    -rom_EASTERN_city_minor_hides_2
    create_cost : was 1800 now 1900

    -rom_EASTERN_city_minor_hides_3
    create_cost : was 2400 now 2700

    -rom_EASTERN_city_minor_hides_4
    create_cost : was 3200 now 3700

    -rom_EASTERN_city_minor_iron_1
    create_cost : was 1300 now 1400

    -rom_EASTERN_city_minor_iron_2
    create_cost : was 2100 now 2300

    -rom_EASTERN_city_minor_iron_3
    create_cost : was 3200 now 3500

    -rom_EASTERN_city_minor_iron_4
    create_cost : was 4600 now 5100

    -rom_EASTERN_city_minor_limestone_2
    create_cost : was 1700 now 1900

    -rom_EASTERN_city_minor_limestone_3
    create_cost : was 2300 now 2600

    -rom_EASTERN_city_minor_limestone_4
    create_cost : was 3000 now 3600

    -rom_EASTERN_city_minor_marble_2
    create_cost : was 1800 now 2000

    -rom_EASTERN_city_minor_marble_3
    create_cost : was 2500 now 2900

    -rom_EASTERN_city_minor_marble_4
    create_cost : was 3400 now 3900

    -rom_EASTERN_city_minor_olives_2
    create_cost : was 1800 now 2000

    -rom_EASTERN_city_minor_olives_3
    create_cost : was 2500 now 2800

    -rom_EASTERN_city_minor_olives_4
    create_cost : was 3300 now 3900

    -rom_EASTERN_city_minor_purple_dye_1
    create_cost : was 1300 now 1400

    -rom_EASTERN_city_minor_purple_dye_2
    create_cost : was 2000 now 2200

    -rom_EASTERN_city_minor_purple_dye_3
    create_cost : was 3200 now 3500

    -rom_EASTERN_city_minor_purple_dye_4
    create_cost : was 5400 now 5900

    -rom_EASTERN_city_minor_silk_1
    create_cost : was 1300 now 1500

    -rom_EASTERN_city_minor_silk_2
    create_cost : was 2200 now 2600

    -rom_EASTERN_city_minor_silk_3
    create_cost : was 4000 now 4900

    -rom_EASTERN_city_minor_silk_4
    create_cost : was 7700 now 9900

    -rom_EASTERN_city_minor_silver_2
    create_cost : was 2400 now 2600

    -rom_EASTERN_city_minor_silver_3
    create_cost : was 3800 now 4100

    -rom_EASTERN_city_minor_silver_4
    create_cost : was 5800 now 6400

    -rom_EASTERN_city_minor_timber_1
    create_cost : was 1300 now 1400

    -rom_EASTERN_city_minor_timber_2
    create_cost : was 2100 now 2300

    -rom_EASTERN_city_minor_timber_3
    create_cost : was 3200 now 3500

    -rom_EASTERN_city_minor_timber_4
    create_cost : was 4500 now 5000

    -rom_EASTERN_city_minor_township_1
    create_cost : was 1500 now 1600

    -rom_EASTERN_city_minor_township_2
    create_cost : was 2500 now 2600

    -rom_EASTERN_city_minor_township_3
    create_cost : was 3600 now 3900

    -rom_EASTERN_city_minor_township_4
    create_cost : was 4900 now 5400

    -rom_EASTERN_city_minor_wine_2
    create_cost : was 2100 now 2300

    -rom_EASTERN_city_minor_wine_3
    create_cost : was 3200 now 3500

    -rom_EASTERN_city_minor_wine_4
    create_cost : was 4500 now 5100

    -rom_EASTERN_city_slot_entertainment_4
    create_cost : was 5300 now 5400

    -rom_EASTERN_city_slot_luxury_4
    create_cost : was 7300 now 7400

    -rom_EASTERN_city_slot_trade_4
    create_cost : was 3800 now 3900

    -rom_EASTERN_local_temple_necropolis_4
    create_cost : was 3900 now 4000

    -rom_EASTERN_outskirts_industry_4
    create_cost : was 6200 now 6300

    -rom_EASTERN_outskirts_minor_water_2
    create_cost : was 1200 now 1300

    -rom_EASTERN_outskirts_minor_water_3
    create_cost : was 1900 now 2100

    -rom_EASTERN_outskirts_minor_water_4
    create_cost : was 3300 now 3600

    -rom_EASTERN_outskirts_sanitation_4
    create_cost : was 3500 now 3600

    -rom_EASTERN_outskirts_water_2
    create_cost : was 1200 now 1300

    -rom_EASTERN_outskirts_water_3
    create_cost : was 1900 now 2100

    -rom_EASTERN_outskirts_water_4
    create_cost : was 3300 now 3600

    -rom_EASTERN_port_minor_trade_3
    create_cost : was 3700 now 3800

    -rom_HELLENIC_agora_entertainment_4
    create_cost : was 4800 now 4900

    -rom_HELLENIC_agora_research_5
    create_cost : was 17100 now 16900

    -rom_HELLENIC_agora_slave_3
    create_cost : was 6800 now 7000

    -rom_HELLENIC_city_major_1
    create_cost : was 2000 now 2100

    -rom_HELLENIC_city_major_2
    create_cost : was 3700 now 3800

    -rom_HELLENIC_city_major_3
    create_cost : was 6200 now 6400

    -rom_HELLENIC_city_major_4
    create_cost : was 10100 now 10400

    -rom_HELLENIC_city_minor_fish_2
    create_cost : was 1800 now 1900

    -rom_HELLENIC_city_minor_fish_3
    create_cost : was 2700 now 2800

    -rom_HELLENIC_city_minor_fish_4
    create_cost : was 3900 now 4100

    -rom_HELLENIC_city_minor_glass_2
    create_cost : was 1900 now 2000

    -rom_HELLENIC_city_minor_glass_3
    create_cost : was 2800 now 3100

    -rom_HELLENIC_city_minor_glass_4
    create_cost : was 4400 now 5100

    -rom_HELLENIC_city_minor_gold_3
    create_cost : was 4500 now 4600

    -rom_HELLENIC_city_minor_gold_4
    create_cost : was 6500 now 6700

    -rom_HELLENIC_city_minor_grain_2
    create_cost : was 2200 now 2300

    -rom_HELLENIC_city_minor_grain_3
    create_cost : was 3600 now 3700

    -rom_HELLENIC_city_minor_grain_4
    create_cost : was 6000 now 6200

    -rom_HELLENIC_city_minor_hides_3
    create_cost : was 2500 now 2600

    -rom_HELLENIC_city_minor_hides_4
    create_cost : was 3300 now 3400

    -rom_HELLENIC_city_minor_iron_1
    create_cost : was 1300 now 1400

    -rom_HELLENIC_city_minor_iron_2
    create_cost : was 2200 now 2300

    -rom_HELLENIC_city_minor_iron_3
    create_cost : was 3300 now 3400

    -rom_HELLENIC_city_minor_iron_4
    create_cost : was 4700 now 4800

    -rom_HELLENIC_city_minor_limestone_1
    create_cost : was 1200 now 1300

    -rom_HELLENIC_city_minor_limestone_3
    create_cost : was 2400 now 2500

    -rom_HELLENIC_city_minor_limestone_4
    create_cost : was 3200 now 3300

    -rom_HELLENIC_city_minor_marble_1
    create_cost : was 1300 now 1400

    -rom_HELLENIC_city_minor_marble_2
    create_cost : was 1900 now 2000

    -rom_HELLENIC_city_minor_marble_3
    create_cost : was 2600 now 2700

    -rom_HELLENIC_city_minor_marble_4
    create_cost : was 3500 now 3600

    -rom_HELLENIC_city_minor_olives_3
    create_cost : was 2500 now 2700

    -rom_HELLENIC_city_minor_olives_4
    create_cost : was 3400 now 3600

    -rom_HELLENIC_city_minor_purple_dye_2
    create_cost : was 2100 now 2200

    -rom_HELLENIC_city_minor_purple_dye_3
    create_cost : was 3300 now 3400

    -rom_HELLENIC_city_minor_purple_dye_4
    create_cost : was 5500 now 5600

    -rom_HELLENIC_city_minor_silk_2
    create_cost : was 2300 now 2400

    -rom_HELLENIC_city_minor_silk_3
    create_cost : was 4100 now 4200

    -rom_HELLENIC_city_minor_silk_4
    create_cost : was 7800 now 8000

    -rom_HELLENIC_city_minor_silver_1
    create_cost : was 1500 now 1600

    -rom_HELLENIC_city_minor_silver_3
    create_cost : was 3900 now 4000

    -rom_HELLENIC_city_minor_silver_4
    create_cost : was 5900 now 6100

    -rom_HELLENIC_city_minor_timber_2
    create_cost : was 2200 now 2300

    -rom_HELLENIC_city_minor_timber_3
    create_cost : was 3300 now 3400

    -rom_HELLENIC_city_minor_timber_4
    create_cost : was 4600 now 4700

    -rom_HELLENIC_city_minor_township_2
    create_cost : was 2500 now 2600

    -rom_HELLENIC_city_minor_township_3
    create_cost : was 3700 now 3800

    -rom_HELLENIC_city_minor_township_4
    create_cost : was 5000 now 5200

    -rom_HELLENIC_city_minor_wine_1
    create_cost : was 1400 now 1500

    -rom_HELLENIC_city_minor_wine_2
    create_cost : was 2200 now 2300

    -rom_HELLENIC_city_minor_wine_3
    create_cost : was 3300 now 3400

    -rom_HELLENIC_city_minor_wine_4
    create_cost : was 4700 now 4800

    -rom_HELLENIC_military_buff_Hero-Shrine_5
    create_cost : was 10300 now 10100

    -rom_HELLENIC_military_main_aux_4
    create_cost : was 3000 now 2900

    -rom_HELLENIC_military_main_aux_PUNIC_4
    create_cost : was 3900 now 3800

    -rom_HELLENIC_outskirts_industry_4
    create_cost : was 6200 now 6300

    -rom_HELLENIC_outskirts_pottery_4
    create_cost : was 6200 now 6300

    -rom_HELLENIC_port_large_military_4
    create_cost : was 4500 now 4400

    -rom_HELLENIC_port_small_military_4
    create_cost : was 5400 now 5300

    -rom_HELLENIC_port_trade_4
    create_cost : was 6300 now 6400

    -rom_HELLENIC_temple_Acropolis_5
    create_cost : was 4700 now 5000

    -rom_HELLENIC_temple_Ares_4
    create_cost : was 4500 now 4600

    -rom_HELLENIC_temple_Athene_4
    create_cost : was 2900 now 3000

    -rom_HELLENIC_temple_Hermes_4
    create_cost : was 3000 now 3100

    -rom_HELLENIC_temple_Poseidon_4
    create_cost : was 2500 now 2600

    -rom_HELLENIC_temple_Zeus_4
    create_cost : was 2700 now 2800

    -rom_HELLENIC_temple_minor_Hephaistos_3
    create_cost : was 2700 now 3500

    -rom_HELLENIC_temple_ptolemaic_HathorMaat_4
    create_cost : was 3600 now 3700

    -rom_HELLENIC_temple_ptolemaic_Isis_4
    create_cost : was 6100 now 6200

    -rom_HELLENIC_temple_ptolemaic_imperial_4
    create_cost : was 4400 now 4500

    -rom_HELLENIC_temple_punic_BaalZephon_4
    create_cost : was 2600 now 2700

    -rom_HELLENIC_temple_punic_Eshmun_4
    create_cost : was 2000 now 2100

    -rom_HELLENIC_temple_punic_Kore_4
    create_cost : was 4700 now 4900

    -rom_HELLENIC_temple_punic_Melqart_4
    create_cost : was 5600 now 5700

    -rom_HELLENIC_temple_punic_Tanit_4
    create_cost : was 6200 now 6100

    -rom_ROMAN_city_major_1
    create_cost : was 2000 now 2100

    -rom_ROMAN_city_major_2
    create_cost : was 3700 now 3800

    -rom_ROMAN_city_major_3
    create_cost : was 6200 now 6300

    -rom_ROMAN_city_major_4
    create_cost : was 10000 now 10200

    -rom_ROMAN_city_minor_fish_1
    create_cost : was 1100 now 1200

    -rom_ROMAN_city_minor_fish_2
    create_cost : was 1700 now 1800

    -rom_ROMAN_city_minor_fish_3
    create_cost : was 2600 now 2800

    -rom_ROMAN_city_minor_fish_4
    create_cost : was 3800 now 4000

    -rom_ROMAN_city_minor_glass_1
    create_cost : was 1200 now 1300

    -rom_ROMAN_city_minor_glass_2
    create_cost : was 1800 now 2000

    -rom_ROMAN_city_minor_glass_3
    create_cost : was 2700 now 2900

    -rom_ROMAN_city_minor_glass_4
    create_cost : was 4300 now 4500

    -rom_ROMAN_city_minor_gold_1
    create_cost : was 1600 now 1700

    -rom_ROMAN_city_minor_gold_2
    create_cost : was 2800 now 2900

    -rom_ROMAN_city_minor_gold_3
    create_cost : was 4400 now 4500

    -rom_ROMAN_city_minor_gold_4
    create_cost : was 6400 now 6600

    -rom_ROMAN_city_minor_grain_1
    create_cost : was 1300 now 1400

    -rom_ROMAN_city_minor_grain_2
    create_cost : was 2100 now 2300

    -rom_ROMAN_city_minor_grain_3
    create_cost : was 3500 now 3600

    -rom_ROMAN_city_minor_grain_4
    create_cost : was 5900 now 6100

    -rom_ROMAN_city_minor_hides_1
    create_cost : was 1200 now 1300

    -rom_ROMAN_city_minor_hides_2
    create_cost : was 1700 now 1900

    -rom_ROMAN_city_minor_hides_3
    create_cost : was 2400 now 2500

    -rom_ROMAN_city_minor_hides_4
    create_cost : was 3100 now 3300

    -rom_ROMAN_city_minor_iron_1
    create_cost : was 1300 now 1400

    -rom_ROMAN_city_minor_iron_2
    create_cost : was 2100 now 2200

    -rom_ROMAN_city_minor_iron_3
    create_cost : was 3200 now 3300

    -rom_ROMAN_city_minor_iron_4
    create_cost : was 4500 now 4700

    -rom_ROMAN_city_minor_limestone_1
    create_cost : was 1200 now 1300

    -rom_ROMAN_city_minor_limestone_2
    create_cost : was 1700 now 1800

    -rom_ROMAN_city_minor_limestone_3
    create_cost : was 2300 now 2400

    -rom_ROMAN_city_minor_limestone_4
    create_cost : was 3000 now 3200

    -rom_ROMAN_city_minor_marble_1
    create_cost : was 1300 now 1400

    -rom_ROMAN_city_minor_marble_2
    create_cost : was 1800 now 1900

    -rom_ROMAN_city_minor_marble_3
    create_cost : was 2500 now 2700

    -rom_ROMAN_city_minor_marble_4
    create_cost : was 3400 now 3600

    -rom_ROMAN_city_minor_olives_2
    create_cost : was 1800 now 1900

    -rom_ROMAN_city_minor_olives_3
    create_cost : was 2500 now 2600

    -rom_ROMAN_city_minor_olives_4
    create_cost : was 3300 now 3500

    -rom_ROMAN_city_minor_purple_dye_1
    create_cost : was 1300 now 1400

    -rom_ROMAN_city_minor_purple_dye_2
    create_cost : was 2000 now 2100

    -rom_ROMAN_city_minor_purple_dye_3
    create_cost : was 3200 now 3300

    -rom_ROMAN_city_minor_purple_dye_4
    create_cost : was 5300 now 5600

    -rom_ROMAN_city_minor_silk_1
    create_cost : was 1300 now 1400

    -rom_ROMAN_city_minor_silk_2
    create_cost : was 2200 now 2300

    -rom_ROMAN_city_minor_silk_3
    create_cost : was 4000 now 4200

    -rom_ROMAN_city_minor_silk_4
    create_cost : was 7700 now 7900

    -rom_ROMAN_city_minor_silver_1
    create_cost : was 1500 now 1600

    -rom_ROMAN_city_minor_silver_2
    create_cost : was 2400 now 2500

    -rom_ROMAN_city_minor_silver_3
    create_cost : was 3800 now 3900

    -rom_ROMAN_city_minor_silver_4
    create_cost : was 5800 now 6000

    -rom_ROMAN_city_minor_timber_1
    create_cost : was 1300 now 1400

    -rom_ROMAN_city_minor_timber_2
    create_cost : was 2100 now 2300

    -rom_ROMAN_city_minor_timber_3
    create_cost : was 3200 now 3300

    -rom_ROMAN_city_minor_timber_4
    create_cost : was 4400 now 4600

    -rom_ROMAN_city_minor_township_1
    create_cost : was 1500 now 1600

    -rom_ROMAN_city_minor_township_2
    create_cost : was 2400 now 2600

    -rom_ROMAN_city_minor_township_3
    create_cost : was 3600 now 3700

    -rom_ROMAN_city_minor_township_4
    create_cost : was 4900 now 5100

    -rom_ROMAN_city_minor_wine_2
    create_cost : was 2100 now 2200

    -rom_ROMAN_city_minor_wine_3
    create_cost : was 3200 now 3300

    -rom_ROMAN_city_minor_wine_4
    create_cost : was 4500 now 4700

    -rom_ROMAN_forum_entertainment_4
    create_cost : was 7200 now 7300

    -rom_ROMAN_forum_entertainment_circus_5
    create_cost : was 14600 now 15000

    -rom_ROMAN_forum_entertainment_colosseum_5
    create_cost : was 14000 now 14400

    -rom_ROMAN_forum_food_4
    create_cost : was 6800 now 6900

    -rom_ROMAN_forum_public_4
    create_cost : was 3000 now 3100

    -rom_ROMAN_forum_slave_3
    create_cost : was 6800 now 7000

    -rom_ROMAN_outskirts_industry_4
    create_cost : was 6200 now 6300

    -rom_ROMAN_outskirts_pottery_4
    create_cost : was 6200 now 6300

    -rom_ROMAN_port_minor_trade_3
    create_cost : was 3300 now 3400

    -rom_ROMAN_port_trade_4
    create_cost : was 5800 now 5900

    -rom_ROMAN_temple_Minerva_4
    create_cost : was 2100 now 2200

    -rom_ROMAN_temple_Neptune_3
    create_cost : was 2400 now 2200

    -rom_ROMAN_temple_Neptune_4
    create_cost : was 4200 now 3700

    -rom_ROMAN_temple_Nymphs_4
    create_cost : was 3900 now 4000

    -rom_ROMAN_temple_Pantheon_5
    create_cost : was 13500 now 13600

    -rom_ROMAN_temple_Vulcan_4
    create_cost : was 6800 now 6700

    -rom_ROMAN_temple_minor_Neptune_3
    create_cost : was 2400 now 2200

    -rom_ROMAN_water_sanitation_3
    create_cost : was 2800 now 500

    -rom_ROMAN_water_sanitation_4
    create_cost : was 4400 now 500

    -rom_ROMAN_water_sanitation_5
    create_cost : was 15300 now 500


    table campaign_variables_tables
    -628 lines selected
    new entry
    variable_key : 628 lines selected

    -autoresolver_alliance_wipe_out_loser_strength_of_max_threshold
    new entry
    variable_key : autoresolver_alliance_wipe_out_loser_strength_of_max_threshold
    value : 0.3

    -autoresolver_alliance_wipe_out_winner_loser_strength_multiple
    new entry
    variable_key : autoresolver_alliance_wipe_out_winner_loser_strength_multiple
    value : 7

    -minor_settlement_field_battle_percent
    value : was 0 now 50

    -province_public_order_rebellion_defeated_region_not_owned_not_spawned_crackdown
    new entry
    variable_key : province_public_order_rebellion_defeated_region_not_owned_not_spawned_crackdown
    value : 2

    -province_public_order_rebellion_defeated_region_not_owned_spawned_crackdown
    new entry
    variable_key : province_public_order_rebellion_defeated_region_not_owned_spawned_crackdown
    value : 4

    -province_public_order_rebellion_defeated_region_owned_not_spawned_crackdown
    new entry
    variable_key : province_public_order_rebellion_defeated_region_owned_not_spawned_crackdown
    value : 6

    -province_public_order_rebellion_defeated_region_owned_spawned_crackdown
    new entry
    variable_key : province_public_order_rebellion_defeated_region_owned_spawned_crackdown
    value : 8

    removed values
    -622 lines selected

    table character_skill_level_to_effects_junctions_tables
    -general_background_non_roman_personal_truthfulness-rom_agent_action_passive_culture_spread-1
    new entry
    character_skill_key : general_background_non_roman_personal_truthfulness
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 1
    value : 2

    -general_background_non_roman_personal_truthfulness-rom_agent_action_passive_culture_spread-2
    new entry
    character_skill_key : general_background_non_roman_personal_truthfulness
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 2
    value : 4

    -general_background_non_roman_personal_truthfulness-rom_agent_action_passive_culture_spread-3
    new entry
    character_skill_key : general_background_non_roman_personal_truthfulness
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 3
    value : 6

    -general_background_non_roman_public_endurance-rom_agent_action_passive_culture_spread-1
    new entry
    character_skill_key : general_background_non_roman_public_endurance
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 1
    value : 2

    -general_background_non_roman_public_endurance-rom_agent_action_passive_culture_spread-2
    new entry
    character_skill_key : general_background_non_roman_public_endurance
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 2
    value : 4

    -general_background_non_roman_public_endurance-rom_agent_action_passive_culture_spread-3
    new entry
    character_skill_key : general_background_non_roman_public_endurance
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 3
    value : 6

    -general_background_non_roman_public_harmony-rom_agent_action_passive_culture_spread-1
    new entry
    character_skill_key : general_background_non_roman_public_harmony
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 1
    value : 2

    -general_background_non_roman_public_harmony-rom_agent_action_passive_culture_spread-2
    new entry
    character_skill_key : general_background_non_roman_public_harmony
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 2
    value : 4

    -general_background_non_roman_public_harmony-rom_agent_action_passive_culture_spread-3
    new entry
    character_skill_key : general_background_non_roman_public_harmony
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 3
    value : 6

    -general_background_roman_personal_truthfulness-rom_agent_action_passive_culture_spread-1
    new entry
    character_skill_key : general_background_roman_personal_truthfulness
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 1
    value : 2

    -general_background_roman_personal_truthfulness-rom_agent_action_passive_culture_spread-2
    new entry
    character_skill_key : general_background_roman_personal_truthfulness
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 2
    value : 4

    -general_background_roman_personal_truthfulness-rom_agent_action_passive_culture_spread-3
    new entry
    character_skill_key : general_background_roman_personal_truthfulness
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 3
    value : 6

    -general_background_roman_public_endurance-rom_agent_action_passive_culture_spread-1
    new entry
    character_skill_key : general_background_roman_public_endurance
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 1
    value : 2

    -general_background_roman_public_endurance-rom_agent_action_passive_culture_spread-2
    new entry
    character_skill_key : general_background_roman_public_endurance
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 2
    value : 4

    -general_background_roman_public_endurance-rom_agent_action_passive_culture_spread-3
    new entry
    character_skill_key : general_background_roman_public_endurance
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 3
    value : 6

    -general_background_roman_public_harmony-rom_agent_action_passive_culture_spread-1
    new entry
    character_skill_key : general_background_roman_public_harmony
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 1
    value : 2

    -general_background_roman_public_harmony-rom_agent_action_passive_culture_spread-2
    new entry
    character_skill_key : general_background_roman_public_harmony
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 2
    value : 4

    -general_background_roman_public_harmony-rom_agent_action_passive_culture_spread-3
    new entry
    character_skill_key : general_background_roman_public_harmony
    effect_key : rom_agent_action_passive_culture_spread
    effect_scope : this_general
    level : 3
    value : 6

    removed values
    -general_background_roman_public_harmony-rom_character_culture_conversion_to_state_culture-2
    -general_background_roman_public_endurance-rom_character_culture_conversion_to_state_culture-1
    -general_background_roman_personal_truthfulness-rom_character_culture_conversion_to_state_culture-3
    -general_background_roman_public_harmony-rom_character_culture_conversion_to_state_culture-3
    -general_background_roman_public_endurance-rom_character_culture_conversion_to_state_culture-2
    -general_background_roman_public_endurance-rom_character_culture_conversion_to_state_culture-3
    -general_background_non_roman_personal_truthfulness-rom_character_culture_conversion_to_state_culture-1
    -general_background_non_roman_public_harmony-rom_character_culture_conversion_to_state_culture-1
    -general_background_non_roman_personal_truthfulness-rom_character_culture_conversion_to_state_culture-2
    -general_background_non_roman_public_harmony-rom_character_culture_conversion_to_state_culture-2
    -general_background_non_roman_personal_truthfulness-rom_character_culture_conversion_to_state_culture-3
    -general_background_non_roman_public_harmony-rom_character_culture_conversion_to_state_culture-3
    -general_background_non_roman_public_endurance-rom_character_culture_conversion_to_state_culture-1
    -general_background_non_roman_public_endurance-rom_character_culture_conversion_to_state_culture-2
    -general_background_non_roman_public_endurance-rom_character_culture_conversion_to_state_culture-3
    -general_background_roman_personal_truthfulness-rom_character_culture_conversion_to_state_culture-1
    -general_background_roman_public_harmony-rom_character_culture_conversion_to_state_culture-1
    -general_background_roman_personal_truthfulness-rom_character_culture_conversion_to_state_culture-2

    table effect_bonus_value_ids_unit_sets_tables
    -134 lines selected--
    new entry
    bonus_value_id : 134 lines selected

    -unit_xp_mod-rom_building_unit_experience_all-all_land_units
    new entry
    bonus_value_id : unit_xp_mod
    effect : rom_building_unit_experience_all
    unit_set : all_land_units

    -unit_xp_mod-rom_building_unit_experience_auxiliary-all_units_auxiliary
    new entry
    bonus_value_id : unit_xp_mod
    effect : rom_building_unit_experience_auxiliary
    unit_set : all_units_auxiliary

    -unit_xp_mod-rom_building_unit_experience_cavalry-cavalry_units
    new entry
    bonus_value_id : unit_xp_mod
    effect : rom_building_unit_experience_cavalry
    unit_set : cavalry_units

    -unit_xp_mod-rom_building_unit_experience_heavy_infantry-infantry_units_heavy
    new entry
    bonus_value_id : unit_xp_mod
    effect : rom_building_unit_experience_heavy_infantry
    unit_set : infantry_units_heavy

    -unit_xp_mod-rom_building_unit_experience_infantry_roman-infantry_units_roman
    new entry
    bonus_value_id : unit_xp_mod
    effect : rom_building_unit_experience_infantry_roman
    unit_set : infantry_units_roman

    -unit_xp_mod-rom_building_unit_experience_light_infantry-infantry_units_light
    new entry
    bonus_value_id : unit_xp_mod
    effect : rom_building_unit_experience_light_infantry
    unit_set : infantry_units_light

    -unit_xp_mod-rom_building_unit_experience_missile-missile_units
    new entry
    bonus_value_id : unit_xp_mod
    effect : rom_building_unit_experience_missile
    unit_set : missile_units

    -unit_xp_mod-rom_building_unit_experience_spear_infantry-infantry_units_spears
    new entry
    bonus_value_id : unit_xp_mod
    effect : rom_building_unit_experience_spear_infantry
    unit_set : infantry_units_spears

    removed values
    -126 lines selected--

    table effect_bonus_value_unit_category_junction_tables
    -76 lines selected--
    new entry
    effect : 76 lines selected

    -rom_building_unit_training_charge_all_land-unit_stat_bonus_charge-artillery
    new entry
    effect : rom_building_unit_training_charge_all_land
    bonus_value_id : unit_stat_bonus_charge
    unit_category : artillery

    -rom_building_unit_training_charge_all_land-unit_stat_bonus_charge-cavalry
    new entry
    effect : rom_building_unit_training_charge_all_land
    bonus_value_id : unit_stat_bonus_charge
    unit_category : cavalry

    -rom_building_unit_training_charge_all_land-unit_stat_bonus_charge-elephants
    new entry
    effect : rom_building_unit_training_charge_all_land
    bonus_value_id : unit_stat_bonus_charge
    unit_category : elephants

    -rom_building_unit_training_charge_all_land-unit_stat_bonus_charge-inf_melee
    new entry
    effect : rom_building_unit_training_charge_all_land
    bonus_value_id : unit_stat_bonus_charge
    unit_category : inf_melee

    -rom_building_unit_training_charge_all_land-unit_stat_bonus_charge-inf_ranged
    new entry
    effect : rom_building_unit_training_charge_all_land
    bonus_value_id : unit_stat_bonus_charge
    unit_category : inf_ranged

    -rom_building_unit_training_charge_cavalry-unit_stat_bonus_charge-cavalry
    new entry
    effect : rom_building_unit_training_charge_cavalry
    bonus_value_id : unit_stat_bonus_charge
    unit_category : cavalry

    removed values
    -70 lines selected--

    table effect_bundles_tables
    -rom_tech_barbarian_module_tribal_council_1
    bundle_target : was construction_positive.png now religion_positive.png

    -rom_tech_barbarian_module_tribal_council_2
    bundle_target : was construction_positive.png now religion_positive.png

    -rom_tech_barbarian_module_tribal_council_3
    bundle_target : was construction_positive.png now religion_positive.png

    -rom_tech_barbarian_module_war_exorcises_1
    bundle_target : was campaign_movement_positive.png now general_positive.png

    -rom_tech_barbarian_module_war_exorcises_2
    bundle_target : was campaign_movement_positive.png now general_positive.png

    -rom_tech_barbarian_module_war_exorcises_3
    bundle_target : was campaign_movement_positive.png now general_positive.png

    -rom_tech_barbarian_module_warrior_code_1
    bundle_target : was general_positive.png now campaign_movement_positive.png

    -rom_tech_barbarian_module_warrior_code_2
    bundle_target : was general_positive.png now campaign_movement_positive.png

    -rom_tech_barbarian_module_warrior_code_3
    bundle_target : was general_positive.png now campaign_movement_positive.png


    table effect_bundles_to_effects_junctions_tables
    -521 lines selected-
    new entry
    effect_bundle_key : 521 lines selected

    -rom_stance_army_forced_march-rom_force_stance_dummy_always_ambush
    new entry
    effect_bundle_key : rom_stance_army_forced_march
    effect_key : rom_force_stance_dummy_always_ambush
    effect_scope : this_army
    value : 1
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_druidic_council_1-rom_tech_module_civil_philosophy
    new entry
    effect_bundle_key : rom_tech_barbarian_module_druidic_council_1
    effect_key : rom_tech_module_civil_philosophy
    effect_scope : this_faction
    value : -5
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_druidic_council_2-rom_tech_module_civil_philosophy
    new entry
    effect_bundle_key : rom_tech_barbarian_module_druidic_council_2
    effect_key : rom_tech_module_civil_philosophy
    effect_scope : this_faction
    value : -10
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_druidic_council_3-rom_tech_module_civil_philosophy
    new entry
    effect_bundle_key : rom_tech_barbarian_module_druidic_council_3
    effect_key : rom_tech_module_civil_philosophy
    effect_scope : this_faction
    value : -15
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_tribal_council_1-rom_tech_module_civil_philosophy
    new entry
    effect_bundle_key : rom_tech_barbarian_module_tribal_council_1
    effect_key : rom_tech_module_civil_philosophy
    effect_scope : this_faction
    value : -5
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_tribal_council_2-rom_tech_module_civil_philosophy
    new entry
    effect_bundle_key : rom_tech_barbarian_module_tribal_council_2
    effect_key : rom_tech_module_civil_philosophy
    effect_scope : this_faction
    value : -10
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_tribal_council_3-rom_tech_module_civil_philosophy
    new entry
    effect_bundle_key : rom_tech_barbarian_module_tribal_council_3
    effect_key : rom_tech_module_civil_philosophy
    effect_scope : this_faction
    value : -15
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_tribal_economy_1-rom_tech_module_civil_agriculture
    new entry
    effect_bundle_key : rom_tech_barbarian_module_tribal_economy_1
    effect_key : rom_tech_module_civil_agriculture
    effect_scope : this_faction
    value : 3
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_tribal_economy_2-rom_tech_module_civil_agriculture
    new entry
    effect_bundle_key : rom_tech_barbarian_module_tribal_economy_2
    effect_key : rom_tech_module_civil_agriculture
    effect_scope : this_faction
    value : 5
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_tribal_economy_3-rom_tech_module_civil_agriculture
    new entry
    effect_bundle_key : rom_tech_barbarian_module_tribal_economy_3
    effect_key : rom_tech_module_civil_agriculture
    effect_scope : this_faction
    value : 7
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_war_exorcises_1-rom_tech_module_military_management
    new entry
    effect_bundle_key : rom_tech_barbarian_module_war_exorcises_1
    effect_key : rom_tech_module_military_management
    effect_scope : in_all_your_forces
    value : 3
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_war_exorcises_2-rom_tech_module_military_management
    new entry
    effect_bundle_key : rom_tech_barbarian_module_war_exorcises_2
    effect_key : rom_tech_module_military_management
    effect_scope : in_all_your_forces
    value : 5
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_war_exorcises_3-rom_tech_module_military_management
    new entry
    effect_bundle_key : rom_tech_barbarian_module_war_exorcises_3
    effect_key : rom_tech_module_military_management
    effect_scope : in_all_your_forces
    value : 7
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_warrior_code_1-rom_tech_module_military_tactics
    new entry
    effect_bundle_key : rom_tech_barbarian_module_warrior_code_1
    effect_key : rom_tech_module_military_tactics
    effect_scope : in_all_your_forces
    value : 3
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_warrior_code_2-rom_tech_module_military_tactics
    new entry
    effect_bundle_key : rom_tech_barbarian_module_warrior_code_2
    effect_key : rom_tech_module_military_tactics
    effect_scope : in_all_your_forces
    value : 5
    advancement_stage : start_turn_completed

    -rom_tech_barbarian_module_warrior_code_3-rom_tech_module_military_tactics
    new entry
    effect_bundle_key : rom_tech_barbarian_module_warrior_code_3
    effect_key : rom_tech_module_military_tactics
    effect_scope : in_all_your_forces
    value : 7
    advancement_stage : start_turn_completed

    removed values
    -rom_tech_barbarian_module_warrior_code_2-rom_tech_module_civil_agriculture
    -509 lines selected-
    -rom_tech_barbarian_module_warrior_code_1-rom_tech_module_civil_agriculture
    -rom_stance_army_forced_march-rom_force_campaign_mod_ambush_defence_success_chance
    -rom_tech_barbarian_module_warrior_code_3-rom_tech_module_civil_agriculture

    table effects_tables
    -897 lines selected
    new entry
    effect : 897 lines selected

    -rom_building_slave_decrease_mod
    icon : was data/ui/campaign ui/effect_bundles/slaves_negative.png now data/ui/campaign ui/effect_bundles/slaves_positive.png
    icon_negative : was data/ui/campaign ui/effect_bundles/slaves_positive.png now data/ui/campaign ui/effect_bundles/slaves_negative.png

    -rom_building_unit_experience_all
    new entry
    effect : rom_building_unit_experience_all
    icon : data/ui/campaign ui/effect_bundles/experience_positive.png
    priority : 101
    icon_negative : data/ui/campaign ui/effect_bundles/experience_negative.png

    -rom_building_unit_experience_auxiliary
    new entry
    effect : rom_building_unit_experience_auxiliary
    icon : data/ui/campaign ui/effect_bundles/experience_positive.png
    priority : 101
    icon_negative : data/ui/campaign ui/effect_bundles/experience_negative.png

    -rom_building_unit_experience_cavalry
    new entry
    effect : rom_building_unit_experience_cavalry
    icon : data/ui/campaign ui/effect_bundles/experience_positive.png
    priority : 101
    icon_negative : data/ui/campaign ui/effect_bundles/experience_negative.png

    -rom_building_unit_experience_heavy_infantry
    new entry
    effect : rom_building_unit_experience_heavy_infantry
    icon : data/ui/campaign ui/effect_bundles/experience_positive.png
    priority : 101
    icon_negative : data/ui/campaign ui/effect_bundles/experience_negative.png

    -rom_building_unit_experience_infantry_roman
    new entry
    effect : rom_building_unit_experience_infantry_roman
    icon : data/ui/campaign ui/effect_bundles/experience_positive.png
    priority : 101
    icon_negative : data/ui/campaign ui/effect_bundles/experience_negative.png

    -rom_building_unit_experience_light_infantry
    new entry
    effect : rom_building_unit_experience_light_infantry
    icon : data/ui/campaign ui/effect_bundles/experience_positive.png
    priority : 101
    icon_negative : data/ui/campaign ui/effect_bundles/experience_negative.png

    -rom_building_unit_experience_missile
    new entry
    effect : rom_building_unit_experience_missile
    icon : data/ui/campaign ui/effect_bundles/experience_positive.png
    priority : 101
    icon_negative : data/ui/campaign ui/effect_bundles/experience_negative.png

    -rom_building_unit_experience_spear_infantry
    new entry
    effect : rom_building_unit_experience_spear_infantry
    icon : data/ui/campaign ui/effect_bundles/experience_positive.png
    priority : 101
    icon_negative : data/ui/campaign ui/effect_bundles/experience_negative.png

    -rom_building_unit_training_charge_all_land
    new entry
    effect : rom_building_unit_training_charge_all_land
    icon : data/ui/campaign ui/effect_bundles/charge_positive.png
    priority : 220
    icon_negative : data/ui/campaign ui/effect_bundles/charge_negative.png

    -rom_building_unit_training_charge_cavalry
    new entry
    effect : rom_building_unit_training_charge_cavalry
    icon : data/ui/campaign ui/effect_bundles/charge_positive.png
    priority : 220
    icon_negative : data/ui/campaign ui/effect_bundles/charge_negative.png

    -rom_force_stance_dummy_always_ambush
    new entry
    effect : rom_force_stance_dummy_always_ambush
    icon : data/ui/campaign ui/effect_bundles/subterfuge_negative.png
    priority : 114
    icon_negative :

    removed values
    -886 lines selected
    Last edited by daniu; October 04, 2013 at 05:57 AM.
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  11. #11

    Default Re: Changed DB-files in Patch 3 (Live) - 01.10.13

    table ground_types_tables
    -
    enum_value : was 13 lines selected now Failed to execute 'select * from ground_types_tables': System.NullReferenceException: Object reference not set to an instance of an object

    -
    new entry
    enum_value : at DbSql.SelectCommand.Execute () [0x00000] in <filename unknown>:0

    -
    new entry
    enum_value : at DbSql.Script.ExecuteLine (System.String line) [0x00000] in <filename unknown>:0

    removed values
    -road
    -mud
    -sand
    -grass
    -deep_water
    -INVALID_GROUND_TYPE
    -wooden_floor
    -sharp_stones
    -forest
    -snow
    -shallow_water
    -rock
    -scrub

    table land_units_tables
    -Aet_Cav
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Aet_Sword
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Afr_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Afr_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Ballista_Shp
    charge_bonus : was 5 now 8
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Chariot_Raiders
    charge_bonus : was 8 now 5
    dismounted_melee_defence : was 9 now 11
    melee_defence : was 9 now 11

    -Afr_Cheiroballistra
    charge_bonus : was 5 now 33
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Elephants
    charge_bonus : was 33 now 22
    dismounted_melee_defence : was 16 now 19
    melee_defence : was 16 now 19

    -Afr_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Javelinmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Afr_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Large_Shield_Warriors
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 36 now 43
    melee_defence : was 36 now 43

    -Afr_Levy_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Afr_Numidian_Cav
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Numidian_Noble_Cav
    morale : was 75 now 70

    -Afr_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Onager_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Afr_Skirm_Cav
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Afr_Tribal_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Afr_Tribesmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Afr_War_Elephants
    dismounted_melee_defence : was 20 now 24
    melee_defence : was 20 now 24

    -Ara_Camel_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ara_Camel_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Ara_Cav
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Ara_Levy_Skirm
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ara_Levy_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Ara_Noble_Sword
    dismounted_melee_defence : was 34 now 41
    melee_defence : was 34 now 41

    -Ara_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ara_Tribes_People
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Afr_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Afr_Cav
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Aux_Afr_Elephant
    dismounted_melee_defence : was 16 now 19
    melee_defence : was 16 now 19

    -Aux_Afr_Spr
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Aux_Ara_Camel_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Ara_Camel_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Aux_Ara_Cav
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Aux_Ara_Spr
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Aux_Bac_Light_Horse
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Aux_Bri_Scout_Riders
    charge_bonus : was 21 now 15
    dismounted_melee_defence : was 24 now 29
    melee_defence : was 26 now 31

    -Aux_Bri_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Bri_Spear_Band
    charge_bonus : was 23 now 17
    dismounted_melee_defence : was 27 now 32
    melee_defence : was 29 now 35

    -Aux_Cav
    charge_bonus : was 24 now 21

    -Aux_Cel_Axe_Warriors
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Cel_Light_Horse
    charge_bonus : was 32 now 23

    -Aux_Cel_Skirm
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Cel_Warriors
    charge_bonus : was 23 now 17
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 25 now 30

    -Aux_Dac_Bowmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Dac_Spear_Horsemen
    charge_bonus : was 23 now 17
    dismounted_melee_defence : was 27 now 32
    melee_defence : was 29 now 35

    -Aux_Dac_Spears
    charge_bonus : was 17 now 12
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 20 now 24

    -Aux_Eas_Cappadocian_Cav
    charge_bonus : was 26 now 22

    -Aux_Eas_Horse_Skirm
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Eas_Javelinmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Egy_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Egy_Infantry
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Gal_Light_Horse
    charge_bonus : was 32 now 23

    -Aux_Gal_Warriors
    charge_bonus : was 26 now 18
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 25 now 30

    -Aux_Ger_Longbow_Hunters
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Aux_Ger_Scout_Riders
    dismounted_melee_defence : was 9 now 11
    melee_defence : was 9 now 11

    -Aux_Ger_Spear_Brothers
    charge_bonus : was 30 now 21
    dismounted_melee_defence : was 33 now 40
    melee_defence : was 36 now 43

    -Aux_Gre_Citizen_Cav
    charge_bonus : was 16 now 14

    -Aux_Gre_Cretan_Archers
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Aux_Gre_Hoplites
    charge_bonus : was 24 now 19

    -Aux_Gre_Peltasts
    dismounted_melee_defence : was 13 now 16
    melee_defence : was 13 now 16

    -Aux_Gre_Rhodian_Slingers
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Aux_Gre_Tarantine_cav
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 15 now 18

    -Aux_Ibe_Balearic_Slingers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Ibe_Cantabrian_Cav
    dismounted_melee_defence : was 17 now 20
    melee_defence : was 17 now 20

    -Aux_Ibe_Cav
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Aux_Ibe_Slingers
    ammo : was 10 now 25
    dismounted_charge_bonus : was 3 now 1
    dismounted_melee_attack : was 13 now 9
    dismounted_melee_defence : was 6 now 4
    melee_attack : was 13 now 9
    melee_defence : was 6 now 4
    primary_missile_weapon : was rome_javelin now rome_sling
    selected_vo_secondary : was selected_inf_missile now selected_slingers
    selected_vo_tertiary : was selected_slingers now selected_inf_missile

    -Aux_Ibe_Sword
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Aux_Ill_Cav
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Aux_Ind_War_Elephant
    dismounted_melee_defence : was 20 now 24
    melee_defence : was 20 now 24

    -Aux_Infantry
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Aux_Ita_Socii_Equites
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 30 now 36
    melee_defence : was 30 now 36

    -Aux_Ita_Socii_Equites_Extraordinarii
    dismounted_melee_defence : was 10 now 12
    melee_defence : was 10 now 12

    -Aux_Ita_Socii_Extraordinarii
    dismounted_melee_defence : was 23 now 28
    melee_defence : was 23 now 28

    -Aux_Ita_Socii_Hastati
    dismounted_melee_defence : was 17 now 20
    melee_defence : was 17 now 20

    -Aux_Num_Cav
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Aux_Num_Javelinmen
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Par_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Par_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Aux_Per_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Per_Cav
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 15 now 18

    -Aux_Sar_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Sar_Lancers
    dismounted_melee_defence : was 10 now 12
    melee_defence : was 10 now 12

    -Aux_Scy_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Syrian_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Thr_Cav
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Aux_Thr_Peltasts
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Bac_Horse_Archers
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 15 now 18

    -Bac_Light_Horse
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Bac_Noble_Horse
    charge_bonus : was 26 now 22
    dismounted_melee_defence : was 44 now 53
    melee_defence : was 44 now 53

    -Bac_Royal_Cav
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 18 now 22
    morale : was 75 now 70

    -Bac_Royal_Guard
    charge_bonus : was 31 now 26
    morale : was 75 now 70

    -Bri_Ambushers
    charge_bonus : was 26 now 18
    dismounted_melee_defence : was 23 now 28
    melee_defence : was 30 now 36

    -Bri_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Ballista_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Chariots
    charge_bonus : was 40 now 29
    morale : was 75 now 70

    -Bri_Cheiroballistra
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Chosen_Spear_Band
    charge_bonus : was 28 now 20
    dismounted_melee_defence : was 39 now 47
    melee_defence : was 42 now 50

    -Bri_Chosen_Sword_Band
    charge_bonus : was 28 now 20
    dismounted_melee_defence : was 23 now 28
    melee_defence : was 30 now 36

    -Bri_Druidic_Nobles
    charge_bonus : was 38 now 27
    morale : was 75 now 70

    -Bri_Farmers
    charge_bonus : was 13 now 9
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 16 now 19

    -Bri_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Heroic_Nobles
    charge_bonus : was 40 now 29
    morale : was 75 now 70

    -Bri_Heroic_Riders
    charge_bonus : was 40 now 29
    dismounted_melee_defence : was 57 now 51
    melee_defence : was 62 now 56
    morale : was 75 now 70

    -Bri_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Onager_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Painted_Ones
    charge_bonus : was 34 now 24
    dismounted_melee_defence : was 26 now 31
    melee_defence : was 35 now 42

    -Bri_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Bri_Scout_Riders
    charge_bonus : was 21 now 15

    -Bri_Skirm
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Bri_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Bri_Spear_Band
    charge_bonus : was 23 now 17
    dismounted_melee_defence : was 27 now 32
    melee_defence : was 29 now 35

    -Bri_Sword_Band
    charge_bonus : was 21 now 15
    dismounted_melee_defence : was 17 now 20
    melee_defence : was 23 now 28

    -Bri_Veteran_Riders
    charge_bonus : was 30 now 21

    -Car_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Ballista_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Cav
    charge_bonus : was 21 now 18

    -Car_Cheiroballistra
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Citizen_Militia
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Car_General
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 36 now 43
    melee_defence : was 36 now 43

    -Car_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Hoplites
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 36 now 43
    melee_defence : was 36 now 43

    -Car_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Late_Hoplites
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 36 now 43
    melee_defence : was 36 now 43

    -Car_Late_Libyan_Hoplites
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Car_Libyan_Hoplites
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Car_Libyan_Infantry
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Car_Libyan_Javelin
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Car_Libyan_Peltasts
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Car_Mob
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Car_Noble_Cav
    dismounted_melee_defence : was 13 now 16
    melee_defence : was 13 now 16

    -Car_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Onager_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Polybolos
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Polybolos_Bastion
    charge_bonus : was 5 now 6
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Sacred_Band
    charge_bonus : was 31 now 26
    morale : was 75 now 70

    -Car_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Car_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Axe_Warriors
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Cel_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Ballista_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Bowmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Cel_Cheiroballistra
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Galatian_Noblemen
    charge_bonus : was 40 now 29
    dismounted_melee_defence : was 57 now 51
    melee_defence : was 62 now 56
    morale : was 75 now 70

    -Cel_Galatian_Spears
    charge_bonus : was 30 now 21
    dismounted_melee_defence : was 39 now 47
    melee_defence : was 42 now 50

    -Cel_Galatian_Swords
    charge_bonus : was 28 now 20
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 25 now 30

    -Cel_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Heavy_Horse
    charge_bonus : was 32 now 23
    dismounted_melee_defence : was 45 now 54
    melee_defence : was 49 now 59

    -Cel_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Levy_Freemen
    charge_bonus : was 19 now 14
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 23 now 28

    -Cel_Light_Horse
    charge_bonus : was 32 now 23
    dismounted_melee_defence : was 45 now 54
    melee_defence : was 49 now 59

    -Cel_Naked_Swords
    charge_bonus : was 36 now 26
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 20 now 24

    -Cel_Naked_Warriors
    charge_bonus : was 43 now 30
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 25 now 30

    -Cel_Noble_Horse
    charge_bonus : was 43 now 30
    dismounted_melee_defence : was 63 now 57
    melee_defence : was 68 now 61
    morale : was 75 now 70

    -Cel_Oathsworn
    charge_bonus : was 45 now 32
    morale : was 75 now 70

    -Cel_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Onager_Shp
    charge_bonus : was 6 now 5
    dismounted_melee_defence : was 6 now 7
    melee_defence : was 6 now 7

    -Cel_Savage_Dogs
    charge_bonus : was 26 now 18
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 25 now 30

    -Cel_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Cel_Short_Swords
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Cel_Skirm
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Cel_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Cel_Spear_Nobles
    charge_bonus : was 40 now 29
    morale : was 75 now 70

    -Cel_Spear_Warriors
    charge_bonus : was 26 now 18
    dismounted_melee_defence : was 30 now 36
    melee_defence : was 33 now 40

    -Cel_Tribesmen
    charge_bonus : was 13 now 9
    dismounted_melee_defence : was 12 now 14
    melee_defence : was 13 now 16

    -Cel_Warriors
    charge_bonus : was 26 now 18
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 20 now 24

    -Cel_Youths
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Dac_Armoured_Spears
    charge_bonus : was 28 now 20
    dismounted_melee_defence : was 36 now 43
    melee_defence : was 39 now 47

    -Dac_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Ballista_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Bow_Horsemen
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Dac_Bowmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Dac_Cheiroballistra
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Heavy_Spears
    charge_bonus : was 23 now 17
    dismounted_melee_defence : was 27 now 32
    melee_defence : was 29 now 35

    -Dac_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Noble_Horsemen
    dismounted_melee_defence : was 23 now 28
    melee_defence : was 23 now 28
    morale : was 75 now 70

    -Dac_Noble_Spears
    charge_bonus : was 40 now 29
    morale : was 75 now 70

    -Dac_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Onager_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Dac_Skirm
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Dac_Spear_Horsemen
    charge_bonus : was 21 now 15
    dismounted_melee_defence : was 27 now 32
    melee_defence : was 29 now 35

    -Dac_Spear_Warriors
    charge_bonus : was 21 now 15
    dismounted_melee_defence : was 27 now 32
    melee_defence : was 29 now 35

    -Dac_Spears
    charge_bonus : was 15 now 11
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 20 now 24

    -Dac_Tribesmen
    charge_bonus : was 9 now 6
    dismounted_melee_defence : was 12 now 14
    melee_defence : was 13 now 16

    -Eas_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Eas_Armour_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Eas_Axemen
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Eas_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Ballista_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Bithynian_Infantry
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Eas_Cappadocian_Cav
    charge_bonus : was 26 now 22

    -Eas_Cataphracts
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 15 now 18

    -Eas_Cheiroballistra
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Elite_Persian_Archers
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Eas_Garrison_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Eas_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Eas_Horse_Skirm
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Eas_Javelinmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Eas_Kartli_Axemen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Eas_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Median_Cav
    charge_bonus : was 21 now 18

    -Eas_Mob
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Eas_Noble_Blood_Cav
    charge_bonus : was 21 now 18

    -Eas_Noble_Horse_Archers
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Noble_Spear
    charge_bonus : was 26 now 22

    -Eas_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Onager_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Par_Sword
    charge_bonus : was 34 now 24

    -Eas_Parthian_Foot_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Eas_Parthian_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Eas_Persian_Cavalry
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 15 now 18

    -Eas_Persian_Light_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Eas_Pontic_Peltasts
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Eas_Pontic_Sword
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Eas_Royal_Cataphracts
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 18 now 22
    morale : was 70 now 65

    -Eas_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Eas_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Eas_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Eas_Syrian_Heavy_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Egy_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Egy_Cav
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Egy_Galatian_Royal_Guard
    charge_bonus : was 40 now 29
    morale : was 75 now 70

    -Egy_Galatian_Sword
    charge_bonus : was 28 now 20
    dismounted_melee_defence : was 24 now 26
    melee_defence : was 33 now 36

    -Egy_Infantry
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Egy_Javelinmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Egy_Karian_Axemen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Egy_Mob
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Egy_Nubian_Bowmen
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Egy_Nubian_Spear
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 36 now 40
    melee_defence : was 36 now 40

    -Egy_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ger_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Ballista_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Berserkers
    charge_bonus : was 49 now 35
    morale : was 80 now 75

    -Ger_Cheiroballistra
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Longbow_Hunters
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ger_Night_Hunters
    charge_bonus : was 32 now 23

    -Ger_Noble_Riders
    charge_bonus : was 40 now 29
    dismounted_melee_defence : was 54 now 49
    melee_defence : was 59 now 53
    morale : was 75 now 70

    -Ger_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Onager_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ger_Scout_Riders
    dismounted_melee_defence : was 9 now 11
    melee_defence : was 9 now 11

    -Ger_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ger_Spear_Brothers
    charge_bonus : was 30 now 21
    dismounted_melee_defence : was 36 now 40
    melee_defence : was 39 now 43

    -Ger_Spear_Levy
    charge_bonus : was 21 now 15
    dismounted_melee_defence : was 24 now 29
    melee_defence : was 26 now 31

    -Ger_Sword_Masters
    charge_bonus : was 40 now 29
    morale : was 75 now 70

    -Ger_Tribesmen
    charge_bonus : was 13 now 9
    dismounted_melee_defence : was 12 now 14
    melee_defence : was 13 now 16

    -Ger_Wodanaz_Spears
    charge_bonus : was 36 now 26

    -Ger_Youths
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Gre_Agema_Cav
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 18 now 22
    morale : was 75 now 70

    -Gre_Agrianian_Axemen
    dismounted_melee_defence : was 8 now 10
    melee_defence : was 8 now 10

    -Gre_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Gre_Aspis_Companion_Cav
    morale : was 75 now 70

    -Gre_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Ballista_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Cheiroballistra
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Citizen_Cav
    charge_bonus : was 16 now 13

    -Gre_Citizen_Hoplites
    charge_bonus : was 11 now 9
    dismounted_melee_defence : was 25 now 30
    melee_defence : was 25 now 30

    -Gre_Companion_Cav
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 18 now 22
    morale : was 75 now 70

    -Gre_Cretan_Archers
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Foot_Companions
    morale : was 75 now 70

    -Gre_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Hellenic_Cataphracts
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 18 now 22
    morale : was 75 now 70

    -Gre_Helot_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Gre_Helot_Javelinmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Gre_Helot_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Gre_Heroes_Sparta
    charge_bonus : was 31 now 26
    dismounted_melee_defence : was 52 now 57
    melee_defence : was 52 now 57
    morale : was 80 now 75

    -Gre_Hippeus_Lancers
    dismounted_melee_defence : was 16 now 19
    melee_defence : was 16 now 19

    -Gre_Hoplites
    charge_bonus : was 24 now 19

    -Gre_Javelinmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Gre_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Levy_Thureos_Spears
    charge_bonus : was 20 now 17
    dismounted_melee_defence : was 25 now 30
    melee_defence : was 25 now 30

    -Gre_Light_Cav
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Gre_Light_Hoplites
    charge_bonus : was 16 now 13
    dismounted_melee_defence : was 35 now 42
    melee_defence : was 35 now 42

    -Gre_Light_Peltasts
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Gre_Militia_Hoplites
    charge_bonus : was 18 now 14
    dismounted_melee_defence : was 39 now 47
    melee_defence : was 39 now 47

    -Gre_Mob
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Gre_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Onager_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Peltasts
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Gre_Periokoi_Hoplites
    charge_bonus : was 16 now 13
    dismounted_melee_defence : was 35 now 42
    melee_defence : was 35 now 42

    -Gre_Periokoi_Peltasts
    dismounted_melee_defence : was 6 now 7
    melee_defence : was 6 now 7

    -Gre_Periokoi_Spears
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Gre_Polybolos
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Polybolos_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Pontic_Royal_Cav
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 18 now 22
    morale : was 75 now 70

    -Gre_Ptolemaic_Cav
    dismounted_melee_defence : was 24 now 29
    melee_defence : was 24 now 29
    morale : was 75 now 70

    -Gre_Rhodian_Slingers
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Royal_Cav
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 18 now 22
    morale : was 75 now 70

    -Gre_Royal_Guard
    morale : was 75 now 70

    -Gre_Royal_Peltasts
    morale : was 75 now 70

    -Gre_Royal_Spartans
    charge_bonus : was 31 now 24
    morale : was 80 now 75

    -Gre_Royal_Thorax_Sword
    charge_bonus : was 40 now 29
    morale : was 75 now 70

    -Gre_Sarissa_Cav
    dismounted_melee_defence : was 13 now 16
    melee_defence : was 13 now 16

    -Gre_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Gre_Scythed_Chariots
    dismounted_melee_defence : was 26 now 31
    melee_defence : was 26 now 31

    -Gre_Shield_Bearers
    charge_bonus : was 29 now 25
    morale : was 75 now 70

    -Gre_Silver_Shield_Pike
    morale : was 75 now 70

    -Gre_Silver_Shield_Sword
    charge_bonus : was 40 now 29
    dismounted_melee_defence : was 36 now 40
    melee_defence : was 48 now 53
    morale : was 75 now 70

    -Gre_Skirm_Cav
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Gre_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Gre_Spartan_Hoplites
    charge_bonus : was 21 now 16
    dismounted_melee_defence : was 46 now 55
    melee_defence : was 46 now 55

    -Gre_Spartan_Youths
    charge_bonus : was 10 now 8
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Gre_Tarantine_Cav
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Gre_Thessalian_Cav
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 15 now 18

    -Gre_Thorax_Hoplites
    charge_bonus : was 26 now 20

    -Gre_Thorax_Sword
    charge_bonus : was 32 now 23
    dismounted_melee_defence : was 23 now 28
    melee_defence : was 30 now 36

    -Gre_Thureos_Hoplites
    charge_bonus : was 21 now 16

    -Gre_Thureos_Spears
    charge_bonus : was 24 now 21
    dismounted_melee_defence : was 33 now 40
    melee_defence : was 33 now 40

    -Ibe_Balearic_Slingers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Ibe_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Ballista_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Cantabrian_Cav
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Cav
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Ibe_Cheiroballistra
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Guerilla_Warriors
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Ibe_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Lusitani_Nobles
    morale : was 75 now 70

    -Ibe_Noble_Cav
    charge_bonus : was 34 now 29
    dismounted_melee_defence : was 50 now 45
    melee_defence : was 50 now 45
    morale : was 75 now 70

    -Ibe_Noble_Fighters
    charge_bonus : was 45 now 32
    morale : was 75 now 70

    -Ibe_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Onager_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ibe_Scut_Spear
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Ibe_Scutarii
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Ibe_Scutarii_Cav
    charge_bonus : was 24 now 21

    -Ibe_Skirm
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ibe_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4
    visibility_spotting_range_min : was 40 now 60
    spot_dist_tree : was 40 now 60
    spot_dist_scrub : was 80 now 140
    spotting_and_hiding : was average_scouting now excellent_scouting

    -Ibe_Spear
    charge_bonus : was 15 now 12
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Ibe_Sword
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Ibe_Tribesmen
    charge_bonus : was 10 now 8
    dismounted_melee_defence : was 11 now 13
    melee_defence : was 11 now 13

    -Ibe_Vet_Shield_Warriors
    dismounted_melee_defence : was 34 now 41
    melee_defence : was 34 now 41

    -Ill_Cav
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Ill_Hoplites
    charge_bonus : was 21 now 18

    -Ill_Levies
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ill_Slave_Javelinmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ill_Slave_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ill_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Ill_Thureos_Spears
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 34
    melee_defence : was 28 now 34

    -Ill_Tribesmen
    charge_bonus : was 7 now 6
    dismounted_melee_defence : was 11 now 13
    melee_defence : was 11 now 13

    -Ind_Armour_Elephants
    dismounted_melee_defence : was 20 now 24
    melee_defence : was 20 now 24

    -Ind_War_Elephants
    dismounted_melee_defence : was 13 now 16
    melee_defence : was 13 now 16

    -Ita_Cav
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 30 now 36
    melee_defence : was 30 now 36

    -Ita_Levy_Skirm
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ita_Levy_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ita_Mob
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ita_Noble_Cav
    dismounted_melee_defence : was 28 now 25
    melee_defence : was 28 now 25
    morale : was 75 now 70

    -Ita_Noble_Infantry
    charge_bonus : was 31 now 26
    dismounted_melee_defence : was 47 now 42
    melee_defence : was 47 now 42
    morale : was 75 now 70

    -Ita_Spear
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 22 now 26
    melee_defence : was 22 now 26

    -Ita_Sword
    dismounted_melee_defence : was 13 now 16
    melee_defence : was 13 now 16

    -Mer_Afr_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Mer_Afr_Cav
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Mer_Afr_Elephants
    dismounted_melee_defence : was 16 now 19
    melee_defence : was 16 now 19

    -Mer_Afr_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Mer_Ara_Camel_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Mer_Ara_Camel_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Mer_Ara_Cav
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Mer_Ara_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Mer_Bac_Light_Horse
    charge_bonus : was 16 now 14

    -Mer_Bri_Scout_Riders
    charge_bonus : was 21 now 15
    dismounted_melee_defence : was 24 now 29
    melee_defence : was 26 now 31

    -Mer_Bri_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Mer_Bri_Spear_Band
    charge_bonus : was 23 now 17
    dismounted_melee_defence : was 27 now 32
    melee_defence : was 29 now 35

    -Mer_Cel_Axe_Warriors
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Mer_Cel_Light_Horse
    charge_bonus : was 32 now 23

    -Mer_Cel_Skirm
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Mer_Cel_Warriors
    charge_bonus : was 26 now 18
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 25 now 30

    -Mer_Dac_Bowmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Mer_Dac_Spear_Horsemen
    charge_bonus : was 21 now 15
    dismounted_melee_defence : was 27 now 32
    melee_defence : was 29 now 35

    -Mer_Dac_Spears
    charge_bonus : was 15 now 11
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 20 now 24

    -Mer_Eas_Cappadocian_Cav
    charge_bonus : was 26 now 22

    -Mer_Eas_Javelinmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Mer_Eas_Skirm_Cav
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Eas_Syrian_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Egy_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Mer_Egy_Inf
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Gal_Light_Horse
    charge_bonus : was 32 now 23

    -Mer_Gal_Warriors
    charge_bonus : was 26 now 18
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 25 now 30

    -Mer_Ger_Longbow_Hunters
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Mer_Ger_Scout_Riders
    dismounted_melee_defence : was 9 now 11
    melee_defence : was 9 now 11

    -Mer_Ger_Spear_Brothers
    charge_bonus : was 30 now 21

    -Mer_Gre_Citizen_Cav
    charge_bonus : was 16 now 13

    -Mer_Gre_Cretan_Archers
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Mer_Gre_Hoplites
    charge_bonus : was 24 now 19
    dismounted_melee_defence : was 53 now 48
    melee_defence : was 53 now 48

    -Mer_Gre_Peltasts
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Gre_Rhodian_Slingers
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Mer_Gre_Tarantine_Cav
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Gre_Thureos_Spears
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 36 now 43
    melee_defence : was 36 now 43

    -Mer_Gre_Vet_Hoplites
    charge_bonus : was 29 now 23
    dismounted_melee_defence : was 63 now 57
    melee_defence : was 63 now 57

    -Mer_Ibe_Balearic_Slingers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Ibe_Cantabrian_Cav
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Mer_Ibe_Cav
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Mer_Ibe_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4
    spot_dist_tree : was 200 now 60
    spot_dist_scrub : was 200 now 140
    spotting_and_hiding : was elite_scouting now excellent_scouting
    hiding_scalar : was 0.8 now 0.9

    -Mer_Ibe_Sword
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Mer_Ill_Cav
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Mer_Ind_War_Elephants
    dismounted_melee_defence : was 20 now 24
    melee_defence : was 20 now 24

    -Mer_Ita_Cav
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 30 now 36
    melee_defence : was 30 now 36

    -Mer_Ita_Spear
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 22 now 26
    melee_defence : was 22 now 26

    -Mer_Num_Cav
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Mer_Num_Javelinmen
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Par_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Par_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Mer_Per_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Per_Cav
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 15 now 18

    -Mer_Sar_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Sar_Lancers
    dismounted_melee_defence : was 10 now 12
    melee_defence : was 10 now 12

    -Mer_Scy_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Thr_Cav
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Mer_Thr_Peltasts
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Num_Javelinmen
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Num_Noble_Infantry
    charge_bonus : was 31 now 26
    dismounted_melee_defence : was 52 now 47
    melee_defence : was 52 now 47
    morale : was 75 now 70

    -Num_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Rom_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Ballista_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Cheiroballistra
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Eagle_Cohort
    dismounted_melee_defence : was 21 now 25
    melee_defence : was 21 now 25

    -Rom_Equites
    charge_bonus : was 16 now 14

    -Rom_General
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 36 now 43
    melee_defence : was 36 now 43

    -Rom_Giant_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Gladiator_Spear
    charge_bonus : was 29 now 25

    -Rom_Hastati
    dismounted_melee_defence : was 16 now 19
    melee_defence : was 16 now 19

    -Rom_Large_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Legatus
    charge_bonus : was 21 now 18
    dismounted_melee_defence : was 36 now 43
    melee_defence : was 36 now 43

    -Rom_Legionary_Cav
    charge_bonus : was 16 now 14
    dismounted_melee_defence : was 28 now 25
    melee_defence : was 28 now 25

    -Rom_Leves
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Rom_Onager
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Onager_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Onager_Prologue
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Onager_Shp
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Plebs
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Rom_Polybolos
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Polybolos_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Praetorian_Cav
    charge_bonus : was 29 now 25
    dismounted_melee_defence : was 50 now 45
    melee_defence : was 50 now 45
    morale : was 75 now 70

    -Rom_Praetorian_Guard
    dismounted_melee_defence : was 31 now 28
    melee_defence : was 31 now 28
    morale : was 75 now 70

    -Rom_Praetorians
    dismounted_melee_defence : was 31 now 28
    melee_defence : was 31 now 28
    morale : was 75 now 70

    -Rom_Rorarii
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Rom_Scorpion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Scorpion_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Rom_Triarii
    charge_bonus : was 26 now 22
    dismounted_melee_defence : was 44 now 40
    melee_defence : was 44 now 40

    -Rom_Velites
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Rom_Vet_Legionaries
    dismounted_melee_defence : was 26 now 23
    melee_defence : was 26 now 23

    -Rom_Vigiles
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Rom_War_Dogs
    charge_bonus : was 26 now 18
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 25 now 30

    -Ste_Archers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Ste_Armour_Horse_Archers
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 13 now 16
    melee_defence : was 13 now 16

    -Ste_Armoured_Lancers
    dismounted_melee_defence : was 13 now 16
    melee_defence : was 13 now 16

    -Ste_Ballista
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ste_Ballista_Bastion
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6

    -Ste_Horse_Archers
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Ste_Horse_Skirm
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Ste_Lancers
    dismounted_melee_defence : was 13 now 16
    melee_defence : was 13 now 16

    -Ste_Noble_Horse_Archers
    charge_bonus : was 13 now 11
    dismounted_melee_defence : was 15 now 18
    melee_defence : was 15 now 18

    -Ste_Noble_Lancers
    dismounted_melee_defence : was 18 now 22
    melee_defence : was 18 now 22
    morale : was 70 now 65

    -Ste_Scythian_Royal_Horse
    charge_bonus : was 31 now 26
    dismounted_melee_defence : was 52 now 47
    melee_defence : was 52 now 47
    morale : was 70 now 65

    -Ste_Spear
    charge_bonus : was 11 now 10
    dismounted_melee_defence : was 19 now 23
    melee_defence : was 19 now 23

    -Ste_Young_Axes
    dismounted_melee_defence : was 11 now 13
    melee_defence : was 11 now 13

    -Thr_Bowmen
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Thr_Cav
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Thr_Nobles
    dismounted_melee_defence : was 5 now 6
    melee_defence : was 5 now 6
    morale : was 75 now 70

    -Thr_Peltasts
    dismounted_melee_defence : was 4 now 5
    melee_defence : was 4 now 5

    -Thr_Royal_Cav
    charge_bonus : was 31 now 26
    dismounted_melee_defence : was 39 now 35
    melee_defence : was 39 now 35
    morale : was 75 now 70

    -Thr_Skirm
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Thr_Slingers
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Thr_Tribal_Garrison
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

    -Thr_Warriors
    dismounted_melee_defence : was 3 now 4
    melee_defence : was 3 now 4

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  12. #12

    Default Re: Changed DB-files in Patch 3 (Live) - 01.10.13

    table main_units_tables
    -Aux_Ibe_Slingers
    multiplayer_cost : was 370 now 330
    recruitment_cost : was 370 now 290


    table melee_weapons_tables
    -rome_celtic_axe
    damage : was 20 now 16
    ap_damage : was 20 now 16

    -rome_celtic_hellenic_sword
    damage : was 45 now 36
    ap_damage : was 5 now 4

    -rome_celtic_hellenic_sword_elite
    damage : was 50 now 40
    ap_damage : was 5 now 4

    -rome_celtic_longsword
    damage : was 50 now 40
    ap_damage : was 5 now 4

    -rome_celtic_longsword_elite
    damage : was 55 now 44
    ap_damage : was 5 now 4

    -rome_celtic_spear
    damage : was 30 now 24
    ap_damage : was 10 now 8

    -rome_celtic_spear_elite
    damage : was 33 now 26
    ap_damage : was 12 now 10

    -rome_club
    damage : was 5 now 4
    ap_damage : was 10 now 8

    -rome_eastern_axe
    damage : was 20 now 16
    ap_damage : was 20 now 16

    -rome_eastern_axe_elite
    damage : was 22 now 18
    ap_damage : was 22 now 18

    -rome_eastern_sword
    damage : was 45 now 36
    ap_damage : was 5 now 4

    -rome_eastern_sword_elite
    damage : was 50 now 40
    ap_damage : was 5 now 4

    -rome_falcata
    damage : was 40 now 32
    ap_damage : was 10 now 8

    -rome_falx
    damage : was 50 now 40
    ap_damage : was 20 now 16

    -rome_generic_sword
    damage : was 35 now 28
    ap_damage : was 5 now 4

    -rome_gladius
    damage : was 42 now 34
    ap_damage : was 8 now 6

    -rome_gladius_elite
    damage : was 43 now 34
    ap_damage : was 12 now 10

    -rome_gladius_imperial
    damage : was 40 now 32
    ap_damage : was 10 now 8

    -rome_gladius_marian
    damage : was 38 now 30
    ap_damage : was 12 now 10

    -rome_hoplite_spear
    damage : was 25 now 20
    ap_damage : was 15 now 12

    -rome_hoplite_spear_elite
    damage : was 27 now 22
    ap_damage : was 18 now 14

    -rome_hoplite_sword
    damage : was 40 now 32
    ap_damage : was 10 now 8

    -rome_iberian_sword
    damage : was 40 now 32
    ap_damage : was 10 now 8

    -rome_kopis
    damage : was 43 now 34
    ap_damage : was 12 now 10

    -rome_lance
    damage : was 18 now 14
    ap_damage : was 18 now 14

    -rome_lance_elite
    damage : was 20 now 16
    ap_damage : was 20 now 16

    -rome_rhomphaia
    damage : was 60 now 48
    ap_damage : was 20 now 16

    -rome_shortsword
    damage : was 15 now 12
    ap_damage : was 5 now 4

    -rome_spatha
    damage : was 45 now 36
    ap_damage : was 5 now 4

    -rome_spear
    damage : was 30 now 24
    ap_damage : was 10 now 8

    -rome_spear_elite
    damage : was 33 now 26
    ap_damage : was 12 now 10

    -rome_steppe_pickaxe
    damage : was 20 now 16
    ap_damage : was 20 now 16

    -rome_steppe_sword
    damage : was 45 now 36
    ap_damage : was 5 now 4

    -tusks
    damage : was 50 now 40
    ap_damage : was 50 now 40


    table special_ability_phase_stat_effects_tables
    -headhunt_4-stat_morale
    value : was 5 now 1.1


    table special_ability_phases_tables
    -com_battle_rhythm_2
    duration : was 10 now 5

    -com_battle_rhythm_3
    duration : was 10 now 5

    -com_battle_rhythm_4
    duration : was 10 now 5


    table special_ability_to_invalid_usage_flags_tables
    -82 lines selected-
    new entry
    invalid_usage_flag : 82 lines selected

    -enemy_in_proximity-form_testudo
    new entry
    invalid_usage_flag : enemy_in_proximity
    special_ability : form_testudo

    removed values
    -81 lines selected-

    table technologies_tables
    -rom_carthage_engineering_siege_ammunition_stores
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_engineering_siege_armoured_siege_engineers
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_engineering_siege_battering_ram
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_engineering_siege_boiling_oil
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_engineering_siege_central_grain_warehouse
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_engineering_siege_elephant_ram
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_engineering_siege_improved_defensive_artillery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_engineering_siege_onager
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_engineering_siege_siege_tower
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_engineering_top_engineering
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_fore_and_aft_rigging
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_marine_training
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_mercenaries
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_military_settlement
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_naval_artillery_training
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_naval_manoeuvres
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_organised_supply
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_professional_soldiery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_propaganda
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_punicisation
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_remuneration_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_sidonian_rights
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_management_supply_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_advanced_elephant_handling
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_flaming_arrows
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_improved_ramming
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_physical_conditioning
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_pike_phalanx
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_rites_of_melqart
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_ship_ram
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_strategic_manoeuvres
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_tactical_drills
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_tactical_flexibility
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_tactics_weapon_proficiency
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_carthage_military_top_logistics
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_siege_ammunition_stores
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_siege_armoured_siege_engineers
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_siege_battering_ram
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_siege_boiling_oil
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_siege_central_grain_warehouse
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_siege_emergency_siege_measures
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_siege_improved_defensive_artillery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_siege_onager
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_siege_siege_tower
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_engineering_top_engineering
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_management_cultural_assimilation
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_management_land_grant
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_management_land_laws
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_management_mercenaries
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_management_professional_soldiery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_management_remuneration_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_management_supply_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_management_training_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_management_ways_of_horus
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_navy_deck_artillery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_navy_epic_naval_architecture
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_navy_fore_and_aft_rigging
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_navy_improved_artillery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_navy_improved_ramming
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_navy_marine_training
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_navy_naval_manoeuvres
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_navy_ram
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_tactics_advanced_cavalry_tactics
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_tactics_flaming_arrows
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_tactics_gymnasia
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_tactics_physical_conditioning
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_tactics_pike_phalanx
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_tactics_strategic_manoeuvres
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_tactics_tactical_drills
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_tactics_tactical_flexibility
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_tactics_weapon_proficiency
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_egypt_military_top_logistics
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_siege_ammunition_stores
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_siege_armoured_siege_engineers
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_siege_battering_ram
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_siege_boiling_oil
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_siege_central_grain_warehouse
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_siege_helepolis
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_siege_improved_defensive_artillery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_siege_onager
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_siege_siege_tower
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_engineering_top_engineering
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_management_hellenisation
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_management_land_laws
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_management_mercenaries
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_management_military_settlement
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_management_organised_supply
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_management_professional_soldiery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_management_remuneration_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_management_supply_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_management_training_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_navy_deck_artillery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_navy_double_plank_construction
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_navy_fore_and_aft_rigging
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_navy_improved_artillery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_navy_improved_ramming
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_navy_marine_training
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_navy_naval_manoeuvres
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_navy_ram
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_tactics_advanced_cavalry_tactics
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_tactics_flaming_arrows
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_tactics_physical_conditioning
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_tactics_pike_phalanx
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_tactics_strategic_manoeuvres
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_tactics_tactical_drills
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_tactics_tactical_flexability
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_tactics_votive_games
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_greek_military_tactics_weapon_proficiency
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_management_advanced_chariot_training
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_management_mercenaries
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_management_military_settlement
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_management_organised_supply
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_management_professional_soldiery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_management_propaganda
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_management_remuneration_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_management_scythed_chariots
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_management_supply_reforms
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_navy_deck_artillery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_navy_double_plank_construction
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_navy_fore_and_aft_rigging
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_navy_improved_ramming
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_navy_kataphract_ships
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_navy_marine_training
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_navy_naval_manoeuvres
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_navy_ram
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_siege_ammunition_stores
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_siege_armoured_siege_engineers
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_siege_battering_ram
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_siege_central_grain_warehouse
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_siege_engineering
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_siege_helepolis
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_siege_improved_defensive_artillery
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_siege_siege_tower
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_siege_torsion_techniques
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_tactics_advanced_cavalry_tactics
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_tactics_gymnasia
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_tactics_physical_conditioning
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_tactics_strategic_manoeuvres
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_tactics_tactical_drills
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_tactics_tactical_flexibility
    info_pic : was rom_army_up.png now greek_army_up.png

    -rom_pontus_military_tactics_weapon_proficiency
    info_pic : was rom_army_up.png now greek_army_up.png


    table technology_category_modules_tables
    -1-rom_briton_civil_druidism
    effect_bundle : was rom_tech_module_philosophy_1 now rom_tech_barbarian_module_druidic_council_1

    -3-rom_briton_civil_druidism
    effect_bundle : was rom_tech_module_philosophy_2 now rom_tech_barbarian_module_druidic_council_2

    -5-rom_briton_civil_druidism
    effect_bundle : was rom_tech_module_philosophy_3 now rom_tech_barbarian_module_druidic_council_3

    -1-rom_briton_civil_tribal_council
    effect_bundle : was rom_tech_module_economy_1 now rom_tech_barbarian_module_tribal_economy_1

    -3-rom_briton_civil_tribal_council
    effect_bundle : was rom_tech_module_economy_2 now rom_tech_barbarian_module_tribal_economy_2

    -5-rom_briton_civil_tribal_council
    effect_bundle : was rom_tech_module_economy_3 now rom_tech_barbarian_module_tribal_economy_3

    -1-rom_briton_military_war_exercises
    effect_bundle : was rom_tech_module_management_1 now rom_tech_barbarian_module_warrior_code_1

    -3-rom_briton_military_war_exercises
    effect_bundle : was rom_tech_module_management_2 now rom_tech_barbarian_module_warrior_code_2

    -5-rom_briton_military_war_exercises
    effect_bundle : was rom_tech_module_management_3 now rom_tech_barbarian_module_warrior_code_3

    -1-rom_briton_military_warrior_code
    effect_bundle : was rom_tech_module_tactics_1 now rom_tech_barbarian_module_war_exorcises_1

    -3-rom_briton_military_warrior_code
    effect_bundle : was rom_tech_module_tactics_2 now rom_tech_barbarian_module_war_exorcises_2

    -5-rom_briton_military_warrior_code
    effect_bundle : was rom_tech_module_tactics_3 now rom_tech_barbarian_module_war_exorcises_3

    -1-rom_gaul_civil_druidism
    effect_bundle : was rom_tech_module_philosophy_1 now rom_tech_barbarian_module_tribal_council_1

    -3-rom_gaul_civil_druidism
    effect_bundle : was rom_tech_module_philosophy_2 now rom_tech_barbarian_module_tribal_council_2

    -5-rom_gaul_civil_druidism
    effect_bundle : was rom_tech_module_philosophy_3 now rom_tech_barbarian_module_tribal_council_3

    -1-rom_gaul_civil_tribal_council
    effect_bundle : was rom_tech_module_economy_1 now rom_tech_barbarian_module_tribal_economy_1

    -3-rom_gaul_civil_tribal_council
    effect_bundle : was rom_tech_module_economy_2 now rom_tech_barbarian_module_tribal_economy_2

    -5-rom_gaul_civil_tribal_council
    effect_bundle : was rom_tech_module_economy_3 now rom_tech_barbarian_module_tribal_economy_3

    -1-rom_gaul_military_war_exercises
    effect_bundle : was rom_tech_module_management_1 now rom_tech_barbarian_module_warrior_code_1

    -3-rom_gaul_military_war_exercises
    effect_bundle : was rom_tech_module_management_2 now rom_tech_barbarian_module_warrior_code_2

    -5-rom_gaul_military_war_exercises
    effect_bundle : was rom_tech_module_management_3 now rom_tech_barbarian_module_warrior_code_3

    -1-rom_gaul_military_warrior_code
    effect_bundle : was rom_tech_module_tactics_1 now rom_tech_barbarian_module_war_exorcises_1

    -3-rom_gaul_military_warrior_code
    effect_bundle : was rom_tech_module_tactics_2 now rom_tech_barbarian_module_war_exorcises_2

    -5-rom_gaul_military_warrior_code
    effect_bundle : was rom_tech_module_tactics_3 now rom_tech_barbarian_module_war_exorcises_3

    -1-rom_german_civil_druidism
    effect_bundle : was rom_tech_module_philosophy_1 now rom_tech_barbarian_module_tribal_council_1

    -3-rom_german_civil_druidism
    effect_bundle : was rom_tech_module_philosophy_2 now rom_tech_barbarian_module_tribal_council_2

    -5-rom_german_civil_druidism
    effect_bundle : was rom_tech_module_philosophy_3 now rom_tech_barbarian_module_tribal_council_3

    -1-rom_german_civil_tribal_council
    effect_bundle : was rom_tech_module_economy_1 now rom_tech_barbarian_module_tribal_economy_1

    -3-rom_german_civil_tribal_council
    effect_bundle : was rom_tech_module_economy_2 now rom_tech_barbarian_module_tribal_economy_2

    -5-rom_german_civil_tribal_council
    effect_bundle : was rom_tech_module_economy_3 now rom_tech_barbarian_module_tribal_economy_3

    -1-rom_german_military_war_exercises
    effect_bundle : was rom_tech_module_management_1 now rom_tech_barbarian_module_warrior_code_1

    -3-rom_german_military_war_exercises
    effect_bundle : was rom_tech_module_management_2 now rom_tech_barbarian_module_warrior_code_2

    -5-rom_german_military_war_exercises
    effect_bundle : was rom_tech_module_management_3 now rom_tech_barbarian_module_warrior_code_3

    -1-rom_german_military_warrior_code
    effect_bundle : was rom_tech_module_tactics_1 now rom_tech_barbarian_module_war_exorcises_1

    -3-rom_german_military_warrior_code
    effect_bundle : was rom_tech_module_tactics_2 now rom_tech_barbarian_module_war_exorcises_2

    -5-rom_german_military_warrior_code
    effect_bundle : was rom_tech_module_tactics_3 now rom_tech_barbarian_module_war_exorcises_3


    table trait_level_effects_tables
    -902 lines selected-
    new entry
    trait_level : 902 lines selected

    -r2_sp_trait_all_agent_military_admin_1-rom_force_campaign_mod_upkeep_land
    new entry
    trait_level : r2_sp_trait_all_agent_military_admin_1
    effect : rom_force_campaign_mod_upkeep_land
    effect_scope : this_agent_parent_army
    value : -2

    -r2_sp_trait_all_agent_military_admin_2-rom_force_campaign_mod_upkeep_land
    new entry
    trait_level : r2_sp_trait_all_agent_military_admin_2
    effect : rom_force_campaign_mod_upkeep_land
    effect_scope : this_agent_parent_army
    value : -4

    -r2_sp_trait_all_agent_military_admin_3-rom_force_campaign_mod_upkeep_land
    new entry
    trait_level : r2_sp_trait_all_agent_military_admin_3
    effect : rom_force_campaign_mod_upkeep_land
    effect_scope : this_agent_parent_army
    value : -8

    -r2_sp_trait_all_likes_carthage_1-rom_building_culture_conversion_punic
    new entry
    trait_level : r2_sp_trait_all_likes_carthage_1
    effect : rom_building_culture_conversion_punic
    effect_scope : this_agent
    value : 2

    -r2_sp_trait_all_likes_easterners_1-rom_building_culture_conversion_eastern
    new entry
    trait_level : r2_sp_trait_all_likes_easterners_1
    effect : rom_building_culture_conversion_eastern
    effect_scope : this_agent
    value : 2

    -r2_sp_trait_all_likes_egyptians_1-rom_building_culture_conversion_hellenic
    new entry
    trait_level : r2_sp_trait_all_likes_egyptians_1
    effect : rom_building_culture_conversion_hellenic
    effect_scope : this_agent
    value : 2

    -r2_sp_trait_all_likes_greeks_1-rom_building_culture_conversion_hellenic
    new entry
    trait_level : r2_sp_trait_all_likes_greeks_1
    effect : rom_building_culture_conversion_hellenic
    effect_scope : this_agent
    value : 2

    -r2_sp_trait_all_likes_romans_1-rom_building_culture_conversion_latin
    new entry
    trait_level : r2_sp_trait_all_likes_romans_1
    effect : rom_building_culture_conversion_latin
    effect_scope : this_agent
    value : 2

    -r2_sp_trait_all_likes_successors_1-rom_building_culture_conversion_hellenic
    new entry
    trait_level : r2_sp_trait_all_likes_successors_1
    effect : rom_building_culture_conversion_hellenic
    effect_scope : this_agent
    value : 2

    -r2_sp_trait_ch_east_A_rank_7-rom_character_faction_leader_global_public_order
    new entry
    trait_level : r2_sp_trait_ch_east_A_rank_7
    effect : rom_character_faction_leader_global_public_order
    effect_scope : in_all_your_provinces
    value : 2

    -r2_sp_trait_roman_virtues_public_prosperity_1-rom_character_province_public_order
    new entry
    trait_level : r2_sp_trait_roman_virtues_public_prosperity_1
    effect : rom_character_province_public_order
    effect_scope : this_character_local_province
    value : 3

    removed values
    -r2_sp_trait_all_agent_military_admin_3-rom_agent_skill_action_mod_dignitary_army_military_admin
    -r2_sp_trait_roman_virtues_public_prosperity_1-rom_building_culture_conversion_latin
    -r2_sp_trait_all_agent_military_admin_1-rom_agent_skill_action_mod_dignitary_army_military_admin
    -896 lines selected-
    -r2_sp_trait_ch_east_A_rank_7-rom_building_culture_conversion_eastern
    -r2_sp_trait_all_agent_military_admin_2-rom_agent_skill_action_mod_dignitary_army_military_admin

    table unit_attributes_groups_tables
    -58 lines selected
    new entry
    group_name : 58 lines selected

    -missile_cavalry_cold
    new entry
    group_name : missile_cavalry_cold

    removed values
    -57 lines selected

    table unit_attributes_to_groups_junctions_tables
    -168 lines selected-
    new entry
    attribute : 168 lines selected

    -fatigue_res-missile_cavalry_cold
    new entry
    attribute : fatigue_res
    attribute_group : missile_cavalry_cold

    -hide_forest-missile_cavalry_cold
    new entry
    attribute : hide_forest
    attribute_group : missile_cavalry_cold

    -mounted_fire_move-missile_cavalry_cold
    new entry
    attribute : mounted_fire_move
    attribute_group : missile_cavalry_cold

    -resist_cold-missile_cavalry_cold
    new entry
    attribute : resist_cold
    attribute_group : missile_cavalry_cold

    removed values
    -164 lines selected-

    table unit_experience_thresholds_tables
    -land_level_01
    value : was 400 now 500

    -land_level_02
    value : was 880 now 1000

    -land_level_03
    value : was 1460 now 1600

    -land_level_04
    value : was 2200 now 2400

    -land_level_05
    value : was 3180 now 3400

    -land_level_06
    value : was 4440 now 4600

    -land_level_07
    value : was 6220 now 6600

    -land_level_08
    value : was 8900 now 9800

    -land_level_09
    value : was 13000 now 15000

    -naval_level_01
    value : was 300 now 500

    -naval_level_02
    value : was 660 now 1000

    -naval_level_03
    value : was 1100 now 1600

    -naval_level_04
    value : was 1660 now 2400

    -naval_level_05
    value : was 2400 now 3400

    -naval_level_06
    value : was 3340 now 4600

    -naval_level_07
    value : was 4680 now 6600

    -naval_level_08
    value : was 6650 now 9800

    -naval_level_09
    value : was 10000 now 15000


    table unit_required_technology_junctions_tables
    -6 lines selected-
    new entry
    unit_key : 6 lines selected

    removed values
    -7 lines selected-
    -Rom_Legatus-rom_roman_military_management_professional_soldiery

    table unit_shield_types_tables
    -caetra
    shield_defence_value : was 25 now 30

    -cavalry
    shield_defence_value : was 20 now 25

    -celtic
    shield_defence_value : was 20 now 25

    -celtic_round
    shield_defence_value : was 20 now 25

    -iberian_scuta
    shield_defence_value : was 25 now 30

    -large_hide
    shield_defence_value : was 30 now 35

    -oval
    shield_defence_value : was 20 now 25

    -pikemen
    shield_armour_value : was 25 now 20
    audio_material : was wood now bronze

    -thureos
    shield_defence_value : was 20 now 25


    table unit_special_abilities_tables
    -chant
    recharge_time : was 120 now 180

    -com_battle_rhythm
    active_time : was 45 now 30

    -com_brace
    recharge_time : was 60 now 70

    -com_inspire_group
    recharge_time : was 120 now 210
    initial_recharge : was 60 now 30

    -com_inspire_unit
    recharge_time : was 60 now 70

    -com_into_the_breach
    recharge_time : was 60 now 70

    -com_push
    recharge_time : was 120 now 210

    -com_raise_banner
    recharge_time : was 60 now 210
    initial_recharge : was 0 now 30

    -com_rally
    recharge_time : was 60 now 70

    -com_rally_and_inspire
    recharge_time : was 120 now 210
    initial_recharge : was 60 now 30

    -com_taunt
    recharge_time : was 60 now 210

    -com_the_fear
    recharge_time : was 120 now 210
    initial_recharge : was 60 now 30

    -com_the_fear_group
    recharge_time : was 60 now 70

    -com_war_cry
    recharge_time : was 60 now 70

    -com_war_cry_group
    recharge_time : was 120 now 210
    initial_recharge : was 60 now 30

    -frenzied_charge
    recharge_time : was 120 now 180

    -frenzied_charge_inf
    recharge_time : was 120 now 180

    -frenzy
    recharge_time : was 120 now 180

    -headhunt
    recharge_time : was 120 now 180

    -rapid_advance
    recharge_time : was 120 now 180

    -screech
    recharge_time : was 120 now 180

    -second_wind
    active_time : was 40 now 30

    -warcry
    recharge_time : was 60 now 120


    table unit_stats_land_experience_bonuses_tables
    -1
    mp_fixed_cost : was 20 now 10

    -2
    mp_fixed_cost : was 45 now 20

    -3
    mp_fixed_cost : was 75 now 35

    -4
    mp_fixed_cost : was 110 now 55

    -5
    mp_fixed_cost : was 150 now 75

    -6
    mp_fixed_cost : was 195 now 100

    -7
    mp_fixed_cost : was 245 now 120

    -8
    mp_fixed_cost : was 300 now 150

    -9
    mp_fixed_cost : was 360 now 180


    table unit_stats_naval_experience_bonuses_tables

    xp_level : was 9 now 1
    melee_attack : was 9 now 1
    melee_defence : was 9 now 1
    core gunner loading skill : was 25 now 5
    core gunner marksmanship : was 18 now 2
    morale : was 5 now 1
    mp fixed cost : was 360 now 10
    mp experience cost multiplier : was 1.9 now 1.1


    new entry
    xp_level : 2
    melee_attack : 2
    melee_defence : 2
    core gunner loading skill : 10
    core gunner marksmanship : 4
    morale : 1
    mp fixed cost : 20
    mp experience cost multiplier : 1.2


    new entry
    xp_level : 3
    melee_attack : 3
    melee_defence : 3
    core gunner loading skill : 10
    core gunner marksmanship : 6
    morale : 2
    mp fixed cost : 35
    mp experience cost multiplier : 1.3


    new entry
    xp_level : 4
    melee_attack : 4
    melee_defence : 4
    core gunner loading skill : 15
    core gunner marksmanship : 8
    morale : 2
    mp fixed cost : 55
    mp experience cost multiplier : 1.4


    new entry
    xp_level : 5
    melee_attack : 5
    melee_defence : 5
    core gunner loading skill : 15
    core gunner marksmanship : 10
    morale : 3
    mp fixed cost : 75
    mp experience cost multiplier : 1.5


    new entry
    xp_level : 6
    melee_attack : 6
    melee_defence : 6
    core gunner loading skill : 20
    core gunner marksmanship : 12
    morale : 3
    mp fixed cost : 100
    mp experience cost multiplier : 1.6


    new entry
    xp_level : 7
    melee_attack : 7
    melee_defence : 7
    core gunner loading skill : 20
    core gunner marksmanship : 14
    morale : 4
    mp fixed cost : 120
    mp experience cost multiplier : 1.7


    new entry
    xp_level : 8
    melee_attack : 8
    melee_defence : 8
    core gunner loading skill : 25
    core gunner marksmanship : 16
    morale : 4
    mp fixed cost : 150
    mp experience cost multiplier : 1.8


    new entry
    xp_level : 9
    melee_attack : 9
    melee_defence : 9
    core gunner loading skill : 25
    core gunner marksmanship : 18
    morale : 5
    mp fixed cost : 180
    mp experience cost multiplier : 1.9

    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  13. #13

    Default Re: Changed DB-files in Patch 3 (Live) - 01.10.13

    Thank you daniu, a lot, from everyone I would reckon. A link has been placed in the first post, and it will be updated to follow the 'diff' for each new patch, if daniu continues to do them.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  14. #14

    Default Re: Changed DB-files in Patch 3 (Live) - 01.10.13

    It's probably best to create a new thread for each update and maybe one for an index to link to each; it gets pretty messy to navigate the changes in a single one.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  15. #15

    Default Re: Changed DB-files in Patch 4 (Live) - 11.10.13

    No, I will keep all in one thread or else people have to navigate two threads and that can be messy. If you want to continue making the diffs though. I just link directly to the starting post at the top, so by clicking that link they are brought straight to it with ease.

    And, updated for latest patch 4 (Live) now.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  16. #16

    Default Re: Changed DB-files in Patch 5 (Live) - 18.10.13

    Updated for patch 5 (Live), and it's a big one.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  17. #17

    Default Re: Changed DB-files in Patch 6 (Live) - 31.10.13

    Updated for patch 6 (Live), been busy so I didn't have time until now. Sorry for that.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

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