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    Icon6 Epirote Expansion Project (EEP) [Updated 01/06/2014] -patch8.1 compatible!


    Epirote Expansion Project (EEP)
    [Help Wanted]

    Description

    Spoiler Alert, click show to read: 
    Upon booting up Rome II for the first time and spying my freshly minted Greek States DLC I was all set to take my ol' favorite (ignored) faction Epirus out for a spin in the new engine. I looked around at all the shiny new toys handed to the Macedonians, the Spartans, and even the (worthless) Athenians and wondered... what in the burning Hells happened to Epirus? Aspis cavalry? A single unit of mercenary elephants? This is CA's idea of "expanding the variety within the Greek states"? It did not take me long to get utterly fed up with the short shrift paid to one of the most intriguing factions in the game. Generic Greek units and some non-descript barbarian mercenaries? What an ignoble treatment of the land that gave the world Pyhrrus and Constantine. So I've decided to rectify the situation with new units that introduce new tactical opportunities for any aspiring Epirote commander.

    It is important to note that during the mid-late game these units alter how Epirus fights on the battlefield in ways that might unbalance the vanilla game-play on lower difficulty settings. Epirus now has access to several tiers of light infantry from Illyria (Axe, Sword, Spear, Cavalry) that range in quality from undisciplined levies all the way up to elite mercenaries. These Illyrian units are fast, lightly armored, can perform limited skirmish and support roles, and are capable of sustaining a passable charge. In addition to Illyrian troops, Epirus has received several basic unit additions that seem to be no-brainer omissions from their roster given the availability of troops to their neighbors (light hoplites, Thessalian cavalry, etc,) as well as several flavorful elite units available in limited quantities from top-tier military buildings. These units are designed to give the player the option of building the Epirote army he/she desires and giving them enough depth to compete with other more well-appointed factions (Rome, Carthage, Macedon, etc.).

    While this project is inspired by historical record it is not aimed at delivering 'Total Realism', in sense of the term. These units were developed with fun & choice in mind. With that said, I hope you enjoy this labor of love!


    TLDR Description (for those who dislike reading things):

    The goal of EEP is to introduce a tangible factional identity to the otherwise bland unit selection of Epirus. The project will focus on two new sets of units;
    • fast-moving skirmish and raiding forces from Illyria
    • Regularized Epirotic troops with Greco-Gallic-Roman influences (as well as faction elites)
    • Provide historically-inspired unit depth for Epirus!


    In addition, expand the selection of quality cavalry available to Epirote commanders, reflecting the nation’s long-standing ties to Tarento, Thessaly, and Illyria. These new units are meant to better represent Epirus’ position as a fulcrum state between the three dominant cultures of the west.This project will put forward a mixture of historically sourced and creatively imagined units, as well as slightly altering the faction's technological progression in the campaign to reflect changes to the unit roster. While balance is important, it is not central to this project. All that matters is ensuring that future Epirote rulers no longer look with a jealous eye toward their neighbor's unit pool (Macedon...).

    Project Features (Current Status):

    • 13 new Illyrian units available to the Epirus faction in campaign and custom battle - COMPLETE
    • 7 new Epirote units representing flavorful (if occasionally fanciful) creations based on historical information - COMPLETE
    • 5 modifications of existing units (Cretan Archers, Rhodian Slingers, African Elephants, Thessalian & Tarantine Cavalry) - COMPLETE
    • 20 Unit cards (for new and edited units) -COMPLETE
    • Altered faction colors (Forest Green, Gold, and White) - COMPLETE
    • 1 new building chain: Shrine of Hades - COMPLETE
    • Edited Tech Tree enabling late-period military reforms - WIP
    • Faction & Region-specific AOR - WIP


    Downloads

    Steam Workshop Link:http://steamcommunity.com/sharedfile.../?id=187962392

    Recommended Companion Mods:
    Nomadic Tribes Expansion: http://www.twcenter.net/forums/showthread.php?623687
    Arte Xenon (Carthage): http://www.twcenter.net/forums/showthread.php?622041
    Imperial Survival Kit: http://www.twcenter.net/forums/showthread.php?622310
    TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul: http://www.twcenter.net/forums/showthread.php?621093
    DubMod - Campaign AI: http://www.twcenter.net/forums/showthread.php?624843
    City Sack & Liberation Diplomatic Options: http://www.twcenter.net/forums/showthread.php?623647
    More Towns & Cities: http://www.twcenter.net/forums/showthread.php?625283


    Contributions & Acknowledgments

    Spoiler Alert, click show to read: 
    Olu - Unit cards!
    rrgg - “Old school Javelins” – Fire At Will for all javelin-armed units.
    Goutlard - Camera Mod
    Mr. Os - [Os' Greek Infantry Variations!] Tweaking, testing, etc. etc.
    Alexmcm13 - [Hellas Resurgent - The "Classical Greek" Unit Pack] For graciously allowing me the use of his royal helmet and xiphos
    s3ns1r - Excellent recoloring efforts! Go, Green & Gold!


    News:

    01/06/2014
    Version 1.0.8 Released
    Fixed:

    • Fixed internal conflicts breaking patch 8 compatibility!
    • Added campaign models for Shrine of Hades construction chain


    Notes: Happy New Year!

    Past News
    Spoiler Alert, click show to read: 
    10/24/2013
    Version 1.0.7 ReleasedNew:

    • 2 New Naval Units! (Enchelean Marines, Illyrian Coastal Raiders)
    • 2 Modified Units! (Cretan Toxotai, Rhodian Sphendonetai)
    • Added African Elephants, recruited from Tier 4 Auxiliary Barracks if you control territory in North Africa (AOR!)
    • AOR for Tier 2+ Greek and Illyrian units

    Fixed:

    • Slightly improved melee defense and hp stats for select elite units

    10/21/2013
    Version 1.0.6 Released
    New:

    • Unit cards for all 20 units, courtesy of Olu
    • Campaign AI will now build new units.

    Fixed:

    • More typos fixed

    To do:

    • Add Rhodian Slingers & Cretan Archers to roster
    • Finalize Eel-men (land unit and elite naval unit)
    • Illyrian Raiding Bireme (naval unit)

    10/11/2013
    Version 1.0.5 Released
    New:

    • Hades Temple building chain added. Gives bonuses to defense, morale, and province happiness (additional notes on each building bonuses follow the unit section).
    • Thesprotian Cthsonic Champions only recruitable from Rank-5 Hades temple (Necromonteion).

    Updated:

    • Illyro-Italian troops now unlocked by 'Tactical Flexibility' technology reform
    • Chaonian Peltastai formation changed to standard infantry (was missile_inf), should allow them to fair better in combat.

    Fixed:

    • Typos fixed


    9/26/2013
    Version 1.04 Released
    Updated:

    • Additional balance pass focusing on recruitment costs for campaign. Units should now be a bit more appropriate (less spammy)
    • Tweaked the hp on untrained units, added some hp for veteran units
    • Created new animation for spear + shield + javelin cavalry units (related to Dardanian Cavalry bug)
    • Untrained units should now rout more easily when flanked

    Fixed:

    • Dardanian Bondsman Cavalry now correctly throw javelins (the animation for spear + shield cav had no entry for javelins, fixed above)



    9/21/2013
    Version 1.0.3 Released.
    New:
    • Dardanian Bondsman Cavalry (Light/Medium Flanking Cav)
    • Corcyran Free-Company (Heavy Spearmen)

    Updated:
    • Big balance pass, across-the-board changes to nearly every unit to provide balance with respect to the vanilla unit roster (very few nerfs, simply adjusting the ranges on certain stats to better differentiate untrained, professional, and elite troops)
    • Faction colors tweaked from puke to forest green + gold (and white)

    Fixes:
    • Finally fixed the pesky clipping issues in certain variantmeshes
    • Bug that would cause some units to fail to switch to their primary weapon when attacked while throwing javelins.


    Added new unit previews to the main post!


    9/20/2013
    Version 1.0.2 released. Fixes include;
    • Lowered upkeep cost for untrained units
    • Removed clipping hairstyles from Illyrian Infantry
    • Reverted to throw-before-charge (precursor) pilum behavior for non-javelin units (should fix fire-at-will interference for non Epirus pilum users)

    Added some images to the main post.Old:

    9/19/2013:
    Version 1.0 is here! hope you all enjoy! More updates coming soon.

    9/19/2013:
    Fixed major issue preventing units from appearing correctly in campaign! This means the first release is indeed imminent. I've also added the Chaonian Agema pike unit per user-request. It's certainly powerful. Right now I'm pretty sure some of the skirmish units are a bit too strong, so I've lowered the reload rates across the board and halved the ammunition (when you've got 10+ javelin-armed units + other missile troops you can machine-gun down the enemy a bit too effectively). Stay tuned!


    Motivation & Vision

    Historically, the nation was heavily influenced by neighboring cultures. Though the Hellenic traditions remained strong, Epirotes interfaced directly with piratical Illyrians that dominated the Adriatic for centuries, successive waves of Gallic invasion from the north, and later by the Romans who would come to rely on the region to produce not only its most reliable auxiliaries but also its greatest Emperors. There are strong archaeological and written records that indicate that Epirote rulers could readily call on a variety of military forces during times of war. While the prototypical Epirotic state includes those territories south of Illyria, I would like to develop the Illyrian and Epirote unit rosters in a complimentary fashion such that the Kingdom of Epirus takes on a new, more Adriatic-aligned flavor. Some Illyrian units would be available to early-pattern armies, while others would be unlocked as the player takes control over the Northern provinces (up through Pannonia). These units would be available in both mercenary and local AOR form in the campaign map and generally available to Epirus in custom battles. Later technological research and building options will trigger reforms that unlock certain specific units. In addition, several new building types as well as tweaks to existing structures are proposed that better fit the flavor of the faction and would be available to all Hellenic states.

    A Bit of History...

    Spoiler Alert, click show to read: 

    Illyrian infantry clash with barbarian hordes in the forested hills on the Dalmatian border.

    The Illyrian invasions into the fertile lands of Southern Greece that marked the early 300s BC brought with them waves of new settlement and intermingling between the coastal tribes and southern Hellenic cultures. Later clashes with Macedon followed by successive migrations of Gallic tribes bred cunning, hardy fighters who were as comfortable fighting from the boarding deck of a raiding vessel as they were ambushing caravans in the hills. The Illyrian influence imparted a pirate's ethos to their fighting force, with most of the light Epirote light-infantry carrying a number of javelins in addition to their normal armament. Fast-moving skirmish units could bleed an enemy force for days before being brought to battle, only for their foes to discover these same light units were capable of holding a decent battle line. Epirote Kings also had a long history of meddling in the affairs of the Peloponnese and Magna Graecia, allying with whichever local polis allowed them to undermine their regional foes (usually Athens, but later Sparta and Macedon). Strong early ties with Macedon, and particularly Thessaly, also affected the military traditions in the nation. Historians of all periods have noted the general superiority of Epirote cavalry with respect to their neighbors. When Pyrhus landed in Magna Graecia to oppose Rome, the Tarentines gladly supplied him with 1500 cavalrymen to complement the 3000 that crossed the Adriatic with him (which was a mix of Illyrian, Macedonian, and native stock).

    Even before Rome's eventual subjugation of the region the Illyrian states had spent had decades of experience with the militaristic modernization taking place on the peninsula. Illyrian mercenaries were regularly employed by Rome, her allies, and her enemies (in some cases, these elite troops were employed as bodyguards for local rulers). These experiences, as well as cross-channel trade and plunder would certainly have offered future kings the means and motive to evolve the composition of their forces to meet the new threat had the nation not come under the thumb of Roman expansion by 170BC. At the same time, eastward expansion might have built up the Hellenistic military traditions to their pinnacle in Epirus rather than a depleted Sparta, feeble Athens, or over-extended Macedon. While they may never have aspired to pike-hammer & anvil that so obsessed the Successor States (given it's weakness to more mobile manipular forces) it is at least plausible that elite hoplites would have been available to an Epirote leader with sufficient coin and military infrastructure.

    Proposed Units

    Illyria
    Spoiler Alert, click show to read: 


    Units raised from provinces bordering Illyria benefit from the coastal raiding traditions of their northern brethren. Settled Gallic tribesmen, former pirates, and mercenaries form the backbone of these regularized forces. While many of the men in these units are conscripted (and as such have little interest in throwing their lives away for the ambition of petty kings), the strong military traditions of the Kingdom ensures that they follow orders and are at least superior to the untrained hordes to the north. While many units would be available in limited numbers via mercenary auxiliaries, full control of the Illyrian province would allow all of these units to be recruited directly (at much lower cost).One of the distinctive features of Illyrian warriors was the so-called Greco-Illyrian crested helmet, but this is likely a misattribution to a popular Peloponnesian helmet style due to the large number of archaeological finds in the region compared to other parts of Greece (thanks in large part to the Illyrian practice of burying their dead in full armor). What we do know is that Illyria was consistently viewed as a fractious region which could be relied on to supply quality warriors to whichever leader had the most coin or could subdue its unruly collection of barbarian tribes, pirates, and independent coastal polises.

    Spoiler Alert, click show to read: 

    Illyrian Archers

    (bow + dagger)
    Very Fast, light armor, fast reload, increased ammunition, reduced range, reduced damage, reduced armor penetration, poor accuracy

    Spoiler Alert, click show to read: 


    While the region is known for its light infantry, archery was never a point of pride for the tribes inhabiting the Adriatic coast. Despite the region's relative dearth of quality timber, Illyrians were adept in the use of the short bow, compensating for poor range and accuracy with increased ammunition for long raids.

    Illyrian Spear Warband
    (spear + javelin, Celtic shield) –
    Fast, inexpensive upkeep & recruit cost, unarmored, low morale

    Spoiler Alert, click show to read: 


    Still little more than an armed mob, hard lives spent fending off barbarian raids and coastal pirates have tempered the men in this unit into something approaching martial competence. However, the loyalty of these conscripts is suspect as they would likely turn to banditry without the promise of gold.

    Corcyran 'Free-Company' Spearmen
    (spear + javelin, Celtic Shield)
    Fast, medium armor, effective vs cavalry, good morale

    Spoiler Alert, click show to read: 


    Scions of the wealthy castes of Corcyran society, these heavy spearmen were outfitted with quality weapons acquired from Greek merchants. More adventurous men would regularly form mercenary bands, or ‘Free-Companies’ (in the Victorian parlance), and had little qualm accepting coin in exchange for temporary allegiance. These forces often fought on the side of whichever Adriatic chieftain or king was willing to pay for their services. Even Alexander the Great found himself employing the very same troops he’d spent time, blood, and treasure pacifying, as the need for quality soldiers outweighed the lingering distrust of Macedon’s fractious neighbors to the West.

    Illyrian Levy Footmen
    (Axe + javelin, small Celtic shield)
    Very Fast, light armor, poor morale

    Spoiler Alert, click show to read: 


    Conscript troops from the Adriatic coast. Some may have experience as coastal pirates and raiders, but the vast majority are peasant farmers coerced into service for their king. Offered only a shield, some javelins, and a week's rations, these men are often armed with implements taken from the fields. A decent harassing force, but their low morale and lack of armor make them unsuited for front-rank combat.

    Illyrian Infantry

    (Sword + Javelin, Celtic shield)
    Fast, medium armor, high stamina, average morale

    Spoiler Alert, click show to read: 


    Warriors drawn from the landed class of the Adriatic coastal provinces. Those young men with families wealthy enough to provide full battle kit were compelled by local rulers to join loosely organized infantry companies during times of conquest and plunder, or when their lands were under threat of foreign invasion. While they lack the discipline of professional soldiers, their youth and hunger for glory make for energetic warriors.

    Illyrian Veteran Company
    (Sword + Javelin, Celtic + Thureos shield)
    Medium armor, increased hitpoints, increased stamina, high morale, strong charge

    Spoiler Alert, click show to read: 


    Successful warriors were often resettled in the border regions of Pannonia where they could be recalled to service to stave off incursions from barbarian tribes to the north. These are men who can be relied to keep their heads when the fighting turns ugly.

    Taulantian Noble Guard

    (sword, Thureos shield)
    Elite, heavy armor, high morale, strong charge, can inspire nearby units

    Spoiler Alert, click show to read: 


    Partially Hellenized barbarians with a long history of resistance against their northern neighbors, the Taulantii produced fine warriors who benefited from the Greco-Roman turmoil by hiring themselves out as elite mercenaries. Loyal only to their patron, these warriors were often the last fall in battle and rarely suffered desertion. As a result, they were highly prized as bodyguards by monarchs and military commanders. Outfitted with the finest Greek weapons and armor, these elite Gallo-Illyrian mercenaries are now employed by the King of Epirus as personal troop.

    Illyro-Italian Infantry Cohort

    (sword + javelin, Italian shield)
    Fast, strong charge, heavy armor, can form testudo

    Spoiler Alert, click show to read: 


    The result of years of experienced on the battlefields of the Italian peninsula, principally composed of former Albani, Daorsi, and Parthini mercenaries. This unit is organized and outfitted in an approximation of the style of the Marian-period Roman manipular legionary, with an eye towards mobility and protection. While their weapons and armor are inferior to their Italian counterparts, these shock units are more than capable of breaking enemy lines.

    Illyro-Italian Light Infantry

    (bow + spear, Italian shield)
    Fast, heavy armor, reduced ammo capacity, reduced range, increased fatigue, good charge

    Spoiler Alert, click show to read: 


    Comfortable in either a support or assault roles, these versatile troops shower the enemy with arrows from afar before advancing into the melee. Their heavier armament makes them quick to tire, but they are far less vulnerable to cavalry charges and opposing ranged units.

    Illyrian Light Cavalry

    (axe, javelin)
    Very fast, can skirmish, low morale, poor charge, no armor

    Spoiler Alert, click show to read: 


    Drawn from the Adriatic coast, these light troops are effective scouts and provide a passable screening force for Epirote armies. Most of these men are herders and farmers and as such lack the training and horsemanship to perform complicated maneuvers. Between their poor training and light armament, they are best suited for breaking up missile troops and chasing down fleeing enemies rather than facing down opposing cavalry.

    Dardanian Bondsman Cavalry
    (Spear + javelin, Celtic shield)
    Very fast, light armor, can form wedge


    Spoiler Alert, click show to read: 


    Medium cavalry raised from Thraco-Illyrian contact zone around Galabri. These men might accept Greek gold, but their true loyalty is to Dardania and its Illyrian Kings. Though their spears make them better suited for charging at the flanks of enemy formations than other skirmish cavalry, they lack heavy armor or proper melee weapons. A wise commander would do well to keep them out of the fray, peppering the enemy with javelins before committing to the charge.

    Illyrian Coastal Raiders
    (Axe, Javelin, Celtic Shield)
    Very fast, low morale, rapid advance
    Spoiler Alert, click show to read: 


    Pirates drawn from the coastal communities of the Adriatic, in the lean times these men would form raiding bands and ravage the Italian coast, often extracting great wealth in plunder and tribute from vulnerable coastal communities Illyrian piracy reached its height around 230BC when Teuta, queen of the Ardiaei tribe, declared that, according to the law of the Illyrians, piracy was a lawful trade and that her government had no right to interfere with this as a private enterprise. She also implied that "it was never the custom of royalty to prevent the advantage of its subjects they could get from the sea". Though her tribe was eventually defeated by later Roman expeditions, Illyrian pirates continued to harass Roman holdings in Italy and stymie efforts of Roman conquerors to initiate sea-crossings into the region.

    Encheleian Marines
    (Sword, Greek hoplon)
    Very fast, high morale, high stamina, rapid advance
    Spoiler Alert, click show to read: 


    Drawn from the ranks of skilled river raiders, these warriors were known as 'eel-men' by their contemporaries for their ability to appear suddenly in force, then melt back to their boats after inflicting maximum damage. Rumored to be the descendants of Cadmus and Harmonia, these men styled themselves inheritors of the Trojan naval tradition and were purported to be unbeatable when fighting near water. In truth, their humble backgrounds as fisherman plying the waters of Lake Ohrid belied skill at arms impressive enough to stymie Macedonian domination for generations.
    Kingdom of Epirus


    If one were to follow CA's example, one might be tempted to believe that Epirus was a mere shadow-state in the grand game of Hellenic power-mongering between Macedon, Sparta, and Athens. In truth, each of those major totems of Hellenic power and prestige bowed its knees to an Epirote leader at some point in its history. Epirus was a strong, if often overlooked nation that stood as a bulwark against Roman and Carthaginian dominion in the Adriatic and Gallic invasion from Eastern and Central Europe. Epirote Kings traced their lineage back to Achilles, and sought to match the great hero's martial prowess. The people of Epirus were a curious mix of all these cultures, an alloy of Western militarism, Northern hardiness, and Eastern pride. Its strong Hellenic traditions ensured that its leaders could rely on a well-trained corps of tried-and-true Greek hoplites and phalangites. Strong ties to Macedon and Magna Graecia afforded it some of the finest cavalry in the Mediterranean, and the alternating periods of dominance and all-out war with the tribes of Illyria produced warriors skilled in light-infantry tactics. For the right price, Illyrian pirates would blunt enemy incursions along the Adriatic coast, leaving Epirote merchants free to dominate regional maritime trade. For a bit more coin, those same pirates might even join forces with an ambitious Epirote king in his overseas adventures.

    Epirus was also the site of the Necromonteion (Oracle of the Dead) on the banks of the Acheron River (near the city of Ephyra), thought to be a gateway to Hades itself. While before we basically had to construct an Illyrian unit roster from whole cloth, here we just propose some additions to the current Epirote line-up. It should be noted that while several elite infantry units are proposed, their actual stats would be pegged slightly below similar Macedonian, Spartan, and Athenian units. The rationale is that while Epirus is indeed a viable contender to the Hellenic throne, its military traditions are not as concentrated (or Greek-centric) as its rivals. These units largely exist to give the faction a sense of flare that's otherwise missing when compared to the Spartans and the Macedonians.
    Spoiler Alert, click show to read: 

    Grosphomachoi
    (Axe + javelin, Theuros shield)
    Fast, medium armor, good charge, poor melee abilities

    Spoiler Alert, click show to read: 


    Professionalized Greco-Illyrian troops sporting the same mix of skirmish weaponry and a powerful charge. These troops are better drilled then their tribal counterparts, but are still vulnerable in the melee and may not remain reliable as the battle wears on.

    Sibunetes
    (Spear + javelin, Greek hoplon) –
    Fast, light armor, can form phalanx
    Spoiler Alert, click show to read: 


    The use skirmishing hoplite troops by Epirote commanders of the time is documented across several sources and seems a natural fit with the overall ethos of the Kingdom's armed forces. Armed with a traditional hoplon, linen armor and a brace of javelins, the light hoplite was the perfect compromise between mobility and protection necessary to screen an advancing force, or provide much needed relief during pitched fighting. Despite this ability, these troops are best use to harass the enemy rather than get entangled in the scrum of the melee unless absolutely necessary.

    Molossian Shieldsworn

    (spear, Greek hoplon) -
    Elite, high morale, heavy armor, inspires nearby troops

    Spoiler Alert, click show to read: 


    ]Dedicated warriors, fighting in the style of their heroic ancestors, Shieldsworn are drawn from the upper-echelon of the Epirote League's population. Trained from youth to fight in the hoplite phalanx, the Shieldsworn are the bulwark against barbarian invasion from the Illyrian provinces to the north. While they may be less prestigious than the elite companies fielded by other regional powers, they can more than hold their own in the heat of battle.

    Molossian Warhounds

    (dogs) - fast, angry... dogs.

    Spoiler Alert, click show to read: 


    Molossians of the period were renowned throughout the Mediterranean for breeding vicious attack dogs. Though now extinct, the molossoid (or mollosus) breed is thought to be the ancestor of the modern mastiff breed. Scholarly works along with statuary and funerary inscription support the contention of ancient historians that this canine breed was used to fight lions, tigers, men, and even elephants in battle. Virgil once wrote "Never, with them [mollosus] on guard, need you fear for your stalls a midnight thief, or onslaught of wolves, or Iberian brigands at your back."

    Thesprotian Chthsonic Champions
    (spear, Aspis shield)
    Elite, heavy armor, inspires fear in enemies, very high morale, extra hitpoints

    Spoiler Alert, click show to read: 


    The Thesprotians were the Epirotic tribe charged with servicing the Necromonteion. They were considered the most famous of the Epirotic tribe and ruled the state along with the Molossians after the fall of the early Chaonian ruling class. Thesprotian elite often vied for the favor of their patron god by petitioning the Oracle by positive omens. Elaborate animal ritual sacrifice, narcotic-induced trances, and (of course) generous bribes ensured that Hades conferred strength of arms and the extirpation of the fear of death from their sons as they strode into battle. The greatest of these warriors returned to serve as Hades' chosen champions, standing guard over the literal mouth of the Hells. When called to battle, the very site of these men clad in black armor, sporting the silver Aspis emblazoned with the symbol of their god, struck fear in to the hearts of even the most steadfast enemy.

    Chaonian Peltastai
    (Javelin, Sword + Aspis shield)
    Elite, Heavy armor, fast, high accuracy, low ammunition, good morale, strong charge
    Spoiler Alert, click show to read: 


    In the tradition of the Greek hero Chaon, the namesake of the Chaonian tribe, these elite warriors are the perfect embodiment of the Epirotic military doctrine. Fast, lightly armed skirmishers capable of harassing the enemy before committing to a powerful charge. Though their tribe’s glory has long since faded, these young warriors are eager to show the world why the Chaonid line dominated the region for generations.

    Chaonian Agema Pikemen
    (pike, shield)
    Elite, high morale, high defense, can form pike phalanx

    Spoiler Alert, click show to read: 


    Composed of the experienced warriors o the Chaonian tribe, the Agema is easily the match for other elite pike-phalangites employed by Macedon and the successor states. Their numbers may be few, but any commander can rely on these men to carry the field even when their lesser brethren have fallen or fled in disgrace.

    Cretan Toxotai
    (Recurve Bow, Dagger, Shield)
    Increased Range, Increased Accuracy, Precision Shot

    Spoiler Alert, click show to read: 


    The island of Crete was widely renowned for it's archers, and the native Cretans reputation as liars and brigands. Prized by ambitious kings, these men hire themselves out as mercenaries for almost any Mediterranean power who can afford them.

    Rhodian Sphendonetai
    (sling)
    Increased damage, increased armor penetration

    Spoiler Alert, click show to read: 


    Rhodos was one of the most storied states and greatest mercantile powers in the Hellenistic world and produced the finest slingers of the Hellenic World. These men supported the armies of the greatest Greek generals and their feats on the field of battle are legendary. Though their padded linen cuirasses are capable of shrugging of blows from most weapons they should be kept out of the melee.

    Tarantine Expatrii Cavalry
    (sword + javelin)
    Recruitable in campaign, improved morale, improved attack, slightly improved stats (over mercenary version)

    Spoiler Alert, click show to read: 


    As Roman expansion into Magna Graecia showed little sign of abating, many of the wealthier families of Tarento fled to Syracuse while others crossed the Adriatic to find shelter with their long-time allies in Epirus. Even before Pyrrhus' abortive Italian campaign, the ties between the beleaguered polis and Epirus had been strong. Going back to Alexander of Mollosus, the Tarantines put their famed cavalry at the disposal of their allies, and these traditions carried forward even to the time of Epirotic and Illyrian resistance against Roman invasion in the 160s BC. Tarantine expatrii formed the core of the veteran riders called on by Epirote rulers in times of need. These experienced light cavalry riders were even compared favorable to Hannibal Barca's famed Numidian cavalry, though this is likely post-hoc exaggeration by later Roman historians to exaggerate the threat posed to the Republic during Pyrrhus' campaign (Hannibal and his forces remained the bogeyman of Rome for centuries after his defeat and exile at Zama). Nonetheless, it is widely accepted that the Tarentines maintained an unmatched tradition of light-cavalry horsemanship in the Italian peninsula, in stark contrast to Rome's largely uninspiring mounted forces.

    Thessalian Expatrii Cavalry
    (lance)
    Recruitable in campaign, slightly improved stats from mercenary version

    Spoiler Alert, click show to read: 


    Despite long standing border conflicts, the relationship between the ruling class of Epirus and Macedon remained strong throughout much of Kingdom's middle-period. Alexander I of Epirus, uncle of Alexander the Great, was placed on the throne of Epirus by Phillip II. Pyrrhus himself spent time in Thessaly in his youth and counted on the support of Thessalian nobles during his bid for power in the Peloponnese after the collapse of Macedonian power in the wars of the Diadochi. Thessalian cavalry marched with the Epirote King during his invasion of Macedon (likely out of dissatisfaction with King Demetrius after his murder of Alexander V), though it is unlikely many remained loyal as he slashed his way through Thessaly and laid siege to Thebes. Despite this, it is highly likely that Epirote rulers could rely on these heavy Macedonian cavalry as they prosecuted war against enemies of the Hellenic people.

    African Elephants
    (Tusks)
    Recruitable in campaign via AOR (if you control territory in North Africa)

    Spoiler Alert, click show to read: 


    A shocking site on the battlefield, these imported terrors from Africa made short work of massed infantry and could even spook horses unfamiliar with their smell. Historically, Pyrrhus was gifted with a unit of 20 elephants by Ptolemy II for his support of the Egyptian monarch during the Diadochi Wars. While the future promise of 50 additional elephants never materialized and Pyrrhus died before making any further inroads into Africa, it would not be out of the realm of possibility that elephant troops would be made available to future Epirote kings able to gain holdings in the region.


    Proposed Buildings


    To represent the historical connection between the Kingdom and its close worship of Hades, I've expanded the temple building chain to include a unique set of temples dedicated to the worship of the patron god of Elis. Worship of Hades, the god of death and corporeal/spiritual balance was central to the faith of many Epirote citizens, who occasionally participated in necromantic rites to ensure success in civilian and military affairs. It is only fitting that shrines and temples to this fickle deity would come to be spread across the breadth of the Kingdom's imperial holdings.

    Spoiler Alert, click show to read: 
    Shrine to Hades
    Spoiler Alert, click show to read: 

    Happiness: +3
    Hellenic Conversion: +1
    Bonus Melee Defense: +5%

    Temple of Hades
    Food: -4
    Happiness: +3
    Hellenic Conversion: +2
    Bonus Melee Defense: +15%
    Bonus Experience (Heavy Infantry): +1

    Hadesian Temple Complex
    Food: -8
    Happiness: +5
    Hellenic Conversion: +3
    Bonus Melee Defense: +20%
    Bonus Experience (Heavy Infantry): +2
    Edict Bonus (Bread & Circus Recruitment Slot): +2

    Necromonteion (Unique, Requires Resource: Marble)
    Food: -10
    Happiness: +8
    Hellenic Conversion: +6
    Bonus Melee Defense: +25%
    Bonus Experience (All Units, This Province): +3
    Bonus Unit Morale (Infantry, All Provinces): +10%
    Edict Bonus (Bread & Circus Recruitment Slot): +2
    Zeal (This Province): +8
    Recruitment Cost Discount (Heavy Infantry): -10%
    Enables Recruitment: Thesprotian Csthonic Champions



    WIP Log
    Whatever I get done goes here. Check up now and again for status updates.
    Screenshots

    If anyone has a sweet rig and can take some shots after the release, please let do so and post them here!

    Help Wanted:

    Anything visual.
    • Skinning
    • Custom Meshes
    • Variant Meshes

    Scripting
    • Faction Events

    Testing

    About Me
    Spoiler Alert, click show to read: 
    PhD in AI & CSSE, amateur historian, and gaming enthusiast. Sleep is the eternal foe.
    Last edited by Aelexander; January 06, 2014 at 03:52 AM.

  2. #2

    Default Re: [WIP] Epirote Expansion Project (EEP)

    <Reserved>

    Until i reach the 25 Post threshold so I can edit the original, here are some screenshots taken of my initial attempts to get units into the Warscape engine

    Spoiler Alert, click show to read: 


    Illyrian Levies


    Illyrian Light Cavalry (spear version, axe version coming along)


    Illyrian Spear Warband


    Sibunetes (Light Hoplites)


    Tarantine Expatrii Cavalry


    Taulantian Noble Guard
    Enjoy

  3. #3

    Default Re: [WIP] Epirote Expansion Project (EEP)

    hate to look like an idiot but where's the download link (not steam) for this mod

  4. #4

    Default Re: [WIP] Epirote Expansion Project (EEP)

    Thats what im looking for. Epirus needs some love to withstand the Total War.

  5. #5
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: [WIP] Epirote Expansion Project (EEP)

    Thank you for doing this, Epirus is currently suffering from a lackluster roster.
    Also, shouldn't Epirus hold Taras? (That city in southern Italy, don't think it's called Taras in the game)

  6. #6

    Default Re: [WIP] Epirote Expansion Project (EEP)

    I believe the campaign is set right after Epirus los the city. Anyway i doubt it matters, seeing how the Carthaginians have New Carthage and Hannibal 50 or so years before they even existed.

    Anyway, this mod gets my support! Goodluck!
    Supporter of Facial Hair for extra Manliness.



  7. #7

    Default Re: [WIP] Epirote Expansion Project (EEP)

    looking forward to it

  8. #8

    Default Re: [WIP] Epirote Expansion Project (EEP)

    More screens, yay! Any units anyone would like to see? I probably need to make a banner at some point.

    What's new?

    • Added 3 new units (Illyrian Veterans, Chaionian Peltasti, Molossian Shieldsworn)
    • Tweaked variantmesh (look) for 6 units (Illyrian Levies, Illyrian Spear Warband, Illyrian Infantry, Illyrian Cavalry, Thesprotian Cthsonic Champions, Tarantine Expatrii)
    • Enabled fire-at-will mode for all light infantry (alters to combat tactics)
    • Tweaked stats across all units (ammunition and reload rates too high, lowered morale of Illyrian troops, better defense for hoplite units)


    To Do:

    • Illyrian Archers
    • Illyro-Italian Troops
    • Molossian Wardogs
    • Give Illyrian Cavalry correct weapon mesh (axe)
    • Add correct build entries to hellenic military building chain (currently all are recruitable from the main chain)
    • Tweak stats


    Images:

    Spoiler Alert, click show to read: 
    Illyrian Veterans (cohort fully equipped with leather armor and greaves, more uniform look than regular Illyrian infantry, carrie slower number of javelins and is slower)

    Spoiler Alert, click show to read: 


    Molossian Shieldsworn

    Spoiler Alert, click show to read: 


    Chaionian Peltasti

    Spoiler Alert, click show to read: 


    Thesprotian Cthsonic Champions V2 (currently learning how to import new textures)

    Spoiler Alert, click show to read: 


    Illyrian Cavalry V2 (gallic unit model, illyrian helms, no crests, axes coming soon)

    Spoiler Alert, click show to read: 



    More later!

  9. #9

    Default Re: [WIP] Epirote Expansion Project (EEP)

    English names please
    For example:
    Cthsonic -> Infernal
    Peltasti -> Peltasts
    Expatrii -> Expatriate

  10. #10
    Massive_attack's Avatar Campidoctor
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    Default Re: [WIP] Epirote Expansion Project (EEP)

    This is really cool, I'll keep an eye on this space!

  11. #11

    Default Re: [WIP] Epirote Expansion Project (EEP)

    Figured I might as well knock the last few units off the roster. Only thing left is the 'Eel men' and I haven't decided how they should be represented (may save that for later as all the staple units of the mod are done). Added more screens! Beta release coming soon!

    What's New?


    • Added 4 additional units (Molossian Warhounds, Illyrian Archers, Illyro-Italic Infantry Cohort, Illyro-Italic Bow Auxiliaries)
    • Tweaked stats; Illyrian Veterans should now be notably worse than Iberian Infantry in melee (used as a baseline), Illyro-Italic units should be worse than their Roman counterparts (legionnaire used as baseline)
    • Tweaked recruitment and upkeep costs (slightly increased for professional troops, slightly decreased for levies and conscripts)


    To Do:


    • Figure out how to represent Eel Men
    • Add correct build entries to Hellenic military building chain (currently all are recruitable from the main chain)
    • Start looking at tech tree modding (any tutorials?)


    Images:

    Spoiler Alert, click show to read: 
    Molossian Warhounds
    Spoiler Alert, click show to read: 


    Illyrian Archers
    Spoiler Alert, click show to read: 


    Illyro-Italic Infantry Cohort
    Spoiler Alert, click show to read: 


    Illyro-Italic Bow Auxiliaries
    Spoiler Alert, click show to read: 


    Illyrian Light Cavalry V3 (finally swapped the lance for the axe and fixed skirmishing behavior)
    Spoiler Alert, click show to read: 


    Onward to victory!

  12. #12

    Default Re: [WIP] Epirote Expansion Project (EEP)

    Brilliant, i love seeing epirus get some retooling great work.

  13. #13
    beos777's Avatar Semisalis
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    Default Re: [WIP] Epirote Expansion Project (EEP)

    Your work is fantastic...But i would love to see Chaonion Agema also, as an elite phalanx.Like eb



  14. #14

    Default Re: [WIP] Epirote Expansion Project (EEP)

    Quote Originally Posted by beos777 View Post
    Your work is fantastic...But i would love to see Chaonion Agema also, as an elite phalanx.Like eb
    That's a great idea! I was avoiding adding pike units because I wanted to establish the Epirote roster as being a bit different flavor-wise then the likes of Macedon or Sparta, but adding one elite unit of sarissa troops wouldn't be too tough. I'll get on it.

    I'm going to need a lot of help balancing the stats a bit to avoid these units being too game-breaking, would people be interested in testing or is it just better to release things publicly as I go (the campaign implementation is lacking at the moment).

  15. #15
    Aedh's Avatar Libertus
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    Default Re: [WIP] Epirote Expansion Project (EEP)

    Looks great !
    Epirus really needed new units. Can't wait for the release

  16. #16

    Default Re: [WIP] Epirote Expansion Project (EEP)

    Ran into some trouble early in the day but got around to adding Chaonian Agema (pikemen). Bigger update coming later this evening!

    Chaonian Agema
    Spoiler Alert, click show to read: 

  17. #17
    Kindjal83's Avatar Tiro
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    Default Re: [WIP] Epirote Expansion Project (EEP)

    Quote Originally Posted by Aelexander View Post
    Ran into some trouble early in the day but got around to adding Chaonian Agema (pikemen). Bigger update coming later this evening!

    Chaonian Agema
    Spoiler Alert, click show to read: 
    Those where my personal favorite unit for Epirus in the old Europa Barbarorum mod! Congrats!!

  18. #18

    Default Re: [WIP] Epirote Expansion Project (EEP)

    Aelex, are you going to add elephants in to their normal roster because historically Epiros made excellent use of elephants in their wars.

  19. #19

    Default Re: [WIP] Epirote Expansion Project (EEP)

    Quote Originally Posted by inoksvere View Post
    Aelex, are you going to add elephants in to their normal roster because historically Epiros made excellent use of elephants in their wars.
    I might add them alter as AOR-enabled regular recruits (as opposed to mercs) for Epirus if they manage to acquire territory in North Africa. The only issue I have with opening them up to the main roster is that only solid mention of Elephant support for Epirote kings is Pyrhhus' Italian campaign, and those were a gift from the Ptolemies for his youthful assistance during the Succession Wars.

  20. #20

    Default Re: [WIP] Epirote Expansion Project (EEP)

    Quote Originally Posted by Aelexander View Post
    I might add them alter as AOR-enabled regular recruits (as opposed to mercs) for Epirus if they manage to acquire territory in North Africa. The only issue I have with opening them up to the main roster is that only solid mention of Elephant support for Epirote kings is Pyrhhus' Italian campaign, and those were a gift from the Ptolemies for his youthful assistance during the Succession Wars.
    Don't forget, Epirus used elephants at the Siege of Sparta in 272BC. Although, they may have been (and probably were) some of the ones from Ptolemaic Egypt. Anyway, the idea of having them as AOR recruitment for Epirus seems to be perfect enough.

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