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Thread: Killing routing units is too hard

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  1. #1

    Default Killing routing units is too hard

    In older total war games, taking a unit of cavalry and catching a routing infantry unit was brutal. The infantry would get ridden down and slaughtered.

    Now, in Rome 2, I can use my roman general to run down some Italian swordsmen who are routing, and it takes longer to kill them than if they weren't routing and actually fighting instead.

    This is clearly a problem.

  2. #2

    Default Re: Killing routing units is too hard

    This was also an issue for me in ETW; cavalry always seemed to run after individual units rather than the whole group, which allowed many routing units to escape (thus forcing me to fight the same enemy armies again to finish them off).

  3. #3

    Default Re: Killing routing units is too hard

    Yes i agree its almost impossible to kill routing units with cav.

    Whether this is intended or not, i dont know.

  4. #4

    Default Re: Killing routing units is too hard

    You think the routers should make it easy for you? I got no problem with the rate at which cavalry runs down routers.
    Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
    Caligula: Treason!
    Proculus: Treason? I have always been loyal to you!
    Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!

  5. #5
    Remo's Avatar Campidoctor
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    Default Re: Killing routing units is too hard

    Quote Originally Posted by wulfgar610 View Post
    You think the routers should make it easy for you? I got no problem with the rate at which cavalry runs down routers.
    I lost a General to some retreating skirmishers once.

  6. #6
    Boba93's Avatar Libertus
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    Default Re: Killing routing units is too hard

    Yes, I noticed that too. It is weird that nobody ever talked about this issue though.

  7. #7
    Raimeken's Avatar Senator
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    Default Re: Killing routing units is too hard

    Warscape engine problem, 1v1 restriction. Nothing we can do about except tell CA that the Warscape SUCKS.

  8. #8

    Default Re: Killing routing units is too hard

    Empire and Shogun 2 DarthMods both have BRUTAL routed kill rates from cavalry, when you issue the order every soldier within range next to an enemy soldier from any unit that is routed is immediately killed. Common to see 15-20 people die within a few seconds of right clicking. Its not an engine problem at all, its the games internal settings.
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  9. #9

    Default Re: Killing routing units is too hard

    Someone please fix this, cuz i really like the reward of winning the battle and slaughter the routers

  10. #10

    Default Re: Killing routing units is too hard

    If you End Battle, it gives you a percentage of the routing enemy. You will notice units that did not fight will have kills. That is the % of the routers they killed.

  11. #11

    Default Re: Killing routing units is too hard

    Missile units generally have no problem hitting routers. If you can recruit horse archers, they are rather good at taking out routers. A rough workaround is to halt your cavalry, let the routers get some distance, then initiate a charge. Charge, stop, charge, stop. Well, you get the idea. It's a path-finding problem. Shogun 2 is also running in warscape and the units are very good at taking down routers.

  12. #12

    Default Re: Killing routing units is too hard

    They need to set their HP and stats to zero so that running them down doesn't take a crapload of time to do.

  13. #13
    Raimeken's Avatar Senator
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    Default Re: Killing routing units is too hard

    Quote Originally Posted by daelin4 View Post
    They need to set their HP and stats to zero so that running them down doesn't take a crapload of time to do.
    Its not even that, the problem is that each unit has to stop and do the killing animation before being able to move on. But at the same time, the cavalry are running, meaning that the units start lagging behind and the engine is not accustomed to units randomly going around killing people. The warscape engine is rigid in the fact that it wants units to keep formation while moving, in previous games, the engine was less anal about keeping a perfect formation and since all cavalry used a generic slashing animation to kill people, the deed was done rather quickly.

  14. #14

    Default Re: Killing routing units is too hard

    Quote Originally Posted by Raimeken View Post
    Its not even that, the problem is that each unit has to stop and do the killing animation before being able to move on. But at the same time, the cavalry are running, meaning that the units start lagging behind and the engine is not accustomed to units randomly going around killing people. The warscape engine is rigid in the fact that it wants units to keep formation while moving, in previous games, the engine was less anal about keeping a perfect formation and since all cavalry used a generic slashing animation to kill people, the deed was done rather quickly.
    im sorry sir but you are quite wrong here. Shogun 2 uses warscape and my cav slaughters routers. just something broke in R2.

    i think its pretty obvious by now that the game was launched unfinished. heck there are people digging up "roman emperor" campaign map avatars that arent in the game yet they have a screenie of one that they dug out of the hidden files.

  15. #15

    Default Re: Killing routing units is too hard

    Quote Originally Posted by vrgadin View Post
    i think its pretty obvious by now that the game was launched unfinished. heck there are people digging up "roman emperor" campaign map avatars that arent in the game yet they have a screenie of one that they dug out of the hidden files.
    I disagree. Finding things in the game files does not mean anything. CA could have decided to put that in, but later changed their mind. There are plenty of examples of stuff that was left in the actual game but never used or meant to be seen. One example would be GTA San Andreas Hot Coffee mod. Rockstar made a minigame in which players can have sexual intercourse with the main character's girlfriends and left it inacessible. The mod made the hidden minigame playable. It is clear Rockstar did not intend the minigame to be played, as it would push up the ratings from Mature to Adults Only. That would be disastrous for a game which was supposed to be sold to the mass market, as many retailers such as Walmart do not carry games with a AO rating.

  16. #16
    chris10's Avatar Primicerius
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    Default Re: Killing routing units is too hard

    and I wondered why my 120 equites could not trample 80 fleeing hoplites into the ground...watched them for about 2 minutes and they managed to kill about a dozen...thats weird to say at least

  17. #17
    Wolar's Avatar Tiro
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    Default Re: Killing routing units is too hard

    I've noticed this as well. Clearly an issue that needs attention.

  18. #18

    Default Re: Killing routing units is too hard

    It'd also be nice for infantry to not auto guard....lost count of how many times my infantry let the enemy go, failed to take advantage of a rout, cheer at fleeing enemies only to get shot in the face....No guard mode was a stupid idea...

    And yes hard to kill routers....

  19. #19

    Default Re: Killing routing units is too hard

    An easy solution that I have used since ETW is to simply manually position cavalry by charging them just ahead of (or in the midst of) a main group of routing units and then ordering them to attack. The AI automatically attacks the nearest unit then, and can easily wipe out a whole group in seconds.

  20. #20
    VektorT's Avatar Biarchus
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    Default Re: Killing routing units is too hard

    Yeah... Do the charge, stop, charge, stop, charge, stop thing.
    Not very nice and require an annoying micromanagement, but kinda works. Hopefully it will be fixed soon. It's not an engine limitation since Shogun2 didn't had that problem.

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