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Thread: Persian Empire Mod [New units for Parthians]

  1. #141

    Default Re: Persian Empire Mod [New units for Parthians]

    which version does the mod work on?

  2. #142

    Default Re: Persian Empire Mod [New units for Parthians]

    oh my god release it T_T

  3. #143
    Ansakil's Avatar Laetus
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    Default Re: Parthian Mod [New units (immortals)/ skins]

    Quote Originally Posted by LuciferHawk View Post
    Haha, same as I on legendary too? I waited few days and know it will be awesome!
    I only play very hard or legenderies... no point taking anything besides that, right? Sigh even with all the mods this game seems too easy, I guess someone( hint hint ) could do a mod ,like a feature in shogun 2. You reach imperium level 3 and all other nations with different culture group declare war on you, though I guess I could hold my ground even then xD

  4. #144

    Default Re: Persian Empire Mod [New units for Parthians]

    ok

    yesterday i have worked with the patch 3.0. they made some big changes with beta patch 4.0.

    The stats are set for the beta patch 4.0.

    The file is up.

  5. #145
    Ganossa's Avatar 최정장군
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    Default Re: Persian Empire Mod [New units for Parthians]

    Quote Originally Posted by Farsovereign View Post
    ok

    yesterday i have worked with the patch 3.0. they made some big changes with beta patch 4.0.

    The stats are set for the beta patch 4.0.

    The file is up.
    Very nice one, came just in time with STIM 1.7
    I had one custom battle and it seems balanced.
    One quick question: are the spearmen stronger than the swords men? They seemed to hold out a bit longer
    One longer question: can you post the stats and costs of the new units?

  6. #146

    Default Re: Persian Empire Mod [New units for Parthians]

    Lucifer i have updated the first page, look in the preview part

  7. #147
    Ganossa's Avatar 최정장군
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    Default Re: Persian Empire Mod [New units for Parthians]

    Quote Originally Posted by Farsovereign View Post
    Lucifer i have updated the first page, look in the preview part
    Thanks, you might want to see something that looks like a bug

  8. #148

    Default Re: Persian Empire Mod [New units for Parthians]

    lol they throw their swords, how it happens ?

    I m gonna check it

  9. #149

    Default Re: Persian Empire Mod [New units for Parthians]

    why dont you just give new banners to the faction called "Persia"
    and add those units to that faction instead?

  10. #150

    Default Re: Persian Empire Mod [New units for Parthians]

    ok i have fixed it (fenzy competence was wrong).Thx, the file is up!


    Toho, I don't know if we can add units just to persian faction (I did not look but i read they work as a "faction pool")
    The persian faction has a less challenged start with 4 cities and they are under seleucid protection.
    Parthians are the better indepedant faction which have true persian culture


    Also the persian campaign need some changes to work perfectly, i could do it but later.
    Last edited by Farsovereign; October 05, 2013 at 10:00 AM.

  11. #151
    Ganossa's Avatar 최정장군
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    Default Re: Persian Empire Mod [New units for Parthians]

    @Toho, cause persia is not playable. @Farsovoreign, everything else works quiet well at the moment!! Another note, the unit coloring wont work with prometheus realistic hight mod. I dont know why he messed with those?! It works well if you use his "realistic_hights_only" file.

  12. #152
    Ganossa's Avatar 최정장군
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    Default Re: Persian Empire Mod [New units for Parthians]

    You might want to change the deserts swordmans unit card cause it is man using an axe. (can do that also with the next release)

  13. #153

    Default Re: Persian Empire Mod [New units for Parthians]

    The link send to the old version. i have re-edited the post !


    Lucifer you are right, the only table in my mod which has not it own name is the color faction table. We have to use it to edit and we can't use another table name. So every mod who changes the color faction is in conflict.
    The only way i see .. it's I have to give a unique color schema to each Parthian unit and not use the faction color. I just need time to do it.

    I have added a comment on the first page about the unit card. A perfect unit card will be made for the release. I will try to find a better one from another unit for the next beta update.
    Last edited by Farsovereign; October 05, 2013 at 10:24 AM.

  14. #154

    Default Re: Persian Empire Mod [New units for Parthians]

    My Cataphracts name is shown as "immortal spearmen" and the immortal chariots are shown as "immortal swordmen".
    Is this a bug with the mod or is it just my game?

  15. #155

    Default Re: Persian Empire Mod [New units for Parthians]

    i m gonna check it Micro

  16. #156
    Ganossa's Avatar 최정장군
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    Default Re: Persian Empire Mod [New units for Parthians]

    Quote Originally Posted by Farsovereign View Post
    The link send to the old version. i have re-edited the post !


    Lucifer you are right, the only table in my mod which has not it own name is the color faction table. We have to use it to edit and we can't use another table name. So every mod who changes the color faction is in conflict.
    The only way i see .. it's I have to give a unique color schema to each Parthian unit and not use the faction color. I just need time to do it.

    I have added a comment on the first page about the unit card. A perfect unit card will be made for the release. I will try to find a better one from another unit for the next beta update.
    No problem, realistic unit hight mod works if you download the right file

  17. #157

    Default Re: Persian Empire Mod [New units for Parthians]

    ok fixed the wrong names. New version is up

    Thanks for you feedback

  18. #158

    Default Re: Persian Empire Mod [New units for Parthians]

    Thanks for fixing it, but it seems that I found another balance problem. The immortal elephants cost the same as indian armored elephants, but have like half the attack and less charge and defense. It's nothing gamebreaking but still kinda makes them worthless. Maybe you could make them cheaper or increase their defensive skills and armor, so the immortal elephants are kinda defensive while the indians are offensive.

    Other than that, everything is perfect, I love you for this mod

  19. #159
    Ganossa's Avatar 최정장군
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    Default Re: Persian Empire Mod [New units for Parthians]

    Quote Originally Posted by Micromoron View Post
    Thanks for fixing it, but it seems that I found another balance problem. The immortal elephants cost the same as indian armored elephants, but have like half the attack and less charge and defense. It's nothing gamebreaking but still kinda makes them worthless. Maybe you could make them cheaper or increase their defensive skills and armor, so the immortal elephants are kinda defensive while the indians are offensive.

    Other than that, everything is perfect, I love you for this mod
    Similar thing for the immortal swordmen. I am not sure cause I used them in only one battle so far but they seem to be far weaker than the immortal spearmen. But maybe it is just a feeling. I love that you did not make them OP!! Love that balancing you did

  20. #160

    Default Re: Persian Empire Mod [New units for Parthians]

    Well I put immortal spearmen and swordmen against a unit of standard pikemen and the swordmen got more and quicker kills

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