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  1. #1

    Default Roma Surrectum 2 questions

    After an eternity gone I reinstalled the mod which was always my favourite Rome one. Hence I still have the sig.

    A few questions though as i completely forgot how things works:
    1) Weren't there faction specific intro movies?
    2) At the start with Rome the 'allies' are not citizens hence I presume I can't make soldiers there? Aren't there 'allies' i can recruit then?
    3) How do the laws and decisions work you can make in towns?
    4) Did the creators have a specific 'unit size' in mind?
    Last edited by Darthvegeta800; September 16, 2013 at 05:23 PM.

  2. #2

    Default Re: Roma Surrectum 2 questions

    I would add one more to this list of question:

    Does anybody know of a list/map of the Propraetor provinces and trigger cities? I've been scouring the forums for a while and just can't find it. The early ones (Sicily, Corsica/Sardinia, Cisalpine Gaul) were easy and more or less happened by accident. But as I'm expanding more I'm not exactly sure where to place my praetors. Also are there any settlement size or building triggers (i.e. need a Forum to get a propraetor)?

  3. #3

    Default Re: Roma Surrectum 2 questions

    http://www.twcenter.net/forums/showt...nd-Information

    Some information we put out for 2.5... some things have changed since then but much hasn't


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  4. #4

    Default Re: Roma Surrectum 2 questions

    Quote Originally Posted by tone View Post
    http://www.twcenter.net/forums/showt...nd-Information

    Some information we put out for 2.5... some things have changed since then but much hasn't
    Perfect! That is exactly what I was looking for. Maybe that page should be made into a seperate post and stickied or something.


    Tobi: My experience is limited but I had some of the same questions you had.

    A) Client and Allied stated are "built" the same way. Compared to annexing which gives you more cash but lower public order, the allied/client gives you a public order bonus at the cost of less cash. You can build troops in both cases, but with an allied state you can build allied units, but the unit selection for an annexed region seems much more limited to just basic regions. My guess is that this is to represent that in an annexed region few people would "volunteer" to be troops in your army while client/allied states would do so much more readily. You can build the roman barracks in both types, but you take a big public order hit in a client/allied state - again I think this is suppossed to represent your "allies" getting pissed that you are building military buildings in what is supossed to be "in theory" their independent territory.

    Civitas is a tougher nut but I generally don't do it for conquered provinces since its results in very low public order. I think this is kinda logical since you won't offer ppl you just conquered the opportunity to get citizenship right? I mean how can the tax collectors fleece the conquered peoples and where will all the kickbacks for administrators who turn a blind eye going to come from?

    Why not assimilate all provinces? Thats what I do - I make them client/allied states and put them on a slow track to citizenship. My play philosophy is having a strong central core economy and slower expansion. So I can take the economic hit of losing money by not annexing. Plus I find it less of a headache to client/allied since you get that public order bonus and you can make cool units. I know some players are the opposite - they prefer to annex and loot the province dry of all things shiny and valuable. I guess its just how you like to RP your empire. I'm more of a benevolent ruler (except for carthage... they all get depopulated )

    NOTE: I haven't conquered many provinces very far away from my capital with large cultural differences. It may be possible that for these guys you will need to annex and gring them under the boot of the roman military. Maybe veteran players could help out here.

    Yes you can theoretically give all conquered area citizenship. Thats what Rome did historical near the end of the western empire.


    B) No idea, but it seems that grain import is needed for some population and happiness buildings at the higher levels.


    C) The army ration center I know for a fact you need to be able to upgrade troops from better barracks levels. I personally build most of my troops from a small number of cities (Rome, Capua, Arretium) so this isn't an issue for me since I rarely build it elsewhere.

    I agree that the whole building tree needs and explanation thread. Generally you need to build blacksmith stuff and the army ration center to be able to get better troops. Also remember that for cities with Civitas you just upgrade the Roman Oppodium thing (think of it as a barracks). But for allied/client you need to build the allied barracks building and NOT the Roman oppodium.


    D) See above. Its just the barracks although its not clear until higher levels that you can recruit from here. Again build this ONLY in Civitas or Annexed cities - remember, the oppodium represents Roman's building their stuff in your backyard - allied/client states don't like you doing that and trampling on their sovereignty.


    E) Yes! I initially didn't appreciate this, but its actually a great part of the game and pretty important. Essentially your family members progress through the cursus honorum. The key is to have your guys be elected as praetors since you can take them and place them in a province and they will become propraetors and give you nice economic bonuses. You also need to keep track of ancillaries - some of these can actually go negative. A good example is with generals. If they are out in the field for too long they will collection the "Imperium - X turns" trait. The longer they stay in the field the more their loyalty decreases. I don't think this is a huge issue with family members who are very loyal (I've had FM general out for 7-8 turns with still nearly max loyalty) but it IS an issue for the general you recruit in any city (its the Tibunis Militi unit that takes 2 turns to recruit - that will make a general character who is NOT a family member). The recruited generals usually start with lower stats and have low levels of loyalty. Essentially these guys are of dubious moral character and if they are in the field too long their loyalty will drop and they can rebel against you are turn into the roman rebels (sucks losing a whole stack). As governors these guys can cause rebellions and have the same effect as with the army.

    You can always negate this a few ways. Place any general who is with any army into any settlement for I think 1-2 turns and the "Imperium - X years" will zero out. With governors/generals that you recruit yourself I like to keep them in my capital city where I have a ludus magnus built so they get good traits. Then I use them as generals, governors of less important settlements, or if they happen to be of really poor quality they act as extra cavalry in my legion commanded by a competant family member.

    I originally didn't recruit a single general/governor and relied on my family members only. When my empire was small I had enough to fill every town with a governor and have enough spares to command 2-3 legions. But as I started to expand into spain/gaul I noticed my family couldn't keep up and I was forced to start filling in the holes with these second rate plebians Anyway, the system I developed is that I have a loyal family member be a propraetor in the capital of a province (i.e. Cisalpine Gaul) and I have these rent-a-governors manage the less important cities. Which cities are important? Thats all up to you! For my example in Cisalpine Gaul I only have a family member in Bononia (propraetor trigger city) and one in Mediolanion since this is an important choke point against the unwashed barbarians from the north. The other cities have my recruited generals/governors.


    Anyway hope that helps. Go forth and conquer!

  5. #5
    tobi_808's Avatar Civis
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    Default Re: Roma Surrectum 2 questions

    Since I eagerly want to know how the building/recruitment mechanics work out (and sry the preview doesn't answer my questions), I would really really like to know:

    1.) What would be the main difference if I might begin a new campaign with "hard" difficulty ?
    (Would the AI-diplomacy be more harsh, would they field more stacks, would i have a even tougher time with my finances ?)
    I don't want to restart, but maybe in 10 rounds i realize that campaign map action is not challenging enough (using Al.exe; battles are very decent by the way !
    - on the nouveau of XAI and BAI for MedII Engine - yesterday i lost my first battle since 1,5 years of playing TW games !!!! Seriously !)
    So I just want to know, if it would be worth the pain in the ass to just re-do the first 10 rounds (needed 3 short evenings for that, lol)


    2.) VERY IMPORTANT: How do i find out what i need to build first for:

    A) Civitas, Annexion or Client State Status
    + is Client State = Allied State ?
    + and what are the differences and benefits for every option ?
    + Why not assimilate all provinces possibile ? -> might it be easier to just let some of the provinces feel "semi-independent",
    whilst I would not have to invest soooo much money for making the province roman ???
    + Can I theoretically give all conquered regions Civitas ?
    + Is there a Vasall-Options in RTW diplomacy/in the mod ?

    B) WHEN should i build a grain import silo ? What is the sense of it ?
    C) WHEN should i build an Army ration supply center ? Is that required only for later recruiting post-marian Legions
    or is it also important for other units or barracks ?

    [Ok i already know how to get the marian reforms, but ...]
    Can please someone explain the recruitment / barrack system ??? I tried sooo hard, but really no bloody idea how to get an overview ...
    Guess I will love it to when I understand it, but seriously guys - how shell the building tree EXPLAIN to me everything I need to know ?
    + What are the restrictions of regions in general ? say can i later recruit roman legions in africa or greek or ONLY in mainland Italy ???
    + What is the normal way to achieve ability of recruiting units at all ?
    + How for instance i would be able to recruit roman cohorts in capua, cannae, aleria ??? Ok i will likely have to grant them Civitas,
    But how do I do that if they got already Allied Status ? "Tear Down" Allied Status and then just "build" Civitas ???

    D) What is the Roman Oppidum / Opiarum ??? A basic administrative building ? Why building it - what does it do ???
    Why musn't i build that in cities, who are allies ??? I don't get the description ...

    E) SENATORIAL ELECTIONS: - whats their sense , what do i have to keep an eye on regarding this ???
    (Got 2 elections so far, I just recognized NOTHING changed in game - so ?????)

    Right now I know WHAT I want to do with all my provinces, but I don't know HOW to achieve that, that's it ^^ !
    Can please some of you help me out

    PS: best mod I played for 2 or 3 years, should have tried it earlier ^^

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