A recurring theme I have seen on these and the official forums is that of boredom - once the early portion of the game is complete, it devolves into tedium and isn't very fun to play at all. There are a few fundamental problems with the game that cause this - the passive AI, the naval invasions mechanic, fighting enemy armies and awkward diplomacy to name a few. I recently played about 60 turns of a Roman campaign but got bored and decided to call it quits.
The AI is still extremely passive. Not once did a faction declare war on me during my 60 turns of play time. This needs to be rectified immediately because it's hardly a Total War game when no one even challenges you! I think a good fix would be as follows. We must consider that most factions on the map are 1 or 2 province minor factions. Groups of factions together share a culture, and this culture should give the tribes a hefty diplomatic bonus (especially in the hands of the AI). The AI should form defensive pacts with its cultural kin or even ally with them, especially when the player is getting close to their lands. Now, the AI can consider itself at least twice as powerful. When you leave a province unguarded (which is very easy to do now, thanks to the limited armies mechanic) the AI should sense the weakness and invade the player. This would add some much needed challenge; you'll need to maintain your borders well or plan your diplomatic game ahead of time so you know where to expand to, and also adds some realism because Rome itself was CONSTANTLY plagued with barbarian incursions into its lands. Most were repelled but some caused some serious harm. I'm not saying EVERY Gallic tribe should ally against the player - there should still be an element of randomness to it. If the diplomatic game is played well, the player could ally with some Gallic tribes against the opposing alliance. I know there's the "confederation" feature in the game but I haven't seen this occur yet so I can't comment. Cultural kin should stand together in the face of common adversity.
Another crippling problem is the naval invasions and ability for armies to instantly turn into boats. I'd say a good 80% of battles I fought in my campaign were naval sieges and I was sick to my stomach of them by the end. The AI WILL NOT use roads for some reason, instead preferring to take the aquatic route. Who can blame them, though? When the transport boats rival the largest, most advanced war ships of the era. I want this to be balanced a bit. Since the transport feature is likely to stay, let's limit it. First of all, let's make it a technology unlockable. For the Romans, let's say you need to research Ship Pumps and Advanced Construction Techniques before you can create transports. Next, it should take time. I'm not sure if waiting 2 turns would be too harsh before the player can move again, but this is to simulate the construction of the ships by the soldiers. To have them instantly appear is ludicrous. In addition, I think imposing a levy for each unit on the water is fair too - say a cost of 50 gold per unit per turn. This can be justified to pay the navigators who are piloting the boat, or perhaps the craftsmen the soldiers hired to build the boats. Of course, I'm not sure if the AI could cope with all these things but I desperately want to see a reduction in the amount of ships in the water because at the moment it is horrendous.
OR, as an alternative... code the AI to use roads more. This is probably the easier option.
Enemy armies are still problematic. Slingers, slingers and more slingers are what most armies are made of. Can't an AI build an army depending on the type of enemy it is fighting or expecting to fight? So for example, if the AI is playing Rome and they encounter the Carthaginians and their elephants, they should produce more velites to counter their elephants, and use their infantry and cavalry to hold and flank their hoplites. The armies should be more light cavalry based to fight against the Parthians and their horse archers. A little bit of variety goes a long way.
Of course these are just my thoughts but I think they would improve the game in many ways if implemented. I really, truly want to love this game but in it's current state it's just not possible. It's very sad.




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