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Thread: N.U.M. - New Units Mod

  1. #21

    Default Re: N.U.M. - New Units Mod

    Tried it again and it works!

    I have a few suggestions for units if you need inspiration:

    Germanic Cleavers: 2H axe unit with frenzy.

    The Silent Fangs: Also a Germanic unit that has those wolf helmets and can ambush like Iceni Ambushers. Got the idea, imagine them hiding in tall grass or bushes with those wolf pelts, would make a lot of sense.

    Armored Indian Elephants for Parthia:
    Those cool ones that Seleucids have.

    I will think of more if you want.




  2. #22

    Default Re: N.U.M. - New Units Mod

    Do your Cretan Archers yell "Krishna Arshers!" when selected?
    Else they are not the real ones.

  3. #23

    Default Re: N.U.M. - New Units Mod

    sword units for sparta please

  4. #24

    Default Re: N.U.M. - New Units Mod

    For Axum/Meroe

    I spotted the Carthaginians in with something called 'Mercenary African Hoplites' maybe those would be a good starting point for those factions in terms of better spear infantry? (since they only have levies)

    Of course, drop the Mercenary portion and make them recruitable from level 3 noble barracks and up, I think also giving Axum/Meroe access to some African Elephants built from the Exotic Studs Stable chain (level 2 or 3)

    probably wouldn't also hurt to give them access to some mounted camel units either, spears, bows, swords. go crazy here. Arabian factions have all the details for these. Recommended level 2/3 Heavy Studs Stable upgrade to build these.

    and yes definitely, make Aethiopian Cavalry a recruitable unit from any stable at rank 1.

  5. #25

    Default Re: N.U.M. - New Units Mod

    I suggest adding some kind of an eastern hoplite for Parathia
    Last edited by elor70; September 21, 2013 at 03:07 PM.

  6. #26

    Default Re: N.U.M. - New Units Mod

    Carthage was known for its immense variety of units, if you could make some Carthaginian units it would be most appreciated.

  7. #27

    Default Re: N.U.M. - New Units Mod

    How about some sort of 'auxiliary' for Sparta? Since we are limited to a certain amount of Spartans, why not allow us to recruit generic Greek hoplites from the other city states we conquer? Historically Spartans fought beside Athenians & the like.

  8. #28
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: N.U.M. - New Units Mod

    This not compatible with the new beta patch? Game crashes when I try to select Parthia in a custom battle.

    Tried with no other mods in the data folder.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  9. #29
    Libertus
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    Default Re: N.U.M. - New Units Mod

    Man this will be great i want more units!!! great job

  10. #30
    Shock'n'Awe's Avatar Civis
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    Default Re: N.U.M. - New Units Mod

    Which barracks do I recruit the Immortals from?

  11. #31
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: N.U.M. - New Units Mod

    Really, really cool stuff. Keep it coming!

    I might even try a Parthian campaign in the future.

  12. #32

    Default Re: N.U.M. - New Units Mod

    Has this been updated for the new beta patch?

    Really like the looks of this so far!

  13. #33

    Default Re: N.U.M. - New Units Mod

    How do i recruit the Immortals in game?

  14. #34

    Default Re: N.U.M. - New Units Mod

    Any updates on the horizon?




  15. #35

    Default Re: N.U.M. - New Units Mod

    Might update tomorrow and add a couple of new units, but been spending all my time on gta5 this week..

    Anyone got any suggestions for units they want to see or factions they want expanding?

  16. #36
    Dontfearme22's Avatar Campidoctor
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    Default Re: N.U.M. - New Units Mod

    I know this is historically inaccurate but ill never be able to play Rome 2 without some proper egyptian units, not Ptolemaic but old fashioned New kingdom.

  17. #37

    Default Re: N.U.M. - New Units Mod

    hey man ) i would like some special parthia units you can use earlier in the game. another idea would be a carthage pack since there are just carthage unit mods out there. the same goes for carthagian uniform-colours...looks retarded

    just keep modding man... the biggest fail in rome 2 was the unit variety for me so pls help makeing the game a 10/10

  18. #38

    Default Re: N.U.M. - New Units Mod

    Well everyone is getting archers.. I'm pretty sure I will get that done soon.

    Is there any evidence or lack of to suggest that the bow was not in use in certain parts of the campaign map in the time frame of the game?

    Anyone know any good image hosting sites that give you more than photobucket? oh.. and for free..

  19. #39

    Default Re: N.U.M. - New Units Mod

    lol what about a onager that can throw multiple missiles at same time is that possible? like age of empires 2

    or some kind of professional assassins only hired as "mercenaries" archers with huge dmg , range but high upkeep

  20. #40
    Bongfu's Avatar Senator
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    Default Re: N.U.M. - New Units Mod

    Maybe look at some of the greek colonies for inspiration. I would love to see Baktria, Syrcuse, and Colchis fleshed out.
    Lorehammer - Team Lead
    A Radious Total War: Warhammer Sub-mod

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