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Thread: How do I change colours of capes, tunics and crests?

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  1. #1

    Default How do I change colours of capes, tunics and crests?

    Hey guys,


    just wanted to know how to change the colours of capes, tunics and crests?
    I don't get it with the "mask" thing, sometimes it changes colour sometimes not...
    So how do you guys change the colours of your units?

    Thx

    Best wishes

    Darklorder

  2. #2

    Default Re: How do I change colours of capes, tunics and crests?

    Please use mod workshop for asking such questions. Thread moved from mod threads section to mod workshop section.

  3. #3

    Default Re: How do I change colours of capes, tunics and crests?

    okay sorry

  4. #4

    Default Re: How do I change colours of capes, tunics and crests?

    Nobody got a tutorial or something?

  5. #5

    Default Re: How do I change colours of capes, tunics and crests?

    All good things are 3 so...
    Plesse someone would explain and/or give a link how to change colours of The capes?

  6. #6
    Zaskar70's Avatar Civis
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    Default Re: How do I change colours of capes, tunics and crests?

    Each faction has a primary, secondary and tertiary colour associated with it.

    You can find these colours in the "data_rome2.pack" under "db" / "factions_uniforms_colours_tables" / "factions_uniforms_colours".

    The colours are divided by their RGB code in columns , for example if you wanted a factions primary colour to be white you would enter 255 under Primary R, Primary G, and Primary B and you would get white since the RGB code for white is 255 255 255.

    Each Variantdefinition for an item of clothing, cape, shield etc can have a colour mask associated with that specific variant of the item.

    You can find the variantdefinition files for equipment in the "models_rome2.pack" under "variantmeshes" / "_variantmodels" / "man".

    The masks tell the game what colour if any to paint that specific variant of the equipment based on the "factions_uniforms_colours" table.

    Mask0="1" is for secondary colour, mask0="2" is for tertiary, mask0="3" primary.

    An example below of the variantdefinition file of some shields that I have told the game to colour using the factions secondary colour. Notice I have placed a colour mask after each entry, this unit uses 3 of the same shields with different looks, like dings shield bosses etc, I highlighted where I placed the mask in red.

    Spoiler Alert, click show to read: 
    <VARIANT_MESH>
    <SLOT name="shields" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/roman_early_scutum.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/roman/eagle_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/roman/eagle_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/roman_early_scutum.rigid_model_v2" mask0="1" />
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/roman_early_scutum.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/roman/eagle_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/roman/eagle_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/roman_early_scutum.rigid_model_v2" mask0="1" />
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/roman_early_scutum.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/roman/eagle_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/roman/eagle_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/roman_early_scutum.rigid_model_v2" mask0="1" />
    </SLOT>
    </VARIANT_MESH>

  7. #7

    Default Re: How do I change colours of capes, tunics and crests?

    Woah in the end someone thx a lot now i got some more understanding in this whole thing.
    I try it out tomorrow. But how can I change a colour if i want to use another colour than a primary, secondary and tertiary colour of a faction? maybe an example: I have the praetorian cape on Royal Spartans and want it to be green and yellow. So what how will i know what masks to use?

    Thx again you made a nice example. But you said different looks on the shields? But they got all the same name?

  8. #8
    Zaskar70's Avatar Civis
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    Default Re: How do I change colours of capes, tunics and crests?

    In order to have the the spartans use the cloak without assigning a primary,secondary, or tertiary color to it via mask you would have to create a new cloak variantmeshdefinition file, for example:

    take "praetorian_cloak.variantmeshdefinition", extract it, rename it "spartan_cloak.variantmeshdefinition", after that you would need to get into colouring the .DDS files using photoshop or gimp.

    Since your new to modding I would suggest getting the hang of moving things around among units etc before jumping into creating new texture's.

  9. #9

    Default Re: How do I change colours of capes, tunics and crests?

    K big THX, so i cant go around the dds files for colouring. Now i know with what Programm i have to open the files.
    Thx again for your time. I will take use of your good explanations and make the beste out of it

    Best wishes
    Darklorder

  10. #10
    pajomife's Avatar Protector Domesticus
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    Default Re: How do I change colours of capes, tunics and crests?

    There are some color mods,can I use one to try it? In a quick words explain how can I change the hastai to grey,plz.

  11. #11
    Zaskar70's Avatar Civis
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    Default Re: How do I change colours of capes, tunics and crests?

    Quote Originally Posted by pajomife View Post
    There are some color mods,can I use one to try it? In a quick words explain how can I change the hastai to grey,plz.
    The hastati's tunic under their chestplate will use the primary and tertiary colours that are listed in the "data_rome2.pack" file under "db" / "faction_uniform_colours_tables" /" faction_uniform_colours". you would need to change the primary and tertiary colours for "rom_rome" faction.

    Just remember it will affect all the other roman units as well.

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