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Thread: How to join the javelin to hero of Sparta?help

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    Icon1 How to join the javelin to hero of Sparta?help


  2. #2
    Zaskar70's Avatar Civis
    Join Date
    Sep 2010
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    Boston Mass
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    Default Re: How to join the javelin to hero of Sparta?help

    Below is the Spartan Hero unit with javelin's although you will need to go into data_rome2.pack and also change their animation and maybe type or you may have issues.


    <VARIANT_MESH>
    <SLOT name="base" >
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/spartan_game_skin.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="facial_hair" />
    <SLOT name="props" />
    <SLOT name="helmets" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/corinthian_crests.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/corinthian_tall_crests.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="clothing" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/hellenic_cuirass_short.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="cloaks" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/celtic_chieftan_cloaks.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="greaves" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/greaves/greaves.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/greaves/greaves_elite.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_spartan.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_1" attach_point="weapon_01" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/short_spears.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_2" />
    <SLOT name="weapon_3" />
    <SLOT name="weapon_4" attach_point="weapon_05" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/javelins_leaf.VariantMeshDefinition" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>

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