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Thread: Roman Reskin Mod / updated 10/19 - Patch 5

  1. #81

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Splendid!

    Do you plan to reskin other faction too?

  2. #82

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Hi!, For some reason your bodyguard mod and your praetorian mod are incompatible with Radious Total War mod, your mods disappear the spears from two new units of Radious: Cohort Evocati and Veteran legionaries.

  3. #83

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    I have been testing and your mod affects the Radious mod in many ways.

  4. #84

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Im using alot of mods right now, many of them change alot of units and add new ones, but the only one that makes conflicts is yours, any way to fix it?

  5. #85

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    jesus mary and frederik that new legatus unit looks badarse! Too badarse IMO, as they all look like generals! I'm SO using this mod again now! Thanks for removing the segmentata mate
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  6. #86

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Quote Originally Posted by Shootter View Post
    Hi!, For some reason your bodyguard mod and your praetorian mod are incompatible with Radious Total War mod, your mods disappear the spears from two new units of Radious: Cohort Evocati and Veteran legionaries.
    i knew something was not right..perhaps if i use only parts of Radious's mods, will it work ?

  7. #87

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Quote Originally Posted by gilagem View Post
    i knew something was not right..perhaps if i use only parts of Radious's mods, will it work ?
    it also affect the Radious Battle mod and i think another one, not sure

  8. #88

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Quote Originally Posted by Shootter View Post
    it also affect the Radious Battle mod and i think another one, not sure
    would that case the game to crash by any chance my rome camp been crashing a lot

  9. #89

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Quote Originally Posted by IMZ INFADEL View Post
    would that case the game to crash by any chance my rome camp been crashing a lot
    i don't think so, the only thing this mod does is not letting the other mods work properly, your problem might be because incompability between two or more mods or incompability between the mods and the game, it might be related to the updates

  10. #90

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    such a shame it conflicts with Os Greek skins

  11. #91
    Zaskar70's Avatar Civis
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    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Quote Originally Posted by Shootter View Post
    I have been testing and your mod affects the Radious mod in many ways.
    Any mods that add new officers to vanilla units will be incompatible with each other as well as any mods that alter the land_units table. There is an issue with the game that effects how it reads mod packs, CA has repaired this issue but it wont be released until patch 5.

    At the moment the only way to include custom/reskinned officers for reskinned vanilla units is to use the whole land_units table instead of just the parts that effect that particular unit, to my knowlege this does not effect brand new units only vanilla units.

    So until patch 5 if you want to use my mod with radious mods just open my mod in packfile manager and delete the following:

    land_units_tables
    battle_personalities_tables
    main_units_tables
    land_units_officers_tables

    the skins on my units will still be there but the officers wont, after patch 5 everything should be fine.

  12. #92
    gary's Avatar Domesticus
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    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Nice
    Last edited by gary; September 29, 2013 at 05:29 AM.
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  13. #93

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Really very good, thank you.

  14. #94

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Nice work =)

    I had problems with radious mod and this one too (spears missing at legatus) but with just the Praetorian mod it worked after i deleted all tables in the praetorian mod that where in conflict with radious mod

    Can you make archers for rome with this black praetorian armor ? They would look awesome in a formation with praetorians and the praetorian cavalry

  15. #95
    Zaskar70's Avatar Civis
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    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Updated 10/1 I added proper signifier shields to the standard bearers.

  16. #96
    Julio-Claudian's Avatar Senator
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    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Do you think you might be able to change the shields that are hung up on the Roman ships to something less Imperial, Herr Zaskar? A Clipeus sort of thing would look far better.

    Also all of my ships are still white.

  17. #97

    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Quote Originally Posted by Zaskar70 View Post
    Any mods that add new officers to vanilla units will be incompatible with each other as well as any mods that alter the land_units table. There is an issue with the game that effects how it reads mod packs, CA has repaired this issue but it wont be released until patch 5.

    At the moment the only way to include custom/reskinned officers for reskinned vanilla units is to use the whole land_units table instead of just the parts that effect that particular unit, to my knowlege this does not effect brand new units only vanilla units.

    So until patch 5 if you want to use my mod with radious mods just open my mod in packfile manager and delete the following:

    land_units_tables
    battle_personalities_tables
    main_units_tables
    land_units_officers_tables

    the skins on my units will still be there but the officers wont, after patch 5 everything should be fine.
    HI, sorry to sound a bit dim on this, but why not have your mod above radious mod in the mod file manager set up. wouldn't that still work on the top mod over writes the other etc......

  18. #98
    Zaskar70's Avatar Civis
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    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Quote Originally Posted by Lord Ragnar View Post
    HI, sorry to sound a bit dim on this, but why not have your mod above radious mod in the mod file manager set up. wouldn't that still work on the top mod over writes the other etc......
    The real issue is that Creative Assembly broke the way the game reads Mod packs while trying to make it more moddable lol, they have found their error and repaired it but the fix will not be out until patch 5 according to CA.

    So until we get patch 5 we will have to put up with a lot of mods being incompatible when they really shouldnt be. Patch 3 is out, patch 4 is in beta, soon we will have patch 5

  19. #99
    Zaskar70's Avatar Civis
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    Default Re: Roman Reskin Mod / updated 9/26 new Legatus bodyguard

    Quote Originally Posted by Julio-Claudian View Post
    Do you think you might be able to change the shields that are hung up on the Roman ships to something less Imperial, Herr Zaskar? A Clipeus sort of thing would look far better.

    Also all of my ships are still white.
    Still looking into the white ships issue, trying to hold off a bit until we get patch 5 and I can see what is really possible without causing issues with the vanilla game.

  20. #100
    Zaskar70's Avatar Civis
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    Default Re: Roman Reskin Mod / updated 10/5 new shield patterns

    Updated 10/5 new shield patterns for most units.

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