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Thread: Some questions about the naval warfare in Rome2.

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  1. #1

    Default Some questions about the naval warfare in Rome2.

    (i) Where is the corvus or the later boarding ramp for the Roman marines to use as a crutch? It seems every nation is excellent at boat jumping?
    (ii) Can we have specialised marines that can boat jump and hurl javelins from the sitting positions
    (iii) Why the massive transport fleets turning into huge warship fleets capable of rendering real warships not only redundant but looking nothing like transports?
    (iv) Why can't I suppliment my 20-50 marines with legionaries on the WARSHIPS?
    (v) Where is the command to reverse oars and get the hell out before being boarded for nations that are stronger at naval manoevers?
    (vi) Why did the warships retain sails while the transports did not? Historically it is the opposite. Warships stowing sail to avoid damagine it and make the deck easier to

    navigate. Sail was only usually left up when taken by surprise or trying to escape.
    (vii) Why am I instantly able to create transport fleets but not able to instantly create armies, agents and buildings?
    (viii) I am yet to see tri-remes. Although I have seen some larger ships with three banks of oars. I have not been looking closely though. Has anybody noticed them?
    (ix) I really miss the fact that like armies (I skipped right past princepes and triarii production just through tech speed by accident) your transports kind of make everything in the

    early tech warship tree immediately redundant. Pretty much skipping you past any early smaller ship to ship engagements and proceeding you right to the larger quinquireme

    workhorses that will sustain your fleet to the end of the game.
    (x) Where is the difference in warship handling skill between roman and carthaginian especially. All the warships look pretty much the same and are all generic per culture.
    (xi) It is a real shame that the decks are not open and the ships not streamlined and open decks as many would have been.


    Here is a diagram from the 1st punic war at econumus iirc
    The 3rd squadron is assigned to tow and protect the transports during the battle. I believe they jettisoned tows as the battle became more dangerous and left the transports to fend as best they could.
    Why would they need to be towed? Anybody know?


    I completely understand that the AI may not understand anything other than point and click and thus needs auto-fleets. But please at least turn them into non-warship transports or allow the AI to board warships.
    I mean historically you would load your warships with legionaries to suppliment marines or transport them, but you would never build a fleet of warships just to transport legionaries as far as I am aware. Building transport fleets with nothing but army engineers in the middle of nowhere is completely implausible. Warships are not simple fishing vessels.
    Last edited by Destraex; September 16, 2013 at 04:36 AM.

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  2. #2

    Default Re: Some questions about the naval warfare in Rome2.

    wrong forum dammit.

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

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