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Thread: How does 'adventuring' work?

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  1. #1

    Default How does 'adventuring' work?

    Hey guys. I have some questions about how the Adventuring option for the Champion Agent works.

    From my impression, it involves sending the champion away and receiving money in return, boosted by how far away he is.

    The problem is, I don't really know anything else.

    - How do I know that my Champion is 'adventuring'? Do I need to deploy him, or is he always passively adventuring? (Does he also adventure if he's in my army)?
    - What determines how much money he makes? His distance to my Capital or to my nearest settlement?
    - Does he make more money by going to certain regions than other? Or should I just send him to the furthest corner of the map, even if it's in the middle of nowhere?
    - Where in the statistics can I see how much money he makes?
    - How much money can he potentially make if used right? Are we talking about simply 100 coins, or possibly thousands of coins?
    - Does any of his stats impact his ability to adventure, such as Zeal, Authority etc?

    Thanks to anyone who can answer me
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  2. #2

    Default Re: How does 'adventuring' work?

    Nobody knows?
    "He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."

    Let the Preservation, Advancement and Evolution of Mankind be our Greater Good.


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  3. #3
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    Default Re: How does 'adventuring' work?

    Quote Originally Posted by SinerAthin View Post
    Nobody knows?
    Nope. Mystery to me as well.

  4. #4

    Default Re: How does 'adventuring' work?

    I have been wondering the same thing.

    It could be that he has two modes. One in friendly territories like the Dignitary that gets you more taxes or the spy that detects enemy spies, and the second mode is when you use his skill in enemy territory.

    Or it could simply be a case of a dead end development. Their tried to make something, abandoned it but didn't scrub all evidence of it's existance from the game.
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  5. #5

    Default Re: How does 'adventuring' work?

    Quote Originally Posted by perablenta View Post
    I have been wondering the same thing. It could be that he has two modes. One in friendly territories like the Dignitary that gets you more taxes or the spy that detects enemy spies, and the second mode is when you use his skill in enemy territory. Or it could simply be a case of a dead end development. Their tried to make something, abandoned it but didn't scrub all evidence of it's existance from the game.
    I just checked that. In neutral or enemy territory their ability is to incite guerrilla activity, which apparently increases local recruitment costs and makes a nearby settlement more vulnerable to agent actions but doesn't sound like adventuring.

  6. #6

    Default Re: How does 'adventuring' work?

    as i said in another thread, it s one of the new things which are badly explained, so nobody really knows how it works.

    the encyclopedia and manual is totally useless. it only explains things which everyone knows if you ve ever played a TW game before, but it hardly explains new features and gameplay mechanics

  7. #7
    The Alcotroll's Avatar Campidoctor
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    Default Re: How does 'adventuring' work?

    Sign me up for the "I don't know" team. I've noticed traits that improve 'adventuring', but I have no idea what that entails. Presumably though, there's a way to send your champion roving through dungeons, looking for orcs and dragons to slay, and bringing back magical items and bits of armour to sell in your faction's shops?

  8. #8

    Default Re: How does 'adventuring' work?

    Yep, a lot of stuff in this game is just there with no explanation. I just keep my champions in armies because I know they're having a pretty positive effect then

  9. #9
    Arjik's Avatar Laetus
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    Default Re: How does 'adventuring' work?

    I belive it's a passive ability that is always active (maybe even when in army). I had my champions rout slaves in enemy provinces and they still had a little helmet picture under their portrait on the left, saying they are adventuring (and they even got a trait improving it after a while). But without some means to see how much profit they get it's impossible to say if it's working all the time or some of the time.

  10. #10
    SamueleD's Avatar Campidoctor
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    Default Re: How does 'adventuring' work?

    Doesn't it passively raise wealth in the region he/she's in, without the need of putting him/her in a stance (you should see the effect in the region tab)? That was what I understood from it, but yeah it's one of those things that are badly explained, like which level of which attribute unlocks what bonuses for generals, you don't know until you reach it, which is stupid, as you can't plan ahead and just guess.

  11. #11

    Default Re: How does 'adventuring' work?

    Quote Originally Posted by SamueleD View Post
    Doesn't it passively raise wealth in the region he/she's in, without the need of putting him/her in a stance (you should see the effect in the region tab)? That was what I understood from it, but yeah it's one of those things that are badly explained, like which level of which attribute unlocks what bonuses for generals, you don't know until you reach it, which is stupid, as you can't plan ahead and just guess.
    You can check the skill tree of the general/agent if you select him in the army roster and right click on his UI card.

    It will open the Encyclopaedia page of the general/agent and you will be able to plan ahead.

    For the general, I think that you have to search a bit more and select abilities, I'm not at home so I can't check out.

    But you definitely can check out the skill trees of your generals and agents, you have to search for it but it's there.

  12. #12
    SamueleD's Avatar Campidoctor
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    Default Re: How does 'adventuring' work?

    Quote Originally Posted by Krasnaļa Zvezda View Post
    You can check the skill tree of the general/agent if you select him in the army roster and right click on his UI card.

    It will open the Encyclopaedia page of the general/agent and you will be able to plan ahead.

    For the general, I think that you have to search a bit more and select abilities, I'm not at home so I can't check out.

    But you definitely can check out the skill trees of your generals and agents, you have to search for it but it's there.
    I know that, and I'm not talking about that (skills, which have a skill tree hidden away in the encyclopaedia), I'm talking about attributes (strength, cunning and zeal), which, for generals and admirals, unlock bonuses and battlefield abilities (ex: high authority unlocks rally). The problem is: you don't know what level of authority you need to unlock rally, or what bonuses a certain level of cunning will bring, you only know what your general's current level of an attribute does, but you don't have the full picture.
    There actually is a paragraph (not even a page) called "general abilities", too bad it doesn't give you any information besides "generals can unlock abilities, they are cool, shiny and useful".
    Last edited by SamueleD; September 19, 2013 at 08:22 AM.

  13. #13
    craziii's Avatar Protector Domesticus
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    Default Re: How does 'adventuring' work?

    I think it is when he isn't in friendly territory. I am unsure about neutral territory.
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  14. #14

    Default Re: How does 'adventuring' work?

    'Champions', 'Adventuring'? What strange world of myth and magic is this? What a ridiculous agent, how could this have made it past the brainstorm session and actually been implemented? Can we also dress our 'champion' up in different outfits and fight with him in the arena?

  15. #15

    Default Re: How does 'adventuring' work?

    Quote Originally Posted by Duncan III View Post
    'Champions', 'Adventuring'? What strange world of myth and magic is this? What a ridiculous agent, how could this have made it past the brainstorm session and actually been implemented? Can we also dress our 'champion' up in different outfits and fight with him in the arena?
    Adventuring just means going out and exploring things. You can go do it right now. It's not some kind of word that only means going to quest in the Burning Plains to collect 10 bear butts from the Tainted Bears of Rawr-rawr.

  16. #16

    Default Re: How does 'adventuring' work?

    Quote Originally Posted by krisslanza View Post
    Adventuring just means going out and exploring things. You can go do it right now. It's not some kind of word that only means going to quest in the Burning Plains to collect 10 bear butts from the Tainted Bears of Rawr-rawr.
    lol, that's in the next total war .

  17. #17

    Default Re: How does 'adventuring' work?

    Oh, ok, I misunderstood you.

    Yes, it's quite a problem because the presence of an agent like the champion with a high zeal will be applied to the general but other than that, there's no way to tell when you will unlock an ability.

  18. #18

    Default Re: How does 'adventuring' work?

    I think they added 'adventuring' in order to have an incentive for exploring the map and to be able to make more trade contacts. Because trade routes are now unlimited and you can have trade routes with very distant civs. It reminds me of Civ V, lol.

    The actual money income might simply be bugged (or not implemented) since I don't see any indication for it in my finance stats.

  19. #19
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    Default Re: How does 'adventuring' work?

    Seems to me like the bonus to dueling swords that generals and admirals would get in Empire.

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  20. #20

    Default Re: How does 'adventuring' work?

    I have no clue what it means either. Perhaps the Champion has to subscribe to the Prince_of_Macedon's Adventurer's channel?

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