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  1. #1
    Chieftain John K.'s Avatar Tiro
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    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by WilliVonBill View Post
    Is it the same download link as your last version or will there be a new download link?
    I test the balance of the archers yet. Then I will create a new link and a few screenshots. After that Roest can do this in the first post. The English Unit Pack Compatibility comes tomorrow. I can also integrate the blood bloom effect if desired?

  2. #2

    Default Re: Auxiliary Roman Archers

    "I can also integrate the blood bloom effect if desired? "

    That would be a nice touch!

  3. #3
    Julio-Claudian's Avatar Senator
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    Default Re: Auxiliary Roman Archers

    Will those archers always look so imperial?
    Without meaning to sound terribly nitpicky lol

  4. #4
    Chieftain John K.'s Avatar Tiro
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    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by Julio-Claudian View Post
    Will those archers always look so imperial?Without meaning to sound terribly nitpicky lol
    If Roest agrees, we can make it so... Roest and I offer you a variety of versions includes screenshots. Roest has currently a version, and I will offer the old and the new version. And i will offer these versions normally and once with a version +18 (Blood Bloom effect). The +18 can easily make compatible with Radious_Graphics_Mod (via Pack File Manager). I will give you instructions. Therefore you have much choice.
    Last edited by Chieftain John K.; September 21, 2013 at 07:05 AM.

  5. #5

    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by Chieftain John K. View Post
    If Roest agrees, we can make it so... Roest and I offer you a variety of versions includes screenshots. Roest has currently a version, and I will offer the old and the new version. And i will offer these versions normally and once with a version +18 (Blood Bloom effect). The +18 can easily make compatible with Radious_Graphics_Mod (via Pack File Manager). I will give you instructions. Therefore you have much choice.
    Instead of so many versions why not just use the technology_unit_upgrades and have the archers upgrade from basic to badass? You could have Levy Archers normally, then changing to auxiliary, and finally...well no idea what you could call a 3rd tier of roman archers but you get the idea =p

  6. #6
    Chieftain John K.'s Avatar Tiro
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    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by Dekent View Post
    Instead of so many versions why not just use the technology_unit_upgrades and have the archers upgrade from basic to badass? You could have Levy Archers normally, then changing to auxiliary, and finally...well no idea what you could call a 3rd tier of roman archers but you get the idea =p
    Well, this is a very good idea.

    EDIT: For better support and constant updates, it is necessary to make a separate thread. It's all spread over several pages, and it lacks the overview. Since I constantly improve the mod for me I need to have more opportunities. In addition, the mod is constantly expanded. I have many ideas which may not fit in this thread. Therefore, I will make another with a similar name but the name will change sometime. I'll help further if desired ... feel free to use my work if you like. Thanks
    Last edited by Chieftain John K.; September 21, 2013 at 04:19 PM.

  7. #7

    Default Re: Auxiliary Roman Archers

    Can you change the name of Auxiliary Roman Archers to Sagittarii since that was what they were historically called.
    Also can you make a new unit card for them?

  8. #8

    Default Re: Auxiliary Roman Archers

    Your download links do not work or is this site messing up?

  9. #9

    Default Re: Auxiliary Roman Archers

    Clicking on your link:

    PFH4����������� ���7������S��db\building_units_allowed_tables\ara_building_units_allowed�"��db\land_units_tables\ara_land_units�“���db\land_units_to_unit_abilites_junctions_tables\ara_land_units_to_unit_abilites_junctions�ö���db\main_units_tables\ara_main_units����db\unit_set_to_unit_junctions_tables\ara_unit_set_to_unit_junctions�§���db\unit_variants_tables\ara_unit_variants�y���db\units_custom_battle_permissions_tables\ara_units_custom_battle_permissions�k���db\units_to_groupings_military_permissions_tables\ara_units_to_groupings_military_permissions�‘���text\db\ara_land_units.loc�ýþüÿ$�9�8�9�6�5�0�0�8�-�9�c�a�a�-�4�2�b�f�-�8�a�8�c�-�9�4�b�4�e�3�d�0�b�7�c�e�üýþÿ�������rom_ROMAN_military_main_1�Aux_Rom_Archers�����ˆ ��������rom_ROMAN_military_main_aux_2�Aux_Rom_Archers�����‰ ��������rom_ROMAN_military_main_aux_3�Aux_Rom_Archers����Š ��������rom_ROMAN_military_main_aux_4�Aux_Rom_Archers����‹ �������ýþüÿ$�3�e�8�a�d�8�6�1�-�4�c�5�a�-�4�0�2�b�-�8�b�0�a�-�7�0�3�6�5�8�f�c�6�2�0�3�üýþÿ�������������cloth4�� �inf_ranged����inf_mis��� ������ �placeholder�Rom_Velites_Long�Aux_Rom_Archers�rome_man_celtic_bow�rome_infantry_very_light ������#�����������������rome_shortsword�rome_composite_bow����none�Gre_Archers_Tooltip �missile_inf�archers��poorly_trained�����Roman_Early_Infantry_Officer����pB�€»D�����missile_infantry��pB�� C����������excellent_scouting�selected_archers�selected_archers�selected_inf_missilefff?ýþüÿ$�d�7�1�a�9�6�d�1�-�d�c�5�b�-�4�5�5�5�-�8�c�5�9�-�7�c�5�5�9�8�c�a�7�c�a�a���� �quick_reload�Aux_Rom_Archers�precision_shot�Aux_Rom_Archersýþüÿ$�d�e�e�3�9�4�b�e�-�7�8�4�3�-�4�2�9�1�-�b�c�4�b�-�b�7�c�7�e�3�7�c�6�9�6�f�üýþÿ ������������light�����Aux_Rom_Archersx�������h���roman_transport������x�������h�����Aux_Rom_ArchersF��� �very_lightÿÿÿÿ�������`�������� �sc_rom_romanýþüÿ$�2�b�c�7�b�f�b�2�-�7�b�8�f�-�4�7�1�3�-�9�d�3�3�-�5�f�1�f�6�5�4�8�e�8�1�1���������Aux_Rom_Archers�infantry_units_romanýþüÿ$�5�c�2�7�0�7�0�4�-�0�e�a�3�-�4�5�d�7�-�8�1�f�0�-�c�7�5�a�f�8�1�7�b�d�e�d�üýþÿ��������Aux_Rom_Archers�Aux_Rom_Archers�Gre_Cretan_ArchersÍÌL=33s? �Afr_Archersýþüÿ$�1�7�8�d�d�3�0�6�-�c�b�8�2�-�4�5�4�c�-�a�5�4�b�-�f�b�d�e�d�4�f�7�4�5�2�0�üýþÿ�������rom_rome��Aux_Rom_Archersýþüÿ$�7�b�2�8�d�1�3�2�-�0�9�f�8�-�4�9�0�2�-�a�4�5�0�-�7�b�d�0�1�6�a�1�7�0�6�8�����Aux_Rom_Archers�romanÿþLOC�������(�l�a�n�d�_�u�n�i�t�s�_�o�n�s�c�r�e�e�n�_�n�a�m�e�_�A�u�x�_�R�o�m�_�A�r�c�h�e�r�s��A�u�x�i�l�i�a�r�y� �R�o�m�a�n� �A�r�c�h�e�r�s�

  10. #10

    Default Re: Auxiliary Roman Archers

    jkjktotalwar - Try right clicking on the link and 'save as'...

  11. #11

    Default Re: Auxiliary Roman Archers

    Hey, just an idea but would you be able to create a naval version of this?

  12. #12

    Default Re: Auxiliary Roman Archers

    Thanks for this mod. As Rome has no non-javelin missle troops, this mod is needed. At least until someone mods up some historically accurate Roman Slingers (used almost exclusively until the early-imperial period).

    Also Dekents' idea of using technology_unit_upgrades to create an upgradeable product is sheer genius! +rep

  13. #13
    Franky235's Avatar Tiro
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    Default Re: Auxiliary Roman Archers

    Why not use the normal Auxiliarmodel?

    I like the chainmail and it reminds me on Rome I

  14. #14

    Default Re: Auxiliary Roman Archers

    Your mod needs an update to be properly compatible with 1.5.




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    - Field Marshal Erwin Rommel

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