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Thread: Auxiliary Roman Archers

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  1. #1
    KR153's Avatar Semisalis
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    Default Re: Auxiliary Roman Archers

    Nice, some archers are really needed! Personally, I wouldn´t mind some stronger archer unit.
    Am I doing something wrong? Can´t download... all I get is some weird text and "save under" doesn´t work neither.
    NIE WEDDER SLAAV VUN ROM!


  2. #2

    Default Re: Auxiliary Roman Archers

    Works for me, it's just in my public dropbox folder. Does it work for you when it's zipped? https://dl.dropboxusercontent.com/u/...om_archers.zip

  3. #3
    KR153's Avatar Semisalis
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    Default Re: Auxiliary Roman Archers

    Yep, that did the trick! Thx!
    NIE WEDDER SLAAV VUN ROM!


  4. #4
    Chieftain John K.'s Avatar Tiro
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    Icon1 Re: Auxiliary Roman Archers

    Last edited by Chieftain John K.; September 16, 2013 at 11:42 AM.

  5. #5
    Jopel's Avatar Ordinarius
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    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by Chieftain John K. View Post
    Wow, looking somewhat early Imperial and looking great! Where you got those? (Apart from the screens that is )
    Last edited by Jopel; September 16, 2013 at 10:50 AM.
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  6. #6

    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by Chieftain John K. View Post
    can you put those for download? i really, really like them!!

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  7. #7
    Chieftain John K.'s Avatar Tiro
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    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by CXZAR View Post
    can you put those for download? i really, really like them!!
    If I get the permission then I can do that. But I use partly entries from Roest. Therefore, I would only ask him. It's his thread. I have changed some and added other entries/tables for my own pack file.

  8. #8
    Chieftain John K.'s Avatar Tiro
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    Default Re: Auxiliary Roman Archers

    I did this for myself. This Roman Archer mod is still good but i did not like the african archers and equipment. I want to make here and there, a few changes. When I'm done I make screenshots. Maybe Roest wants to take what...Surely, it changed itself something else.
    Last edited by Chieftain John K.; September 16, 2013 at 12:06 PM.

  9. #9

    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by Chieftain John K. View Post
    I did this for myself. This Roman Archer mod is still good but i did not like the african archers and equipment. I want to make here and there, a few changes. When I'm done I make screenshots. Maybe Roest wants to take what...Surely, it changed itself something else.
    The africans already retired. They were kinda pissed off from all this hate they were receiving.

  10. #10
    Ziem's Avatar Civis
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    Default Re: Auxiliary Roman Archers

    And by the way. With the high unemployment in Greece it is easier to get good archers for cheap...

  11. #11

    Default Re: Auxiliary Roman Archers

    Go ahead. I think the model is nice. I kinda dislike the unit card tho. But that might be another mod entirely. (check you inbox CJK)
    Last edited by Roest; September 17, 2013 at 12:18 PM.

  12. #12

    Default Re: Auxiliary Roman Archers

    Download link is broken.

  13. #13

    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by Mtrch View Post
    Download link is broken.
    Works for me. I'm at work and just clicked it and got it. It's unlikely this download link breaks unless I remove the file. Dropbox has a pretty good availability.

  14. #14

    Default Re: Auxiliary Roman Archers

    Works, I only get the generic encyclopaedia entry rather than a stat card. It would be nice to know what they do.

  15. #15

    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by Khassaki View Post
    Works, I only get the generic encyclopaedia entry rather than a stat card. It would be nice to know what they do.
    Hmm they shoot small pointy things at their enemies, it's kinda in the name. Other than that you see their stats at the bottom left when you mouse over them. Not sure if an extra encyclopaedia entry is really needed, besides I'd have to figure out how to create one.
    Last edited by Roest; September 18, 2013 at 09:08 AM.

  16. #16

    Default Re: Auxiliary Roman Archers

    thanks for the mod, going to give it a try, just an fyi though I the links wouldnt work on page one, but seem to work on this page.

  17. #17

    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by tom_gr7 View Post
    thanks for the mod, going to give it a try, just an fyi though I the links wouldnt work on page one, but seem to work on this page.
    I finally managed to convince the server to accept my attachment. So hopefully these reports will be over now.

  18. #18

    Default Re: Auxiliary Roman Archers

    can we get a more "Roman ish" looking auxiliary reskin if possible? Your mod is awesome but the Greek look devoid of roman auxiliary equipment is somewhat...less "Roman y".

  19. #19

    Default Re: Auxiliary Roman Archers

    How to make archers shoot faster?I have tried many times and all failed...T.T

  20. #20

    Default Re: Auxiliary Roman Archers

    Quote Originally Posted by baggerbokaie View Post
    can we get a more "Roman ish" looking auxiliary reskin if possible? Your mod is awesome but the Greek look devoid of roman auxiliary equipment is somewhat...less "Roman y".
    Will look into it this weekend. This mod just uses existing archer models and there simply are no roman archers. Will have to explore how to give some unit another weapon.

    Quote Originally Posted by datdat5986 View Post
    How to make archers shoot faster?I have tried many times and all failed...T.T
    db/land_unit_tables/land_units/reload
    the higher this number the more shots per minute, have to increase it in bigger steps to see a result, I had to go from 16 to 28 to see an increase from 6 to 7 shots per minute.

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