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Thread: Problem with dual wielding units and custom color unit

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  1. #1

    Default Problem with dual wielding units and custom color unit

    hello I was trying to edit my units to have :


    2 gladius and a different color scehem from the base roman red and yellow

    but for the first I edited , like it is in vanilla for the praetorians the

    unit_variants_color_table



    but seems not working

    Allso the dual wield here is the code I implemented in the variant mesh file for my unit but also doesn't work ...



    <SLOT name="shield" attach_point="weapon_03" />
    <SLOT name="weapon_1" attach_point="weapon_01" />
    <SLOT name="weapon_2" attach_point="weapon_02" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/roman_gladius.rigid_model_v2" />
    </SLOT>
    <SLOT name="weapon_3" />
    <VARIANT_MESH model=""VariantMeshes/_VariantModels/man/weapons/roman_gladius.rigid_model_v2" />
    </SLOT>
    <SLOT name="weapon_4" attach_point="weapon_05" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/roman_pilum_heavy.rigid_model_v2" />
    </SLOT>

    I ried also to place the gladius at the shield but didn't work any ideas?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  2. #2

    Default Re: Problem with dual wielding units and custom color unit

    You've not attached the second gladius to any weapon bone so it won't show up. If you want it to appear instead of the shield it needs to go into the shield slot and be attached to weapon_03.
    Senior Designer

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  3. #3

    Default Re: Problem with dual wielding units and custom color unit

    Thankyou that worked ...
    what about the color?
    Last edited by PROMETHEUS ts; September 15, 2013 at 06:23 AM.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  4. #4

    Default Re: Problem with dual wielding units and custom color unit

    Double .
    Last edited by PROMETHEUS ts; September 15, 2013 at 07:12 AM.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  5. #5

    Default Re: Problem with dual wielding units and custom color unit

    I found also in some data that ... what means ?


    mask0="1" mask1="0" mask0="2" mask2="0"

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

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