When the patch 2 beta was released I was in the middle of a game as Rome on Very Hard. The difference after the patch was like night and day. I test the patch further I started a new game as Rome on Normal, and even on that difficulty the AI is far superior to what it was. Previously I could steam-roll even mighty cities like Carthage, but now even small factions are pro-active and put up a good fight. But as great as this patch is, the game still isn't polished. In fact, the game still isn't finished. In my opinion, as well as the numerous bug fixes required, these are the things that should change:
- I do like the fact that taking a faction's last settlement doesn't eradicate them, but on the other hand dispatching their tiny armies in their futile attempts to attack is nothing but a chore. Maybe do away with these armies but still leave the dead faction the means to be resurrected via rebellion later on.
- The ammunition that javelin units have needs to be reduced by at least 75%. The amount of ammo they have is just ridiculous and ruins the immersion for me. Same with the flaming javelins.
- War dogs need to be significantly nerfed. It's possible to clear out entire garrisons with just two units of them in the early game.
- It was good that they reduced infantry running speed and made it take longer for them to break from combat, but they haven't yet gone far enough in this regard. Entire armies consisting of thousands of men still routinely dissolve away.
- I don't know what it is, but it seems remarkably hard to kill off an army. There have been times where they've escaped with only twenty men left and still been present on the campaign map even after I chose to slaughter those I captured. This is especially annoying when dealing with the last of a dead faction's units. I'm starting to believe you have to kill their general in the battle to completely finish them off.
- It's really annoying how your soldiers start cheering the instant a unit breaks and runs. They could be using that time to kill those enemies that are right next to them. In past Total War games it seems like the enemy had to be a certain distance away before your unit started the celebrations. Even better, keep the celebrations until the battle is won.
- Just like the case was in Medieval 2 originally, chasing down units seems a bit broken. If you send cavalry after a fleeing unit it takes a good degree of micromanagement to have a hope of them actually killing anyone. Also, why can't we have the pure white retreat flags back? Makes it much easier to locate shattered foes.
One last thing, which isn't an opinion but a question: why is it that Rome starts with a statesman somewhere in terra incognita? Somewhere in Africa it seems. Is this a bug?
Anyway, thoughts on future changes?




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