
Originally Posted by
bozu
You're welcome Archimonday.
I think I've fixed the problem, but it is quite a change to a few variables of a couple of diplomacy tables to accomplish the following:
1. To make trading easier and more independent of unfriendly diplomatic stances. Now it is not so difficult to sign trading agreements, specially with factions that are well know to be the great traders in the world. Now trading is a way to build relations, and you don't need non-agression pacts (which BTW can transform TW in Total Peace).
2. The ammount of money offered by factions is much much lower.
3. It is still possible to ask for gifts but very occasionaly and the ammount of money that is possible to request is CONSIDERABLY lower (it was maxout 20k and now it is around 1k, with allies and seldom an agreement will be reached).
One irritating problem is that the dimplomacy UI only allows for increasings in 2000 denarii steps. I don't know how to lower that to meet the new standards. Does anyone know which table/ variable to edit to decrease the step to a more gradual level, say 400 denarii?
At the state it is (still vanilla) to find a compromising offer, the player must actually switch between Offer and request options adding / decreasing the amount in order to propose a value that is lower than 2000.
While i was at modding you mod for myself, i've changed other few things:
Changed the morale impact (for rear/side charge) to a value in between your previous release and this last 0.98 (although more in line with the later parameters).
The early hastati was overpowered in comparison with hastati, so i've lowered the armor (edited the armor table and amod land units)
I think the cost per turn for naval units need to be modded too to be in more line with land units so I shall gradually do that as well.
I've reinstated the Forced March for myself, but it is now different from vanilla (the distance is only +25%) so it is still possible to use the feature in some vital circumstances. By using forced march the units will also suffer a charge penalty.
Another thing I would like to suggest (or implement myself if I can) is a way to make minor factions that are hostile to confederate or form a allied axis against the player. The way vanilla is, they will never declare war alone (which makes sense) but why in Hell did they not gang together against major powers? That would add a fresh layer and more tension, since the player would find himself working to dismantle allegiances that would otherwise challenge his faction hegemony.
I still need to test it more nest weekend.I do not play that much, but I'm satisfied so far.
Unless you're okay with it, I will not publish this file, after all it is your mod. If you want the modded mod, let me know.
All the best