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Thread: This is why North African tribesmen rule Carthage and Alexandria

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  1. #1
    Ecthelion's Avatar Great Ramen Connoisseur
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    Default This is why North African tribesmen rule Carthage and Alexandria

    It is year 187 BC in my Macedonian campaign and looking at the province roster ranked by income, it's clear that some typos were made.

    These are the top provinces by income that are NOT owned by me:

    Mauretania 4745
    Britannia 3859
    Phazania 3232
    Libya 2727
    Nabataea 2690

    In contrast, here are some key provinces NOT owned by me and their incomes:

    Africa 1969
    Persis 1507
    Aegyptus 1364

    I don't care what the AI did, but there is no reason why the entire province of Egypt should be making 1/3 of Mauretania or Britain.

    In terms of individual cities:

    (both these are DEEP in the Sahara Desert with no access to the sea)
    Garama 2751
    Dimmidi 1355

    In contrast:

    Roma 910 (player controlled)
    Carthago 642
    Alexandria 683
    Athenai 1145 (player controlled)
    Rhodes 395 (player controlled)
    Pergamon 276 (player controlled)
    Syracuse 797 (player controlled)

    CA, in what parallel universe is this where a collection of huts in middle of the Saharan desert is making 3 times the income of Rome, 4 times that of Carthage and Alexandria?
    This is my signature. Isn't it awesome?

  2. #2

    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    So that's why....

    Also, shame on the mods for removing that one hillarious screen with altered settlement name on the meme thread
    TWC reader since 2006

  3. #3
    VaeVictis's Avatar Miles
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    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    Carthage gets pwned in every campaign I play.

    As Rome, my full stack navy put Hannibal Barca's single transport ship down in the middle of the Mediterranean.

    Hardly the epic confrontation I expected.

  4. #4
    DekuTrash's Avatar Human Directional
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    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    Looks like you're on to something, Ecthelion. Hopefully people take notice and this can get patched or modded.



  5. #5
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    I think Garama must either be a bug or some developer enabled AI assist that went wrong. Because every time I take The city the income drops down to a pretty normal number.

    Egypt isn't wealthy enough because I don't think agriculture is valuable enough. Either farms need to produce more money directly, or extra food should earn you money instead of just growth.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  6. #6
    Morfans's Avatar Semisalis
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    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    Quote Originally Posted by Ecthelion View Post
    It is year 187 BC in my Macedonian campaign and looking at the province roster ranked by income, it's clear that some typos were made... CA, in what parallel universe is this where a collection of huts in middle of the Saharan desert is making 3 times the income of Rome, 4 times that of
    This is the catch, actually !

    Seen many posts on Rome2 "poor design" of Carthage, surrounded by client states they cannot annex etc. That's not the point: Carthage may well have a hard time conquering provinces - after all, mustering armies and invading new lands was never the forte of the Phoenician culture (the Barcids were the absolute exception and paid a heavy political price for it)

    Carthage should rather dominate economically and diplomatically the Western Mediterranean area. In case of war - markedly with Rome - they should be able to hire waves of strong and cheap mercenaries and be extremely tough to deal with.

    On the other hand, African and Spanish peoples were way too underdeveloped to conceive any imperialistic design; contrary to Gauls and Germans, they lived in sparsely populated regions and would not expand by mere demographic pressures. So their AI should have a defensive attitude, which (coupled to low income) should keep them at bay.

    Fixing this shouldn't be that difficult, but is absolutely a priority - it is true TW is "about reinventing history", but the basic trends have to be realistic. Carthage might disappear on turn #20, but that should be an extremely rare event. When my Legio I Italica moves to Lilybeum, 99% of the times I must find fierce Carthaginians there - fighting the Turdetani in Sicily is no alternate history, is just pathetic.

  7. #7
    [N2]Kami's Avatar Semisalis
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    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    The problem is Carthage land is divide to 4 different land with no way you can access a full province soon. And your client state don't give you any moany but take a high amount of land that you need to complete a full province.

    Back to topic, it need to be fix soon, or AI got some boost in harder level.

  8. #8

    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    So it seems that the current campaign is simply balanced too much in the favor of "minor" factions. Hopefully this'll get fixed soon.

  9. #9
    MDT's Avatar Decanus
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    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    Could the problem be caused by the buildings in those region? More barracks and such?

  10. #10
    Semisalis
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    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    This NEEDS to be fixed. It's breaking the campaign when Egypt and Carthage get owned every time. Similarly, if Britain is making ridiculous profits, that needs to be changed.

  11. #11
    The Alcotroll's Avatar Campidoctor
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    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    Every campaign I've played so far, minor factions obliterate major ones by about 180BC. Playing as Macedon right now, and Rome is down to it's capital city (it never managed to fend off the Etruscan league), Carthage has been demolished by its own vassal Libya- who were in turn displaced by Garmatia. Egypt was crushed by Cyprus who were then displaced by one of the Steppe tribes from somewhere east of the Crimea.
    My forces have killed more slingers than I care to think about.

  12. #12

    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    Introduce the nanny state?
    Eats, shoots, and leaves.

  13. #13

    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    Yes, Carthage is poor as hell compared to the rich African oil sheikhs of old. They're also way too aggressive.

    One new feature I'm thinking about : perhaps the faction that controls (or partly controls) the Mediterranean should be able to impose a toll on ongoing trade. Carthage doesn't even have to be trading, but they should get income from all the trade that passes through. After all, there seems to be little to no point in capturing the Mediterranean in this game whereas it was such a big deal in history. So kind of like taxes would work for normal provinces ; You would need a certain naval strength before you could do it and if you put it too high you risk people going to war with you. Problem is at this point everyone goes to war with you anyway, for no real reasons at all. At least this way we could go to war for a reason.

  14. #14

    Default Re: This is why North African tribesmen rule Carthage and Alexandria

    could this be the reason ?

    found in :"effect_bundles_to_effects_junctions"

    rom_faction_trait_african - rom_building_gdp_subsistence_faction_capital_hidden - this_faction - 800 - start_turn_completed

    ---

    rom_faction_trait_arabian - rom_building_gdp_subsistence_faction_capital_hidden - this_faction - 800 - start_turn_completed

    ---

    rom_faction_trait_britannic - rom_building_gdp_subsistence_faction_capital_hidden - this_faction - 800 - start_turn_completed

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