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Thread: What's a good economic building pattern for hellenistic factions?

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  1. #1

    Default What's a good economic building pattern for hellenistic factions?

    What order do you build your economic buildings?

    To what level do you utilize slaves?

    I was trying a food surplus and library build. Growth was good but the economy lingered to much.

  2. #2

    Default Re: What's a good economic building pattern for hellenistic factions?

    What do you mean by Hellenistic exactly culture or tech tree? If we included Carthage and company as Hellenistic tech tree wise it varies by nation. Sometimes it just depends on starting position, you wouldn't use one strategy for Egypt that you would use for Macedon. Slaves I never really saw the use myself so I don't use it.

  3. #3

    Default Re: What's a good economic building pattern for hellenistic factions?

    Hellenistic culture in general, pick one. Greeks, carthage, Egypt, pontus have some similarities in their building and tech trees. True, starting position matters, resources and trade seems to be easier for some then others. If you've done a campaign with one of them, how did you build up your economy? What did you prioritize early on and what did you skip until mid/late campaign?

  4. #4
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: What's a good economic building pattern for hellenistic factions?

    my preferred method is to go first in the philosophy tree and research till I got the lvl 3 libraries, then I move to the economical researches 5 in total, till the first 2 after the tree splits, then I move to the buildings tree and research the first, the one that doesn't have a chain and the 2nd of the main chain. After all that, I return to the philosophy tab and go for the fight corruption bonuses, then I move back to economy, and I will go for the lvl 3 cities upgrade in the building tree, after all that, I usually have a research rate of 160-220% and research fast the military trees in there, according to who I am at the moment

    building order is to have as much as food as I can (I stop at 20 surplus), so I go and build farms, if there is need I build poseidon temples, then I move to the libraries, and I usually don't have fish markets, I go for the trade ports, and then the other capital buildings like happy generators or the industry buildings, if there are industry buildings I will build the hephaestus temple.

    In the end what I do is, to have agricultural regions, in those I will have basically farms, poseidon temples, and fish markets, for the capital I will have the chain for food in the market, library, the industry building that helps agriculture profits.

    profit regions, which means a bunch of industrial and trade buildings, basically everything that is offered is going to be there

    and the troop producing region, that I generally have 2 one close to each other, so I can get the best buffed troops available (who said about fair fight?)

    all in all agriculture doesn't return profit, the only that does that I have played is the roman side, since you have those cow ranches, for hellenistc factions the ranch branch only returns a pitiful amount of food in the end of the tree with a copious enormous squalor count, so that thing is only built on troop producing regions.

    EDIT: I wouldn't worry too much, I started with a very tight budget, but when I start making 6k per turn, with 2 full stacks, I already have done all in terms of economy and after that everything goes to the coffers, I have in 167bc as macedon more than 4million in the coffers
    Last edited by karamazovmm; September 15, 2013 at 04:16 AM.

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  5. #5
    Naked Emperor's Avatar Centenarius
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    Default Re: What's a good economic building pattern for hellenistic factions?

    I dont build a single economic building, they are waste of space imo. I research lvl 2 barracks asap and then I beeline for lvl 4 libraries. After libraries I focus on growth and public order in the tech tree with occasional military tech in between. Money I get for conquering more provinces and by turn 30-40 I'm rolling in money without a single economic building. Temple of Poseidon is awesome...bonus food and public order
    No battleplan ever survives contact with the enemy
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  6. #6

    Default Re: What's a good economic building pattern for hellenistic factions?

    Quote Originally Posted by Naked Emperor View Post
    I dont build a single economic building, they are waste of space imo. I research lvl 2 barracks asap and then I beeline for lvl 4 libraries. After libraries I focus on growth and public order in the tech tree with occasional military tech in between. Money I get for conquering more provinces and by turn 30-40 I'm rolling in money without a single economic building. Temple of Poseidon is awesome...bonus food and public order
    I've recently been playing an Egypt campaign with much the same strategy. Rushed straight to the high end libraries. At about 80 turns I have four or five of them and I'm blowing through techs unbelievably fast and money is flowing in nicely. Wish I could build Poseidon temples too though.

    Remember, it's just a game.

  7. #7
    Foederatus
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    Default Re: What's a good economic building pattern for hellenistic factions?

    Expand fast first with first 4 turns invested on military tech then go for philosophy for building that give public orders. Afterwards, get your farms to level 3 atleast. (playing as pontus)

  8. #8

    Default Re: What's a good economic building pattern for hellenistic factions?

    I build everywhere lv3 libraries, otherwise it's very hard to research the higher level techs. Lv4 libraries aren't a priority, they demand obscene amounts of food and by the time you can build them you already have a hefty research rate.

    I don't enslave anyone, I think that they aren't worth the public order penalty.

    I build trading ports everywhere, they're the most profitable building for its level.

    I use the amphitheater chain to increase public order.

    Most minor settlements have a farm and the Temple of Neptune for the food and public order bonus. Every settlement building is also upgraded to lv2 as a priority, and later to lv3, as food and public order permit. That's important since they also upgrade the roads that connect them.

    Economic provinces have herding grounds and Temple of Hermes/Hephaestus in minor settlements (I think that 2 temple of Hermes don't stack). In the capital, apart from the library and the amphitheater I go for the Brick industrial chain, then the grain market chain and finally either for the amphorae industrial chain or the Temple of Nymphs chain if I need extra public order.

    Generally, in the beginning you can't afford not to build food producing buildings and by the time you have enough provinces to start specializing you already make enough money.

  9. #9
    Laetus
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    Default Re: What's a good economic building pattern for hellenistic factions?

    So I just start a Pontus campagin, I have had to quit a couple of others because I was not sure out to build my economy. So on Pontus did you just invade until you had two Provinces and then start building the economy. How do you get people to trade with you, I can't seem to get anyone to trade.

    Oh and thanks everyone for the ideas on what to do.

  10. #10
    Naked Emperor's Avatar Centenarius
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    Default Re: What's a good economic building pattern for hellenistic factions?

    The more resources you have the more other factions want to trade with you. I usually send a fleet to sail along all the coastline to find more trading partners
    No battleplan ever survives contact with the enemy
    - Field Marshall Helmuth Carl Bernard von Moltke -

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  11. #11

    Default Re: What's a good economic building pattern for hellenistic factions?

    Epirus legendary campaign 100 settlements in. Generic settlements get level 3 poseidon temples, level 2 farms, level 4 library, level 2/3 city center food building, and amphitheatre.

    Have 4 trade provinces (3-4 ports) with maxed poseidon/hermes temples and maxed trade ports.

    Macedon is my troop province, with 2 barracks, ares temple, and 4 training grounds. Hellas is my blacksmith/armorour region.

    Money is really a non-issue later on (grinding point of the campaign). The only real limits you have are elite unit recruitment and research rate.

  12. #12

    Default Re: What's a good economic building pattern for hellenistic factions?

    I've been playing as Seubi and it really sucks that barbarians don't have a decent research boost building like the library. Especially when you have to research so much just to unlock things like chainmail or the barbarian equivilent of the arena buildings.

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