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Thread: Asymmetry between fatigue of cavalry and infantry (problem in fatigue engine)

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  1. #1

    Default Asymmetry between fatigue of cavalry and infantry (problem in fatigue engine)

    Have you noticed that cavalry gets tired much quickly than infantry - You can see this effect when you set higher penalties for movement and more restrictive thresholds. Parametrs: running_cavalry, running_cavalry_light in _kv_fatigue totaly don't work. There is running parameter which works for infantry and cavalry but somewhere must be multiplier which is responsible for faster cavalry fatigue during movement. Now infantry can run, run and run through whole map without significant fatigue also in many mods, in more restrictive fatigue system infantry gets tired but cavalry gets tired quicker....

  2. #2

    Default Re: Asymmetry between fatigue of cavalry and infantry (problem in fatigue engine)

    Does somebody know any solution?

  3. #3

    Default Re: Asymmetry between fatigue of cavalry and infantry (problem in fatigue engine)

    I know that many players and modders must concetrate attention on less important goals like: more units, better textures, more mods which do same things as previous mods but in my opinion we should focus on much more important aspect of game and fatigue system is important. After few months CA's attention will be given elsewhere and community will have similar problem to square formation mechanism in NTW. Do you really want game where your soldiers run through whole map without fatigue?

  4. #4

    Default Re: Asymmetry between fatigue of cavalry and infantry (problem in fatigue engine)

    Well I havent really noticed it in sp, where I use my cavalry in big concentrated strikes to break enemy quickly, or keep them away before enemy is weakened and I dont bother to use cav in mp, as they are simply useless and when opponent has 5 units of cav I can count them off from his units numbers. But it is true, infantry is running around extremely fast and long, and my spear units can chase them down all around the map to finally get them, or quickly intercept, when they uselessly charge some of my units back. Maybe it is indeed caused by too little fatique I havent thought about it this way untill now, I simply assumed infantry is made superfast, but after looking into it, youre right, if they run around they stay quite fresh for a long time and getting from exhausted to fresh with generals ability improved speed of targeted unit considerably, they moved like 2x faster. (tested on kataphracts), so it might be the case of cavalry being so slow from exhaustion, it cant really run far from pursuing unit of spears.

    On the other hand, it seems both units fast in melee about as quickly with the same level of armour.

    I also agree it would be good if at least some people looked more into these things (My favourite problem is loosing half of a cavalry unit in 2 second, when you want to retreat them), rather than making new skins for units, but thats everyones own decision and in the end the actual responsibility to fix it rests solely on shoulders of people, that took/take money for it.

  5. #5

    Default Re: Asymmetry between fatigue of cavalry and infantry (problem in fatigue engine)

    Alot of this we cant touch like the pulling the unit out and losing half or them its on CA end to fix it as we dont have the tools or access to the file to fix same goes for the stamina at least i dont know how to fix it or even where such a thing would be it very well might be a problem with the engine which we cant touch.

  6. #6

    Default Re: Asymmetry between fatigue of cavalry and infantry (problem in fatigue engine)

    Ziuk : only thing that can be done, is to go to official forum, into support subsection, and post your findings as a bug.. it is the only way how they will notice this, as i doubt anybody from CA is actually checking this subforum..

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