-----Version 1.4 Has Been Released!!!!!-----
I can't think of any conflicts off the top of my head, but this release has a lot of changes. It should be save game compatible with 1.3, but I'd really recommend starting a new campaign.
Also, if you aren't already opted in to Patch3, get with the program! Seriously, its a good patch. Download that shite.
-Using the Mod Manager is now available as an option!Please refer to the readme included with the download if you get lost. Otherwise it's all very straight-forward.
-All Changes and Improvements present in CA Patch3 are now integrated with the mod.CA has made quite a few efforts to reduce the combat speed and kill rate of the game compared to release day. Most of these changes are good, and make sense. As a result, nearly all of their changes in Patch 3 that would have been ignored by this mod due to conflicts, have instead been integrated to work in tandem with the mod. The result, is really very pleasing. The length of battle is truly epic now, and you will have plenty of time to maneuver, flank, and plan.
In fact, I almost think that battle-length is too long. Fixing this would be very simple and easy to do, but I would really like outside feedback on this before I start making edits. Please post your opinions on battle length after you've had a chance to play a few battles in your campaigns.
-Added Hoplite Phalanx and Shield Screen to spear-wielding units that were previously missing them in vanilla.This was on the to-do list for awhile, and I heard enough people request it to finally get off my butt and get it done. There were a number of units that had Merc or Aux variants without access to these formations, when their standard variants had them. And even worse, there were standard units with nothing at all. This has been corrected.
-Square Formation given Bracing and Anti-Cav bonuses that were missing in vanilla.Using Square WILL make a difference in the face of charging cavalry. Be aware of this when attacking and defending.
-Removed Chant from Celtic Druids.It didn't quite sit with the theme of this mod. Farewell!
-Removed Shield Wall from Aet_Cav.Cavalry with Shield Wall? What? This vanilla mistake is now corrected.
-Flag Cap Timers reduced from 5 minutes to 4-to-3 minutes.
With the removal of several instances of nonsensical Flag Cap battles introduced by CA Patch3, these timers can now slowly be brought back down to relevant numbers. We'll start the reductions off slow for now.
-Champions Unit Training XP Bonus reduced from 30 to 20.The Champions' ability to train and level up units is fairly OP when playing 1tpy. If using 2 or 4tpy, its even worse. This 33% reduction should balance things a bit without making this feature of the Champion irrelevant.
-Minor Settlement Open-Field Battle chance reduced from 85% to 75%.Another adjustment in the face of CA Patch3. They actually made this number 50% by default now. The release day number was 0%. So this will effect the odds of the AI selecting to Sally Out, while allowing the Player to Sally Out at his or her discretion.
-Steppe Tribesmen were classified as spearmen in everyway in the db, yet they carried Celtic Axes. This has been corrected.
-Minor Tweaks to Formation Bonuses. Improved balance overall.
Upcoming Changes that didn't make it in this release, but can be expected in the next:
-Update Startpos.esf (tpy) files for CA Patch3.
-Give Transport Ships a new "category" completely separating them from standard 'Light', 'Medium', and 'Heavy' Naval ships. This will make nerfing them more complete and comprehensive.
-Give melee units classified as "Peltasts" 2 pila ammo again. Other melee units will remain at 1 ammo.
-??? Raise Kill Rate ???? Seriously, I need feedback on this.
I still need Banner Art!!!!