Version 1.1 has been released!
This version is save game compatible with the previous version. Now test for me my minions, TEST!
-----Version 1.1-----
-Increased Navy Cap for Imperium Level 4 and 5. Totals are now 2, 4, 7, 10, 13.
-Removed all recruitment caps for Naval Units that didn't make sense.The only caps that remain are the very best elite Heavy Tower ships that some factions have access to. This cap was increased from 1 to 4.
-Cavalry Charge Values were corrected to numbers that made more sense. (Some Cav had values as low as 3!? Seriously CA? A wild horse with no rider would hit harder than this.)The general flow of things now are Lancer Cav charges harder than Spear Cav who charges harder than Sword Cav who charges harder than Missile Cav. No Charge values are below 15 anymore.
-Elite Spear and Pike Units were given an additional 5 bonus damage against Cav and Elephants.Standard Spear and Pike units retain their bonuses from Version 1.0.
-All Projectiles had their "Point Blank Range" decreased by 5 meters.
-Flaming Arrows are now slightly less accurate at range.
-Attacking Testudo received a slight speed boost.The armor bonus is already very high, so buffing the movement speed will hopefully provide the right balance. The units will still walk, but in a slightly faster hurry now.
-Shield Wall was missing the armor bonus that was intended in the last release. This has been corrected.
-Pike Wall recieved minor Melee Defense buff.
-Spear Wall/Shield Screen recieved minor Melee Defense buff. Also minor buff to bonus against Cav and Elephants.
-Minimal Tax Rate growth bonus increased.