Still couldn't figure out why one works and the other one didn't.![]()
Still couldn't figure out why one works and the other one didn't.![]()
CIVITATVS CVM AVGVSTVS XVI, MMVIIN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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what exactly do I have to do to add a custom unit with a custom variantmeshdefinition? So far all I can do is edit an existing variantmeshdef., so the vanilla unit design will change, too.![]()
When I go into building units allowed, it will not let me enter my unit key. It only gives me pre-selected choices from a drop down menu. How can I put my unit in there?
I almost got it! Thanks for your patience. I just have two minor things i need to iron out.
1. How do I get the unit stats and abilities to show up in custom battles or encyclopedia when I right click on the unit card?
2. My unit functions as intended, but the javelin heads do not appear when on the battlefield. Once the unit starts to throw them they appear, but when standing still they look like this....
http://cloud-4.steampowered.com/ugc/...763BF93B07727/
In regards to #1, it's ok. I see that I can see the unit stats when I hover over the unit card in the battlefield, so that's cool. In regards to #2, I noticed that none of the skirmisher units in my game have javelin heads when I look at them on the battlefield. So it's not just my modded unit. Was it always like that? I guess I never noticed.
Disregard my last post. I realise the javelins are facing downwards. Wow, that was embarrassing,lol. Long day.
Anyways, my new unit looks and functions like I intended. Perfect...almost. I realised that my new unit took the unit card from an existing vanilla unit. Now the other unit in game has a completely different unit card. The Arverni Naked Warrior now has a Roman ship for a unit card ?!! How do I fix that? Or how do I avoid that from happening when creating a unit in PFM?
Thanks.
You can upload your pack file if you want and I will try to check it as soon as possible.
What you say is true, I have not updated the guide as I was planning so some sections are a little undetailed.
I believe the table you need is the technology_unit_upgrades.
Probably in the units_variants table you have made a spelling mistake on the unit card column or you are pointing to a non-existent unit card.
here you go
http://www.mediafire.com/download/pv..._hoplitai.pack
I totally suck in custom unit that I don't know what cause crash in begin of game. I hope somebody can solve this for me because even Radious or Zaskar can't find it.![]()
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME......
I SAW...
I MODDED
No there are quite a few differences in how things work with the assembly kit. For starters you can read http://www.twcenter.net/forums/showt...mbly-Kit-Guide.
I checked your pack and indeed there does not seem to be anything wrong with it. Maybe some weird corruption is going on, maybe we are all missing some spelling mistake that is causing the crushes. Try to recreate the pack from scratch and go on table at a time just to be sure. Lestat had a problem where if he copied stuff from land_units or main_units some column would not be copied and later it would cause a crush. I am not sure if PFM gives a warning message for there kind of things.
I don't know where I should put this, but I'm having issues with my unit pack, it's a small pack adding 10 units to massalia
I was wondering if maybe someone could take a look at it and tell me what I did wrong
I already used this tread to make it check it 4 times step by step, and if this is the wrong place, where do I go?
http://www.mediafire.com/download/mv.../Massalia.pack
I make a custom unit name Urban Cohort base on Preatorian Guard. The only issue that despite I add desc for my unit in unit_desc_short_text.loc, my unit's short desc still use Preatorian Guard's short desc.
Hi, i really appreciate this whole thread, it really helped me with my custom unit, but does anyone know how i can change my unit into another one after i researched a technology?
Like the Hastati & Principes becoming legionairies...
That is for faction groups. Some factions have their own unique grouping, like Sparta, Boii, Nervii and Rome. But some do not, like Arveni and Suebi which got the grouping for gallic and germanic, that also include most of the other tribes around them. That is the reason why Boii and Nervii do not get savage dogs, as they got their own military group and are not part of the gallic group while savage dogs are assigned to gallic group in units_to_groupings_military_permissions table.
If one wants to add units to specific faction (lets say for Suebi, without adding it to all of the germanic tribes), units_to_exclusive_faction_permissions is the right table, i believe.
Well, at least in my tests I added savage dogs to Suebi in that table, and i could recruit them in campaign. Don't know if that is the 100% right way to add unit(s) to a specific faction, but it did the trick for me. It didn't remove the dogs from Arveni either, as i did do a quick test to see if i still could recruit them.
I have tried get my first custom unit to done and I have all files what need to make a custom unit, but weird it cause me crash a lot. I have talked with Radious and Zarkar about this and after changes, they did not found any issue what might cause this. So sad.Even I don't know what can cause this.
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME......
I SAW...
I MODDED
Is this tutorial applicable to the assembly kit? If no can someone point me in the right direction for a similar guide to it?
I know this is probably the wrong place to post this, but I can't find what I've done wrong
I've made and checked it 4 times step by step using this guide but I can't find the problem
I was wondering if maybe someone could have a look and tell me what I did wrong, the game won't even start, it's a unit pack for Massalia,
http://www.mediafire.com/download/mv.../Massalia.pack
I am not tired nor frustrated and need some advices, because I just can't get the PFM to all me to chose my own variant mesh.
I've created myself a new .VariantMeshDefinition file with the assembly kit, based on an existing unit. Now I've put this file into the "/variantmeshes/variantmeshdefinitions/" of my mod pack file. Also I've added them in a new file under variants_tables and unit_variants_tables, because I thought it might belong in there. That's how far I got. If I now try to define it for my unit in the unit_variants_table, it doesn't show up.
What am I doing wrong?
Thanks for the help!
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Hello started modding recently and have encounterd a problem with the PFM
Everytime I open a pack. the tables are colored red and I can no longer view what is in them.
It looks like this:
Does anyone here know how to resolve this matter?