Unit card problem is a big issue, having new cards ready but not being able to use them due to constant crashes is more then annoying. Any help/advice from CA would be great.
Unit card problem is a big issue, having new cards ready but not being able to use them due to constant crashes is more then annoying. Any help/advice from CA would be great.
Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
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So unit cards in "movie" pack is working as stated by users or not? Has somebody a working pack of the kind to upload?
They dont work for me, i try it and no joy. Putting only ui cards into movie pack and rest in mod format causing crash again once i attach cards to units in unit_variants table. Putting this table together with cards in movie pack causing that game runs but cards are ignored. Sofar no luck.....
Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
Follow us here - Team Radious
That was my (failed) result for last weekend tests I had with spiting the pack. But I thought I might had some mistake...
http://www.twcenter.net/forums/showt...arian-Invasion - cards are done, 90% of work aswell. Just to attach those damn cards to these units. Its really pain in the ass not being able to do it. There is no damn reason why those cards cannot be conected with units in units_variants tables as was same in all warscape games. No reason for ugly crashes........
Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
Follow us here - Team Radious
Hey, I really dont like doing this, but I believe I have followed all the instructions and inspected the pack structure to other working mods...
but...
Would anyone be so kind as to take a peek at my unit pack and see where I have gone wrong?
I am still working on it, but every time I test it it freezes up my Rome II startup.. so much so, I cannot even kill the task and a restart is required..
https://www.dropbox.com/s/nwddlrchoy...Immortals.pack
I would be so grateful, I feel that I am so close and if I knew how to get this pack working I can really get started..
You have at least one error. In short description db table you have entered a misspelled unit name (Eas_Immortalsi_Tooltip).
Thanks husserlTW, I have now fixed the issue thanks to the help of Sanatyr & PROMETHEUS ts here: http://www.twcenter.net/forums/showt...5#post13253205
So I've noticed that attempting to reference a new tooltip entry added to unit_description_short_texts.loc results in a crash, even though the naming is consistent. Is there another localization file I should be editing instead? Note, I am using the English version.
If you changed the entry in land units then you have to add it in the related unit_description_short_texts db table (not loc). Or you can use latest Rome 2 Editor to do it fast and easy...
I talked today with Jack Lusted about card issue, he said they will look into it and hopefully will have news for us very soon.
Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
Follow us here - Team Radious
I'm sorry guys for asking this, but could some1 take a look at my unit mod, and tell what's wrong? I just can't figure it out, and I've been checking everything for two hours now. The game just won't start with the mod enabled.
http://www.mediafire.com/?2exs27h94vy8r9f
My eternal gratitude for anyone who can figure out what's wrong with it.
I can see an error in your main units. You use lower case characters in units code name first letters (column 18). Also if you have changed the tooltip entry in land units, reverse it to the previous. If you want to change that you need more tables to add in pack. You can also use Rom 2 Editor to do the job easily.
I managed to make cards work, its a workaround but sofar only solution i was able to find out - mod pack, all files inside, cards aswell, conect cards with units in unit_variants table. Then exctract all cards and place units folder into offcial UI folder in rome 2 data folder. So you have cards twice - in mod format of your unit pack + extracted in UI folder. Game loads them and it works.
Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
Follow us here - Team Radious
I've been banging my head against this for hours;I've set up a variety of custom units that show up and play fine in custom games, however I can't for the life of me get them up and running in campaign. In the current version I've just set every unit to be recruitable at every building on the main military chain as well as the starting village type for Epirus. However, when I start up a new campaign I get the default unit selection. Does anyone know why this might be? I've taken a look at numerous examples and I can't see a difference between my setup and the examples I've found. Am I missing a definition file somewhere? I'm pretty sure all the references are correct (else it would crash on load).I've included the pack below. Any help would be appreciated as setting up the correct building chain si the last barrier between this project and release.File: http://www.mediafire.com/download/zy...mod.packThanks for making such a useful tut tho, it got me this far.
Ugh, forum formatting killed that post. Let's try again.
http://www.mediafire.com/download/zy...llyriamod.pack
Hey. I'm trying to give Epirus the Thorax units from Macedon. I've followed your instructions in the custum units table but they dont show up in Epirus' roster ingame.
edit: working on groupings table brb.
Last edited by Mr. Os; September 18, 2013 at 08:06 PM.
Supporter of Facial Hair for extra Manliness.
if all your trying to do is add a unit from someone else you only need the Building_units_allowed _tables and units_to_groupings_ military_permissions or look at my mod at
http://www.twcenter.net/forums/showt...Mercenary-Camp
Supporter of Facial Hair for extra Manliness.