I'm having a problem in which a certain custom made unit of mine is invisible on the battlefield, I've tried checking for errors but I've can't find any. However I'm not very experienced in modding and it is more than likely that I'm missing something. Do anyone of you guys/gals know what is the usual culprint for invisible units?
MacklesMod - A series of mini-mods that apply tweaks, changes or fixes to Rome II & Attila
Sigs out of date, mods ain't!
Patronized by Inarus. Constantly.
As far as I'm understanding it yes. In the fields named "unit", "name" and "variant" I've copypasted the units name ("x_Rom_Socii_Pedites_Extraordinari") and I've given it the same height variation and length as the other units in my mod aswell as kept "placeholder" in the "unit card" field for now.
Edit: Now when I took another peek at the problem I realised that I had forgotten the last "i" in Extraordinarii, and as such the game couldn't locate the correct variantmesh. However, now that I've changed this spelling mistake I can't load the mod anymore without the game crashing at/before the first loading screen.
Edit2: The crashing was ofc due to me failing to correct the spelling mistake everywhere...
Now everything is working and the unit is visible. Thanks for the help Mackles!
Last edited by Le_Swede; May 10, 2014 at 07:07 PM.
Hello I have a little question that can hopefully be answered. How do you go about allowing a vanilla unit to be retrained to a custom unit in the PFM?
No problem, spelling mistakes are the most common culprit xD
MacklesMod - A series of mini-mods that apply tweaks, changes or fixes to Rome II & Attila
Sigs out of date, mods ain't!
Patronized by Inarus. Constantly.
Appreciate the tutorials man. I'm trying to mod units in a pack i downloaded because while they look cool asthey're way over powered and give me an unfair advantage. I used PFM to go into the Mod pack and alter the stats of the unit. I save and change the name so I know that the changes took. When I load up the game the units stats don't change. When I go and look in PFM it shows the changes I've made. They just don't carry over into the game for some reason.
Heya, me again and this time I'm having a new problem which I've never come across before. I've yet again made some new units that I'm testing out and this time the game crashes to desktop in the loading screen whenever I'm starting a custom battle that includes the units in question. The crashing doesn't happen if the custom battle doesn't contain any of the latest of my modded units. Does somebody know what is the cause of this?
I've posted this question in another thread earlier without getting any responce, so I hope that this doesn't count as spam. If it does I'm sorry and I won't do it again.
animations
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Last edited by Le_Swede; June 02, 2014 at 08:23 AM.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
They should be all vanilla as I haven't yet gotten to that part of modding yet, however I'll check out if I have managed to edit the animations in any regard. Btw you are refering to the columns "man_animations_table" inside "battle_personalities_tables" and "man_animation" inside the"land_units_tables" right?
Edit: And if that is the case should the input in them be identical?
Last edited by Le_Swede; June 08, 2014 at 01:15 PM.
Hi, I am trying to use some custom variant meshes created through the assembly kit for some new units. I have exported them and added them to a mod pack and I am currently trying to edit the unit in variants_tables, unit_variants and battle_personalities. I have added the mesh names to the variants table and when I try to locate the mesh in the unit variants and battles personalities table I cannot locate them. any advice would be helpfull.
thank you.
the animations for both tables come from the same place, but they dont necessarily need to be identical
the battle personality table is for that specific man, so if he is a standard bearer he will have a different animation than if the unit uses swords and shields etc
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Okay, I will check up on that whenever I got the time.![]()
all local_... packs who are not in english have only the table localisation.loc which you can find in local_ita.pack/text/localisation.loc.
This is a really big table, because there is saved the whole (in your case italian) translation.
For the name of your unit you have to write land_units_onscreen_name_[name of you unit; for example Gre_Hoplites] into the left box.
For the descriptions, you have to write unit_description_short/historical_texts_text_[name of your unit; again the beginning in capital letters]_Tooltip also into the left box.
in the right box you write the text you want to be showed ingame. Dont write short AND historical in one box, with this I just wanna show that historical and short text nearly have the same Tooltip.
If you want to make your mod in english but you even want to play in italian, you have to go on Steam, right-klick on rome 2, then on characteristics (sorry, I dont know how it is called in english...). There you can choose your language.
Here you choose english, now the local_eng.pack will be downloaded for a time.
Then, when its finished, you have to go to your rome 2 data, there you have to take the local_en.packs (I think its not just one...) and put them into an externed folder.
Now you can get your italian texts again. Thats all
I am stuckI've already extracted db files which you mentioned but I can't find land_units.loc. I've opened local_cz_pack ( I am from Czech Republic) and there is a text file, but in there, they are encyclopedia.xml and localisation.loc, so I've opened a localisation.loc but there are a lot of things, I can't find it there
Can someone help please?
I found it, but I am confused of all these guides, because I want create a new unit not just edit vanilla unit. If somebody want to help me or even create that mod with my created units in variant editor, you are welcome![]()