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Thread: Eliminating Transport ramming, ad-hoc method

  1. #1

    Default Eliminating Transport ramming, ad-hoc method

    This is an ad-hoc way to eliminate Transport ramming without touching the other light ships. These are the necessary edits and files:


    For this exercise we're going to create a new category of ships: trn_ship

    naval_fire_junctions

    Copy all lines of the light_ship unit category and change the light_ship entry in those to trn_ship

    naval_ramming_events

    Copy all lines of the light_ship "ramming ship"-category and change that category from light_ship to trn_ship and set all base_damage to 0

    naval_units

    change the light_ship entry in the category of all shp_trn-class to trn_ship

    unit_category

    copy the light_ship entry and change that ones light_ship to trn_ship and set localized name to Transport Ship

    unit_set_to_unit_junctions

    copy the line with the light_ship "unit category" and in that change light_ship to trn_ship


    I've done a few large campaign battles with this and while the AI still want to ram you with some of their transports they will never sink you, or you them. After a few rams they will try to board you, so you are not immune to boarding. While I'd like to remove ramming altogether from Transport ships I have not found a way to do so, yet. This change will only affect Transport ships.
    Last edited by zowrath; September 14, 2013 at 02:57 PM. Reason: typo
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

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    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  2. #2

    Default Re: Eliminating Transport ramming, ad-hoc method

    Is there a way to remove transports altogether and just use the navy to transport armies (like in shogun 2)?

  3. #3

    Default Re: Eliminating Transport ramming, ad-hoc method

    Quote Originally Posted by StringingTerror View Post
    Is there a way to remove transports altogether and just use the navy to transport armies (like in shogun 2)?

    As it is now, no. When the patches settle down I will have a closer look at it, but as the files are set up now it doesn't look like we can. Feel free to post your grievances on the official forums though, perhaps they will change it back. I know I'll support that.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  4. #4
    Silven's Avatar Biarchus
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    Default Re: Eliminating Transport ramming, ad-hoc method

    Shouldn't you then have to add a new category of rammed_ship to the naval_ramming_events for the new category of transport ships? If I understand your instructions correctly, if you don't add this rammed_ship type to the normal light,medium,heavy categories, the new transport category would not be damageable by normal ships?

  5. #5

    Default Re: Eliminating Transport ramming, ad-hoc method

    Quote Originally Posted by Silven View Post
    Shouldn't you then have to add a new category of rammed_ship to the naval_ramming_events for the new category of transport ships? If I understand your instructions correctly, if you don't add this rammed_ship type to the normal light,medium,heavy categories, the new transport category would not be damageable by normal ships?
    Yes, great catch, thank you. I was so set in threes that I forgot that when adding a new category it would be fours. Great!
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  6. #6
    Silven's Avatar Biarchus
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    Default Re: Eliminating Transport ramming, ad-hoc method

    I'll take rep as payment. Haha

    But whats the need for the addition of unit_category and unit_set_to_unit_junctions? Are these additions really necessary? What do they actually change/effect?

    Also might want to update the OP.

  7. #7
    Silven's Avatar Biarchus
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    Default Re: Eliminating Transport ramming, ad-hoc method

    Just wanted to say thanks again for this tutorial. I just finally got around to adding these changes to my mod. Although I opted to give transports half the damage of light ships instead of 0.

    +1 Rep!
    Last edited by Silven; September 27, 2013 at 06:28 PM.

  8. #8

    Default Re: Eliminating Transport ramming, ad-hoc method

    So I attempted this and it didnt work. For some reason ALL of my ships dont do ANY ramming damage.... The only thing I didnt do verbait to your instructions is I added the new transport ship category to the RAMMED ship column of ramming events. And in that column I trn_ship 4 times. for light vs trn, med vs trn, heavy vs trn, and trn vs trn. What am I doing wrong

  9. #9

    Default Re: Eliminating Transport ramming, ad-hoc method

    Well for those interested. I got it working. Under ramming events, you have to edit the key lines to represent the ramming and rammed ship. I.E. trn_light, trn_medium, light_trn, medium_trn etc. This is not included in his original instructions. This is the only way I was able to get all damage values corresponding with the values entered after dozens of tests.

  10. #10
    McCarronXLD's Avatar Senator
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    Default Re: Eliminating Transport ramming, ad-hoc method

    Thanks for the tutorial!
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

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