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Thread: Found out cause of naval bug with 3 ships, that 2 are not landing. Needs testing.

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  1. #1

    Default Found out cause of naval bug with 3 ships, that 2 are not landing. Needs testing.

    Hi guys,I figure out the reason why multiple ship beach landings are impossible. When you move units and press space you can see the "ghost" formation to where they are moving. This is also the same for the ships. When you move the ship to the beach you can see where they land by pressing space tab.Now, when you use single ship formation you can clearly see all of them land. But when you take them alltogether grouped, you find it out quickly that when you press space you see only one ship of the formation sent to the designated area of disembarking.Now the trick is to fiddle with the DB files to make the entire ship formations to land as full entities instead of seeing one unit ship formation as 1 ship during landing. Simply said, it goes wrong when pressing to disembark the ships grouped. For the player it does not have to be a problem when you disembark your units 1 by 1. But the AI does this for all of its units simultaneously. Work is needed to get this trick done.Kind regards,
    He uses statistics as a drunken man uses lamp-posts...for support rather than illumination.

  2. #2

    Default Re: Found out cause of naval bug with 3 ships, that 2 are not landing. Needs testing.

    I was under the assumption that each battle map had a limit of landing spots (Most likely 20 given the default 20 Units in an Army, though may be smaller). So if you have more than 20 ships (2x unit size split on transports etc) there isn't enough room for all ships to beach.

    When you are on a coastal map with ships you can have some selected and hover over the beaches to see the outlines of where the ships would land and see they there are only specific spots they are able to.

    As a player you can try to land your ships one at a time to not split units causing them to bug and be unsuable/unattackable. But if you have multiple selected at once you will run into the same problem the AI has.
    Si Vis Pacem Para Bellum

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