Results 1 to 3 of 3

Thread: Suggestion for Transports

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    kostas84's Avatar Campidoctor
    Join Date
    Feb 2010
    Location
    Athens, Greece.
    Posts
    1,511

    Default Suggestion for Transports

    I suggest that when you try to move an army to the sea, you can choose to pay:

    1. A low amount of money + low upkeep each turn for extremely low quality transports that can be destroyed by sneezing at them)

    2. A medium amount of money + ok upkeep each turn for the transports we have now but less damage.

    3. A high amount of money + very high upkeep each turn for transports that are bulky but cant do much damage.

    Its very simple, but i think that it could work, what do you think?

  2. #2

    Default Re: Suggestion for Transports

    Good Lord, do you want the AI to overheat our CPUs?

  3. #3

    Default Re: Suggestion for Transports

    I would rather have the ability to turn armies into navies removed. Then they can create a transport ship model that you can build in every port. So you have to build your goddamn fleets. Building ships was a big deal. Also I would like a feature to represent the hardships of sailing. Fleets could easily be lost at sea or sunk. Give navigation back its dignity and importance. As it is now, sea is blue-colored land.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •