Results 1 to 3 of 3

Thread: Editing traits/retinues/skills?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Hellbent's Avatar Semisalis
    Join Date
    Jul 2007
    Location
    Honolulu, Hawaii
    Posts
    480

    Default Editing traits/retinues/skills?

    Hello all,

    I'm a little dissatisfied with the negligible bonuses that retinues in particular grant characters. How would I go about editing those values? It would also be great to learn how to change the way characters gain traits/retinues/skills; playing a Roman campaign, I seem to gain 3-5 retinues a turn for seemingly no reason at all.

    Thanks.


  2. #2

    Default Re: Editing traits/retinues/skills?

    The relevant values are in your data_rome2.pack/db. I believe retinue effects are under ancillary_to_effects_tables and traits are under trait_level_effects_tables. I don't know exactly how to change ancillary triggers, but I'm sure you'll find it with a bit of digging. Do remember that Auth/Cunn/Zeal values over 20 breaks the game.

    If you don't know what to do with a .pack file, please find the Pack File Manager stickied here and read up on its usage and mod-making.

    Good luck!

  3. #3
    Hellbent's Avatar Semisalis
    Join Date
    Jul 2007
    Location
    Honolulu, Hawaii
    Posts
    480

    Default Re: Editing traits/retinues/skills?

    Thanks Jarric.

    With a bit of digging around, I've managed to create a mod that significantly increases modifiers granted by ancillaries.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •