Results 1 to 2 of 2

Thread: help req to mod units into mobs for barbarians, + population/popularity based recruitment.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default help req to mod units into mobs for barbarians, + population/popularity based recruitment.

    new to this and wondering if anyone could give me a heads up on how where what tools I might need to try and recreate mobs in game.

    I would like to make the barbarian and tribal factions units more disorderly and so mobs seems like a good starting point to me.

    id also like to attempt to mod in an alternate unit recruitment system based on either population or tribal popularity, to recruit varying sized Mobs/units or armies.

    Im just not sure where to start. Any suggestions or if a decent modder would like to try this for me it would be appreciated.

  2. #2

    Default Re: help req to mod units into mobs for barbarians, + population/popularity based recruitment.

    got myself the PFM (pack file manager and done some digging. Found Unit_Spacing and main_unit_spacing under db in data_rome2.pack in dat.

    having a play with the unit settings in these two to see what effects they may have.

    anyone else wanting to test some please do and let me know the results.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •