Wow, dude. I don't know what you did, but this first custom battle I did was the first time playing this game that I actually felt like I was controlling Romans in battle. I approached what was 2 Peltasts and 2 Macedonian archer units to test the Attacking Testudo durability. To my surprise I stood there for like a good minute and didn't suffer a single casualty in the three frontline units. My only issue with that is that while yeah they should be fairly impervious to most arrows in testudo, the Peltasts should've been racking up some kills and at a decent pace. I'm solely basing that on the fact those javelins getting lodged in their shields, or piercing the shield and their arm would've pretty much taken guys out of the fight regardless of distance. Either their shield arm would be wrecked, or their shield would be pinned down to the floor until they dislodged the javelin (Which nobody is gonna' wait for you to do mid battle.)
I was surprised even further when the missile enemies realized they weren't harming me, and actually started getting closer to me in small increments and then flat out charging me. It's like they said "This
isn't working! CHARGE!" Rofl. The frontline Testudo actually held the formation on attack command with one click. Something I don't see often with most battle mods. What was even better was they collided with the enemy, and didn't squeeze in between them and get stuck there, they actually hit into them, then formed back up in a block with only the front ranks assaulting. I saw some random guys on the sides fighting off sneaky enemies but 90% of the fighting stayed infront of the first ranks. That was very important to me and worked like a charm. What was really cool was that when I would move a unit around the back of a macedonian unit already fighting one of my units, I'd have an actual block sandwich rather than a giant cluster ball. That was amazing. I'd literally watch my Praetorian Guard on one side and my Legionary unit on the other in perfect rectangles (Shield Walls) just squishing the Macedonian unit from both sides as if putting them through a gauntlet of death, but not invading their personal space, and killing off guys little by little. It felt more organized than anything I'd ever seen in this game yet. Furthermore, I believe because there was less space invading and clipping, my framerate seemed to be higher in combat, along with my GPU core usage. (Probably yet another massive flaw in the engine of this game,) but one you seem to do a good job of avoiding.
As for what truly blew my mind...and this is my first time ever noticing this, was when I saw 3 Roman soldiers ganging up on a single enemy soldier. It literally made me go into a frenzy like "GANGBANG HIS ASS!!!" I'd see two romans swinging blades at this one Macedonian Shield Bearer literally half a second behind one another like they were working together to combo him, and the Macedonian is parrying with his shield while stepping back after each hit, trying to get the hell away from them. It would happen in multiple fronts with 2-3 Romans attacking one Macedonian and the little mini fights looked so seamless. I don't know how you did that, but it's not something I've ever seen with any other battle mod or bundle of mods and I've used a lot of them if not all the major ones. That literally made me love this mod above all right that instant. It felt like Shogun 2 combat but much quicker and for the first time I thought. I wonder if maybe changes you made to killrates are so perfectly low that it allows for that. Maybe others have too quick a killrate, or altered the wrong stats to slow it down? Or is this some ninja change in Patch 4 Live that only seems to show through with your mod rather than the others? Either way it was incredible.
My only concerns were that I saw the hyper speed shuffling that's been happening since Patch 4 still, but I know that's not your fault. That just happens to anyone who has their units keep formations in their battle mods after Patch 4. It wasn't as rampant as I've seen it in other formation mods though and seemed to only happen when I moved my camera away from a fight to another sector, and then looked back at the previous one. The second thing was that I kinda worry that because you slowed down the charge momentum to keep the formations, units like Elephants and Chariots won't rightfully send dudes flying and kill them. The cavalry charges didn't seem to kill much with my General's Bodyguard unit except for archers, hence why I bring it up. However, they held their own in combat and only lost a single man throughout the entire battle, even when charging Macedonian Shield Bearers in the back and were able to disengage and charge many times. I would just notice one or two horses get stuck inside the ranks of the Shield Bearers sometimes when I was spamming them to retreat (probably unavoidable due to horse size vs unit spacing.) I suppose it doesn't matter if they don't send guys flying to their deaths so long as they run people over and kill them where they stand. My last concern is that Romans are going to be even more disgustingly OP compared to like Barbarians and Greeks due to these changes, but I'll do some campaign testing to see if that's the case. Overall, I'm extremely impressed and I'm definitely keeping track of your work from now on. This is the only battle mod that does it for me since Patch 4 so I'm gonna' play the hell out of it until the next major patch at the very least. Awesome work.