Results 1 to 5 of 5

Thread: Tips needed on a couple of hopefully minor mods

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Tips needed on a couple of hopefully minor mods

    Hi guys, I know the game hasn't been out very long, but there are a couple of mods I want to make. Firstly, I want to remove the flaming ammunition ability from missile units. In Empire, where I have most of my modding experience, I would use a combination of the PFM and the DBEditor to remove the ability from the unit abilities table, but I haven't yet had a chance to dig around Rome II's files to see if they're the same.

    The other thing I'm interested in trying is altering the number of armies allowed for each level of Imperium. I'm actually hoping to reduce the number, as I thought the reason for the limits was to create more epic battles, but right now the small factions I'm fighting have a high enough limit that I'm fighting nothing bigger than a half stack at a time. Any advice on tools I should be using, and where these limits would be found?

  2. #2
    crzyrndm's Avatar Artifex
    Join Date
    Feb 2011
    Location
    New Zealand
    Posts
    2,576

    Default Re: Tips needed on a couple of hopefully minor mods

    Fire arrows are in missile_weapons_projectiles, as is every other secondary projectile type. I've just replaced all the arrow_flaming/javelin_fire entries with their standard projectile type to ensure everything gets overwritten properly

    If you want to raise the army limits, they are found in campaign_variables. Just fyi, patch 2 beta is making the AI focus all its recruitment into one army at a time (+ the floating generals as the AI just loves filling out the cap) so that atleast is solved.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  3. #3

    Default Re: Tips needed on a couple of hopefully minor mods

    I just tried opening the missile_weapons_projectiles table, but it's just showing as blank in PFM. What's going on?

  4. #4
    crzyrndm's Avatar Artifex
    Join Date
    Feb 2011
    Location
    New Zealand
    Posts
    2,576

    Default Re: Tips needed on a couple of hopefully minor mods

    You are using 3.02? You might not have the latest schema. Unzip that into PFM directory, might help.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  5. #5

    Default Re: Tips needed on a couple of hopefully minor mods

    Ok, I managed to view the table having installed those updates, but when I extracted the table and put it in my own new pack, it showed up totally blank again.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •