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  2. #2
    Vanquisher's Avatar Campidoctor
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    Default Re: New M2TW Blog AI and Combat

    :tacticalw
    Ok, you get the point

    Three cheers to CA, lets hope it's as good as it sounds.
    Last edited by Vanquisher; September 15, 2006 at 07:35 AM.

  3. #3
    Saint-Germain's Avatar Comte
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    Default Re: New M2TW Blog AI and Combat

    SO AWESOME. SO AWESOME.

    Problem: I won't be able to play this game. Anyone want to donate a computer?
    né Menander
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  4. #4
    Average British Student
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    Default Re: New M2TW Blog AI and Combat

    Quote Originally Posted by CA Blog
    To cut a long story short I advanced to engage and the Turkish main army pulled back maintaining distance while maintaining the shootout. It continued to do this until it ran out of ammo at which stage it threw its infantry at my staggered infantry lines and flanked with its cavalry.
    Sounds Great

  5. #5

    Default Re: New M2TW Blog AI and Combat

    Quote Originally Posted by CA Blog
    With slower combat speeds and greater control, strategy now plays a bigger part in battles.
    Now that's what I'm talking about.

  6. #6
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    Default Re: New M2TW Blog AI and Combat

    That sounds good but I wouldn't get too excited yet. We'll see how it actually works during more complex scenarios - for example if the AI has to face stronger missile units or artillery, or if there's reinforcements coming to their flanks, etc.

  7. #7
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: New M2TW Blog AI and Combat

    Awesome read.
    CA seems to deliver this time .
    Making the CA aussie team do this TW seems like a wise choice.

  8. #8
    The Mongol's Avatar Primicerius
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    Default Re: New M2TW Blog AI and Combat

    EDIT - My bad, lol.

    Good read, thanks for the link
    Last edited by The Mongol; September 15, 2006 at 08:11 AM.

  9. #9

    Default Re: New M2TW Blog AI and Combat

    Damn, he says things are still going to be implemented over the next few weeks which means no Demo for a while yet. Still, the magic words here are slow and controlled, so a return to the good old days of STW could be upon us.

  10. #10
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    Default Re: New M2TW Blog AI and Combat

    Quote Originally Posted by TenkiSoratoti
    Damn, he says things are still going to be implemented over the next few weeks which means no Demo for a while yet.
    No it doesn't.
    The demo is already finished, it is just awaiting the go-code from SEGA.

  11. #11

    Default Re: New M2TW Blog AI and Combat

    Hey, are you guys seeing what I'm seeing?



    Pig-faced helms!!

    The skinners seem to have added more variety to units
    I hope I'm not getting over enthousiastic or overestimating this however =/


    Edit: What does he mean by
    As a little teaser I must mention unit sizes! For those that have played TW since STW you will know what the magic numbers are and should be really be happy to see them make a return in M2TW.
    STW is the only TW I haven't played. Can anyone translate this segment for us uncultured TW amateurs
    Last edited by Rusty Catapult; September 15, 2006 at 09:25 AM.

  12. #12

    Default Re: New M2TW Blog AI and Combat

    i'm giddy as a school-girl when i see such things.

    oh lord, bless M2TW in all its goodness!




    "An eye for an eye makes the whole world blind"

  13. #13

    Default Re: New M2TW Blog AI and Combat

    Quote Originally Posted by TB666
    No it doesn't.
    The demo is already finished, it is just awaiting the go-code from SEGA.
    Oh really?

  14. #14

    Default Re: New M2TW Blog AI and Combat

    It would've been even more interesting if he had given a generalistic description of how the AI generally 'works'

  15. #15
    Libertus
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    Default Re: New M2TW Blog AI and Combat

    Quote Originally Posted by DavidtheDuke
    It would've been even more interesting if he had given a generalistic description of how the AI generally 'works'
    In what way do you mean? I think they did it pretty well by giving a good example of a tactic that the AI is now using (the skirmishing when it has a lot of ranged units).
    I think the only way to show the new AI is by giving examples like these.

    Personally, I can add the example I encountered while playing the demo (which you've all probably read in the other thread), where the cavalry veered off right before my pikemen. It may have been a fluke, but reading this, I think it's just one of the many changes the AI is programmed for.

  16. #16

    Default Re: New M2TW Blog AI and Combat

    Quote Originally Posted by Soulflame
    In what way do you mean? I think they did it pretty well by giving a good example of a tactic that the AI is now using (the skirmishing when it has a lot of ranged units).
    I think the only way to show the new AI is by giving examples like these.

    Personally, I can add the example I encountered while playing the demo (which you've all probably read in the other thread), where the cavalry veered off right before my pikemen. It may have been a fluke, but reading this, I think it's just one of the many changes the AI is programmed for.
    As in he would've spoken more about why for example how it would know when to use a reserve unit in relation to technical bearings, aka how exactly does the AI use the scripts?

  17. #17
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: New M2TW Blog AI and Combat

    Quote Originally Posted by DavidtheDuke
    As in he would've spoken more about why for example how it would know when to use a reserve unit in relation to technical bearings, aka how exactly does the AI use the scripts?
    I figure they don't go into it for 2 reasons

    1. CA has rivals that would also love to know how they made the AI better
    2. Most people who are the target audience of this blog don't care HOW it is better, and in depth discussion of the scripting and programming would only bore them. (I'm one of these people )
    ttt
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  18. #18

    Default Re: New M2TW Blog AI and Combat

    Rusty Catapult:

    What does he mean by
    Quote:
    "As a little teaser I must mention unit sizes! For those that have played TW since STW you will know what the magic numbers are and should be really be happy to see them make a return in M2TW".

    I have played since Shogun and I am not sure what he means, perphaps it's that people feel that the unit sizes in STW were ideally balanced?

  19. #19

    Default Re: New M2TW Blog AI and Combat

    unit size in STW was same for all units. It was 160, I think.


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  20. #20
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: New M2TW Blog AI and Combat

    Quote Originally Posted by JANOSIK007
    unit size in STW was same for all units. It was 160, I think.
    Was there any advantage to that ?? :hmmm:
    It has been ages since I played STW so I can't remember anything special about that.

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